//===-- llvm/Target/TargetMachine.h - Target Information --------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file describes the general parts of a Target machine. // //===----------------------------------------------------------------------===// #ifndef LLVM_TARGET_TARGETMACHINE_H #define LLVM_TARGET_TARGETMACHINE_H #include "llvm/Target/TargetData.h" #include namespace llvm { class TargetInstrInfo; class TargetInstrDescriptor; class TargetJITInfo; class TargetSchedInfo; class TargetRegInfo; class TargetFrameInfo; class MachineCodeEmitter; class MRegisterInfo; class FunctionPassManager; class PassManager; class Pass; class IntrinsicLowering; //===----------------------------------------------------------------------===// /// /// TargetMachine - Primary interface to the complete machine description for /// the target machine. All target-specific information should be accessible /// through this interface. /// class TargetMachine { const std::string Name; const TargetData DataLayout; // Calculates type size & alignment IntrinsicLowering *IL; // Specifies how to lower intrinsic calls TargetMachine(const TargetMachine&); // DO NOT IMPLEMENT void operator=(const TargetMachine&); // DO NOT IMPLEMENT protected: // Can only create subclasses... TargetMachine(const std::string &name, IntrinsicLowering *IL, bool LittleEndian = false, unsigned char PtrSize = 8, unsigned char PtrAl = 8, unsigned char DoubleAl = 8, unsigned char FloatAl = 4, unsigned char LongAl = 8, unsigned char IntAl = 4, unsigned char ShortAl = 2, unsigned char ByteAl = 1); // This constructor is used for targets that support arbitrary TargetData // layouts, like the C backend. It initializes the TargetData to match that // of the specified module. TargetMachine(const std::string &name, IntrinsicLowering *IL, const Module &M); public: virtual ~TargetMachine(); const std::string &getName() const { return Name; } // getIntrinsicLowering - This method returns a reference to an // IntrinsicLowering instance which should be used by the code generator to // lower unknown intrinsic functions to the equivalent LLVM expansion. IntrinsicLowering &getIntrinsicLowering() const { return *IL; } // Interfaces to the major aspects of target machine information: // -- Instruction opcode and operand information // -- Pipelines and scheduling information // -- Register information // -- Stack frame information // -- Cache hierarchy information // -- Machine-level optimization information (peephole only) // virtual const TargetInstrInfo& getInstrInfo() const = 0; virtual const TargetSchedInfo& getSchedInfo() const = 0; virtual const TargetRegInfo& getRegInfo() const = 0; virtual const TargetFrameInfo& getFrameInfo() const = 0; const TargetData &getTargetData() const { return DataLayout; } /// getRegisterInfo - If register information is available, return it. If /// not, return null. This is kept separate from RegInfo until RegInfo has /// details of graph coloring register allocation removed from it. /// virtual const MRegisterInfo* getRegisterInfo() const { return 0; } /// getJITInfo - If this target supports a JIT, return information for it, /// otherwise return null. /// virtual TargetJITInfo *getJITInfo() { return 0; } // Data storage information. FIXME, this should be moved out to sparc // specific code. // virtual unsigned findOptimalStorageSize(const Type* ty) const; /// addPassesToEmitAssembly - Add passes to the specified pass manager to get /// assembly langage code emitted. Typically this will involve several steps /// of code generation. This method should return true if assembly emission /// is not supported. /// virtual bool addPassesToEmitAssembly(PassManager &PM, std::ostream &Out) { return true; } /// addPassesToEmitMachineCode - Add passes to the specified pass manager to /// get machine code emitted. This uses a MachineCodeEmitter object to handle /// actually outputting the machine code and resolving things like the address /// of functions. This method should returns true if machine code emission is /// not supported. /// virtual bool addPassesToEmitMachineCode(FunctionPassManager &PM, MachineCodeEmitter &MCE) { return true; } }; } // End llvm namespace #endif