//===-- SparcRegClassInfo.h - Register class def'ns for Sparc ----*- C++ -*--=// // // This file defines the register classes used by the Sparc target description. // //===----------------------------------------------------------------------===// #ifndef SPARC_REG_CLASS_INFO_H #define SPARC_REG_CLASS_INFO_H #include "llvm/Target/TargetRegInfo.h" #include "llvm/CodeGen/IGNode.h" //----------------------------------------------------------------------------- // Integer Register Class //----------------------------------------------------------------------------- struct SparcIntRegClass : public TargetRegClassInfo { SparcIntRegClass(unsigned ID) : TargetRegClassInfo(ID, NumOfAvailRegs, NumOfAllRegs) { } void colorIGNode(IGNode *Node, std::vector &IsColorUsedArr) const; inline bool isRegVolatile(int Reg) const { return (Reg < (int)StartOfNonVolatileRegs); } enum { // colors possible for a LR (in preferred order) // --- following colors are volatile across function calls // %g0 can't be used for coloring - always 0 o0, o1, o2, o3, o4, o5, o7, // %o0-%o5, // %o6 is sp, // all %0's can get modified by a call // --- following colors are NON-volatile across function calls l0, l1, l2, l3, l4, l5, l6, l7, // %l0-%l7 i0, i1, i2, i3, i4, i5, // %i0-%i5: i's need not be preserved // %i6 is the fp - so not allocated // %i7 is the ret address by convention - can be used for others // max # of colors reg coloring can allocate (NumOfAvailRegs) // --- following colors are not available for allocation within this phase // --- but can appear for pre-colored ranges i6, i7, g0, g1, g2, g3, g4, g5, g6, g7, o6, NumOfAllRegs, // Must be first AFTER registers... //*** NOTE: If we decide to use some %g regs, they are volatile // (see sparc64ABI) // Move the %g regs from the end of the enumeration to just above the // enumeration of %o0 (change StartOfAllRegs below) // change isRegVloatile method below // Also change IntRegNames above. // max # of colors reg coloring can allocate NumOfAvailRegs = i6, StartOfNonVolatileRegs = l0, StartOfAllRegs = o0, }; const char * const getRegName(unsigned reg) const; }; //----------------------------------------------------------------------------- // Float Register Class //----------------------------------------------------------------------------- class SparcFloatRegClass : public TargetRegClassInfo { int findFloatColor(const LiveRange *LR, unsigned Start, unsigned End, std::vector &IsColorUsedArr) const; public: SparcFloatRegClass(unsigned ID) : TargetRegClassInfo(ID, NumOfAvailRegs, NumOfAllRegs) {} void colorIGNode(IGNode *Node, std::vector &IsColorUsedArr) const; // according to Sparc 64 ABI, all %fp regs are volatile inline bool isRegVolatile(int Reg) const { return true; } enum { f0, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, f18, f19, f20, f21, f22, f23, f24, f25, f26, f27, f28, f29, f30, f31, f32, f33, f34, f35, f36, f37, f38, f39, f40, f41, f42, f43, f44, f45, f46, f47, f48, f49, f50, f51, f52, f53, f54, f55, f56, f57, f58, f59, f60, f61, f62, f63, // there are 64 regs alltogether but only 32 regs can be allocated at // a time. // NumOfAvailRegs = 32, NumOfAllRegs = 64, StartOfNonVolatileRegs = f32, StartOfAllRegs = f0, }; const char * const getRegName(unsigned reg) const; }; //----------------------------------------------------------------------------- // Int CC Register Class // Only one integer cc register is available. However, this register is // referred to as %xcc when instructions like subcc are executed but // referred to as %ccr (i.e., %xcc + %icc") when this register is moved // into an integer register using RD or WR instrcutions. So, two ids are // allocated for two names. //----------------------------------------------------------------------------- struct SparcIntCCRegClass : public TargetRegClassInfo { SparcIntCCRegClass(unsigned ID) : TargetRegClassInfo(ID, 1, 2) { } void colorIGNode(IGNode *Node, std::vector &IsColorUsedArr) const { if (IsColorUsedArr[0]) Node->getParentLR()->markForSpill(); else Node->setColor(0); // only one int cc reg is available } // according to Sparc 64 ABI, %ccr is volatile // inline bool isRegVolatile(int Reg) const { return true; } enum { xcc, ccr // only one is available - see the note above }; const char * const getRegName(unsigned reg) const; }; //----------------------------------------------------------------------------- // Float CC Register Class // Only 4 Float CC registers are available for allocation. //----------------------------------------------------------------------------- struct SparcFloatCCRegClass : public TargetRegClassInfo { SparcFloatCCRegClass(unsigned ID) : TargetRegClassInfo(ID, 4, 5) { } void colorIGNode(IGNode *Node, std::vector &IsColorUsedArr) const { for(unsigned c = 0; c != 4; ++c) if (!IsColorUsedArr[c]) { // find unused color Node->setColor(c); return; } Node->getParentLR()->markForSpill(); } // according to Sparc 64 ABI, all %fp CC regs are volatile // inline bool isRegVolatile(int Reg) const { return true; } enum { fcc0, fcc1, fcc2, fcc3, fsr // fsr is not used in allocation }; // but has a name in getRegName() const char * const getRegName(unsigned reg) const; }; //----------------------------------------------------------------------------- // Sparc special register class. These registers are not used for allocation // but are used as arguments of some instructions. //----------------------------------------------------------------------------- struct SparcSpecialRegClass : public TargetRegClassInfo { SparcSpecialRegClass(unsigned ID) : TargetRegClassInfo(ID, 0, 1) { } void colorIGNode(IGNode *Node, std::vector &IsColorUsedArr) const { assert(0 && "SparcSpecialRegClass should never be used for allocation"); } // all currently included special regs are volatile inline bool isRegVolatile(int Reg) const { return true; } enum { fsr // floating point state register }; const char * const getRegName(unsigned reg) const; }; #endif