//==--- ImmutableList.h - Immutable (functional) list interface --*- C++ -*-==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the ImmutableList class. // //===----------------------------------------------------------------------===// #ifndef LLVM_ADT_IMLIST_H #define LLVM_ADT_IMLIST_H #include "llvm/Support/Allocator.h" #include "llvm/ADT/FoldingSet.h" #include "llvm/Support/DataTypes.h" #include namespace llvm { template class ImmutableListFactory; template class ImmutableListImpl : public FoldingSetNode { T Head; ImmutableListImpl* Tail; ImmutableListImpl(const T& head, ImmutableListImpl* tail = 0) : Head(head), Tail(tail) {} friend class ImmutableListFactory; // Do not implement. void operator=(const ImmutableListImpl&); ImmutableListImpl(const ImmutableListImpl&); public: const T& getHead() const { return Head; } ImmutableListImpl* getTail() const { return Tail; } static inline void Profile(FoldingSetNodeID& ID, const T& H, ImmutableListImpl* L){ ID.AddPointer(L); ID.Add(H); } void Profile(FoldingSetNodeID& ID) { Profile(ID, Head, Tail); } }; /// ImmutableList - This class represents an immutable (functional) list. /// It is implemented as a smart pointer (wraps ImmutableListImpl), so it /// it is intended to always be copied by value as if it were a pointer. /// This interface matches ImmutableSet and ImmutableMap. ImmutableList /// objects should almost never be created directly, and instead should /// be created by ImmutableListFactory objects that manage the lifetime /// of a group of lists. When the factory object is reclaimed, all lists /// created by that factory are released as well. template class ImmutableList { public: typedef T value_type; typedef ImmutableListFactory Factory; private: ImmutableListImpl* X; public: // This constructor should normally only be called by ImmutableListFactory. // There may be cases, however, when one needs to extract the internal pointer // and reconstruct a list object from that pointer. ImmutableList(ImmutableListImpl* x) : X(x) {} ImmutableListImpl* getInternalPointer() const { return X; } class iterator { ImmutableListImpl* L; public: iterator() : L(0) {} iterator(ImmutableList l) : L(l.getInternalPointer()) {} iterator& operator++() { L = L->getTail(); return *this; } bool operator==(const iterator& I) const { return L == I.L; } bool operator!=(const iterator& I) const { return L != I.L; } ImmutableList operator*() const { return L; } }; /// begin - Returns an iterator referring to the head of the list, or /// an iterator denoting the end of the list if the list is empty. iterator begin() const { return iterator(X); } /// end - Returns an iterator denoting the end of the list. This iterator /// does not refer to a valid list element. iterator end() const { return iterator(); } /// isEmpty - Returns true if the list is empty. bool isEmpty() const { return !X; } /// isEqual - Returns true if two lists are equal. Because all lists created /// from the same ImmutableListFactory are uniqued, this has O(1) complexity /// because it the contents of the list do not need to be compared. Note /// that you should only compare two lists created from the same /// ImmutableListFactory. bool isEqual(const ImmutableList& L) const { return X == L.X; } bool operator==(const ImmutableList& L) const { return isEqual(L); } /// getHead - Returns the head of the list. const T& getHead() { assert (!isEmpty() && "Cannot get the head of an empty list."); return X->getHead(); } /// getTail - Returns the tail of the list, which is another (possibly empty) /// ImmutableList. ImmutableList getTail() { return X ? X->getTail() : 0; } }; template class ImmutableListFactory { typedef ImmutableListImpl ListTy; typedef FoldingSet CacheTy; CacheTy Cache; uintptr_t Allocator; bool ownsAllocator() const { return Allocator & 0x1 ? false : true; } BumpPtrAllocator& getAllocator() const { return *reinterpret_cast(Allocator & ~0x1); } public: ImmutableListFactory() : Allocator(reinterpret_cast(new BumpPtrAllocator())) {} ImmutableListFactory(BumpPtrAllocator& Alloc) : Allocator(reinterpret_cast(&Alloc) | 0x1) {} ~ImmutableListFactory() { if (ownsAllocator()) delete &getAllocator(); } ImmutableList Concat(const T& Head, ImmutableList Tail) { // Profile the new list to see if it already exists in our cache. FoldingSetNodeID ID; void* InsertPos; ListTy* TailImpl = Tail.getInternalPointer(); ListTy::Profile(ID, Head, TailImpl); ListTy* L = Cache.FindNodeOrInsertPos(ID, InsertPos); if (!L) { // The list does not exist in our cache. Create it. BumpPtrAllocator& A = getAllocator(); L = (ListTy*) A.Allocate(); new (L) ListTy(Head, TailImpl); // Insert the new list into the cache. Cache.InsertNode(L, InsertPos); } return L; } ImmutableList Add(const T& D, ImmutableList L) { return Concat(D, L); } ImmutableList GetEmptyList() const { return ImmutableList(0); } ImmutableList Create(const T& X) { return Concat(X, GetEmptyList()); } }; } // end llvm namespace #endif