//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===// // // Collect native machine code for a function. This class contains a list of // MachineBasicBlock instances that make up the current compiled function. // // This class also contains pointers to various classes which hold // target-specific information about the generated code. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINEFUNCTION_H #define LLVM_CODEGEN_MACHINEFUNCTION_H #include "llvm/CodeGen/MachineBasicBlock.h" #include "Support/Annotation.h" #include "Support/ilist" class Function; class TargetMachine; class Pass; class SSARegMap; class MachineFunctionInfo; class MachineFrameInfo; class MachineConstantPool; Pass *createMachineCodeConstructionPass(TargetMachine &TM); Pass *createMachineCodeDestructionPass(); Pass *createMachineFunctionPrinterPass(); class MachineFunction : private Annotation { const Function *Fn; const TargetMachine &Target; // List of machine basic blocks in function iplist BasicBlocks; // Keeping track of mapping from SSA values to registers SSARegMap *SSARegMapping; // Used to keep track of frame and constant area information for sparc be MachineFunctionInfo *MFInfo; // Keep track of objects allocated on the stack. MachineFrameInfo *FrameInfo; // Keep track of constants which are spilled to memory MachineConstantPool *ConstantPool; public: MachineFunction(const Function *Fn, const TargetMachine &TM); ~MachineFunction(); /// getFunction - Return the LLVM function that this machine code represents /// const Function *getFunction() const { return Fn; } /// getTarget - Return the target machine this machine code is compiled with /// const TargetMachine &getTarget() const { return Target; } /// SSARegMap Interface... Keep track of information about each SSA virtual /// register, such as which register class it belongs to. /// SSARegMap *getSSARegMap() const { return SSARegMapping; } void clearSSARegMap(); /// getFrameInfo - Return the frame info object for the current function. /// This object contains information about objects allocated on the stack /// frame of the current function in an abstract way. /// MachineFrameInfo *getFrameInfo() const { return FrameInfo; } /// getConstantPool - Return the constant pool object for the current /// function. MachineConstantPool *getConstantPool() const { return ConstantPool; } /// MachineFunctionInfo - Keep track of various per-function pieces of /// information for the sparc backend. /// MachineFunctionInfo *getInfo() const { return MFInfo; } /// print - Print out the MachineFunction in a format suitable for debugging /// to the specified stream. /// void print(std::ostream &OS) const; /// dump - Print the current MachineFunction to cerr, useful for debugger use. /// void dump() const; // The next three methods are used to construct, destruct, and retrieve the // MachineFunction object for the given method. // // construct() -- Allocates and initializes for a given method and target // get() -- Returns a handle to the object. // This should not be called before "construct()" // for a given Method. // destruct() -- Destroy the MachineFunction object // static MachineFunction& construct(const Function *F, const TargetMachine &TM); static void destruct(const Function *F); static MachineFunction& get(const Function *F); // Provide accessors for the MachineBasicBlock list... typedef iplist BasicBlockListType; typedef BasicBlockListType::iterator iterator; typedef BasicBlockListType::const_iterator const_iterator; typedef std::reverse_iterator const_reverse_iterator; typedef std::reverse_iterator reverse_iterator; // Provide accessors for basic blocks... const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; } BasicBlockListType &getBasicBlockList() { return BasicBlocks; } //===--------------------------------------------------------------------===// // BasicBlock iterator forwarding functions // iterator begin() { return BasicBlocks.begin(); } const_iterator begin() const { return BasicBlocks.begin(); } iterator end () { return BasicBlocks.end(); } const_iterator end () const { return BasicBlocks.end(); } reverse_iterator rbegin() { return BasicBlocks.rbegin(); } const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); } reverse_iterator rend () { return BasicBlocks.rend(); } const_reverse_iterator rend () const { return BasicBlocks.rend(); } unsigned size() const { return BasicBlocks.size(); } bool empty() const { return BasicBlocks.empty(); } const MachineBasicBlock &front() const { return BasicBlocks.front(); } MachineBasicBlock &front() { return BasicBlocks.front(); } const MachineBasicBlock & back() const { return BasicBlocks.back(); } MachineBasicBlock & back() { return BasicBlocks.back(); } }; #endif