//===-- Scalar.h - Scalar Transformations -----------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This header file defines prototypes for accessor functions that expose passes // in the Scalar transformations library. // //===----------------------------------------------------------------------===// #ifndef LLVM_TRANSFORMS_SCALAR_H #define LLVM_TRANSFORMS_SCALAR_H namespace llvm { class FunctionPass; class Pass; class GetElementPtrInst; class PassInfo; class TerminatorInst; class TargetLowering; //===----------------------------------------------------------------------===// // // ConstantPropagation - A worklist driven constant propagation pass // FunctionPass *createConstantPropagationPass(); //===----------------------------------------------------------------------===// // // SCCP - Sparse conditional constant propagation. // FunctionPass *createSCCPPass(); //===----------------------------------------------------------------------===// // // DeadInstElimination - This pass quickly removes trivially dead instructions // without modifying the CFG of the function. It is a BasicBlockPass, so it // runs efficiently when queued next to other BasicBlockPass's. // Pass *createDeadInstEliminationPass(); //===----------------------------------------------------------------------===// // // DeadCodeElimination - This pass is more powerful than DeadInstElimination, // because it is worklist driven that can potentially revisit instructions when // their other instructions become dead, to eliminate chains of dead // computations. // FunctionPass *createDeadCodeEliminationPass(); //===----------------------------------------------------------------------===// // // DeadStoreElimination - This pass deletes stores that are post-dominated by // must-aliased stores and are not loaded used between the stores. // FunctionPass *createDeadStoreEliminationPass(); //===----------------------------------------------------------------------===// // // AggressiveDCE - This pass uses the SSA based Aggressive DCE algorithm. This // algorithm assumes instructions are dead until proven otherwise, which makes // it more successful are removing non-obviously dead instructions. // FunctionPass *createAggressiveDCEPass(); //===----------------------------------------------------------------------===// // // ScalarReplAggregates - Break up alloca's of aggregates into multiple allocas // if possible. // FunctionPass *createScalarReplAggregatesPass(signed Threshold = -1); //===----------------------------------------------------------------------===// // // InductionVariableSimplify - Transform induction variables in a program to all // use a single canonical induction variable per loop. // Pass *createIndVarSimplifyPass(); //===----------------------------------------------------------------------===// // // InstructionCombining - Combine instructions to form fewer, simple // instructions. This pass does not modify the CFG, and has a tendency to make // instructions dead, so a subsequent DCE pass is useful. // // This pass combines things like: // %Y = add int 1, %X // %Z = add int 1, %Y // into: // %Z = add int 2, %X // FunctionPass *createInstructionCombiningPass(); //===----------------------------------------------------------------------===// // // LICM - This pass is a loop invariant code motion and memory promotion pass. // Pass *createLICMPass(); //===----------------------------------------------------------------------===// // // LoopStrengthReduce - This pass is strength reduces GEP instructions that use // a loop's canonical induction variable as one of their indices. It takes an // optional parameter used to consult the target machine whether certain // transformations are profitable. // Pass *createLoopStrengthReducePass(const TargetLowering *TLI = 0); //===----------------------------------------------------------------------===// // // LoopUnswitch - This pass is a simple loop unswitching pass. // Pass *createLoopUnswitchPass(bool OptimizeForSize = false); //===----------------------------------------------------------------------===// // // LoopUnroll - This pass is a simple loop unrolling pass. // Pass *createLoopUnrollPass(); //===----------------------------------------------------------------------===// // // LoopRotate - This pass is a simple loop rotating pass. // Pass *createLoopRotatePass(); //===----------------------------------------------------------------------===// // // LoopIndexSplit - This pass divides loop's iteration range by spliting loop // such that each individual loop is executed efficiently. // Pass *createLoopIndexSplitPass(); //===----------------------------------------------------------------------===// // // PromoteMemoryToRegister - This pass is used to promote memory references to // be register references. A simple example of the transformation performed by // this pass is: // // FROM CODE TO CODE // %X = alloca i32, i32 1 ret i32 42 // store i32 42, i32 *%X // %Y = load i32* %X // ret i32 %Y // FunctionPass *createPromoteMemoryToRegisterPass(); extern const PassInfo *const PromoteMemoryToRegisterID; //===----------------------------------------------------------------------===// // // DemoteRegisterToMemoryPass - This pass is used to demote registers to memory // references. In basically undoes the PromoteMemoryToRegister pass to make cfg // hacking easier. // FunctionPass *createDemoteRegisterToMemoryPass(); extern const PassInfo *const DemoteRegisterToMemoryID; //===----------------------------------------------------------------------===// // // Reassociate - This pass reassociates commutative expressions in an order that // is designed to promote better constant propagation, GCSE, LICM, PRE... // // For example: 4 + (x + 5) -> x + (4 + 5) // FunctionPass *createReassociatePass(); //===----------------------------------------------------------------------===// // // TailDuplication - Eliminate unconditional branches through controlled code // duplication, creating simpler CFG structures. // FunctionPass *createTailDuplicationPass(); //===----------------------------------------------------------------------===// // // JumpThreading - Thread control through mult-pred/multi-succ blocks where some // preds always go to some succ. // FunctionPass *createJumpThreadingPass(); //===----------------------------------------------------------------------===// // // CFGSimplification - Merge basic blocks, eliminate unreachable blocks, // simplify terminator instructions, etc... // FunctionPass *createCFGSimplificationPass(); //===----------------------------------------------------------------------===// // // BreakCriticalEdges - Break all of the critical edges in the CFG by inserting // a dummy basic block. This pass may be "required" by passes that cannot deal // with critical edges. For this usage, a pass must call: // // AU.addRequiredID(BreakCriticalEdgesID); // // This pass obviously invalidates the CFG, but can update forward dominator // (set, immediate dominators, tree, and frontier) information. // FunctionPass *createBreakCriticalEdgesPass(); extern const PassInfo *const BreakCriticalEdgesID; //===----------------------------------------------------------------------===// // // LoopSimplify - Insert Pre-header blocks into the CFG for every function in // the module. This pass updates dominator information, loop information, and // does not add critical edges to the CFG. // // AU.addRequiredID(LoopSimplifyID); // Pass *createLoopSimplifyPass(); extern const PassInfo *const LoopSimplifyID; //===----------------------------------------------------------------------===// // // TailCallElimination - This pass eliminates call instructions to the current // function which occur immediately before return instructions. // FunctionPass *createTailCallEliminationPass(); //===----------------------------------------------------------------------===// // // LowerSwitch - This pass converts SwitchInst instructions into a sequence of // chained binary branch instructions. // FunctionPass *createLowerSwitchPass(); extern const PassInfo *const LowerSwitchID; //===----------------------------------------------------------------------===// // // LowerInvoke - This pass converts invoke and unwind instructions to use sjlj // exception handling mechanisms. Note that after this pass runs the CFG is not // entirely accurate (exceptional control flow edges are not correct anymore) so // only very simple things should be done after the lowerinvoke pass has run // (like generation of native code). This should *NOT* be used as a general // purpose "my LLVM-to-LLVM pass doesn't support the invoke instruction yet" // lowering pass. // FunctionPass *createLowerInvokePass(const TargetLowering *TLI = 0); FunctionPass *createLowerInvokePass(const TargetLowering *TLI, bool useExpensiveEHSupport); extern const PassInfo *const LowerInvokePassID; //===----------------------------------------------------------------------===// // // BlockPlacement - This pass reorders basic blocks in order to increase the // number of fall-through conditional branches. // FunctionPass *createBlockPlacementPass(); //===----------------------------------------------------------------------===// // // LCSSA - This pass inserts phi nodes at loop boundaries to simplify other loop // optimizations. // Pass *createLCSSAPass(); extern const PassInfo *const LCSSAID; //===----------------------------------------------------------------------===// // // GVN - This pass performs global value numbering and redundant load // elimination cotemporaneously. // FunctionPass *createGVNPass(bool NoLoads = false); //===----------------------------------------------------------------------===// // // MemCpyOpt - This pass performs optimizations related to eliminating memcpy // calls and/or combining multiple stores into memset's. // FunctionPass *createMemCpyOptPass(); //===----------------------------------------------------------------------===// // // LoopDeletion - This pass performs DCE of non-infinite loops that it // can prove are dead. // Pass *createLoopDeletionPass(); //===----------------------------------------------------------------------===// // /// createSimplifyLibCallsPass - This pass optimizes specific calls to /// specific well-known (library) functions. FunctionPass *createSimplifyLibCallsPass(); //===----------------------------------------------------------------------===// // /// createSimplifyHalfPowrLibCallsPass - This is an experimental pass that /// optimizes specific half_pow functions. FunctionPass *createSimplifyHalfPowrLibCallsPass(); //===----------------------------------------------------------------------===// // // CodeGenPrepare - This pass prepares a function for instruction selection. // FunctionPass *createCodeGenPreparePass(const TargetLowering *TLI = 0); //===----------------------------------------------------------------------===// // // InstructionNamer - Give any unnamed non-void instructions "tmp" names. // FunctionPass *createInstructionNamerPass(); extern const PassInfo *const InstructionNamerID; //===----------------------------------------------------------------------===// // // SSI - This pass converts instructions to Static Single Information form // on demand. // FunctionPass *createSSIPass(); //===----------------------------------------------------------------------===// // // SSI - This pass converts every non-void instuction to Static Single // Information form. // FunctionPass *createSSIEverythingPass(); //===----------------------------------------------------------------------===// // // GEPSplitter - Split complex GEPs into simple ones // FunctionPass *createGEPSplitterPass(); //===----------------------------------------------------------------------===// // // ABCD - Elimination of Array Bounds Checks on Demand // FunctionPass *createABCDPass(); } // End llvm namespace #endif