//===-- RegAllocGreedy.cpp - greedy register allocator --------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the RAGreedy function pass for register allocation in // optimized builds. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "regalloc" #include "AllocationOrder.h" #include "LiveIntervalUnion.h" #include "LiveRangeEdit.h" #include "RegAllocBase.h" #include "Spiller.h" #include "SpillPlacement.h" #include "SplitKit.h" #include "VirtRegMap.h" #include "llvm/ADT/Statistic.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/Function.h" #include "llvm/PassAnalysisSupport.h" #include "llvm/CodeGen/CalcSpillWeights.h" #include "llvm/CodeGen/EdgeBundles.h" #include "llvm/CodeGen/LiveIntervalAnalysis.h" #include "llvm/CodeGen/LiveStackAnalysis.h" #include "llvm/CodeGen/MachineDominators.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachineLoopRanges.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/RegAllocRegistry.h" #include "llvm/CodeGen/RegisterCoalescer.h" #include "llvm/Target/TargetOptions.h" #include "llvm/Support/Debug.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Support/Timer.h" #include using namespace llvm; STATISTIC(NumGlobalSplits, "Number of split global live ranges"); STATISTIC(NumLocalSplits, "Number of split local live ranges"); STATISTIC(NumEvicted, "Number of interferences evicted"); static RegisterRegAlloc greedyRegAlloc("greedy", "greedy register allocator", createGreedyRegisterAllocator); namespace { class RAGreedy : public MachineFunctionPass, public RegAllocBase, private LiveRangeEdit::Delegate { // context MachineFunction *MF; BitVector ReservedRegs; // analyses SlotIndexes *Indexes; LiveStacks *LS; MachineDominatorTree *DomTree; MachineLoopInfo *Loops; MachineLoopRanges *LoopRanges; EdgeBundles *Bundles; SpillPlacement *SpillPlacer; // state std::auto_ptr SpillerInstance; std::priority_queue > Queue; // Live ranges pass through a number of stages as we try to allocate them. // Some of the stages may also create new live ranges: // // - Region splitting. // - Per-block splitting. // - Local splitting. // - Spilling. // // Ranges produced by one of the stages skip the previous stages when they are // dequeued. This improves performance because we can skip interference checks // that are unlikely to give any results. It also guarantees that the live // range splitting algorithm terminates, something that is otherwise hard to // ensure. enum LiveRangeStage { RS_Original, ///< Never seen before, never split. RS_Second, ///< Second time in the queue. RS_Region, ///< Produced by region splitting. RS_Block, ///< Produced by per-block splitting. RS_Local, ///< Produced by local splitting. RS_Spill ///< Produced by spilling. }; IndexedMap LRStage; LiveRangeStage getStage(const LiveInterval &VirtReg) const { return LiveRangeStage(LRStage[VirtReg.reg]); } template void setStage(Iterator Begin, Iterator End, LiveRangeStage NewStage) { LRStage.resize(MRI->getNumVirtRegs()); for (;Begin != End; ++Begin) LRStage[(*Begin)->reg] = NewStage; } // splitting state. std::auto_ptr SA; std::auto_ptr SE; /// All basic blocks where the current register is live. SmallVector SplitConstraints; typedef std::pair IndexPair; /// Global live range splitting candidate info. struct GlobalSplitCandidate { unsigned PhysReg; SmallVector Interference; BitVector LiveBundles; }; /// Candidate info for for each PhysReg in AllocationOrder. /// This vector never shrinks, but grows to the size of the largest register /// class. SmallVector GlobalCand; /// For every instruction in SA->UseSlots, store the previous non-copy /// instruction. SmallVector PrevSlot; public: RAGreedy(); /// Return the pass name. virtual const char* getPassName() const { return "Greedy Register Allocator"; } /// RAGreedy analysis usage. virtual void getAnalysisUsage(AnalysisUsage &AU) const; virtual void releaseMemory(); virtual Spiller &spiller() { return *SpillerInstance; } virtual void enqueue(LiveInterval *LI); virtual LiveInterval *dequeue(); virtual unsigned selectOrSplit(LiveInterval&, SmallVectorImpl&); /// Perform register allocation. virtual bool runOnMachineFunction(MachineFunction &mf); static char ID; private: void LRE_WillEraseInstruction(MachineInstr*); bool LRE_CanEraseVirtReg(unsigned); void LRE_WillShrinkVirtReg(unsigned); void mapGlobalInterference(unsigned, SmallVectorImpl&); float calcSplitConstraints(const SmallVectorImpl&); float calcGlobalSplitCost(const BitVector&); void splitAroundRegion(LiveInterval&, unsigned, const BitVector&, SmallVectorImpl&); void calcGapWeights(unsigned, SmallVectorImpl&); SlotIndex getPrevMappedIndex(const MachineInstr*); void calcPrevSlots(); unsigned nextSplitPoint(unsigned); bool canEvictInterference(LiveInterval&, unsigned, float&); unsigned tryEvict(LiveInterval&, AllocationOrder&, SmallVectorImpl&); unsigned tryRegionSplit(LiveInterval&, AllocationOrder&, SmallVectorImpl&); unsigned tryLocalSplit(LiveInterval&, AllocationOrder&, SmallVectorImpl&); unsigned trySplit(LiveInterval&, AllocationOrder&, SmallVectorImpl&); }; } // end anonymous namespace char RAGreedy::ID = 0; FunctionPass* llvm::createGreedyRegisterAllocator() { return new RAGreedy(); } RAGreedy::RAGreedy(): MachineFunctionPass(ID), LRStage(RS_Original) { initializeSlotIndexesPass(*PassRegistry::getPassRegistry()); initializeLiveIntervalsPass(*PassRegistry::getPassRegistry()); initializeSlotIndexesPass(*PassRegistry::getPassRegistry()); initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry()); initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry()); initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry()); initializeLiveStacksPass(*PassRegistry::getPassRegistry()); initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry()); initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); initializeMachineLoopRangesPass(*PassRegistry::getPassRegistry()); initializeVirtRegMapPass(*PassRegistry::getPassRegistry()); initializeEdgeBundlesPass(*PassRegistry::getPassRegistry()); initializeSpillPlacementPass(*PassRegistry::getPassRegistry()); } void RAGreedy::getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addRequired(); AU.addPreserved(); if (StrongPHIElim) AU.addRequiredID(StrongPHIEliminationID); AU.addRequiredTransitive(); AU.addRequired(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addRequired(); MachineFunctionPass::getAnalysisUsage(AU); } //===----------------------------------------------------------------------===// // LiveRangeEdit delegate methods //===----------------------------------------------------------------------===// void RAGreedy::LRE_WillEraseInstruction(MachineInstr *MI) { // LRE itself will remove from SlotIndexes and parent basic block. VRM->RemoveMachineInstrFromMaps(MI); } bool RAGreedy::LRE_CanEraseVirtReg(unsigned VirtReg) { if (unsigned PhysReg = VRM->getPhys(VirtReg)) { unassign(LIS->getInterval(VirtReg), PhysReg); return true; } // Unassigned virtreg is probably in the priority queue. // RegAllocBase will erase it after dequeueing. return false; } void RAGreedy::LRE_WillShrinkVirtReg(unsigned VirtReg) { unsigned PhysReg = VRM->getPhys(VirtReg); if (!PhysReg) return; // Register is assigned, put it back on the queue for reassignment. LiveInterval &LI = LIS->getInterval(VirtReg); unassign(LI, PhysReg); enqueue(&LI); } void RAGreedy::releaseMemory() { SpillerInstance.reset(0); LRStage.clear(); RegAllocBase::releaseMemory(); } void RAGreedy::enqueue(LiveInterval *LI) { // Prioritize live ranges by size, assigning larger ranges first. // The queue holds (size, reg) pairs. const unsigned Size = LI->getSize(); const unsigned Reg = LI->reg; assert(TargetRegisterInfo::isVirtualRegister(Reg) && "Can only enqueue virtual registers"); unsigned Prio; LRStage.grow(Reg); if (LRStage[Reg] == RS_Second) // Unsplit ranges that couldn't be allocated immediately are deferred until // everything else has been allocated. Long ranges are allocated last so // they are split against realistic interference. Prio = (1u << 31) - Size; else { // Everything else is allocated in long->short order. Long ranges that don't // fit should be spilled ASAP so they don't create interference. Prio = (1u << 31) + Size; // Boost ranges that have a physical register hint. if (TargetRegisterInfo::isPhysicalRegister(VRM->getRegAllocPref(Reg))) Prio |= (1u << 30); } Queue.push(std::make_pair(Prio, Reg)); } LiveInterval *RAGreedy::dequeue() { if (Queue.empty()) return 0; LiveInterval *LI = &LIS->getInterval(Queue.top().second); Queue.pop(); return LI; } //===----------------------------------------------------------------------===// // Interference eviction //===----------------------------------------------------------------------===// /// canEvict - Return true if all interferences between VirtReg and PhysReg can /// be evicted. Set maxWeight to the maximal spill weight of an interference. bool RAGreedy::canEvictInterference(LiveInterval &VirtReg, unsigned PhysReg, float &MaxWeight) { float Weight = 0; for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) { LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI); // If there is 10 or more interferences, chances are one is smaller. if (Q.collectInterferingVRegs(10) >= 10) return false; // Check if any interfering live range is heavier than VirtReg. for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) { LiveInterval *Intf = Q.interferingVRegs()[i]; if (TargetRegisterInfo::isPhysicalRegister(Intf->reg)) return false; if (Intf->weight >= VirtReg.weight) return false; Weight = std::max(Weight, Intf->weight); } } MaxWeight = Weight; return true; } /// tryEvict - Try to evict all interferences for a physreg. /// @param VirtReg Currently unassigned virtual register. /// @param Order Physregs to try. /// @return Physreg to assign VirtReg, or 0. unsigned RAGreedy::tryEvict(LiveInterval &VirtReg, AllocationOrder &Order, SmallVectorImpl &NewVRegs){ NamedRegionTimer T("Evict", TimerGroupName, TimePassesIsEnabled); // Keep track of the lightest single interference seen so far. float BestWeight = 0; unsigned BestPhys = 0; Order.rewind(); while (unsigned PhysReg = Order.next()) { float Weight = 0; if (!canEvictInterference(VirtReg, PhysReg, Weight)) continue; // This is an eviction candidate. DEBUG(dbgs() << "max " << PrintReg(PhysReg, TRI) << " interference = " << Weight << '\n'); if (BestPhys && Weight >= BestWeight) continue; // Best so far. BestPhys = PhysReg; BestWeight = Weight; // Stop if the hint can be used. if (Order.isHint(PhysReg)) break; } if (!BestPhys) return 0; DEBUG(dbgs() << "evicting " << PrintReg(BestPhys, TRI) << " interference\n"); for (const unsigned *AliasI = TRI->getOverlaps(BestPhys); *AliasI; ++AliasI) { LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI); assert(Q.seenAllInterferences() && "Didn't check all interfererences."); for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) { LiveInterval *Intf = Q.interferingVRegs()[i]; unassign(*Intf, VRM->getPhys(Intf->reg)); ++NumEvicted; NewVRegs.push_back(Intf); } } return BestPhys; } //===----------------------------------------------------------------------===// // Region Splitting //===----------------------------------------------------------------------===// /// mapGlobalInterference - Compute a map of the interference from PhysReg and /// its aliases in each block in SA->LiveBlocks. /// If LiveBlocks[i] is live-in, Ranges[i].first is the first interference. /// If LiveBlocks[i] is live-out, Ranges[i].second is the last interference. void RAGreedy::mapGlobalInterference(unsigned PhysReg, SmallVectorImpl &Ranges) { Ranges.assign(SA->LiveBlocks.size(), IndexPair()); LiveInterval &VirtReg = const_cast(SA->getParent()); for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) { if (!query(VirtReg, *AI).checkInterference()) continue; LiveIntervalUnion::SegmentIter IntI = PhysReg2LiveUnion[*AI].find(VirtReg.beginIndex()); if (!IntI.valid()) continue; for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { const SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; IndexPair &IP = Ranges[i]; // Skip interference-free blocks. if (IntI.start() >= BI.Stop) continue; // First interference in block. if (BI.LiveIn) { IntI.advanceTo(BI.Start); if (!IntI.valid()) break; if (IntI.start() >= BI.Stop) continue; if (!IP.first.isValid() || IntI.start() < IP.first) IP.first = IntI.start(); } // Last interference in block. if (BI.LiveOut) { IntI.advanceTo(BI.Stop); if (!IntI.valid() || IntI.start() >= BI.Stop) --IntI; if (IntI.stop() <= BI.Start) continue; if (!IP.second.isValid() || IntI.stop() > IP.second) IP.second = IntI.stop(); } } } } /// calcSplitConstraints - Fill out the SplitConstraints vector based on the /// interference pattern in Intf. Return the static cost of this split, /// assuming that all preferences in SplitConstraints are met. float RAGreedy::calcSplitConstraints(const SmallVectorImpl &Intf) { // Reset interference dependent info. SplitConstraints.resize(SA->LiveBlocks.size()); float StaticCost = 0; for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; SpillPlacement::BlockConstraint &BC = SplitConstraints[i]; IndexPair IP = Intf[i]; BC.Number = BI.MBB->getNumber(); BC.Entry = (BI.Uses && BI.LiveIn) ? SpillPlacement::PrefReg : SpillPlacement::DontCare; BC.Exit = (BI.Uses && BI.LiveOut) ? SpillPlacement::PrefReg : SpillPlacement::DontCare; // Number of spill code instructions to insert. unsigned Ins = 0; // Interference for the live-in value. if (IP.first.isValid()) { if (IP.first <= BI.Start) BC.Entry = SpillPlacement::MustSpill, Ins += BI.Uses; else if (!BI.Uses) BC.Entry = SpillPlacement::PrefSpill; else if (IP.first < BI.FirstUse) BC.Entry = SpillPlacement::PrefSpill, ++Ins; else if (IP.first < (BI.LiveThrough ? BI.LastUse : BI.Kill)) ++Ins; } // Interference for the live-out value. if (IP.second.isValid()) { if (IP.second >= BI.LastSplitPoint) BC.Exit = SpillPlacement::MustSpill, Ins += BI.Uses; else if (!BI.Uses) BC.Exit = SpillPlacement::PrefSpill; else if (IP.second > BI.LastUse) BC.Exit = SpillPlacement::PrefSpill, ++Ins; else if (IP.second > (BI.LiveThrough ? BI.FirstUse : BI.Def)) ++Ins; } // Accumulate the total frequency of inserted spill code. if (Ins) StaticCost += Ins * SpillPlacer->getBlockFrequency(BC.Number); } return StaticCost; } /// calcGlobalSplitCost - Return the global split cost of following the split /// pattern in LiveBundles. This cost should be added to the local cost of the /// interference pattern in SplitConstraints. /// float RAGreedy::calcGlobalSplitCost(const BitVector &LiveBundles) { float GlobalCost = 0; for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; SpillPlacement::BlockConstraint &BC = SplitConstraints[i]; bool RegIn = LiveBundles[Bundles->getBundle(BC.Number, 0)]; bool RegOut = LiveBundles[Bundles->getBundle(BC.Number, 1)]; unsigned Ins = 0; if (!BI.Uses) Ins += RegIn != RegOut; else { if (BI.LiveIn) Ins += RegIn != (BC.Entry == SpillPlacement::PrefReg); if (BI.LiveOut) Ins += RegOut != (BC.Exit == SpillPlacement::PrefReg); } if (Ins) GlobalCost += Ins * SpillPlacer->getBlockFrequency(BC.Number); } return GlobalCost; } /// splitAroundRegion - Split VirtReg around the region determined by /// LiveBundles. Make an effort to avoid interference from PhysReg. /// /// The 'register' interval is going to contain as many uses as possible while /// avoiding interference. The 'stack' interval is the complement constructed by /// SplitEditor. It will contain the rest. /// void RAGreedy::splitAroundRegion(LiveInterval &VirtReg, unsigned PhysReg, const BitVector &LiveBundles, SmallVectorImpl &NewVRegs) { DEBUG({ dbgs() << "Splitting around region for " << PrintReg(PhysReg, TRI) << " with bundles"; for (int i = LiveBundles.find_first(); i>=0; i = LiveBundles.find_next(i)) dbgs() << " EB#" << i; dbgs() << ".\n"; }); // First compute interference ranges in the live blocks. SmallVector InterferenceRanges; mapGlobalInterference(PhysReg, InterferenceRanges); LiveRangeEdit LREdit(VirtReg, NewVRegs, this); SE->reset(LREdit); // Create the main cross-block interval. SE->openIntv(); // First add all defs that are live out of a block. for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; bool RegIn = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 0)]; bool RegOut = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 1)]; // Should the register be live out? if (!BI.LiveOut || !RegOut) continue; IndexPair &IP = InterferenceRanges[i]; DEBUG(dbgs() << "BB#" << BI.MBB->getNumber() << " -> EB#" << Bundles->getBundle(BI.MBB->getNumber(), 1) << " [" << BI.Start << ';' << BI.LastSplitPoint << '-' << BI.Stop << ") intf [" << IP.first << ';' << IP.second << ')'); // The interference interval should either be invalid or overlap MBB. assert((!IP.first.isValid() || IP.first < BI.Stop) && "Bad interference"); assert((!IP.second.isValid() || IP.second > BI.Start) && "Bad interference"); // Check interference leaving the block. if (!IP.second.isValid()) { // Block is interference-free. DEBUG(dbgs() << ", no interference"); if (!BI.Uses) { assert(BI.LiveThrough && "No uses, but not live through block?"); // Block is live-through without interference. DEBUG(dbgs() << ", no uses" << (RegIn ? ", live-through.\n" : ", stack in.\n")); if (!RegIn) SE->enterIntvAtEnd(*BI.MBB); continue; } if (!BI.LiveThrough) { DEBUG(dbgs() << ", not live-through.\n"); SE->useIntv(SE->enterIntvBefore(BI.Def), BI.Stop); continue; } if (!RegIn) { // Block is live-through, but entry bundle is on the stack. // Reload just before the first use. DEBUG(dbgs() << ", not live-in, enter before first use.\n"); SE->useIntv(SE->enterIntvBefore(BI.FirstUse), BI.Stop); continue; } DEBUG(dbgs() << ", live-through.\n"); continue; } // Block has interference. DEBUG(dbgs() << ", interference to " << IP.second); if (!BI.LiveThrough && IP.second <= BI.Def) { // The interference doesn't reach the outgoing segment. DEBUG(dbgs() << " doesn't affect def from " << BI.Def << '\n'); SE->useIntv(BI.Def, BI.Stop); continue; } if (!BI.Uses) { // No uses in block, avoid interference by reloading as late as possible. DEBUG(dbgs() << ", no uses.\n"); SlotIndex SegStart = SE->enterIntvAtEnd(*BI.MBB); assert(SegStart >= IP.second && "Couldn't avoid interference"); continue; } if (IP.second.getBoundaryIndex() < BI.LastUse) { // There are interference-free uses at the end of the block. // Find the first use that can get the live-out register. SmallVectorImpl::const_iterator UI = std::lower_bound(SA->UseSlots.begin(), SA->UseSlots.end(), IP.second.getBoundaryIndex()); assert(UI != SA->UseSlots.end() && "Couldn't find last use"); SlotIndex Use = *UI; assert(Use <= BI.LastUse && "Couldn't find last use"); // Only attempt a split befroe the last split point. if (Use.getBaseIndex() <= BI.LastSplitPoint) { DEBUG(dbgs() << ", free use at " << Use << ".\n"); SlotIndex SegStart = SE->enterIntvBefore(Use); assert(SegStart >= IP.second && "Couldn't avoid interference"); assert(SegStart < BI.LastSplitPoint && "Impossible split point"); SE->useIntv(SegStart, BI.Stop); continue; } } // Interference is after the last use. DEBUG(dbgs() << " after last use.\n"); SlotIndex SegStart = SE->enterIntvAtEnd(*BI.MBB); assert(SegStart >= IP.second && "Couldn't avoid interference"); } // Now all defs leading to live bundles are handled, do everything else. for (unsigned i = 0, e = SA->LiveBlocks.size(); i != e; ++i) { SplitAnalysis::BlockInfo &BI = SA->LiveBlocks[i]; bool RegIn = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 0)]; bool RegOut = LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 1)]; // Is the register live-in? if (!BI.LiveIn || !RegIn) continue; // We have an incoming register. Check for interference. IndexPair &IP = InterferenceRanges[i]; DEBUG(dbgs() << "EB#" << Bundles->getBundle(BI.MBB->getNumber(), 0) << " -> BB#" << BI.MBB->getNumber() << " [" << BI.Start << ';' << BI.LastSplitPoint << '-' << BI.Stop << ')'); // Check interference entering the block. if (!IP.first.isValid()) { // Block is interference-free. DEBUG(dbgs() << ", no interference"); if (!BI.Uses) { assert(BI.LiveThrough && "No uses, but not live through block?"); // Block is live-through without interference. if (RegOut) { DEBUG(dbgs() << ", no uses, live-through.\n"); SE->useIntv(BI.Start, BI.Stop); } else { DEBUG(dbgs() << ", no uses, stack-out.\n"); SE->leaveIntvAtTop(*BI.MBB); } continue; } if (!BI.LiveThrough) { DEBUG(dbgs() << ", killed in block.\n"); SE->useIntv(BI.Start, SE->leaveIntvAfter(BI.Kill)); continue; } if (!RegOut) { // Block is live-through, but exit bundle is on the stack. // Spill immediately after the last use. if (BI.LastUse < BI.LastSplitPoint) { DEBUG(dbgs() << ", uses, stack-out.\n"); SE->useIntv(BI.Start, SE->leaveIntvAfter(BI.LastUse)); continue; } // The last use is after the last split point, it is probably an // indirect jump. DEBUG(dbgs() << ", uses at " << BI.LastUse << " after split point " << BI.LastSplitPoint << ", stack-out.\n"); SlotIndex SegEnd = SE->leaveIntvBefore(BI.LastSplitPoint); SE->useIntv(BI.Start, SegEnd); // Run a double interval from the split to the last use. // This makes it possible to spill the complement without affecting the // indirect branch. SE->overlapIntv(SegEnd, BI.LastUse); continue; } // Register is live-through. DEBUG(dbgs() << ", uses, live-through.\n"); SE->useIntv(BI.Start, BI.Stop); continue; } // Block has interference. DEBUG(dbgs() << ", interference from " << IP.first); if (!BI.LiveThrough && IP.first >= BI.Kill) { // The interference doesn't reach the outgoing segment. DEBUG(dbgs() << " doesn't affect kill at " << BI.Kill << '\n'); SE->useIntv(BI.Start, BI.Kill); continue; } if (!BI.Uses) { // No uses in block, avoid interference by spilling as soon as possible. DEBUG(dbgs() << ", no uses.\n"); SlotIndex SegEnd = SE->leaveIntvAtTop(*BI.MBB); assert(SegEnd <= IP.first && "Couldn't avoid interference"); continue; } if (IP.first.getBaseIndex() > BI.FirstUse) { // There are interference-free uses at the beginning of the block. // Find the last use that can get the register. SmallVectorImpl::const_iterator UI = std::lower_bound(SA->UseSlots.begin(), SA->UseSlots.end(), IP.first.getBaseIndex()); assert(UI != SA->UseSlots.begin() && "Couldn't find first use"); SlotIndex Use = (--UI)->getBoundaryIndex(); DEBUG(dbgs() << ", free use at " << *UI << ".\n"); SlotIndex SegEnd = SE->leaveIntvAfter(Use); assert(SegEnd <= IP.first && "Couldn't avoid interference"); SE->useIntv(BI.Start, SegEnd); continue; } // Interference is before the first use. DEBUG(dbgs() << " before first use.\n"); SlotIndex SegEnd = SE->leaveIntvAtTop(*BI.MBB); assert(SegEnd <= IP.first && "Couldn't avoid interference"); } SE->closeIntv(); // FIXME: Should we be more aggressive about splitting the stack region into // per-block segments? The current approach allows the stack region to // separate into connected components. Some components may be allocatable. SE->finish(); ++NumGlobalSplits; if (VerifyEnabled) MF->verify(this, "After splitting live range around region"); } unsigned RAGreedy::tryRegionSplit(LiveInterval &VirtReg, AllocationOrder &Order, SmallVectorImpl &NewVRegs) { BitVector LiveBundles, BestBundles; float BestCost = 0; unsigned BestReg = 0; Order.rewind(); for (unsigned Cand = 0; unsigned PhysReg = Order.next(); ++Cand) { if (GlobalCand.size() <= Cand) GlobalCand.resize(Cand+1); GlobalCand[Cand].PhysReg = PhysReg; mapGlobalInterference(PhysReg, GlobalCand[Cand].Interference); float Cost = calcSplitConstraints(GlobalCand[Cand].Interference); DEBUG(dbgs() << PrintReg(PhysReg, TRI) << "\tstatic = " << Cost); if (BestReg && Cost >= BestCost) { DEBUG(dbgs() << " higher.\n"); continue; } SpillPlacer->placeSpills(SplitConstraints, LiveBundles); // No live bundles, defer to splitSingleBlocks(). if (!LiveBundles.any()) { DEBUG(dbgs() << " no bundles.\n"); continue; } Cost += calcGlobalSplitCost(LiveBundles); DEBUG({ dbgs() << ", total = " << Cost << " with bundles"; for (int i = LiveBundles.find_first(); i>=0; i = LiveBundles.find_next(i)) dbgs() << " EB#" << i; dbgs() << ".\n"; }); if (!BestReg || Cost < BestCost) { BestReg = PhysReg; BestCost = 0.98f * Cost; // Prevent rounding effects. BestBundles.swap(LiveBundles); } } if (!BestReg) return 0; splitAroundRegion(VirtReg, BestReg, BestBundles, NewVRegs); setStage(NewVRegs.begin(), NewVRegs.end(), RS_Region); return 0; } //===----------------------------------------------------------------------===// // Local Splitting //===----------------------------------------------------------------------===// /// calcGapWeights - Compute the maximum spill weight that needs to be evicted /// in order to use PhysReg between two entries in SA->UseSlots. /// /// GapWeight[i] represents the gap between UseSlots[i] and UseSlots[i+1]. /// void RAGreedy::calcGapWeights(unsigned PhysReg, SmallVectorImpl &GapWeight) { assert(SA->LiveBlocks.size() == 1 && "Not a local interval"); const SplitAnalysis::BlockInfo &BI = SA->LiveBlocks.front(); const SmallVectorImpl &Uses = SA->UseSlots; const unsigned NumGaps = Uses.size()-1; // Start and end points for the interference check. SlotIndex StartIdx = BI.LiveIn ? BI.FirstUse.getBaseIndex() : BI.FirstUse; SlotIndex StopIdx = BI.LiveOut ? BI.LastUse.getBoundaryIndex() : BI.LastUse; GapWeight.assign(NumGaps, 0.0f); // Add interference from each overlapping register. for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) { if (!query(const_cast(SA->getParent()), *AI) .checkInterference()) continue; // We know that VirtReg is a continuous interval from FirstUse to LastUse, // so we don't need InterferenceQuery. // // Interference that overlaps an instruction is counted in both gaps // surrounding the instruction. The exception is interference before // StartIdx and after StopIdx. // LiveIntervalUnion::SegmentIter IntI = PhysReg2LiveUnion[*AI].find(StartIdx); for (unsigned Gap = 0; IntI.valid() && IntI.start() < StopIdx; ++IntI) { // Skip the gaps before IntI. while (Uses[Gap+1].getBoundaryIndex() < IntI.start()) if (++Gap == NumGaps) break; if (Gap == NumGaps) break; // Update the gaps covered by IntI. const float weight = IntI.value()->weight; for (; Gap != NumGaps; ++Gap) { GapWeight[Gap] = std::max(GapWeight[Gap], weight); if (Uses[Gap+1].getBaseIndex() >= IntI.stop()) break; } if (Gap == NumGaps) break; } } } /// getPrevMappedIndex - Return the slot index of the last non-copy instruction /// before MI that has a slot index. If MI is the first mapped instruction in /// its block, return the block start index instead. /// SlotIndex RAGreedy::getPrevMappedIndex(const MachineInstr *MI) { assert(MI && "Missing MachineInstr"); const MachineBasicBlock *MBB = MI->getParent(); MachineBasicBlock::const_iterator B = MBB->begin(), I = MI; while (I != B) if (!(--I)->isDebugValue() && !I->isCopy()) return Indexes->getInstructionIndex(I); return Indexes->getMBBStartIdx(MBB); } /// calcPrevSlots - Fill in the PrevSlot array with the index of the previous /// real non-copy instruction for each instruction in SA->UseSlots. /// void RAGreedy::calcPrevSlots() { const SmallVectorImpl &Uses = SA->UseSlots; PrevSlot.clear(); PrevSlot.reserve(Uses.size()); for (unsigned i = 0, e = Uses.size(); i != e; ++i) { const MachineInstr *MI = Indexes->getInstructionFromIndex(Uses[i]); PrevSlot.push_back(getPrevMappedIndex(MI).getDefIndex()); } } /// nextSplitPoint - Find the next index into SA->UseSlots > i such that it may /// be beneficial to split before UseSlots[i]. /// /// 0 is always a valid split point unsigned RAGreedy::nextSplitPoint(unsigned i) { const SmallVectorImpl &Uses = SA->UseSlots; const unsigned Size = Uses.size(); assert(i != Size && "No split points after the end"); // Allow split before i when Uses[i] is not adjacent to the previous use. while (++i != Size && PrevSlot[i].getBaseIndex() <= Uses[i-1].getBaseIndex()) ; return i; } /// tryLocalSplit - Try to split VirtReg into smaller intervals inside its only /// basic block. /// unsigned RAGreedy::tryLocalSplit(LiveInterval &VirtReg, AllocationOrder &Order, SmallVectorImpl &NewVRegs) { assert(SA->LiveBlocks.size() == 1 && "Not a local interval"); const SplitAnalysis::BlockInfo &BI = SA->LiveBlocks.front(); // Note that it is possible to have an interval that is live-in or live-out // while only covering a single block - A phi-def can use undef values from // predecessors, and the block could be a single-block loop. // We don't bother doing anything clever about such a case, we simply assume // that the interval is continuous from FirstUse to LastUse. We should make // sure that we don't do anything illegal to such an interval, though. const SmallVectorImpl &Uses = SA->UseSlots; if (Uses.size() <= 2) return 0; const unsigned NumGaps = Uses.size()-1; DEBUG({ dbgs() << "tryLocalSplit: "; for (unsigned i = 0, e = Uses.size(); i != e; ++i) dbgs() << ' ' << SA->UseSlots[i]; dbgs() << '\n'; }); // For every use, find the previous mapped non-copy instruction. // We use this to detect valid split points, and to estimate new interval // sizes. calcPrevSlots(); unsigned BestBefore = NumGaps; unsigned BestAfter = 0; float BestDiff = 0; const float blockFreq = SpillPlacer->getBlockFrequency(BI.MBB->getNumber()); SmallVector GapWeight; Order.rewind(); while (unsigned PhysReg = Order.next()) { // Keep track of the largest spill weight that would need to be evicted in // order to make use of PhysReg between UseSlots[i] and UseSlots[i+1]. calcGapWeights(PhysReg, GapWeight); // Try to find the best sequence of gaps to close. // The new spill weight must be larger than any gap interference. // We will split before Uses[SplitBefore] and after Uses[SplitAfter]. unsigned SplitBefore = 0, SplitAfter = nextSplitPoint(1) - 1; // MaxGap should always be max(GapWeight[SplitBefore..SplitAfter-1]). // It is the spill weight that needs to be evicted. float MaxGap = GapWeight[0]; for (unsigned i = 1; i != SplitAfter; ++i) MaxGap = std::max(MaxGap, GapWeight[i]); for (;;) { // Live before/after split? const bool LiveBefore = SplitBefore != 0 || BI.LiveIn; const bool LiveAfter = SplitAfter != NumGaps || BI.LiveOut; DEBUG(dbgs() << PrintReg(PhysReg, TRI) << ' ' << Uses[SplitBefore] << '-' << Uses[SplitAfter] << " i=" << MaxGap); // Stop before the interval gets so big we wouldn't be making progress. if (!LiveBefore && !LiveAfter) { DEBUG(dbgs() << " all\n"); break; } // Should the interval be extended or shrunk? bool Shrink = true; if (MaxGap < HUGE_VALF) { // Estimate the new spill weight. // // Each instruction reads and writes the register, except the first // instr doesn't read when !FirstLive, and the last instr doesn't write // when !LastLive. // // We will be inserting copies before and after, so the total number of // reads and writes is 2 * EstUses. // const unsigned EstUses = 2*(SplitAfter - SplitBefore) + 2*(LiveBefore + LiveAfter); // Try to guess the size of the new interval. This should be trivial, // but the slot index of an inserted copy can be a lot smaller than the // instruction it is inserted before if there are many dead indexes // between them. // // We measure the distance from the instruction before SplitBefore to // get a conservative estimate. // // The final distance can still be different if inserting copies // triggers a slot index renumbering. // const float EstWeight = normalizeSpillWeight(blockFreq * EstUses, PrevSlot[SplitBefore].distance(Uses[SplitAfter])); // Would this split be possible to allocate? // Never allocate all gaps, we wouldn't be making progress. float Diff = EstWeight - MaxGap; DEBUG(dbgs() << " w=" << EstWeight << " d=" << Diff); if (Diff > 0) { Shrink = false; if (Diff > BestDiff) { DEBUG(dbgs() << " (best)"); BestDiff = Diff; BestBefore = SplitBefore; BestAfter = SplitAfter; } } } // Try to shrink. if (Shrink) { SplitBefore = nextSplitPoint(SplitBefore); if (SplitBefore < SplitAfter) { DEBUG(dbgs() << " shrink\n"); // Recompute the max when necessary. if (GapWeight[SplitBefore - 1] >= MaxGap) { MaxGap = GapWeight[SplitBefore]; for (unsigned i = SplitBefore + 1; i != SplitAfter; ++i) MaxGap = std::max(MaxGap, GapWeight[i]); } continue; } MaxGap = 0; } // Try to extend the interval. if (SplitAfter >= NumGaps) { DEBUG(dbgs() << " end\n"); break; } DEBUG(dbgs() << " extend\n"); for (unsigned e = nextSplitPoint(SplitAfter + 1) - 1; SplitAfter != e; ++SplitAfter) MaxGap = std::max(MaxGap, GapWeight[SplitAfter]); continue; } } // Didn't find any candidates? if (BestBefore == NumGaps) return 0; DEBUG(dbgs() << "Best local split range: " << Uses[BestBefore] << '-' << Uses[BestAfter] << ", " << BestDiff << ", " << (BestAfter - BestBefore + 1) << " instrs\n"); LiveRangeEdit LREdit(VirtReg, NewVRegs, this); SE->reset(LREdit); SE->openIntv(); SlotIndex SegStart = SE->enterIntvBefore(Uses[BestBefore]); SlotIndex SegStop = SE->leaveIntvAfter(Uses[BestAfter]); SE->useIntv(SegStart, SegStop); SE->closeIntv(); SE->finish(); setStage(NewVRegs.begin(), NewVRegs.end(), RS_Local); ++NumLocalSplits; return 0; } //===----------------------------------------------------------------------===// // Live Range Splitting //===----------------------------------------------------------------------===// /// trySplit - Try to split VirtReg or one of its interferences, making it /// assignable. /// @return Physreg when VirtReg may be assigned and/or new NewVRegs. unsigned RAGreedy::trySplit(LiveInterval &VirtReg, AllocationOrder &Order, SmallVectorImpl&NewVRegs) { // Local intervals are handled separately. if (LIS->intervalIsInOneMBB(VirtReg)) { NamedRegionTimer T("Local Splitting", TimerGroupName, TimePassesIsEnabled); SA->analyze(&VirtReg); return tryLocalSplit(VirtReg, Order, NewVRegs); } NamedRegionTimer T("Global Splitting", TimerGroupName, TimePassesIsEnabled); // Don't iterate global splitting. // Move straight to spilling if this range was produced by a global split. LiveRangeStage Stage = getStage(VirtReg); if (Stage >= RS_Block) return 0; SA->analyze(&VirtReg); // First try to split around a region spanning multiple blocks. if (Stage < RS_Region) { unsigned PhysReg = tryRegionSplit(VirtReg, Order, NewVRegs); if (PhysReg || !NewVRegs.empty()) return PhysReg; } // Then isolate blocks with multiple uses. if (Stage < RS_Block) { SplitAnalysis::BlockPtrSet Blocks; if (SA->getMultiUseBlocks(Blocks)) { LiveRangeEdit LREdit(VirtReg, NewVRegs, this); SE->reset(LREdit); SE->splitSingleBlocks(Blocks); setStage(NewVRegs.begin(), NewVRegs.end(), RS_Block); if (VerifyEnabled) MF->verify(this, "After splitting live range around basic blocks"); } } // Don't assign any physregs. return 0; } //===----------------------------------------------------------------------===// // Main Entry Point //===----------------------------------------------------------------------===// unsigned RAGreedy::selectOrSplit(LiveInterval &VirtReg, SmallVectorImpl &NewVRegs) { // First try assigning a free register. AllocationOrder Order(VirtReg.reg, *VRM, ReservedRegs); while (unsigned PhysReg = Order.next()) { if (!checkPhysRegInterference(VirtReg, PhysReg)) return PhysReg; } if (unsigned PhysReg = tryEvict(VirtReg, Order, NewVRegs)) return PhysReg; assert(NewVRegs.empty() && "Cannot append to existing NewVRegs"); // The first time we see a live range, don't try to split or spill. // Wait until the second time, when all smaller ranges have been allocated. // This gives a better picture of the interference to split around. LiveRangeStage Stage = getStage(VirtReg); if (Stage == RS_Original) { LRStage[VirtReg.reg] = RS_Second; DEBUG(dbgs() << "wait for second round\n"); NewVRegs.push_back(&VirtReg); return 0; } assert(Stage < RS_Spill && "Cannot allocate after spilling"); // Try splitting VirtReg or interferences. unsigned PhysReg = trySplit(VirtReg, Order, NewVRegs); if (PhysReg || !NewVRegs.empty()) return PhysReg; // Finally spill VirtReg itself. NamedRegionTimer T("Spiller", TimerGroupName, TimePassesIsEnabled); LiveRangeEdit LRE(VirtReg, NewVRegs, this); spiller().spill(LRE); if (VerifyEnabled) MF->verify(this, "After spilling"); // The live virtual register requesting allocation was spilled, so tell // the caller not to allocate anything during this round. return 0; } bool RAGreedy::runOnMachineFunction(MachineFunction &mf) { DEBUG(dbgs() << "********** GREEDY REGISTER ALLOCATION **********\n" << "********** Function: " << ((Value*)mf.getFunction())->getName() << '\n'); MF = &mf; if (VerifyEnabled) MF->verify(this, "Before greedy register allocator"); RegAllocBase::init(getAnalysis(), getAnalysis()); Indexes = &getAnalysis(); DomTree = &getAnalysis(); ReservedRegs = TRI->getReservedRegs(*MF); SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); Loops = &getAnalysis(); LoopRanges = &getAnalysis(); Bundles = &getAnalysis(); SpillPlacer = &getAnalysis(); SA.reset(new SplitAnalysis(*VRM, *LIS, *Loops)); SE.reset(new SplitEditor(*SA, *LIS, *VRM, *DomTree)); LRStage.clear(); LRStage.resize(MRI->getNumVirtRegs()); allocatePhysRegs(); addMBBLiveIns(MF); LIS->addKillFlags(); // Run rewriter { NamedRegionTimer T("Rewriter", TimerGroupName, TimePassesIsEnabled); VRM->rewrite(Indexes); } // The pass output is in VirtRegMap. Release all the transient data. releaseMemory(); return true; }