//===-- llvm/CodeGen/MachineCodeEmitter.h - Code emission -------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines an abstract interface that is used by the machine code // emission framework to output the code. This allows machine code emission to // be separated from concerns such as resolution of call targets, and where the // machine code will be written (memory or disk, f.e.). // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINECODEEMITTER_H #define LLVM_CODEGEN_MACHINECODEEMITTER_H #include "llvm/System/DataTypes.h" #include "llvm/Support/DebugLoc.h" namespace llvm { class MachineBasicBlock; class MachineConstantPool; class MachineJumpTableInfo; class MachineFunction; class MachineModuleInfo; class MachineRelocation; class Value; class GlobalValue; class Function; /// MachineCodeEmitter - This class defines two sorts of methods: those for /// emitting the actual bytes of machine code, and those for emitting auxillary /// structures, such as jump tables, relocations, etc. /// /// Emission of machine code is complicated by the fact that we don't (in /// general) know the size of the machine code that we're about to emit before /// we emit it. As such, we preallocate a certain amount of memory, and set the /// BufferBegin/BufferEnd pointers to the start and end of the buffer. As we /// emit machine instructions, we advance the CurBufferPtr to indicate the /// location of the next byte to emit. In the case of a buffer overflow (we /// need to emit more machine code than we have allocated space for), the /// CurBufferPtr will saturate to BufferEnd and ignore stores. Once the entire /// function has been emitted, the overflow condition is checked, and if it has /// occurred, more memory is allocated, and we reemit the code into it. /// class MachineCodeEmitter { public: class BufferState { friend class MachineCodeEmitter; /// BufferBegin/BufferEnd - Pointers to the start and end of the memory /// allocated for this code buffer. uint8_t *BufferBegin, *BufferEnd; /// CurBufferPtr - Pointer to the next byte of memory to fill when emitting /// code. This is guranteed to be in the range [BufferBegin,BufferEnd]. If /// this pointer is at BufferEnd, it will never move due to code emission, /// and all code emission requests will be ignored (this is the buffer /// overflow condition). uint8_t *CurBufferPtr; public: BufferState() : BufferBegin(NULL), BufferEnd(NULL), CurBufferPtr(NULL) {} }; protected: /// These have the same meanings as the fields in BufferState uint8_t *BufferBegin, *BufferEnd, *CurBufferPtr; /// Save or restore the current buffer state. The BufferState objects must be /// used as a stack. void SaveStateTo(BufferState &BS) { assert(BS.BufferBegin == NULL && "Can't save state into the same BufferState twice."); BS.BufferBegin = BufferBegin; BS.BufferEnd = BufferEnd; BS.CurBufferPtr = CurBufferPtr; } void RestoreStateFrom(BufferState &BS) { BufferBegin = BS.BufferBegin; BufferEnd = BS.BufferEnd; CurBufferPtr = BS.CurBufferPtr; } public: virtual ~MachineCodeEmitter() {} /// startFunction - This callback is invoked when the specified function is /// about to be code generated. This initializes the BufferBegin/End/Ptr /// fields. /// virtual void startFunction(MachineFunction &F) = 0; /// finishFunction - This callback is invoked when the specified function has /// finished code generation. If a buffer overflow has occurred, this method /// returns true (the callee is required to try again), otherwise it returns /// false. /// virtual bool finishFunction(MachineFunction &F) = 0; /// emitByte - This callback is invoked when a byte needs to be written to the /// output stream. /// void emitByte(uint8_t B) { if (CurBufferPtr != BufferEnd) *CurBufferPtr++ = B; } /// emitWordLE - This callback is invoked when a 32-bit word needs to be /// written to the output stream in little-endian format. /// void emitWordLE(uint32_t W) { if (4 <= BufferEnd-CurBufferPtr) { *CurBufferPtr++ = (uint8_t)(W >> 0); *CurBufferPtr++ = (uint8_t)(W >> 8); *CurBufferPtr++ = (uint8_t)(W >> 16); *CurBufferPtr++ = (uint8_t)(W >> 24); } else { CurBufferPtr = BufferEnd; } } /// emitWordBE - This callback is invoked when a 32-bit word needs to be /// written to the output stream in big-endian format. /// void emitWordBE(uint32_t W) { if (4 <= BufferEnd-CurBufferPtr) { *CurBufferPtr++ = (uint8_t)(W >> 24); *CurBufferPtr++ = (uint8_t)(W >> 16); *CurBufferPtr++ = (uint8_t)(W >> 8); *CurBufferPtr++ = (uint8_t)(W >> 0); } else { CurBufferPtr = BufferEnd; } } /// emitDWordLE - This callback is invoked when a 64-bit word needs to be /// written to the output stream in little-endian format. /// void emitDWordLE(uint64_t W) { if (8 <= BufferEnd-CurBufferPtr) { *CurBufferPtr++ = (uint8_t)(W >> 0); *CurBufferPtr++ = (uint8_t)(W >> 8); *CurBufferPtr++ = (uint8_t)(W >> 16); *CurBufferPtr++ = (uint8_t)(W >> 24); *CurBufferPtr++ = (uint8_t)(W >> 32); *CurBufferPtr++ = (uint8_t)(W >> 40); *CurBufferPtr++ = (uint8_t)(W >> 48); *CurBufferPtr++ = (uint8_t)(W >> 56); } else { CurBufferPtr = BufferEnd; } } /// emitDWordBE - This callback is invoked when a 64-bit word needs to be /// written to the output stream in big-endian format. /// void emitDWordBE(uint64_t W) { if (8 <= BufferEnd-CurBufferPtr) { *CurBufferPtr++ = (uint8_t)(W >> 56); *CurBufferPtr++ = (uint8_t)(W >> 48); *CurBufferPtr++ = (uint8_t)(W >> 40); *CurBufferPtr++ = (uint8_t)(W >> 32); *CurBufferPtr++ = (uint8_t)(W >> 24); *CurBufferPtr++ = (uint8_t)(W >> 16); *CurBufferPtr++ = (uint8_t)(W >> 8); *CurBufferPtr++ = (uint8_t)(W >> 0); } else { CurBufferPtr = BufferEnd; } } /// emitAlignment - Move the CurBufferPtr pointer up the the specified /// alignment (saturated to BufferEnd of course). void emitAlignment(unsigned Alignment) { if (Alignment == 0) Alignment = 1; if(Alignment <= (uintptr_t)(BufferEnd-CurBufferPtr)) { // Move the current buffer ptr up to the specified alignment. CurBufferPtr = (uint8_t*)(((uintptr_t)CurBufferPtr+Alignment-1) & ~(uintptr_t)(Alignment-1)); } else { CurBufferPtr = BufferEnd; } } /// emitULEB128Bytes - This callback is invoked when a ULEB128 needs to be /// written to the output stream. void emitULEB128Bytes(uint64_t Value) { do { uint8_t Byte = Value & 0x7f; Value >>= 7; if (Value) Byte |= 0x80; emitByte(Byte); } while (Value); } /// emitSLEB128Bytes - This callback is invoked when a SLEB128 needs to be /// written to the output stream. void emitSLEB128Bytes(uint64_t Value) { uint64_t Sign = Value >> (8 * sizeof(Value) - 1); bool IsMore; do { uint8_t Byte = Value & 0x7f; Value >>= 7; IsMore = Value != Sign || ((Byte ^ Sign) & 0x40) != 0; if (IsMore) Byte |= 0x80; emitByte(Byte); } while (IsMore); } /// emitString - This callback is invoked when a String needs to be /// written to the output stream. void emitString(const std::string &String) { for (unsigned i = 0, N = static_cast(String.size()); i < N; ++i) { uint8_t C = String[i]; emitByte(C); } emitByte(0); } /// emitInt32 - Emit a int32 directive. void emitInt32(int32_t Value) { if (4 <= BufferEnd-CurBufferPtr) { *((uint32_t*)CurBufferPtr) = Value; CurBufferPtr += 4; } else { CurBufferPtr = BufferEnd; } } /// emitInt64 - Emit a int64 directive. void emitInt64(uint64_t Value) { if (8 <= BufferEnd-CurBufferPtr) { *((uint64_t*)CurBufferPtr) = Value; CurBufferPtr += 8; } else { CurBufferPtr = BufferEnd; } } /// emitInt32At - Emit the Int32 Value in Addr. void emitInt32At(uintptr_t *Addr, uintptr_t Value) { if (Addr >= (uintptr_t*)BufferBegin && Addr < (uintptr_t*)BufferEnd) (*(uint32_t*)Addr) = (uint32_t)Value; } /// emitInt64At - Emit the Int64 Value in Addr. void emitInt64At(uintptr_t *Addr, uintptr_t Value) { if (Addr >= (uintptr_t*)BufferBegin && Addr < (uintptr_t*)BufferEnd) (*(uint64_t*)Addr) = (uint64_t)Value; } /// processDebugLoc - Records debug location information about a /// MachineInstruction. This is called before emitting any bytes associated /// with the instruction. Even if successive instructions have the same debug /// location, this method will be called for each one. virtual void processDebugLoc(DebugLoc DL, bool BeforePrintintInsn) {} /// emitLabel - Emits a label virtual void emitLabel(uint64_t LabelID) = 0; /// allocateSpace - Allocate a block of space in the current output buffer, /// returning null (and setting conditions to indicate buffer overflow) on /// failure. Alignment is the alignment in bytes of the buffer desired. virtual void *allocateSpace(uintptr_t Size, unsigned Alignment) { emitAlignment(Alignment); void *Result; // Check for buffer overflow. if (Size >= (uintptr_t)(BufferEnd-CurBufferPtr)) { CurBufferPtr = BufferEnd; Result = 0; } else { // Allocate the space. Result = CurBufferPtr; CurBufferPtr += Size; } return Result; } /// StartMachineBasicBlock - This should be called by the target when a new /// basic block is about to be emitted. This way the MCE knows where the /// start of the block is, and can implement getMachineBasicBlockAddress. virtual void StartMachineBasicBlock(MachineBasicBlock *MBB) = 0; /// getCurrentPCValue - This returns the address that the next emitted byte /// will be output to. /// virtual uintptr_t getCurrentPCValue() const { return (uintptr_t)CurBufferPtr; } /// getCurrentPCOffset - Return the offset from the start of the emitted /// buffer that we are currently writing to. virtual uintptr_t getCurrentPCOffset() const { return CurBufferPtr-BufferBegin; } /// earlyResolveAddresses - True if the code emitter can use symbol addresses /// during code emission time. The JIT is capable of doing this because it /// creates jump tables or constant pools in memory on the fly while the /// object code emitters rely on a linker to have real addresses and should /// use relocations instead. virtual bool earlyResolveAddresses() const = 0; /// addRelocation - Whenever a relocatable address is needed, it should be /// noted with this interface. virtual void addRelocation(const MachineRelocation &MR) = 0; /// FIXME: These should all be handled with relocations! /// getConstantPoolEntryAddress - Return the address of the 'Index' entry in /// the constant pool that was last emitted with the emitConstantPool method. /// virtual uintptr_t getConstantPoolEntryAddress(unsigned Index) const = 0; /// getJumpTableEntryAddress - Return the address of the jump table with index /// 'Index' in the function that last called initJumpTableInfo. /// virtual uintptr_t getJumpTableEntryAddress(unsigned Index) const = 0; /// getMachineBasicBlockAddress - Return the address of the specified /// MachineBasicBlock, only usable after the label for the MBB has been /// emitted. /// virtual uintptr_t getMachineBasicBlockAddress(MachineBasicBlock *MBB) const= 0; /// getLabelAddress - Return the address of the specified LabelID, only usable /// after the LabelID has been emitted. /// virtual uintptr_t getLabelAddress(uint64_t LabelID) const = 0; /// Specifies the MachineModuleInfo object. This is used for exception handling /// purposes. virtual void setModuleInfo(MachineModuleInfo* Info) = 0; }; } // End llvm namespace #endif