//===- SCCP.cpp - Sparse Conditional Constant Propagation -----------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements sparse conditional constant propagation and merging: // // Specifically, this: // * Assumes values are constant unless proven otherwise // * Assumes BasicBlocks are dead unless proven otherwise // * Proves values to be constant, and replaces them with constants // * Proves conditional branches to be unconditional // // Notice that: // * This pass has a habit of making definitions be dead. It is a good idea // to to run a DCE pass sometime after running this pass. // //===----------------------------------------------------------------------===// #include "llvm/Transforms/Scalar.h" #include "llvm/Constants.h" #include "llvm/Function.h" #include "llvm/GlobalVariable.h" #include "llvm/Instructions.h" #include "llvm/Pass.h" #include "llvm/Type.h" #include "llvm/Support/InstVisitor.h" #include "llvm/Transforms/Utils/Local.h" #include "llvm/Support/Debug.h" #include "llvm/ADT/hash_map" #include "llvm/ADT/Statistic.h" #include "llvm/ADT/STLExtras.h" #include #include using namespace llvm; // InstVal class - This class represents the different lattice values that an // instruction may occupy. It is a simple class with value semantics. // namespace { Statistic<> NumInstRemoved("sccp", "Number of instructions removed"); class InstVal { enum { undefined, // This instruction has no known value constant, // This instruction has a constant value overdefined // This instruction has an unknown value } LatticeValue; // The current lattice position Constant *ConstantVal; // If Constant value, the current value public: inline InstVal() : LatticeValue(undefined), ConstantVal(0) {} // markOverdefined - Return true if this is a new status to be in... inline bool markOverdefined() { if (LatticeValue != overdefined) { LatticeValue = overdefined; return true; } return false; } // markConstant - Return true if this is a new status for us... inline bool markConstant(Constant *V) { if (LatticeValue != constant) { LatticeValue = constant; ConstantVal = V; return true; } else { assert(ConstantVal == V && "Marking constant with different value"); } return false; } inline bool isUndefined() const { return LatticeValue == undefined; } inline bool isConstant() const { return LatticeValue == constant; } inline bool isOverdefined() const { return LatticeValue == overdefined; } inline Constant *getConstant() const { assert(isConstant() && "Cannot get the constant of a non-constant!"); return ConstantVal; } }; } // end anonymous namespace //===----------------------------------------------------------------------===// // SCCP Class // // This class does all of the work of Sparse Conditional Constant Propagation. // namespace { class SCCP : public FunctionPass, public InstVisitor { std::set BBExecutable;// The basic blocks that are executable hash_map ValueState; // The state each value is in... // The reason for two worklists is that overdefined is the lowest state // on the lattice, and moving things to overdefined as fast as possible // makes SCCP converge much faster. // By having a separate worklist, we accomplish this because everything // possibly overdefined will become overdefined at the soonest possible // point. std::vector OverdefinedInstWorkList;// The overdefined // instruction work list std::vector InstWorkList;// The instruction work list std::vector BBWorkList; // The BasicBlock work list /// UsersOfOverdefinedPHIs - Keep track of any users of PHI nodes that are not /// overdefined, despite the fact that the PHI node is overdefined. std::multimap UsersOfOverdefinedPHIs; /// KnownFeasibleEdges - Entries in this set are edges which have already had /// PHI nodes retriggered. typedef std::pair Edge; std::set KnownFeasibleEdges; public: // runOnFunction - Run the Sparse Conditional Constant Propagation algorithm, // and return true if the function was modified. // bool runOnFunction(Function &F); virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); } //===--------------------------------------------------------------------===// // The implementation of this class // private: friend class InstVisitor; // Allow callbacks from visitor // markConstant - Make a value be marked as "constant". If the value // is not already a constant, add it to the instruction work list so that // the users of the instruction are updated later. // inline void markConstant(InstVal &IV, Instruction *I, Constant *C) { if (IV.markConstant(C)) { DEBUG(std::cerr << "markConstant: " << *C << ": " << *I); InstWorkList.push_back(I); } } inline void markConstant(Instruction *I, Constant *C) { markConstant(ValueState[I], I, C); } // markOverdefined - Make a value be marked as "overdefined". If the // value is not already overdefined, add it to the overdefined instruction // work list so that the users of the instruction are updated later. inline void markOverdefined(InstVal &IV, Instruction *I) { if (IV.markOverdefined()) { DEBUG(std::cerr << "markOverdefined: " << *I); OverdefinedInstWorkList.push_back(I); // Only instructions go on the work list } } inline void markOverdefined(Instruction *I) { markOverdefined(ValueState[I], I); } // getValueState - Return the InstVal object that corresponds to the value. // This function is necessary because not all values should start out in the // underdefined state... Argument's should be overdefined, and // constants should be marked as constants. If a value is not known to be an // Instruction object, then use this accessor to get its value from the map. // inline InstVal &getValueState(Value *V) { hash_map::iterator I = ValueState.find(V); if (I != ValueState.end()) return I->second; // Common case, in the map if (isa(V)) { // Nothing to do, remain undefined. } else if (Constant *CPV = dyn_cast(V)) { ValueState[CPV].markConstant(CPV); // Constants are constant } else if (isa(V)) { // Arguments are overdefined ValueState[V].markOverdefined(); } // All others are underdefined by default... return ValueState[V]; } // markEdgeExecutable - Mark a basic block as executable, adding it to the BB // work list if it is not already executable... // void markEdgeExecutable(BasicBlock *Source, BasicBlock *Dest) { if (!KnownFeasibleEdges.insert(Edge(Source, Dest)).second) return; // This edge is already known to be executable! if (BBExecutable.count(Dest)) { DEBUG(std::cerr << "Marking Edge Executable: " << Source->getName() << " -> " << Dest->getName() << "\n"); // The destination is already executable, but we just made an edge // feasible that wasn't before. Revisit the PHI nodes in the block // because they have potentially new operands. for (BasicBlock::iterator I = Dest->begin(); isa(I); ++I) { PHINode *PN = cast(I); visitPHINode(*PN); } } else { DEBUG(std::cerr << "Marking Block Executable: " << Dest->getName()<<"\n"); BBExecutable.insert(Dest); // Basic block is executable! BBWorkList.push_back(Dest); // Add the block to the work list! } } // visit implementations - Something changed in this instruction... Either an // operand made a transition, or the instruction is newly executable. Change // the value type of I to reflect these changes if appropriate. // void visitPHINode(PHINode &I); // Terminators void visitReturnInst(ReturnInst &I) { /*does not have an effect*/ } void visitTerminatorInst(TerminatorInst &TI); void visitCastInst(CastInst &I); void visitSelectInst(SelectInst &I); void visitBinaryOperator(Instruction &I); void visitShiftInst(ShiftInst &I) { visitBinaryOperator(I); } // Instructions that cannot be folded away... void visitStoreInst (Instruction &I) { /*returns void*/ } void visitLoadInst (LoadInst &I); void visitGetElementPtrInst(GetElementPtrInst &I); void visitCallInst (CallInst &I); void visitInvokeInst (TerminatorInst &I) { if (I.getType() != Type::VoidTy) markOverdefined(&I); visitTerminatorInst(I); } void visitUnwindInst (TerminatorInst &I) { /*returns void*/ } void visitUnreachableInst(TerminatorInst &I) { /*returns void*/ } void visitAllocationInst(Instruction &I) { markOverdefined(&I); } void visitVANextInst (Instruction &I) { markOverdefined(&I); } void visitVAArgInst (Instruction &I) { markOverdefined(&I); } void visitFreeInst (Instruction &I) { /*returns void*/ } void visitInstruction(Instruction &I) { // If a new instruction is added to LLVM that we don't handle... std::cerr << "SCCP: Don't know how to handle: " << I; markOverdefined(&I); // Just in case } // getFeasibleSuccessors - Return a vector of booleans to indicate which // successors are reachable from a given terminator instruction. // void getFeasibleSuccessors(TerminatorInst &TI, std::vector &Succs); // isEdgeFeasible - Return true if the control flow edge from the 'From' basic // block to the 'To' basic block is currently feasible... // bool isEdgeFeasible(BasicBlock *From, BasicBlock *To); // OperandChangedState - This method is invoked on all of the users of an // instruction that was just changed state somehow.... Based on this // information, we need to update the specified user of this instruction. // void OperandChangedState(User *U) { // Only instructions use other variable values! Instruction &I = cast(*U); if (BBExecutable.count(I.getParent())) // Inst is executable? visit(I); } }; RegisterOpt X("sccp", "Sparse Conditional Constant Propagation"); } // end anonymous namespace // createSCCPPass - This is the public interface to this file... FunctionPass *llvm::createSCCPPass() { return new SCCP(); } //===----------------------------------------------------------------------===// // SCCP Class Implementation // runOnFunction() - Run the Sparse Conditional Constant Propagation algorithm, // and return true if the function was modified. // bool SCCP::runOnFunction(Function &F) { // Mark the first block of the function as being executable... BBExecutable.insert(F.begin()); // Basic block is executable! BBWorkList.push_back(F.begin()); // Add the block to the work list! // Process the work lists until they are empty! while (!BBWorkList.empty() || !InstWorkList.empty() || !OverdefinedInstWorkList.empty()) { // Process the instruction work list... while (!OverdefinedInstWorkList.empty()) { Instruction *I = OverdefinedInstWorkList.back(); OverdefinedInstWorkList.pop_back(); DEBUG(std::cerr << "\nPopped off OI-WL: " << I); // "I" got into the work list because it either made the transition from // bottom to constant // // Anything on this worklist that is overdefined need not be visited // since all of its users will have already been marked as overdefined // Update all of the users of this instruction's value... // for_each(I->use_begin(), I->use_end(), bind_obj(this, &SCCP::OperandChangedState)); } // Process the instruction work list... while (!InstWorkList.empty()) { Instruction *I = InstWorkList.back(); InstWorkList.pop_back(); DEBUG(std::cerr << "\nPopped off I-WL: " << *I); // "I" got into the work list because it either made the transition from // bottom to constant // // Anything on this worklist that is overdefined need not be visited // since all of its users will have already been marked as overdefined. // Update all of the users of this instruction's value... // InstVal &Ival = getValueState (I); if (!Ival.isOverdefined()) for_each(I->use_begin(), I->use_end(), bind_obj(this, &SCCP::OperandChangedState)); } // Process the basic block work list... while (!BBWorkList.empty()) { BasicBlock *BB = BBWorkList.back(); BBWorkList.pop_back(); DEBUG(std::cerr << "\nPopped off BBWL: " << *BB); // Notify all instructions in this basic block that they are newly // executable. visit(BB); } } DEBUG(for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) if (!BBExecutable.count(I)) std::cerr << "BasicBlock Dead:" << *I); // Iterate over all of the instructions in a function, replacing them with // constants if we have found them to be of constant values. // bool MadeChanges = false; for (Function::iterator BB = F.begin(), BBE = F.end(); BB != BBE; ++BB) for (BasicBlock::iterator BI = BB->begin(); BI != BB->end();) { Instruction &Inst = *BI; InstVal &IV = ValueState[&Inst]; if (IV.isConstant()) { Constant *Const = IV.getConstant(); DEBUG(std::cerr << "Constant: " << *Const << " = " << Inst); // Replaces all of the uses of a variable with uses of the constant. Inst.replaceAllUsesWith(Const); // Remove the operator from the list of definitions... and delete it. BI = BB->getInstList().erase(BI); // Hey, we just changed something! MadeChanges = true; ++NumInstRemoved; } else { ++BI; } } // Reset state so that the next invocation will have empty data structures BBExecutable.clear(); ValueState.clear(); std::vector().swap(OverdefinedInstWorkList); std::vector().swap(InstWorkList); std::vector().swap(BBWorkList); return MadeChanges; } // getFeasibleSuccessors - Return a vector of booleans to indicate which // successors are reachable from a given terminator instruction. // void SCCP::getFeasibleSuccessors(TerminatorInst &TI, std::vector &Succs) { Succs.resize(TI.getNumSuccessors()); if (BranchInst *BI = dyn_cast(&TI)) { if (BI->isUnconditional()) { Succs[0] = true; } else { InstVal &BCValue = getValueState(BI->getCondition()); if (BCValue.isOverdefined() || (BCValue.isConstant() && !isa(BCValue.getConstant()))) { // Overdefined condition variables, and branches on unfoldable constant // conditions, mean the branch could go either way. Succs[0] = Succs[1] = true; } else if (BCValue.isConstant()) { // Constant condition variables mean the branch can only go a single way Succs[BCValue.getConstant() == ConstantBool::False] = true; } } } else if (InvokeInst *II = dyn_cast(&TI)) { // Invoke instructions successors are always executable. Succs[0] = Succs[1] = true; } else if (SwitchInst *SI = dyn_cast(&TI)) { InstVal &SCValue = getValueState(SI->getCondition()); if (SCValue.isOverdefined() || // Overdefined condition? (SCValue.isConstant() && !isa(SCValue.getConstant()))) { // All destinations are executable! Succs.assign(TI.getNumSuccessors(), true); } else if (SCValue.isConstant()) { Constant *CPV = SCValue.getConstant(); // Make sure to skip the "default value" which isn't a value for (unsigned i = 1, E = SI->getNumSuccessors(); i != E; ++i) { if (SI->getSuccessorValue(i) == CPV) {// Found the right branch... Succs[i] = true; return; } } // Constant value not equal to any of the branches... must execute // default branch then... Succs[0] = true; } } else { std::cerr << "SCCP: Don't know how to handle: " << TI; Succs.assign(TI.getNumSuccessors(), true); } } // isEdgeFeasible - Return true if the control flow edge from the 'From' basic // block to the 'To' basic block is currently feasible... // bool SCCP::isEdgeFeasible(BasicBlock *From, BasicBlock *To) { assert(BBExecutable.count(To) && "Dest should always be alive!"); // Make sure the source basic block is executable!! if (!BBExecutable.count(From)) return false; // Check to make sure this edge itself is actually feasible now... TerminatorInst *TI = From->getTerminator(); if (BranchInst *BI = dyn_cast(TI)) { if (BI->isUnconditional()) return true; else { InstVal &BCValue = getValueState(BI->getCondition()); if (BCValue.isOverdefined()) { // Overdefined condition variables mean the branch could go either way. return true; } else if (BCValue.isConstant()) { // Not branching on an evaluatable constant? if (!isa(BCValue.getConstant())) return true; // Constant condition variables mean the branch can only go a single way return BI->getSuccessor(BCValue.getConstant() == ConstantBool::False) == To; } return false; } } else if (InvokeInst *II = dyn_cast(TI)) { // Invoke instructions successors are always executable. return true; } else if (SwitchInst *SI = dyn_cast(TI)) { InstVal &SCValue = getValueState(SI->getCondition()); if (SCValue.isOverdefined()) { // Overdefined condition? // All destinations are executable! return true; } else if (SCValue.isConstant()) { Constant *CPV = SCValue.getConstant(); if (!isa(CPV)) return true; // not a foldable constant? // Make sure to skip the "default value" which isn't a value for (unsigned i = 1, E = SI->getNumSuccessors(); i != E; ++i) if (SI->getSuccessorValue(i) == CPV) // Found the taken branch... return SI->getSuccessor(i) == To; // Constant value not equal to any of the branches... must execute // default branch then... return SI->getDefaultDest() == To; } return false; } else { std::cerr << "Unknown terminator instruction: " << *TI; abort(); } } // visit Implementations - Something changed in this instruction... Either an // operand made a transition, or the instruction is newly executable. Change // the value type of I to reflect these changes if appropriate. This method // makes sure to do the following actions: // // 1. If a phi node merges two constants in, and has conflicting value coming // from different branches, or if the PHI node merges in an overdefined // value, then the PHI node becomes overdefined. // 2. If a phi node merges only constants in, and they all agree on value, the // PHI node becomes a constant value equal to that. // 3. If V <- x (op) y && isConstant(x) && isConstant(y) V = Constant // 4. If V <- x (op) y && (isOverdefined(x) || isOverdefined(y)) V = Overdefined // 5. If V <- MEM or V <- CALL or V <- (unknown) then V = Overdefined // 6. If a conditional branch has a value that is constant, make the selected // destination executable // 7. If a conditional branch has a value that is overdefined, make all // successors executable. // void SCCP::visitPHINode(PHINode &PN) { InstVal &PNIV = getValueState(&PN); if (PNIV.isOverdefined()) { // There may be instructions using this PHI node that are not overdefined // themselves. If so, make sure that they know that the PHI node operand // changed. std::multimap::iterator I, E; tie(I, E) = UsersOfOverdefinedPHIs.equal_range(&PN); if (I != E) { std::vector Users; Users.reserve(std::distance(I, E)); for (; I != E; ++I) Users.push_back(I->second); while (!Users.empty()) { visit(Users.back()); Users.pop_back(); } } return; // Quick exit } // Super-extra-high-degree PHI nodes are unlikely to ever be marked constant, // and slow us down a lot. Just mark them overdefined. if (PN.getNumIncomingValues() > 64) { markOverdefined(PNIV, &PN); return; } // Look at all of the executable operands of the PHI node. If any of them // are overdefined, the PHI becomes overdefined as well. If they are all // constant, and they agree with each other, the PHI becomes the identical // constant. If they are constant and don't agree, the PHI is overdefined. // If there are no executable operands, the PHI remains undefined. // Constant *OperandVal = 0; for (unsigned i = 0, e = PN.getNumIncomingValues(); i != e; ++i) { InstVal &IV = getValueState(PN.getIncomingValue(i)); if (IV.isUndefined()) continue; // Doesn't influence PHI node. if (isEdgeFeasible(PN.getIncomingBlock(i), PN.getParent())) { if (IV.isOverdefined()) { // PHI node becomes overdefined! markOverdefined(PNIV, &PN); return; } if (OperandVal == 0) { // Grab the first value... OperandVal = IV.getConstant(); } else { // Another value is being merged in! // There is already a reachable operand. If we conflict with it, // then the PHI node becomes overdefined. If we agree with it, we // can continue on. // Check to see if there are two different constants merging... if (IV.getConstant() != OperandVal) { // Yes there is. This means the PHI node is not constant. // You must be overdefined poor PHI. // markOverdefined(PNIV, &PN); // The PHI node now becomes overdefined return; // I'm done analyzing you } } } } // If we exited the loop, this means that the PHI node only has constant // arguments that agree with each other(and OperandVal is the constant) or // OperandVal is null because there are no defined incoming arguments. If // this is the case, the PHI remains undefined. // if (OperandVal) markConstant(PNIV, &PN, OperandVal); // Acquire operand value } void SCCP::visitTerminatorInst(TerminatorInst &TI) { std::vector SuccFeasible; getFeasibleSuccessors(TI, SuccFeasible); BasicBlock *BB = TI.getParent(); // Mark all feasible successors executable... for (unsigned i = 0, e = SuccFeasible.size(); i != e; ++i) if (SuccFeasible[i]) markEdgeExecutable(BB, TI.getSuccessor(i)); } void SCCP::visitCastInst(CastInst &I) { Value *V = I.getOperand(0); InstVal &VState = getValueState(V); if (VState.isOverdefined()) // Inherit overdefinedness of operand markOverdefined(&I); else if (VState.isConstant()) // Propagate constant value markConstant(&I, ConstantExpr::getCast(VState.getConstant(), I.getType())); } void SCCP::visitSelectInst(SelectInst &I) { InstVal &CondValue = getValueState(I.getCondition()); if (CondValue.isOverdefined()) markOverdefined(&I); else if (CondValue.isConstant()) { if (CondValue.getConstant() == ConstantBool::True) { InstVal &Val = getValueState(I.getTrueValue()); if (Val.isOverdefined()) markOverdefined(&I); else if (Val.isConstant()) markConstant(&I, Val.getConstant()); } else if (CondValue.getConstant() == ConstantBool::False) { InstVal &Val = getValueState(I.getFalseValue()); if (Val.isOverdefined()) markOverdefined(&I); else if (Val.isConstant()) markConstant(&I, Val.getConstant()); } else markOverdefined(&I); } } // Handle BinaryOperators and Shift Instructions... void SCCP::visitBinaryOperator(Instruction &I) { InstVal &IV = ValueState[&I]; if (IV.isOverdefined()) return; InstVal &V1State = getValueState(I.getOperand(0)); InstVal &V2State = getValueState(I.getOperand(1)); if (V1State.isOverdefined() || V2State.isOverdefined()) { // If both operands are PHI nodes, it is possible that this instruction has // a constant value, despite the fact that the PHI node doesn't. Check for // this condition now. if (PHINode *PN1 = dyn_cast(I.getOperand(0))) if (PHINode *PN2 = dyn_cast(I.getOperand(1))) if (PN1->getParent() == PN2->getParent()) { // Since the two PHI nodes are in the same basic block, they must have // entries for the same predecessors. Walk the predecessor list, and // if all of the incoming values are constants, and the result of // evaluating this expression with all incoming value pairs is the // same, then this expression is a constant even though the PHI node // is not a constant! InstVal Result; for (unsigned i = 0, e = PN1->getNumIncomingValues(); i != e; ++i) { InstVal &In1 = getValueState(PN1->getIncomingValue(i)); BasicBlock *InBlock = PN1->getIncomingBlock(i); InstVal &In2 =getValueState(PN2->getIncomingValueForBlock(InBlock)); if (In1.isOverdefined() || In2.isOverdefined()) { Result.markOverdefined(); break; // Cannot fold this operation over the PHI nodes! } else if (In1.isConstant() && In2.isConstant()) { Constant *V = ConstantExpr::get(I.getOpcode(), In1.getConstant(), In2.getConstant()); if (Result.isUndefined()) Result.markConstant(V); else if (Result.isConstant() && Result.getConstant() != V) { Result.markOverdefined(); break; } } } // If we found a constant value here, then we know the instruction is // constant despite the fact that the PHI nodes are overdefined. if (Result.isConstant()) { markConstant(IV, &I, Result.getConstant()); // Remember that this instruction is virtually using the PHI node // operands. UsersOfOverdefinedPHIs.insert(std::make_pair(PN1, &I)); UsersOfOverdefinedPHIs.insert(std::make_pair(PN2, &I)); return; } else if (Result.isUndefined()) { return; } // Okay, this really is overdefined now. Since we might have // speculatively thought that this was not overdefined before, and // added ourselves to the UsersOfOverdefinedPHIs list for the PHIs, // make sure to clean out any entries that we put there, for // efficiency. std::multimap::iterator It, E; tie(It, E) = UsersOfOverdefinedPHIs.equal_range(PN1); while (It != E) { if (It->second == &I) { UsersOfOverdefinedPHIs.erase(It++); } else ++It; } tie(It, E) = UsersOfOverdefinedPHIs.equal_range(PN2); while (It != E) { if (It->second == &I) { UsersOfOverdefinedPHIs.erase(It++); } else ++It; } } markOverdefined(IV, &I); } else if (V1State.isConstant() && V2State.isConstant()) { markConstant(IV, &I, ConstantExpr::get(I.getOpcode(), V1State.getConstant(), V2State.getConstant())); } } // Handle getelementptr instructions... if all operands are constants then we // can turn this into a getelementptr ConstantExpr. // void SCCP::visitGetElementPtrInst(GetElementPtrInst &I) { InstVal &IV = ValueState[&I]; if (IV.isOverdefined()) return; std::vector Operands; Operands.reserve(I.getNumOperands()); for (unsigned i = 0, e = I.getNumOperands(); i != e; ++i) { InstVal &State = getValueState(I.getOperand(i)); if (State.isUndefined()) return; // Operands are not resolved yet... else if (State.isOverdefined()) { markOverdefined(IV, &I); return; } assert(State.isConstant() && "Unknown state!"); Operands.push_back(State.getConstant()); } Constant *Ptr = Operands[0]; Operands.erase(Operands.begin()); // Erase the pointer from idx list... markConstant(IV, &I, ConstantExpr::getGetElementPtr(Ptr, Operands)); } /// GetGEPGlobalInitializer - Given a constant and a getelementptr constantexpr, /// return the constant value being addressed by the constant expression, or /// null if something is funny. /// static Constant *GetGEPGlobalInitializer(Constant *C, ConstantExpr *CE) { if (CE->getOperand(1) != Constant::getNullValue(CE->getOperand(1)->getType())) return 0; // Do not allow stepping over the value! // Loop over all of the operands, tracking down which value we are // addressing... for (unsigned i = 2, e = CE->getNumOperands(); i != e; ++i) if (ConstantUInt *CU = dyn_cast(CE->getOperand(i))) { ConstantStruct *CS = dyn_cast(C); if (CS == 0) return 0; if (CU->getValue() >= CS->getNumOperands()) return 0; C = CS->getOperand(CU->getValue()); } else if (ConstantSInt *CS = dyn_cast(CE->getOperand(i))) { ConstantArray *CA = dyn_cast(C); if (CA == 0) return 0; if ((uint64_t)CS->getValue() >= CA->getNumOperands()) return 0; C = CA->getOperand(CS->getValue()); } else return 0; return C; } // Handle load instructions. If the operand is a constant pointer to a constant // global, we can replace the load with the loaded constant value! void SCCP::visitLoadInst(LoadInst &I) { InstVal &IV = ValueState[&I]; if (IV.isOverdefined()) return; InstVal &PtrVal = getValueState(I.getOperand(0)); if (PtrVal.isUndefined()) return; // The pointer is not resolved yet! if (PtrVal.isConstant() && !I.isVolatile()) { Value *Ptr = PtrVal.getConstant(); if (isa(Ptr)) { // load null -> null markConstant(IV, &I, Constant::getNullValue(I.getType())); return; } // Transform load (constant global) into the value loaded. if (GlobalVariable *GV = dyn_cast(Ptr)) if (GV->isConstant() && !GV->isExternal()) { markConstant(IV, &I, GV->getInitializer()); return; } // Transform load (constantexpr_GEP global, 0, ...) into the value loaded. if (ConstantExpr *CE = dyn_cast(Ptr)) if (CE->getOpcode() == Instruction::GetElementPtr) if (GlobalVariable *GV = dyn_cast(CE->getOperand(0))) if (GV->isConstant() && !GV->isExternal()) if (Constant *V = GetGEPGlobalInitializer(GV->getInitializer(), CE)) { markConstant(IV, &I, V); return; } } // Otherwise we cannot say for certain what value this load will produce. // Bail out. markOverdefined(IV, &I); } void SCCP::visitCallInst(CallInst &I) { InstVal &IV = ValueState[&I]; if (IV.isOverdefined()) return; Function *F = I.getCalledFunction(); if (F == 0 || !canConstantFoldCallTo(F)) { markOverdefined(IV, &I); return; } std::vector Operands; Operands.reserve(I.getNumOperands()-1); for (unsigned i = 1, e = I.getNumOperands(); i != e; ++i) { InstVal &State = getValueState(I.getOperand(i)); if (State.isUndefined()) return; // Operands are not resolved yet... else if (State.isOverdefined()) { markOverdefined(IV, &I); return; } assert(State.isConstant() && "Unknown state!"); Operands.push_back(State.getConstant()); } if (Constant *C = ConstantFoldCall(F, Operands)) markConstant(IV, &I, C); else markOverdefined(IV, &I); }