//===- Target/MRegisterInfo.h - Target Register Information -----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file describes an abstract interface used to get information about a // target machines register file. This information is used for a variety of // purposed, especially register allocation. // //===----------------------------------------------------------------------===// #ifndef LLVM_TARGET_MREGISTERINFO_H #define LLVM_TARGET_MREGISTERINFO_H #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/ValueTypes.h" #include #include namespace llvm { class Type; class MachineFunction; class MachineInstr; class MachineLocation; class MachineMove; class TargetRegisterClass; class CalleeSavedInfo; /// TargetRegisterDesc - This record contains all of the information known about /// a particular register. The AliasSet field (if not null) contains a pointer /// to a Zero terminated array of registers that this register aliases. This is /// needed for architectures like X86 which have AL alias AX alias EAX. /// Registers that this does not apply to simply should set this to null. /// struct TargetRegisterDesc { const char *Name; // Assembly language name for the register const unsigned *AliasSet; // Register Alias Set, described above }; class TargetRegisterClass { public: typedef const unsigned* iterator; typedef const unsigned* const_iterator; typedef const MVT::ValueType* vt_iterator; typedef const TargetRegisterClass* const * sc_iterator; private: unsigned ID; bool isSubClass; const vt_iterator VTs; const sc_iterator SubClasses; const sc_iterator SuperClasses; const unsigned RegSize, Alignment; // Size & Alignment of register in bytes const iterator RegsBegin, RegsEnd; public: TargetRegisterClass(unsigned id, const MVT::ValueType *vts, const TargetRegisterClass * const *subcs, const TargetRegisterClass * const *supcs, unsigned RS, unsigned Al, iterator RB, iterator RE) : ID(id), VTs(vts), SubClasses(subcs), SuperClasses(supcs), RegSize(RS), Alignment(Al), RegsBegin(RB), RegsEnd(RE) {} virtual ~TargetRegisterClass() {} // Allow subclasses /// getID() - Return the register class ID number. /// unsigned getID() const { return ID; } /// begin/end - Return all of the registers in this class. /// iterator begin() const { return RegsBegin; } iterator end() const { return RegsEnd; } /// getNumRegs - Return the number of registers in this class. /// unsigned getNumRegs() const { return RegsEnd-RegsBegin; } /// getRegister - Return the specified register in the class. /// unsigned getRegister(unsigned i) const { assert(i < getNumRegs() && "Register number out of range!"); return RegsBegin[i]; } /// contains - Return true if the specified register is included in this /// register class. bool contains(unsigned Reg) const { for (iterator I = begin(), E = end(); I != E; ++I) if (*I == Reg) return true; return false; } /// hasType - return true if this TargetRegisterClass has the ValueType vt. /// bool hasType(MVT::ValueType vt) const { for(int i = 0; VTs[i] != MVT::Other; ++i) if (VTs[i] == vt) return true; return false; } /// vt_begin / vt_end - Loop over all of the value types that can be /// represented by values in this register class. vt_iterator vt_begin() const { return VTs; } vt_iterator vt_end() const { vt_iterator I = VTs; while (*I != MVT::Other) ++I; return I; } /// hasSubRegClass - return true if the specified TargetRegisterClass is a /// sub-register class of this TargetRegisterClass. bool hasSubRegClass(const TargetRegisterClass *cs) const { for (int i = 0; SubClasses[i] != NULL; ++i) if (SubClasses[i] == cs) return true; return false; } /// subclasses_begin / subclasses_end - Loop over all of the sub-classes of /// this register class. sc_iterator subclasses_begin() const { return SubClasses; } sc_iterator subclasses_end() const { sc_iterator I = SubClasses; while (*I != NULL) ++I; return I; } /// hasSuperRegClass - return true if the specified TargetRegisterClass is a /// super-register class of this TargetRegisterClass. bool hasSuperRegClass(const TargetRegisterClass *cs) const { for (int i = 0; SuperClasses[i] != NULL; ++i) if (SuperClasses[i] == cs) return true; return false; } /// superclasses_begin / superclasses_end - Loop over all of the super-classes /// of this register class. sc_iterator superclasses_begin() const { return SuperClasses; } sc_iterator superclasses_end() const { sc_iterator I = SuperClasses; while (*I != NULL) ++I; return I; } /// allocation_order_begin/end - These methods define a range of registers /// which specify the registers in this class that are valid to register /// allocate, and the preferred order to allocate them in. For example, /// callee saved registers should be at the end of the list, because it is /// cheaper to allocate caller saved registers. /// /// These methods take a MachineFunction argument, which can be used to tune /// the allocatable registers based on the characteristics of the function. /// One simple example is that the frame pointer register can be used if /// frame-pointer-elimination is performed. /// /// By default, these methods return all registers in the class. /// virtual iterator allocation_order_begin(const MachineFunction &MF) const { return begin(); } virtual iterator allocation_order_end(const MachineFunction &MF) const { return end(); } /// getSize - Return the size of the register in bytes, which is also the size /// of a stack slot allocated to hold a spilled copy of this register. unsigned getSize() const { return RegSize; } /// getAlignment - Return the minimum required alignment for a register of /// this class. unsigned getAlignment() const { return Alignment; } }; /// MRegisterInfo base class - We assume that the target defines a static array /// of TargetRegisterDesc objects that represent all of the machine registers /// that the target has. As such, we simply have to track a pointer to this /// array so that we can turn register number into a register descriptor. /// class MRegisterInfo { public: typedef const TargetRegisterClass * const * regclass_iterator; private: const TargetRegisterDesc *Desc; // Pointer to the descriptor array unsigned NumRegs; // Number of entries in the array regclass_iterator RegClassBegin, RegClassEnd; // List of regclasses int CallFrameSetupOpcode, CallFrameDestroyOpcode; protected: MRegisterInfo(const TargetRegisterDesc *D, unsigned NR, regclass_iterator RegClassBegin, regclass_iterator RegClassEnd, int CallFrameSetupOpcode = -1, int CallFrameDestroyOpcode = -1); virtual ~MRegisterInfo(); public: enum { // Define some target independent constants /// NoRegister - This physical register is not a real target register. It /// is useful as a sentinal. NoRegister = 0, /// FirstVirtualRegister - This is the first register number that is /// considered to be a 'virtual' register, which is part of the SSA /// namespace. This must be the same for all targets, which means that each /// target is limited to 1024 registers. FirstVirtualRegister = 1024 }; /// isPhysicalRegister - Return true if the specified register number is in /// the physical register namespace. static bool isPhysicalRegister(unsigned Reg) { assert(Reg && "this is not a register!"); return Reg < FirstVirtualRegister; } /// isVirtualRegister - Return true if the specified register number is in /// the virtual register namespace. static bool isVirtualRegister(unsigned Reg) { assert(Reg && "this is not a register!"); return Reg >= FirstVirtualRegister; } /// getAllocatableSet - Returns a bitset indexed by register number /// indicating if a register is allocatable or not. std::vector getAllocatableSet(MachineFunction &MF) const; const TargetRegisterDesc &operator[](unsigned RegNo) const { assert(RegNo < NumRegs && "Attempting to access record for invalid register number!"); return Desc[RegNo]; } /// Provide a get method, equivalent to [], but more useful if we have a /// pointer to this object. /// const TargetRegisterDesc &get(unsigned RegNo) const { return operator[](RegNo); } /// getAliasSet - Return the set of registers aliased by the specified /// register, or a null list of there are none. The list returned is zero /// terminated. /// const unsigned *getAliasSet(unsigned RegNo) const { return get(RegNo).AliasSet; } /// getName - Return the symbolic target specific name for the specified /// physical register. const char *getName(unsigned RegNo) const { return get(RegNo).Name; } /// getNumRegs - Return the number of registers this target has /// (useful for sizing arrays holding per register information) unsigned getNumRegs() const { return NumRegs; } /// areAliases - Returns true if the two registers alias each other, /// false otherwise bool areAliases(unsigned regA, unsigned regB) const { for (const unsigned *Alias = getAliasSet(regA); *Alias; ++Alias) if (*Alias == regB) return true; return false; } /// getCalleeSaveRegs - Return a null-terminated list of all of the /// callee-save registers on this target. The register should be in the /// order of desired callee-save stack frame offset. The first register is /// closed to the incoming stack pointer if stack grows down, and vice versa. virtual const unsigned* getCalleeSaveRegs() const = 0; /// getCalleeSaveRegClasses - Return a null-terminated list of the preferred /// register classes to spill each callee-saved register with. The order and /// length of this list match the getCalleeSaveRegs() list. virtual const TargetRegisterClass* const *getCalleeSaveRegClasses() const = 0; //===--------------------------------------------------------------------===// // Register Class Information // /// Register class iterators /// regclass_iterator regclass_begin() const { return RegClassBegin; } regclass_iterator regclass_end() const { return RegClassEnd; } unsigned getNumRegClasses() const { return regclass_end()-regclass_begin(); } /// getRegClass - Returns the register class associated with the enumeration /// value. See class TargetOperandInfo. const TargetRegisterClass *getRegClass(unsigned i) const { assert(i <= getNumRegClasses() && "Register Class ID out of range"); return i ? RegClassBegin[i - 1] : NULL; } //===--------------------------------------------------------------------===// // Interfaces used by the register allocator and stack frame // manipulation passes to move data around between registers, // immediates and memory. FIXME: Move these to TargetInstrInfo.h. // /// spillCalleeSaveRegisters - Issues instruction(s) to spill all callee saved /// registers and returns true if it isn't possible / profitable to do so by /// issuing a series of store instructions via storeRegToStackSlot(). Returns /// false otherwise. virtual bool spillCalleeSaveRegisters(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, const std::vector &CSI) const { return false; } /// restoreCalleeSaveRegisters - Issues instruction(s) to restore all callee /// saved registers and returns true if it isn't possible / profitable to do /// so by issuing a series of load instructions via loadRegToStackSlot(). /// Returns false otherwise. virtual bool restoreCalleeSaveRegisters(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, const std::vector &CSI) const { return false; } virtual void storeRegToStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, unsigned SrcReg, int FrameIndex, const TargetRegisterClass *RC) const = 0; virtual void loadRegFromStackSlot(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, unsigned DestReg, int FrameIndex, const TargetRegisterClass *RC) const = 0; virtual void copyRegToReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, unsigned DestReg, unsigned SrcReg, const TargetRegisterClass *RC) const = 0; /// foldMemoryOperand - Attempt to fold a load or store of the /// specified stack slot into the specified machine instruction for /// the specified operand. If this is possible, a new instruction /// is returned with the specified operand folded, otherwise NULL is /// returned. The client is responsible for removing the old /// instruction and adding the new one in the instruction stream virtual MachineInstr* foldMemoryOperand(MachineInstr* MI, unsigned OpNum, int FrameIndex) const { return 0; } /// getCallFrameSetup/DestroyOpcode - These methods return the opcode of the /// frame setup/destroy instructions if they exist (-1 otherwise). Some /// targets use pseudo instructions in order to abstract away the difference /// between operating with a frame pointer and operating without, through the /// use of these two instructions. /// int getCallFrameSetupOpcode() const { return CallFrameSetupOpcode; } int getCallFrameDestroyOpcode() const { return CallFrameDestroyOpcode; } /// eliminateCallFramePseudoInstr - This method is called during prolog/epilog /// code insertion to eliminate call frame setup and destroy pseudo /// instructions (but only if the Target is using them). It is responsible /// for eliminating these instructions, replacing them with concrete /// instructions. This method need only be implemented if using call frame /// setup/destroy pseudo instructions. /// virtual void eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator MI) const { assert(getCallFrameSetupOpcode()== -1 && getCallFrameDestroyOpcode()== -1 && "eliminateCallFramePseudoInstr must be implemented if using" " call frame setup/destroy pseudo instructions!"); assert(0 && "Call Frame Pseudo Instructions do not exist on this target!"); } /// processFunctionBeforeCalleeSaveScan - This method is called immediately /// before PrologEpilogInserter scans the physical registers used to determine /// what callee-save registers should be spilled. This method is optional. virtual void processFunctionBeforeCalleeSaveScan(MachineFunction &MF) const { } /// processFunctionBeforeFrameFinalized - This method is called immediately /// before the specified functions frame layout (MF.getFrameInfo()) is /// finalized. Once the frame is finalized, MO_FrameIndex operands are /// replaced with direct constants. This method is optional. /// virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const { } /// eliminateFrameIndex - This method must be overriden to eliminate abstract /// frame indices from instructions which may use them. The instruction /// referenced by the iterator contains an MO_FrameIndex operand which must be /// eliminated by this method. This method may modify or replace the /// specified instruction, as long as it keeps the iterator pointing the the /// finished product. The return value is the number of instructions /// added to (negative if removed from) the basic block. /// virtual void eliminateFrameIndex(MachineBasicBlock::iterator MI) const = 0; /// emitProlog/emitEpilog - These methods insert prolog and epilog code into /// the function. The return value is the number of instructions /// added to (negative if removed from) the basic block (entry for prologue). /// virtual void emitPrologue(MachineFunction &MF) const = 0; virtual void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const = 0; //===--------------------------------------------------------------------===// /// Debug information queries. /// getDwarfRegNum - Map a target register to an equivalent dwarf register /// number. Returns -1 if there is no equivalent value. virtual int getDwarfRegNum(unsigned RegNum) const = 0; /// getFrameRegister - This method should return the register used as a base /// for values allocated in the current stack frame. virtual unsigned getFrameRegister(MachineFunction &MF) const = 0; /// getRARegister - This method should return the register where the return /// address can be found. virtual unsigned getRARegister() const = 0; /// getLocation - This method should return the actual location of a frame /// variable given the frame index. The location is returned in ML. /// Subclasses should override this method for special handling of frame /// variables and call MRegisterInfo::getLocation for the default action. virtual void getLocation(MachineFunction &MF, unsigned Index, MachineLocation &ML) const; /// getInitialFrameState - Returns a list of machine moves that are assumed /// on entry to all functions. Note that LabelID is ignored (assumed to be /// the beginning of the function.) virtual void getInitialFrameState(std::vector &Moves) const; }; // This is useful when building DenseMaps keyed on virtual registers struct VirtReg2IndexFunctor : std::unary_function { unsigned operator()(unsigned Reg) const { return Reg - MRegisterInfo::FirstVirtualRegister; } }; } // End llvm namespace #endif