//===-- llvm/Value.h - Definition of the Value class ------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the very important Value class. This is subclassed by a // bunch of other important classes, like Instruction, Function, Type, etc... // // This file also defines the Use<> template for users of value. // //===----------------------------------------------------------------------===// #ifndef LLVM_VALUE_H #define LLVM_VALUE_H #include "llvm/AbstractTypeUser.h" #include "llvm/Use.h" #include "Support/Casting.h" #include namespace llvm { class Constant; class Argument; class Instruction; struct BasicBlock; class GlobalValue; class Function; class GlobalVariable; class SymbolTable; //===----------------------------------------------------------------------===// // Value Class //===----------------------------------------------------------------------===// /// Value - The base class of all values computed by a program that may be used /// as operands to other values. /// struct Value { private: unsigned SubclassID; // Subclass identifier (for isa/dyn_cast) PATypeHolder Ty; iplist Uses; std::string Name; void operator=(const Value &); // Do not implement Value(const Value &); // Do not implement public: Value(const Type *Ty, unsigned scid, const std::string &name = ""); virtual ~Value(); /// dump - Support for debugging, callable in GDB: V->dump() // virtual void dump() const; /// print - Implement operator<< on Value... /// virtual void print(std::ostream &O) const = 0; /// All values are typed, get the type of this value. /// inline const Type *getType() const { return Ty; } // All values can potentially be named... inline bool hasName() const { return !Name.empty(); } inline const std::string &getName() const { return Name; } virtual void setName(const std::string &name, SymbolTable * = 0) { Name = name; } /// replaceAllUsesWith - Go through the uses list for this definition and make /// each use point to "V" instead of "this". After this completes, 'this's /// use list is guaranteed to be empty. /// void replaceAllUsesWith(Value *V); // uncheckedReplaceAllUsesWith - Just like replaceAllUsesWith but dangerous. // Only use when in type resolution situations! void uncheckedReplaceAllUsesWith(Value *V); //---------------------------------------------------------------------- // Methods for handling the vector of uses of this Value. // typedef UseListIteratorWrapper use_iterator; typedef UseListConstIteratorWrapper use_const_iterator; unsigned use_size() const { return Uses.size(); } bool use_empty() const { return Uses.empty(); } use_iterator use_begin() { return Uses.begin(); } use_const_iterator use_begin() const { return Uses.begin(); } use_iterator use_end() { return Uses.end(); } use_const_iterator use_end() const { return Uses.end(); } User *use_back() { return Uses.back().getUser(); } const User *use_back() const { return Uses.back().getUser(); } /// hasOneUse - Return true if there is exactly one user of this value. This /// is specialized because it is a common request and does not require /// traversing the whole use list. /// bool hasOneUse() const { iplist::const_iterator I = Uses.begin(), E = Uses.end(); if (I == E) return false; return ++I == E; } /// addUse/killUse - These two methods should only be used by the Use class. /// void addUse(Use &U) { Uses.push_back(&U); } void killUse(Use &U) { Uses.remove(&U); } /// getValueType - Return an ID for the concrete type of this object. This is /// used to implement the classof checks. This should not be used for any /// other purpose, as the values may change as LLVM evolves. Also, note that /// starting with the InstructionVal value, the value stored is actually the /// Instruction opcode, so there are more than just these values possible here /// (and Instruction must be last). /// enum ValueTy { ArgumentVal, // This is an instance of Argument BasicBlockVal, // This is an instance of BasicBlock FunctionVal, // This is an instance of Function GlobalVariableVal, // This is an instance of GlobalVariable ConstantExprVal, // This is an instance of ConstantExpr ConstantAggregateZeroVal, // This is an instance of ConstantAggregateNull SimpleConstantVal, // This is some other type of Constant InstructionVal, // This is an instance of Instruction ValueListVal // This is for bcreader, a special ValTy }; unsigned getValueType() const { return SubclassID; } private: /// FIXME: this is a gross hack, needed by another gross hack. Eliminate! void setValueType(unsigned VT) { SubclassID = VT; } friend class Instruction; }; inline std::ostream &operator<<(std::ostream &OS, const Value &V) { V.print(OS); return OS; } inline User *UseListIteratorWrapper::operator*() const { return Super::operator*().getUser(); } inline const User *UseListConstIteratorWrapper::operator*() const { return Super::operator*().getUser(); } Use::Use(Value *v, User *user) : Val(v), U(user) { if (Val) Val->addUse(*this); } Use::Use(const Use &u) : Val(u.Val), U(u.U) { if (Val) Val->addUse(*this); } Use::~Use() { if (Val) Val->killUse(*this); } void Use::set(Value *V) { if (Val) Val->killUse(*this); Val = V; if (V) V->addUse(*this); } // isa - Provide some specializations of isa so that we don't have to include // the subtype header files to test to see if the value is a subclass... // template <> inline bool isa_impl(const Value &Val) { return Val.getValueType() == Value::ConstantExprVal || Val.getValueType() == Value::SimpleConstantVal || Val.getValueType() == Value::ConstantAggregateZeroVal || Val.getValueType() == Value::FunctionVal || Val.getValueType() == Value::GlobalVariableVal; } template <> inline bool isa_impl(const Value &Val) { return Val.getValueType() == Value::ArgumentVal; } template <> inline bool isa_impl(const Value &Val) { return Val.getValueType() >= Value::InstructionVal; } template <> inline bool isa_impl(const Value &Val) { return Val.getValueType() == Value::BasicBlockVal; } template <> inline bool isa_impl(const Value &Val) { return Val.getValueType() == Value::FunctionVal; } template <> inline bool isa_impl(const Value &Val) { return Val.getValueType() == Value::GlobalVariableVal; } template <> inline bool isa_impl(const Value &Val) { return isa(Val) || isa(Val); } } // End llvm namespace #endif