//===-- Module.cpp - Implement the Module class ------------------*- C++ -*--=// // // This file implements the Module class for the VMCore library. // //===----------------------------------------------------------------------===// #include "llvm/Module.h" #include "llvm/Method.h" #include "llvm/GlobalVariable.h" #include "llvm/BasicBlock.h" #include "llvm/InstrTypes.h" #include "llvm/ValueHolderImpl.h" #include "llvm/Support/STLExtras.h" #include "llvm/Type.h" #include // Instantiate Templates - This ugliness is the price we have to pay // for having a DefHolderImpl.h file seperate from DefHolder.h! :( // template class ValueHolder; template class ValueHolder; // Define the GlobalValueRefMap as a struct that wraps a map so that we don't // have Module.h depend on // struct GlobalValueRefMap : public map{ }; Module::Module() : Value(Type::VoidTy, Value::ModuleVal, ""), SymTabValue(this), GlobalList(this, this), MethodList(this, this), GVRefMap(0) { } Module::~Module() { dropAllReferences(); GlobalList.delete_all(); GlobalList.setParent(0); MethodList.delete_all(); MethodList.setParent(0); } // dropAllReferences() - This function causes all the subinstructions to "let // go" of all references that they are maintaining. This allows one to // 'delete' a whole class at a time, even though there may be circular // references... first all references are dropped, and all use counts go to // zero. Then everything is delete'd for real. Note that no operations are // valid on an object that has "dropped all references", except operator // delete. // void Module::dropAllReferences() { for_each(MethodList.begin(), MethodList.end(), std::mem_fun(&Method::dropAllReferences)); for_each(GlobalList.begin(), GlobalList.end(), std::mem_fun(&GlobalVariable::dropAllReferences)); // If there are any GlobalVariable references still out there, nuke them now. // Since all references are hereby dropped, nothing could possibly reference // them still. if (GVRefMap) { for (GlobalValueRefMap::iterator I = GVRefMap->begin(), E = GVRefMap->end(); I != E; ++I) { // Delete the ConstPoolPointerReference node... I->second->destroyConstant(); } // Since the table is empty, we can now delete it... delete GVRefMap; } } // reduceApply - Apply the specified function to all of the methods in this // module. The result values are or'd together and the result is returned. // bool Module::reduceApply(bool (*Func)(GlobalVariable*)) { return reduce_apply_bool(gbegin(), gend(), Func); } bool Module::reduceApply(bool (*Func)(const GlobalVariable*)) const { return reduce_apply_bool(gbegin(), gend(), Func); } bool Module::reduceApply(bool (*Func)(Method*)) { return reduce_apply_bool(begin(), end(), Func); } bool Module::reduceApply(bool (*Func)(const Method*)) const { return reduce_apply_bool(begin(), end(), Func); } // Accessor for the underlying GlobalValRefMap... ConstPoolPointerReference *Module::getConstPoolPointerReference(GlobalValue *V){ // Create ref map lazily on demand... if (GVRefMap == 0) GVRefMap = new GlobalValueRefMap(); GlobalValueRefMap::iterator I = GVRefMap->find(V); if (I != GVRefMap->end()) return I->second; ConstPoolPointerReference *Ref = new ConstPoolPointerReference(V); GVRefMap->insert(make_pair(V, Ref)); return Ref; } void Module::mutateConstPoolPointerReference(GlobalValue *OldGV, GlobalValue *NewGV) { GlobalValueRefMap::iterator I = GVRefMap->find(OldGV); assert(I != GVRefMap->end() && "mutateConstPoolPointerReference; OldGV not in table!"); ConstPoolPointerReference *Ref = I->second; // Remove the old entry... GVRefMap->erase(I); // Insert the new entry... GVRefMap->insert(make_pair(NewGV, Ref)); }