//===- DataStructure.h - Build data structure graphs -------------*- C++ -*--=// // // Implement the LLVM data structure analysis library. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H #define LLVM_ANALYSIS_DATA_STRUCTURE_H #include "llvm/Pass.h" #include class Type; class CallInst; class AllocationInst; class Argument; class DSNode; class FunctionRepBuilder; class GlobalValue; class FunctionDSGraph; class DataStructure; class DSNodeIterator; class ShadowDSNode; // FIXME: move this somewhere private unsigned countPointerFields(const Type *Ty); // PointerVal - Represent a pointer to a datastructure. The pointer points to // a node, and can index into it. This is used for getelementptr instructions, // which do not affect which node a pointer points to, but does change the field // index // struct PointerVal { DSNode *Node; unsigned Index; // Index into Node->FieldLinks[] public: PointerVal(DSNode *N, unsigned Idx = 0) : Node(N), Index(Idx) {} DSNode *getNode() const { return Node; } unsigned getIndex() const { return Index; } inline bool operator==(DSNode *N) const { return Node == N; } inline bool operator!=(DSNode *N) const { return Node != N; } // operator< - Allow insertion into a map... bool operator<(const PointerVal &PV) const { return Node < PV.Node || (Node == PV.Node && Index < PV.Index); } inline bool operator==(const PointerVal &PV) const { return Node == PV.Node && Index == PV.Index; } inline bool operator!=(const PointerVal &PV) const { return !operator==(PV); } void print(std::ostream &O) const; }; // PointerValSet - This class represents a list of pointer values. The add // method is used to add values to the set, and ensures that duplicates cannot // happen. // class PointerValSet { std::vector Vals; void dropRefs(); void addRefs(); public: PointerValSet() {} PointerValSet(const PointerValSet &PVS) : Vals(PVS.Vals) { addRefs(); } ~PointerValSet() { dropRefs(); } const PointerValSet &operator=(const PointerValSet &PVS); // operator< - Allow insertion into a map... bool operator<(const PointerValSet &PVS) const; bool operator==(const PointerValSet &PVS) const; const PointerVal &operator[](unsigned i) const { return Vals[i]; } unsigned size() const { return Vals.size(); } bool empty() const { return Vals.empty(); } void clear() { dropRefs(); Vals.clear(); } // add - Add the specified pointer, or contents of the specified PVS to this // pointer set. If a 'Pointer' value is provided, notify the underlying data // structure node that the pointer is pointing to it, so that it can be // invalidated if neccesary later. True is returned if the value is new to // this pointer. // bool add(const PointerVal &PV, Value *Pointer = 0); bool add(const PointerValSet &PVS, Value *Pointer = 0) { bool Changed = false; for (unsigned i = 0, e = PVS.size(); i != e; ++i) Changed |= add(PVS[i], Pointer); return Changed; } // removePointerTo - Remove a single pointer val that points to the specified // node... void removePointerTo(DSNode *Node); void print(std::ostream &O) const; }; //===----------------------------------------------------------------------===// // DSNode - Base class for all data structure nodes... // // This class keeps track of its type, the pointer fields in the data structure, // and a list of LLVM values that are pointing to this node. // class DSNode { friend class FunctionDSGraph; const Type *Ty; std::vector FieldLinks; std::vector Pointers; // Values pointing to me... std::vector Referrers; std::vector > SynthNodes; DSNode(const DSNode &); // DO NOT IMPLEMENT void operator=(const DSNode &); // DO NOT IMPLEMENT public: enum NodeTy { NewNode, CallNode, ShadowNode, GlobalNode } NodeType; DSNode(enum NodeTy NT, const Type *T); virtual ~DSNode() { dropAllReferences(); assert(Referrers.empty() && "Referrers to dead node exist!"); } typedef DSNodeIterator iterator; inline iterator begin(); // Defined in DataStructureGraph.h inline iterator end(); unsigned getNumLinks() const { return FieldLinks.size(); } PointerValSet &getLink(unsigned i) { assert(i < getNumLinks() && "Field links access out of range..."); return FieldLinks[i]; } const PointerValSet &getLink(unsigned i) const { assert(i < getNumLinks() && "Field links access out of range..."); return FieldLinks[i]; } // addReferrer - Keep the referrer set up to date... void addReferrer(PointerValSet *PVS) { Referrers.push_back(PVS); } void removeReferrer(PointerValSet *PVS); const std::vector &getReferrers() const { return Referrers; } // removeAllIncomingEdges - Erase all edges in the graph that point to // this node void removeAllIncomingEdges(); void addPointer(Value *V) { Pointers.push_back(V); } const std::vector &getPointers() const { return Pointers; } const Type *getType() const { return Ty; } // getNumOutgoingLinks - Return the number of outgoing links, which is usually // the number of normal links, but for call nodes it also includes their // arguments. // virtual unsigned getNumOutgoingLinks() const { return getNumLinks(); } virtual PointerValSet &getOutgoingLink(unsigned Link) { return getLink(Link); } virtual const PointerValSet &getOutgoingLink(unsigned Link) const { return getLink(Link); } void print(std::ostream &O) const; void dump() const; virtual std::string getCaption() const = 0; virtual const std::vector *getAuxLinks() const { return 0; // Default to nothing... } // isEquivalentTo - Return true if the nodes should be merged... virtual bool isEquivalentTo(DSNode *Node) const = 0; virtual void mergeInto(DSNode *Node) const {} DSNode *clone() const { DSNode *New = cloneImpl(); // Add all of the pointers to the new node... for (unsigned pn = 0, pe = Pointers.size(); pn != pe; ++pn) New->addPointer(Pointers[pn]); return New; } // synthesizeNode - Create a new shadow node that is to be linked into this // chain.. // ShadowDSNode *synthesizeNode(const Type *Ty, FunctionRepBuilder *Rep); virtual void dropAllReferences() { FieldLinks.clear(); } static bool classof(const DSNode *N) { return true; } protected: virtual DSNode *cloneImpl() const = 0; virtual void mapNode(std::map &NodeMap, const DSNode *Old); }; // AllocDSNode - Represent all allocation (malloc or alloca) in the program. // class AllocDSNode : public DSNode { AllocationInst *Allocation; bool isVarSize; // Allocating variable sized objects public: AllocDSNode(AllocationInst *V, bool isVarSize = false); virtual std::string getCaption() const; bool isAllocaNode() const; bool isMallocNode() const { return !isAllocaNode(); } AllocationInst *getAllocation() const { return Allocation; } bool isVariableSize() const { return isVarSize; } // isEquivalentTo - Return true if the nodes should be merged... virtual bool isEquivalentTo(DSNode *Node) const; virtual void mergeInto(DSNode *Node) const; // Support type inquiry through isa, cast, and dyn_cast... static bool classof(const AllocDSNode *) { return true; } static bool classof(const DSNode *N) { return N->NodeType == NewNode; } protected: virtual AllocDSNode *cloneImpl() const { return new AllocDSNode(Allocation, isVarSize); } }; // GlobalDSNode - Represent the memory location that a global variable occupies // class GlobalDSNode : public DSNode { GlobalValue *Val; public: GlobalDSNode(GlobalValue *V); GlobalValue *getGlobal() const { return Val; } virtual std::string getCaption() const; // isEquivalentTo - Return true if the nodes should be merged... virtual bool isEquivalentTo(DSNode *Node) const; // Support type inquiry through isa, cast, and dyn_cast... static bool classof(const GlobalDSNode *) { return true; } static bool classof(const DSNode *N) { return N->NodeType == GlobalNode; } private: virtual GlobalDSNode *cloneImpl() const { return new GlobalDSNode(Val); } }; // CallDSNode - Represent a call instruction in the program... // class CallDSNode : public DSNode { friend class FunctionDSGraph; CallInst *CI; std::vector ArgLinks; public: CallDSNode(CallInst *CI); ~CallDSNode() { ArgLinks.clear(); } CallInst *getCall() const { return CI; } const std::vector *getAuxLinks() const { return &ArgLinks; } virtual std::string getCaption() const; bool addArgValue(unsigned ArgNo, const PointerValSet &PVS) { return ArgLinks[ArgNo].add(PVS); } unsigned getNumArgs() const { return ArgLinks.size(); } const PointerValSet &getArgValues(unsigned ArgNo) const { assert(ArgNo < ArgLinks.size() && "Arg # out of range!"); return ArgLinks[ArgNo]; } PointerValSet &getArgValues(unsigned ArgNo) { assert(ArgNo < ArgLinks.size() && "Arg # out of range!"); return ArgLinks[ArgNo]; } const std::vector &getArgs() const { return ArgLinks; } virtual void dropAllReferences() { DSNode::dropAllReferences(); ArgLinks.clear(); } // getNumOutgoingLinks - Return the number of outgoing links, which is usually // the number of normal links, but for call nodes it also includes their // arguments. // virtual unsigned getNumOutgoingLinks() const { return getNumLinks() + getNumArgs(); } virtual PointerValSet &getOutgoingLink(unsigned Link) { if (Link < getNumLinks()) return getLink(Link); return getArgValues(Link-getNumLinks()); } virtual const PointerValSet &getOutgoingLink(unsigned Link) const { if (Link < getNumLinks()) return getLink(Link); return getArgValues(Link-getNumLinks()); } // isEquivalentTo - Return true if the nodes should be merged... virtual bool isEquivalentTo(DSNode *Node) const; // Support type inquiry through isa, cast, and dyn_cast... static bool classof(const CallDSNode *) { return true; } static bool classof(const DSNode *N) { return N->NodeType == CallNode; } private: virtual CallDSNode *cloneImpl() const { return new CallDSNode(CI); } virtual void mapNode(std::map &NodeMap, const DSNode *Old); }; // ShadowDSNode - Represent a chunk of memory that we need to be able to // address. These are generated due to (for example) pointer type method // arguments... if the pointer is dereferenced, we need to have a node to point // to. When functions are integrated into each other, shadow nodes are // resolved. // class ShadowDSNode : public DSNode { friend class FunctionDSGraph; friend class FunctionRepBuilder; Module *Mod; DSNode *ShadowParent; // Nonnull if this is a synthesized node... public: ShadowDSNode(const Type *Ty, Module *M); virtual std::string getCaption() const; // isEquivalentTo - Return true if the nodes should be merged... virtual bool isEquivalentTo(DSNode *Node) const; DSNode *getShadowParent() const { return ShadowParent; } // Support type inquiry through isa, cast, and dyn_cast... static bool classof(const ShadowDSNode *) { return true; } static bool classof(const DSNode *N) { return N->NodeType == ShadowNode; } private: ShadowDSNode(const Type *Ty, Module *M, DSNode *ShadParent); protected: virtual ShadowDSNode *cloneImpl() const { if (ShadowParent) return new ShadowDSNode(getType(), Mod, ShadowParent); else return new ShadowDSNode(getType(), Mod); } }; // FunctionDSGraph - The graph that represents a method. // class FunctionDSGraph { Function *Func; std::vector AllocNodes; std::vector ShadowNodes; std::vector GlobalNodes; std::vector CallNodes; PointerValSet RetNode; // Node that gets returned... std::map ValueMap; // cloneFunctionIntoSelf - Clone the specified method graph into the current // method graph, returning the Return's set of the graph. If ValueMap is set // to true, the ValueMap of the function is cloned into this function as well // as the data structure graph itself. Regardless, the arguments value sets // of DSG are copied into Args. // PointerValSet cloneFunctionIntoSelf(const FunctionDSGraph &G, bool ValueMap, std::vector &Args); bool RemoveUnreachableNodes(); bool UnlinkUndistinguishableNodes(); void MarkEscapeableNodesReachable(std::vector &RSN, std::vector &RAN); private: // Define the interface only accessable to DataStructure friend class DataStructure; FunctionDSGraph(Function *F); FunctionDSGraph(const FunctionDSGraph &DSG); ~FunctionDSGraph(); void computeClosure(const DataStructure &DS); public: Function *getFunction() const { return Func; } // getEscapingAllocations - Add all allocations that escape the current // function to the specified vector. // void getEscapingAllocations(std::vector &Allocs); // getNonEscapingAllocations - Add all allocations that do not escape the // current function to the specified vector. // void getNonEscapingAllocations(std::vector &Allocs); // getValueMap - Get a map that describes what the nodes the scalars in this // function point to... // std::map &getValueMap() { return ValueMap; } const std::map &getValueMap() const { return ValueMap;} const PointerValSet &getRetNodes() const { return RetNode; } unsigned getGraphSize() const { return AllocNodes.size() + ShadowNodes.size() + GlobalNodes.size() + CallNodes.size(); } void printFunction(std::ostream &O, const char *Label) const; }; // FIXME: This should be a FunctionPass. When the pass framework sees a 'Pass' // that uses the output of a FunctionPass, it should automatically build a map // of output from the method pass that the pass can use. // class DataStructure : public Pass { // DSInfo, one intraprocedural and one closed graph for each method... typedef std::map > InfoMap; mutable InfoMap DSInfo; public: static AnalysisID ID; // DataStructure Analysis ID DataStructure(AnalysisID id) { assert(id == ID); } ~DataStructure() { releaseMemory(); } virtual const char *getPassName() const { return "Data Structure Analysis"; } // run - Do nothing, because methods are analyzed lazily virtual bool run(Module *TheModule) { return false; } // getDSGraph - Return the data structure graph for the specified method. // Since method graphs are lazily computed, we may have to create one on the // fly here. // FunctionDSGraph &getDSGraph(Function *F) const { std::pair &N = DSInfo[F]; if (N.first) return *N.first; return *(N.first = new FunctionDSGraph(F)); } // getClosedDSGraph - Return the data structure graph for the specified // method. Since method graphs are lazily computed, we may have to create one // on the fly here. This is different than the normal DSGraph for the method // because any function calls that are resolvable will have the data structure // graphs of the called function incorporated into this function as well. // FunctionDSGraph &getClosedDSGraph(Function *F) const { std::pair &N = DSInfo[F]; if (N.second) return *N.second; N.second = new FunctionDSGraph(getDSGraph(F)); N.second->computeClosure(*this); return *N.second; } // invalidateFunction - Inform this analysis that you changed the specified // function, so the graphs that depend on it are out of date. // void invalidateFunction(Function *F) const { // FIXME: THis should invalidate all functions who have inlined the // specified graph! // std::pair &N = DSInfo[F]; delete N.first; delete N.second; N.first = N.second = 0; } // print - Print out the analysis results... void print(std::ostream &O, Module *M) const; // If the pass pipeline is done with this pass, we can release our memory... virtual void releaseMemory(); // getAnalysisUsage - This obviously provides a call graph virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesAll(); AU.addProvided(ID); } }; #endif