//===-- llvm/assembly/Writer.h - Printer for VM assembly files ---*- C++ -*--=// // // This functionality is implemented by the lib/AssemblyWriter library. // This library is used to print VM assembly language files to an iostream. It // can print VM code at a variety of granularities, ranging from a whole class // down to an individual instruction. This makes it useful for debugging. // // This file also defines functions that allow it to output files that a program // called VCG can read. // // This library uses the Analysis library to figure out offsets for // variables in the method tables... // //===----------------------------------------------------------------------===// #ifndef LLVM_ASSEMBLY_WRITER_H #define LLVM_ASSEMBLY_WRITER_H #include #include "llvm/Type.h" class Module; class Method; class BasicBlock; class Instruction; // The only interface defined by this file... convert the internal // representation of an object into an ascii bytestream that the parser can // understand later... (the parser only understands whole classes though) // void WriteToAssembly(const Module *Module, ostream &o); void WriteToAssembly(const Method *Method, ostream &o); void WriteToAssembly(const BasicBlock *BB, ostream &o); void WriteToAssembly(const Instruction *In, ostream &o); void WriteToAssembly(const ConstPoolVal *V, ostream &o); // WriteToVCG - Dump the specified structure to a VCG file. If method is // dumped, then the file named is created. If a module is to be written, a // family of files with a common base name is created, with a method name // suffix. // void WriteToVCG(const Module *Module, const string &Filename); void WriteToVCG(const Method *Method, const string &Filename); // Define operator<< to work on the various classes that we can send to an // ostream... // inline ostream &operator<<(ostream &o, const Module *C) { WriteToAssembly(C, o); return o; } inline ostream &operator<<(ostream &o, const Method *M) { WriteToAssembly(M, o); return o; } inline ostream &operator<<(ostream &o, const BasicBlock *B) { WriteToAssembly(B, o); return o; } inline ostream &operator<<(ostream &o, const Instruction *I) { WriteToAssembly(I, o); return o; } inline ostream &operator<<(ostream &o, const ConstPoolVal *I) { WriteToAssembly(I, o); return o; } inline ostream &operator<<(ostream &o, const Type *T) { if (!T) return o << ""; return o << T->getName(); } inline ostream &operator<<(ostream &o, const Value *I) { switch (I->getValueType()) { case Value::TypeVal: return o << (const Type*)I; case Value::ConstantVal: WriteToAssembly((const ConstPoolVal*)I, o); break; case Value::MethodArgumentVal: return o <getType() << " " << I->getName(); case Value::InstructionVal: WriteToAssembly((const Instruction *)I, o); break; case Value::BasicBlockVal: WriteToAssembly((const BasicBlock *)I, o); break; case Value::MethodVal: WriteToAssembly((const Method *)I, o); break; case Value::ModuleVal: WriteToAssembly((const Module *)I, o); break; default: return o << "getValueType() << ">"; } return o; } // This library also provides support for printing out Interval's. namespace cfg { class Interval; void WriteToOutput(const Interval *I, ostream &o); inline ostream &operator <<(ostream &o, const Interval *I) { WriteToOutput(I, o); return o; } // Stuff for printing out Dominator data structures... class DominatorSet; class ImmediateDominators; class DominatorTree; class DominanceFrontier; void WriteToOutput(const DominatorSet &, ostream &o); inline ostream &operator <<(ostream &o, const DominatorSet &DS) { WriteToOutput(DS, o); return o; } void WriteToOutput(const ImmediateDominators &, ostream &o); inline ostream &operator <<(ostream &o, const ImmediateDominators &ID) { WriteToOutput(ID, o); return o; } void WriteToOutput(const DominatorTree &, ostream &o); inline ostream &operator <<(ostream &o, const DominatorTree &DT) { WriteToOutput(DT, o); return o; } void WriteToOutput(const DominanceFrontier &, ostream &o); inline ostream &operator <<(ostream &o, const DominanceFrontier &DF) { WriteToOutput(DF, o); return o; } } #endif