//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements a hash set that can be used to remove duplication of // nodes in a graph. This code was originally created by Chris Lattner for use // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code // set. // //===----------------------------------------------------------------------===// #include "llvm/ADT/FoldingSet.h" #include "llvm/Support/MathExtras.h" #include using namespace llvm; //===----------------------------------------------------------------------===// // FoldingSetNodeID Implementation /// Add* - Add various data types to Bit data. /// void FoldingSetNodeID::AddPointer(const void *Ptr) { // Note: this adds pointers to the hash using sizes and endianness that // depend on the host. It doesn't matter however, because hashing on // pointer values in inherently unstable. Nothing should depend on the // ordering of nodes in the folding set. intptr_t PtrI = (intptr_t)Ptr; Bits.push_back(unsigned(PtrI)); if (sizeof(intptr_t) > sizeof(unsigned)) Bits.push_back(unsigned(uint64_t(PtrI) >> 32)); } void FoldingSetNodeID::AddInteger(signed I) { Bits.push_back(I); } void FoldingSetNodeID::AddInteger(unsigned I) { Bits.push_back(I); } void FoldingSetNodeID::AddInteger(int64_t I) { AddInteger((uint64_t)I); } void FoldingSetNodeID::AddInteger(uint64_t I) { Bits.push_back(unsigned(I)); // If the integer is small, encode it just as 32-bits. if ((uint64_t)(int)I != I) Bits.push_back(unsigned(I >> 32)); } void FoldingSetNodeID::AddFloat(float F) { Bits.push_back(FloatToBits(F)); } void FoldingSetNodeID::AddDouble(double D) { AddInteger(DoubleToBits(D)); } void FoldingSetNodeID::AddString(const std::string &String) { unsigned Size = String.size(); Bits.push_back(Size); if (!Size) return; unsigned Units = Size / 4; unsigned Pos = 0; const unsigned *Base = (const unsigned *)String.data(); // If the string is aligned do a bulk transfer. if (!((intptr_t)Base & 3)) { Bits.append(Base, Base + Units); Pos = (Units + 1) * 4; } else { // Otherwise do it the hard way. for ( Pos += 4; Pos <= Size; Pos += 4) { unsigned V = ((unsigned char)String[Pos - 4] << 24) | ((unsigned char)String[Pos - 3] << 16) | ((unsigned char)String[Pos - 2] << 8) | (unsigned char)String[Pos - 1]; Bits.push_back(V); } } // With the leftover bits. unsigned V = 0; // Pos will have overshot size by 4 - #bytes left over. switch (Pos - Size) { case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru. case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru. case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break; default: return; // Nothing left. } Bits.push_back(V); } /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to /// lookup the node in the FoldingSetImpl. unsigned FoldingSetNodeID::ComputeHash() const { // This is adapted from SuperFastHash by Paul Hsieh. unsigned Hash = Bits.size(); for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) { unsigned Data = *BP; Hash += Data & 0xFFFF; unsigned Tmp = ((Data >> 16) << 11) ^ Hash; Hash = (Hash << 16) ^ Tmp; Hash += Hash >> 11; } // Force "avalanching" of final 127 bits. Hash ^= Hash << 3; Hash += Hash >> 5; Hash ^= Hash << 4; Hash += Hash >> 17; Hash ^= Hash << 25; Hash += Hash >> 6; return Hash; } /// operator== - Used to compare two nodes to each other. /// bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{ if (Bits.size() != RHS.Bits.size()) return false; return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0; } //===----------------------------------------------------------------------===// /// Helper functions for FoldingSetImpl. /// GetNextPtr - In order to save space, each bucket is a /// singly-linked-list. In order to make deletion more efficient, we make /// the list circular, so we can delete a node without computing its hash. /// The problem with this is that the start of the hash buckets are not /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null: /// use GetBucketPtr when this happens. static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) { // The low bit is set if this is the pointer back to the bucket. if (reinterpret_cast(NextInBucketPtr) & 1) return 0; return static_cast(NextInBucketPtr); } /// testing. static void **GetBucketPtr(void *NextInBucketPtr) { intptr_t Ptr = reinterpret_cast(NextInBucketPtr); assert((Ptr & 1) && "Not a bucket pointer"); return reinterpret_cast(Ptr & ~intptr_t(1)); } /// GetBucketFor - Hash the specified node ID and return the hash bucket for /// the specified ID. static void **GetBucketFor(const FoldingSetNodeID &ID, void **Buckets, unsigned NumBuckets) { // NumBuckets is always a power of 2. unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1); return Buckets + BucketNum; } //===----------------------------------------------------------------------===// // FoldingSetImpl Implementation FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) : NumNodes(0) { assert(5 < Log2InitSize && Log2InitSize < 32 && "Initial hash table size out of range"); NumBuckets = 1 << Log2InitSize; Buckets = new void*[NumBuckets+1]; memset(Buckets, 0, NumBuckets*sizeof(void*)); // Set the very last bucket to be a non-null "pointer". Buckets[NumBuckets] = reinterpret_cast(-2); } FoldingSetImpl::~FoldingSetImpl() { delete [] Buckets; } /// GrowHashTable - Double the size of the hash table and rehash everything. /// void FoldingSetImpl::GrowHashTable() { void **OldBuckets = Buckets; unsigned OldNumBuckets = NumBuckets; NumBuckets <<= 1; // Reset the node count to zero: we're going to reinsert everything. NumNodes = 0; // Clear out new buckets. Buckets = new void*[NumBuckets+1]; memset(Buckets, 0, NumBuckets*sizeof(void*)); // Set the very last bucket to be a non-null "pointer". Buckets[NumBuckets] = reinterpret_cast(-1); // Walk the old buckets, rehashing nodes into their new place. for (unsigned i = 0; i != OldNumBuckets; ++i) { void *Probe = OldBuckets[i]; if (!Probe) continue; while (Node *NodeInBucket = GetNextPtr(Probe)) { // Figure out the next link, remove NodeInBucket from the old link. Probe = NodeInBucket->getNextInBucket(); NodeInBucket->SetNextInBucket(0); // Insert the node into the new bucket, after recomputing the hash. FoldingSetNodeID ID; GetNodeProfile(ID, NodeInBucket); InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets)); } } delete[] OldBuckets; } /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, /// return it. If not, return the insertion token that will make insertion /// faster. FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { void **Bucket = GetBucketFor(ID, Buckets, NumBuckets); void *Probe = *Bucket; InsertPos = 0; while (Node *NodeInBucket = GetNextPtr(Probe)) { FoldingSetNodeID OtherID; GetNodeProfile(OtherID, NodeInBucket); if (OtherID == ID) return NodeInBucket; Probe = NodeInBucket->getNextInBucket(); } // Didn't find the node, return null with the bucket as the InsertPos. InsertPos = Bucket; return 0; } /// InsertNode - Insert the specified node into the folding set, knowing that it /// is not already in the map. InsertPos must be obtained from /// FindNodeOrInsertPos. void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) { assert(N->getNextInBucket() == 0); // Do we need to grow the hashtable? if (NumNodes+1 > NumBuckets*2) { GrowHashTable(); FoldingSetNodeID ID; GetNodeProfile(ID, N); InsertPos = GetBucketFor(ID, Buckets, NumBuckets); } ++NumNodes; /// The insert position is actually a bucket pointer. void **Bucket = static_cast(InsertPos); void *Next = *Bucket; // If this is the first insertion into this bucket, its next pointer will be // null. Pretend as if it pointed to itself, setting the low bit to indicate // that it is a pointer to the bucket. if (Next == 0) Next = reinterpret_cast(reinterpret_cast(Bucket)|1); // Set the node's next pointer, and make the bucket point to the node. N->SetNextInBucket(Next); *Bucket = N; } /// RemoveNode - Remove a node from the folding set, returning true if one was /// removed or false if the node was not in the folding set. bool FoldingSetImpl::RemoveNode(Node *N) { // Because each bucket is a circular list, we don't need to compute N's hash // to remove it. void *Ptr = N->getNextInBucket(); if (Ptr == 0) return false; // Not in folding set. --NumNodes; N->SetNextInBucket(0); // Remember what N originally pointed to, either a bucket or another node. void *NodeNextPtr = Ptr; // Chase around the list until we find the node (or bucket) which points to N. while (true) { if (Node *NodeInBucket = GetNextPtr(Ptr)) { // Advance pointer. Ptr = NodeInBucket->getNextInBucket(); // We found a node that points to N, change it to point to N's next node, // removing N from the list. if (Ptr == N) { NodeInBucket->SetNextInBucket(NodeNextPtr); return true; } } else { void **Bucket = GetBucketPtr(Ptr); Ptr = *Bucket; // If we found that the bucket points to N, update the bucket to point to // whatever is next. if (Ptr == N) { *Bucket = NodeNextPtr; return true; } } } } /// GetOrInsertNode - If there is an existing simple Node exactly /// equal to the specified node, return it. Otherwise, insert 'N' and it /// instead. FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) { FoldingSetNodeID ID; GetNodeProfile(ID, N); void *IP; if (Node *E = FindNodeOrInsertPos(ID, IP)) return E; InsertNode(N, IP); return N; } //===----------------------------------------------------------------------===// // FoldingSetIteratorImpl Implementation FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) { // Skip to the first non-null non-self-cycle bucket. while (*Bucket != reinterpret_cast(-1) && (*Bucket == 0 || GetNextPtr(*Bucket) == 0)) ++Bucket; NodePtr = static_cast(*Bucket); } void FoldingSetIteratorImpl::advance() { // If there is another link within this bucket, go to it. void *Probe = NodePtr->getNextInBucket(); if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe)) NodePtr = NextNodeInBucket; else { // Otherwise, this is the last link in this bucket. void **Bucket = GetBucketPtr(Probe); // Skip to the next non-null non-self-cycle bucket. do { ++Bucket; } while (*Bucket != reinterpret_cast(-1) && (*Bucket == 0 || GetNextPtr(*Bucket) == 0)); NodePtr = static_cast(*Bucket); } } //===----------------------------------------------------------------------===// // FoldingSetBucketIteratorImpl Implementation FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) { Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket; }