//===- ConstantHandling.cpp - Implement ConstantHandling.h ----------------===// // // This file implements the various intrinsic operations, on constant values. // //===----------------------------------------------------------------------===// #include "llvm/Optimizations/ConstantHandling.h" namespace opt { AnnotationID ConstRules::AID(AnnotationManager::getID("opt::ConstRules", &ConstRules::find)); //===----------------------------------------------------------------------===// // TemplateRules Class //===----------------------------------------------------------------------===// // // TemplateRules - Implement a subclass of ConstRules that provides all // operations as noops. All other rules classes inherit from this class so // that if functionality is needed in the future, it can simply be added here // and to ConstRules without changing anything else... // // This class also provides subclasses with typesafe implementations of methods // so that don't have to do type casting. // template class TemplateRules : public ConstRules { //===--------------------------------------------------------------------===// // Redirecting functions that cast to the appropriate types //===--------------------------------------------------------------------===// virtual ConstPoolVal *op_not(const ConstPoolVal *V) const { return SubClassName::Not((const ArgType *)V); } virtual ConstPoolVal *add(const ConstPoolVal *V1, const ConstPoolVal *V2) const { return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2); } virtual ConstPoolVal *sub(const ConstPoolVal *V1, const ConstPoolVal *V2) const { return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2); } virtual ConstPoolVal *mul(const ConstPoolVal *V1, const ConstPoolVal *V2) const { return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2); } virtual ConstPoolBool *lessthan(const ConstPoolVal *V1, const ConstPoolVal *V2) const { return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2); } // Casting operators. ick virtual ConstPoolBool *castToBool(const ConstPoolVal *V) const { return SubClassName::CastToBool((const ArgType*)V); } virtual ConstPoolSInt *castToSByte(const ConstPoolVal *V) const { return SubClassName::CastToSByte((const ArgType*)V); } virtual ConstPoolUInt *castToUByte(const ConstPoolVal *V) const { return SubClassName::CastToUByte((const ArgType*)V); } virtual ConstPoolSInt *castToShort(const ConstPoolVal *V) const { return SubClassName::CastToShort((const ArgType*)V); } virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const { return SubClassName::CastToUShort((const ArgType*)V); } virtual ConstPoolSInt *castToInt(const ConstPoolVal *V) const { return SubClassName::CastToInt((const ArgType*)V); } virtual ConstPoolUInt *castToUInt(const ConstPoolVal *V) const { return SubClassName::CastToUInt((const ArgType*)V); } virtual ConstPoolSInt *castToLong(const ConstPoolVal *V) const { return SubClassName::CastToLong((const ArgType*)V); } virtual ConstPoolUInt *castToULong(const ConstPoolVal *V) const { return SubClassName::CastToULong((const ArgType*)V); } virtual ConstPoolFP *castToFloat(const ConstPoolVal *V) const { return SubClassName::CastToFloat((const ArgType*)V); } virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const { return SubClassName::CastToDouble((const ArgType*)V); } //===--------------------------------------------------------------------===// // Default "noop" implementations //===--------------------------------------------------------------------===// inline static ConstPoolVal *Not(const ArgType *V) { return 0; } inline static ConstPoolVal *Add(const ArgType *V1, const ArgType *V2) { return 0; } inline static ConstPoolVal *Sub(const ArgType *V1, const ArgType *V2) { return 0; } inline static ConstPoolVal *Mul(const ArgType *V1, const ArgType *V2) { return 0; } inline static ConstPoolBool *LessThan(const ArgType *V1, const ArgType *V2) { return 0; } // Casting operators. ick inline static ConstPoolBool *CastToBool (const ConstPoolVal *V) { return 0; } inline static ConstPoolSInt *CastToSByte (const ConstPoolVal *V) { return 0; } inline static ConstPoolUInt *CastToUByte (const ConstPoolVal *V) { return 0; } inline static ConstPoolSInt *CastToShort (const ConstPoolVal *V) { return 0; } inline static ConstPoolUInt *CastToUShort(const ConstPoolVal *V) { return 0; } inline static ConstPoolSInt *CastToInt (const ConstPoolVal *V) { return 0; } inline static ConstPoolUInt *CastToUInt (const ConstPoolVal *V) { return 0; } inline static ConstPoolSInt *CastToLong (const ConstPoolVal *V) { return 0; } inline static ConstPoolUInt *CastToULong (const ConstPoolVal *V) { return 0; } inline static ConstPoolFP *CastToFloat (const ConstPoolVal *V) { return 0; } inline static ConstPoolFP *CastToDouble(const ConstPoolVal *V) { return 0; } }; //===----------------------------------------------------------------------===// // EmptyRules Class //===----------------------------------------------------------------------===// // // EmptyRules provides a concrete base class of ConstRules that does nothing // struct EmptyRules : public TemplateRules { }; //===----------------------------------------------------------------------===// // BoolRules Class //===----------------------------------------------------------------------===// // // BoolRules provides a concrete base class of ConstRules for the 'bool' type. // struct BoolRules : public TemplateRules { inline static ConstPoolVal *Not(const ConstPoolBool *V) { return ConstPoolBool::get(!V->getValue()); } inline static ConstPoolVal *Or(const ConstPoolBool *V1, const ConstPoolBool *V2) { return ConstPoolBool::get(V1->getValue() | V2->getValue()); } inline static ConstPoolVal *And(const ConstPoolBool *V1, const ConstPoolBool *V2) { return ConstPoolBool::get(V1->getValue() & V2->getValue()); } }; //===----------------------------------------------------------------------===// // DirectRules Class //===----------------------------------------------------------------------===// // // DirectRules provides a concrete base classes of ConstRules for a variety of // different types. This allows the C++ compiler to automatically generate our // constant handling operations in a typesafe and accurate manner. // template struct DirectRules : public TemplateRules > { inline static ConstPoolVal *Not(const ConstPoolClass *V) { return ConstPoolClass::get(*Ty, !(BuiltinType)V->getValue());; } inline static ConstPoolVal *Add(const ConstPoolClass *V1, const ConstPoolClass *V2) { BuiltinType Result = (BuiltinType)V1->getValue() + (BuiltinType)V2->getValue(); return ConstPoolClass::get(*Ty, Result); } inline static ConstPoolVal *Sub(const ConstPoolClass *V1, const ConstPoolClass *V2) { BuiltinType Result = (BuiltinType)V1->getValue() - (BuiltinType)V2->getValue(); return ConstPoolClass::get(*Ty, Result); } inline static ConstPoolVal *Mul(const ConstPoolClass *V1, const ConstPoolClass *V2) { BuiltinType Result = (BuiltinType)V1->getValue() * (BuiltinType)V2->getValue(); return ConstPoolClass::get(*Ty, Result); } inline static ConstPoolBool *LessThan(const ConstPoolClass *V1, const ConstPoolClass *V2) { bool Result = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue(); return ConstPoolBool::get(Result); } // Casting operators. ick #define DEF_CAST(TYPE, CLASS, CTYPE) \ inline static CLASS *CastTo##TYPE (const ConstPoolClass *V) { \ return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \ } DEF_CAST(Bool , ConstPoolBool, bool) DEF_CAST(SByte , ConstPoolSInt, signed char) DEF_CAST(UByte , ConstPoolUInt, unsigned char) DEF_CAST(Short , ConstPoolSInt, signed short) DEF_CAST(UShort, ConstPoolUInt, unsigned short) DEF_CAST(Int , ConstPoolSInt, signed int) DEF_CAST(UInt , ConstPoolUInt, unsigned int) DEF_CAST(Long , ConstPoolSInt, int64_t) DEF_CAST(ULong , ConstPoolUInt, uint64_t) DEF_CAST(Float , ConstPoolFP , float) DEF_CAST(Double, ConstPoolFP , double) #undef DEF_CAST }; //===----------------------------------------------------------------------===// // DirectRules Subclasses //===----------------------------------------------------------------------===// // // Given the DirectRules class we can now implement lots of types with little // code. Thank goodness C++ compilers are great at stomping out layers of // templates... can you imagine having to do this all by hand? (/me is lazy :) // // ConstRules::find - Return the constant rules that take care of the specified // type. // Annotation *ConstRules::find(AnnotationID AID, const Annotable *TyA, void *) { assert(AID == ConstRules::AID && "Bad annotation for factory!"); const Type *Ty = cast((const Value*)TyA); switch (Ty->getPrimitiveID()) { case Type::BoolTyID: return new BoolRules(); case Type::SByteTyID: return new DirectRules(); case Type::UByteTyID: return new DirectRules(); case Type::ShortTyID: return new DirectRules(); case Type::UShortTyID: return new DirectRules(); case Type::IntTyID: return new DirectRules(); case Type::UIntTyID: return new DirectRules(); case Type::LongTyID: return new DirectRules(); case Type::ULongTyID: return new DirectRules(); case Type::FloatTyID: return new DirectRules(); case Type::DoubleTyID: return new DirectRules(); default: return new EmptyRules(); } } } // End namespace opt