This document is the central repository for all information pertaining to debug information in LLVM. It describes the actual format that the LLVM debug information takes, which is useful for those interested in creating front-ends or dealing directly with the information. Further, this document provides specific examples of what debug information for C/C++.
The idea of the LLVM debugging information is to capture how the important pieces of the source-language's Abstract Syntax Tree map onto LLVM code. Several design aspects have shaped the solution that appears here. The important ones are:
The approach used by the LLVM implementation is to use a small set of intrinsic functions to define a mapping between LLVM program objects and the source-level objects. The description of the source-level program is maintained in LLVM metadata in an implementation-defined format (the C/C++ front-end currently uses working draft 7 of the DWARF 3 standard).
When a program is being debugged, a debugger interacts with the user and turns the stored debug information into source-language specific information. As such, a debugger must be aware of the source-language, and is thus tied to a specific language or family of languages.
The role of debug information is to provide meta information normally stripped away during the compilation process. This meta information provides an LLVM user a relationship between generated code and the original program source code.
Currently, debug information is consumed by the DwarfWriter to produce dwarf information used by the gdb debugger. Other targets could use the same information to produce stabs or other debug forms.
It would also be reasonable to use debug information to feed profiling tools for analysis of generated code, or, tools for reconstructing the original source from generated code.
TODO - expound a bit more.
An extremely high priority of LLVM debugging information is to make it interact well with optimizations and analysis. In particular, the LLVM debug information provides the following guarantees:
Basically, the debug information allows you to compile a program with "-O0 -g" and get full debug information, allowing you to arbitrarily modify the program as it executes from a debugger. Compiling a program with "-O3 -g" gives you full debug information that is always available and accurate for reading (e.g., you get accurate stack traces despite tail call elimination and inlining), but you might lose the ability to modify the program and call functions where were optimized out of the program, or inlined away completely.
LLVM test suite provides a framework to test optimizer's handling of debugging information. It can be run like this:
% cd llvm/projects/test-suite/MultiSource/Benchmarks # or some other level % make TEST=dbgopt
This will test impact of debugging information on optimization passes. If debugging information influences optimization passes then it will be reported as a failure. See TestingGuide for more information on LLVM test infrastructure and how to run various tests.
LLVM debugging information has been carefully designed to make it possible for the optimizer to optimize the program and debugging information without necessarily having to know anything about debugging information. In particular, te use of metadadta avoids duplicated dubgging information from the beginning, and the global dead code elimination pass automatically deletes debugging information for a function if it decides to delete the function.
To do this, most of the debugging information (descriptors for types, variables, functions, source files, etc) is inserted by the language front-end in the form of LLVM metadata.
Debug information is designed to be agnostic about the target debugger and debugging information representation (e.g. DWARF/Stabs/etc). It uses a generic pass to decode the information that represents variables, types, functions, namespaces, etc: this allows for arbitrary source-language semantics and type-systems to be used, as long as there is a module written for the target debugger to interpret the information.
To provide basic functionality, the LLVM debugger does have to make some assumptions about the source-level language being debugged, though it keeps these to a minimum. The only common features that the LLVM debugger assumes exist are source files, and program objects. These abstract objects are used by a debugger to form stack traces, show information about local variables, etc.
This section of the documentation first describes the representation aspects common to any source-language. The next section describes the data layout conventions used by the C and C++ front-ends.
In consideration of the complexity and volume of debug information, LLVM provides a specification for well formed debug descriptors.
Consumers of LLVM debug information expect the descriptors for program objects to start in a canonical format, but the descriptors can include additional information appended at the end that is source-language specific. All LLVM debugging information is versioned, allowing backwards compatibility in the case that the core structures need to change in some way. Also, all debugging information objects start with a tag to indicate what type of object it is. The source-language is allowed to define its own objects, by using unreserved tag numbers. We recommend using with tags in the range 0x1000 through 0x2000 (there is a defined enum DW_TAG_user_base = 0x1000.)
The fields of debug descriptors used internally by LLVM are restricted to only the simple data types int, uint, bool, float, double, mdstring and mdnode.
!1 = metadata !{ uint, ;; A tag ... }
The details of the various descriptors follow.
!0 = metadata !{ i32, ;; Tag = 17 + LLVMDebugVersion ;; (DW_TAG_compile_unit) i32, ;; Unused field. i32, ;; DWARF language identifier (ex. DW_LANG_C89) metadata, ;; Source file name metadata, ;; Source file directory (includes trailing slash) metadata ;; Producer (ex. "4.0.1 LLVM (LLVM research group)") i1, ;; True if this is a main compile unit. i1, ;; True if this is optimized. metadata, ;; Flags i32 ;; Runtime version }
These descriptors contain a source language ID for the file (we use the DWARF 3.0 ID numbers, such as DW_LANG_C89, DW_LANG_C_plus_plus, DW_LANG_Cobol74, etc), three strings describing the filename, working directory of the compiler, and an identifier string for the compiler that produced it.
Compile unit descriptors provide the root context for objects declared in a specific source file. Global variables and top level functions would be defined using this context. Compile unit descriptors also provide context for source line correspondence.
Each input file is encoded as a separate compile unit in LLVM debugging information output. However, many target specific tool chains prefer to encode only one compile unit in an object file. In this situation, the LLVM code generator will include debugging information entities in the compile unit that is marked as main compile unit. The code generator accepts maximum one main compile unit per module. If a module does not contain any main compile unit then the code generator will emit multiple compile units in the output object file.
!1 = metadata !{ i32, ;; Tag = 52 + LLVMDebugVersion ;; (DW_TAG_variable) i32, ;; Unused field. metadata, ;; Reference to context descriptor metadata, ;; Name metadata, ;; Display name (fully qualified C++ name) metadata, ;; MIPS linkage name (for C++) metadata, ;; Reference to compile unit where defined i32, ;; Line number where defined metadata, ;; Reference to type descriptor i1, ;; True if the global is local to compile unit (static) i1, ;; True if the global is defined in the compile unit (not extern) { }* ;; Reference to the global variable }
These descriptors provide debug information about globals variables. The provide details such as name, type and where the variable is defined.
!2 = metadata !{ i32, ;; Tag = 46 + LLVMDebugVersion ;; (DW_TAG_subprogram) i32, ;; Unused field. metadata, ;; Reference to context descriptor metadata, ;; Name metadata, ;; Display name (fully qualified C++ name) metadata, ;; MIPS linkage name (for C++) metadata, ;; Reference to compile unit where defined i32, ;; Line number where defined metadata, ;; Reference to type descriptor i1, ;; True if the global is local to compile unit (static) i1 ;; True if the global is defined in the compile unit (not extern) }
These descriptors provide debug information about functions, methods and subprograms. They provide details such as name, return types and the source location where the subprogram is defined.
!3 = metadata !{ i32, ;; Tag = 13 + LLVMDebugVersion (DW_TAG_lexical_block) metadata ;; Reference to context descriptor }
These descriptors provide debug information about nested blocks within a subprogram. The array of member descriptors is used to define local variables and deeper nested blocks.
!4 = metadata !{ i32, ;; Tag = 36 + LLVMDebugVersion ;; (DW_TAG_base_type) metadata, ;; Reference to context (typically a compile unit) metadata, ;; Name (may be "" for anonymous types) metadata, ;; Reference to compile unit where defined (may be NULL) i32, ;; Line number where defined (may be 0) i64, ;; Size in bits i64, ;; Alignment in bits i64, ;; Offset in bits i32, ;; Flags i32 ;; DWARF type encoding }
These descriptors define primitive types used in the code. Example int, bool and float. The context provides the scope of the type, which is usually the top level. Since basic types are not usually user defined the compile unit and line number can be left as NULL and 0. The size, alignment and offset are expressed in bits and can be 64 bit values. The alignment is used to round the offset when embedded in a composite type (example to keep float doubles on 64 bit boundaries.) The offset is the bit offset if embedded in a composite type.
The type encoding provides the details of the type. The values are typically one of the following:
DW_ATE_address = 1 DW_ATE_boolean = 2 DW_ATE_float = 4 DW_ATE_signed = 5 DW_ATE_signed_char = 6 DW_ATE_unsigned = 7 DW_ATE_unsigned_char = 8
!5 = metadata !{ i32, ;; Tag (see below) metadata, ;; Reference to context metadata, ;; Name (may be "" for anonymous types) metadata, ;; Reference to compile unit where defined (may be NULL) i32, ;; Line number where defined (may be 0) i32, ;; Size in bits i32, ;; Alignment in bits i32, ;; Offset in bits metadata ;; Reference to type derived from }
These descriptors are used to define types derived from other types. The value of the tag varies depending on the meaning. The following are possible tag values:
DW_TAG_formal_parameter = 5 DW_TAG_member = 13 DW_TAG_pointer_type = 15 DW_TAG_reference_type = 16 DW_TAG_typedef = 22 DW_TAG_const_type = 38 DW_TAG_volatile_type = 53 DW_TAG_restrict_type = 55
DW_TAG_member is used to define a member of a composite type or subprogram. The type of the member is the derived type. DW_TAG_formal_parameter is used to define a member which is a formal argument of a subprogram.
DW_TAG_typedef is used to provide a name for the derived type.
DW_TAG_pointer_type,DW_TAG_reference_type, DW_TAG_const_type, DW_TAG_volatile_type and DW_TAG_restrict_type are used to qualify the derived type.
Derived type location can be determined from the compile unit and line number. The size, alignment and offset are expressed in bits and can be 64 bit values. The alignment is used to round the offset when embedded in a composite type (example to keep float doubles on 64 bit boundaries.) The offset is the bit offset if embedded in a composite type.
Note that the void * type is expressed as a llvm.dbg.derivedtype.type with tag of DW_TAG_pointer_type and NULL derived type.
!6 = metadata !{ i32, ;; Tag (see below) metadata, ;; Reference to context metadata, ;; Name (may be "" for anonymous types) metadata, ;; Reference to compile unit where defined (may be NULL) i32, ;; Line number where defined (may be 0) i64, ;; Size in bits i64, ;; Alignment in bits i64, ;; Offset in bits i32, ;; Flags metadata, ;; Reference to type derived from metadata, ;; Reference to array of member descriptors i32 ;; Runtime languages }
These descriptors are used to define types that are composed of 0 or more elements. The value of the tag varies depending on the meaning. The following are possible tag values:
DW_TAG_array_type = 1 DW_TAG_enumeration_type = 4 DW_TAG_structure_type = 19 DW_TAG_union_type = 23 DW_TAG_vector_type = 259 DW_TAG_subroutine_type = 21 DW_TAG_inheritance = 28
The vector flag indicates that an array type is a native packed vector.
The members of array types (tag = DW_TAG_array_type) or vector types (tag = DW_TAG_vector_type) are subrange descriptors, each representing the range of subscripts at that level of indexing.
The members of enumeration types (tag = DW_TAG_enumeration_type) are enumerator descriptors, each representing the definition of enumeration value for the set.
The members of structure (tag = DW_TAG_structure_type) or union (tag = DW_TAG_union_type) types are any one of the basic, derived or composite type descriptors, each representing a field member of the structure or union.
For C++ classes (tag = DW_TAG_structure_type), member descriptors provide information about base classes, static members and member functions. If a member is a derived type descriptor and has a tag of DW_TAG_inheritance, then the type represents a base class. If the member of is a global variable descriptor then it represents a static member. And, if the member is a subprogram descriptor then it represents a member function. For static members and member functions, getName() returns the members link or the C++ mangled name. getDisplayName() the simplied version of the name.
The first member of subroutine (tag = DW_TAG_subroutine_type) type elements is the return type for the subroutine. The remaining elements are the formal arguments to the subroutine.
Composite type location can be determined from the compile unit and line number. The size, alignment and offset are expressed in bits and can be 64 bit values. The alignment is used to round the offset when embedded in a composite type (as an example, to keep float doubles on 64 bit boundaries.) The offset is the bit offset if embedded in a composite type.
%llvm.dbg.subrange.type = type { i32, ;; Tag = 33 + LLVMDebugVersion (DW_TAG_subrange_type) i64, ;; Low value i64 ;; High value }
These descriptors are used to define ranges of array subscripts for an array composite type. The low value defines the lower bounds typically zero for C/C++. The high value is the upper bounds. Values are 64 bit. High - low + 1 is the size of the array. If low == high the array will be unbounded.
!6 = metadata !{ i32, ;; Tag = 40 + LLVMDebugVersion ;; (DW_TAG_enumerator) metadata, ;; Name i64 ;; Value }
These descriptors are used to define members of an enumeration composite type, it associates the name to the value.
!7 = metadata !{ i32, ;; Tag (see below) metadata, ;; Context metadata, ;; Name metadata, ;; Reference to compile unit where defined i32, ;; Line number where defined metadata ;; Type descriptor }
These descriptors are used to define variables local to a sub program. The value of the tag depends on the usage of the variable:
DW_TAG_auto_variable = 256 DW_TAG_arg_variable = 257 DW_TAG_return_variable = 258
An auto variable is any variable declared in the body of the function. An argument variable is any variable that appears as a formal argument to the function. A return variable is used to track the result of a function and has no source correspondent.
The context is either the subprogram or block where the variable is defined. Name the source variable name. Compile unit and line indicate where the variable was defined. Type descriptor defines the declared type of the variable.
LLVM uses several intrinsic functions (name prefixed with "llvm.dbg") to provide debug information at various points in generated code.
void %llvm.dbg.stoppoint( uint, uint, metadata)
This intrinsic is used to provide correspondence between the source file and the generated code. The first argument is the line number (base 1), second argument is the column number (0 if unknown) and the third argument the source %llvm.dbg.compile_unit. Code following a call to this intrinsic will have been defined in close proximity of the line, column and file. This information holds until the next call to %lvm.dbg.stoppoint.
void %llvm.dbg.func.start( metadata )
This intrinsic is used to link the debug information in %llvm.dbg.subprogram to the function. It defines the beginning of the function's declarative region (scope). It also implies a call to %llvm.dbg.stoppoint which defines a source line "stop point". The intrinsic should be called early in the function after the all the alloca instructions. It should be paired off with a closing %llvm.dbg.region.end. The function's single argument is the %llvm.dbg.subprogram.type.
void %llvm.dbg.region.start( metadata )
This intrinsic is used to define the beginning of a declarative scope (ex. block) for local language elements. It should be paired off with a closing %llvm.dbg.region.end. The function's single argument is the %llvm.dbg.block which is starting.
void %llvm.dbg.region.end( metadata )
This intrinsic is used to define the end of a declarative scope (ex. block) for local language elements. It should be paired off with an opening %llvm.dbg.region.start or %llvm.dbg.func.start. The function's single argument is either the %llvm.dbg.block or the %llvm.dbg.subprogram.type which is ending.
void %llvm.dbg.declare( { } *, metadata )
This intrinsic provides information about a local element (ex. variable.) The first argument is the alloca for the variable, cast to a { }*. The second argument is the %llvm.dbg.variable containing the description of the variable.
LLVM debugger "stop points" are a key part of the debugging representation that allows the LLVM to maintain simple semantics for debugging optimized code. The basic idea is that the front-end inserts calls to the %llvm.dbg.stoppoint intrinsic function at every point in the program where a debugger should be able to inspect the program (these correspond to places a debugger stops when you "step" through it). The front-end can choose to place these as fine-grained as it would like (for example, before every subexpression evaluated), but it is recommended to only put them after every source statement that includes executable code.
Using calls to this intrinsic function to demark legal points for the debugger to inspect the program automatically disables any optimizations that could potentially confuse debugging information. To non-debug-information-aware transformations, these calls simply look like calls to an external function, which they must assume to do anything (including reading or writing to any part of reachable memory). On the other hand, it does not impact many optimizations, such as code motion of non-trapping instructions, nor does it impact optimization of subexpressions, code duplication transformations, or basic-block reordering transformations.
In many languages, the local variables in functions can have their lifetime or scope limited to a subset of a function. In the C family of languages, for example, variables are only live (readable and writable) within the source block that they are defined in. In functional languages, values are only readable after they have been defined. Though this is a very obvious concept, it is also non-trivial to model in LLVM, because it has no notion of scoping in this sense, and does not want to be tied to a language's scoping rules.
In order to handle this, the LLVM debug format uses the notion of "regions" of a function, delineated by calls to intrinsic functions. These intrinsic functions define new regions of the program and indicate when the region lifetime expires. Consider the following C fragment, for example:
1. void foo() { 2. int X = ...; 3. int Y = ...; 4. { 5. int Z = ...; 6. ... 7. } 8. ... 9. }
Compiled to LLVM, this function would be represented like this:
void %foo() { entry: %X = alloca int %Y = alloca int %Z = alloca int ... call void @llvm.dbg.func.start( metadata !0) call void @llvm.dbg.stoppoint( uint 2, uint 2, metadata !1) call void @llvm.dbg.declare({}* %X, ...) call void @llvm.dbg.declare({}* %Y, ...) ;; Evaluate expression on line 2, assigning to X. call void @llvm.dbg.stoppoint( uint 3, uint 2, metadata !1) ;; Evaluate expression on line 3, assigning to Y. call void @llvm.region.start() call void @llvm.dbg.stoppoint( uint 5, uint 4, metadata !1) call void @llvm.dbg.declare({}* %X, ...) ;; Evaluate expression on line 5, assigning to Z. call void @llvm.dbg.stoppoint( uint 7, uint 2, metadata !1) call void @llvm.region.end() call void @llvm.dbg.stoppoint( uint 9, uint 2, metadata !1) call void @llvm.region.end() ret void }
This example illustrates a few important details about the LLVM debugging information. In particular, it shows how the various intrinsics are applied together to allow a debugger to analyze the relationship between statements, variable definitions, and the code used to implement the function.
The first intrinsic %llvm.dbg.func.start provides a link with the subprogram descriptor containing the details of this function. This call also defines the beginning of the function region, bounded by the %llvm.region.end at the end of the function. This region is used to bracket the lifetime of variables declared within. For a function, this outer region defines a new stack frame whose lifetime ends when the region is ended.
It is possible to define inner regions for short term variables by using the %llvm.region.start and %llvm.region.end to bound a region. The inner region in this example would be for the block containing the declaration of Z.
Using regions to represent the boundaries of source-level functions allow LLVM interprocedural optimizations to arbitrarily modify LLVM functions without having to worry about breaking mapping information between the LLVM code and the and source-level program. In particular, the inliner requires no modification to support inlining with debugging information: there is no explicit correlation drawn between LLVM functions and their source-level counterparts (note however, that if the inliner inlines all instances of a non-strong-linkage function into its caller that it will not be possible for the user to manually invoke the inlined function from a debugger).
Once the function has been defined, the stopping point corresponding to line #2 (column #2) of the function is encountered. At this point in the function, no local variables are live. As lines 2 and 3 of the example are executed, their variable definitions are introduced into the program using %llvm.dbg.declare, without the need to specify a new region. These variables do not require new regions to be introduced because they go out of scope at the same point in the program: line 9.
In contrast, the Z variable goes out of scope at a different time, on line 7. For this reason, it is defined within the inner region, which kills the availability of Z before the code for line 8 is executed. In this way, regions can support arbitrary source-language scoping rules, as long as they can only be nested (ie, one scope cannot partially overlap with a part of another scope).
It is worth noting that this scoping mechanism is used to control scoping of all declarations, not just variable declarations. For example, the scope of a C++ using declaration is controlled with this and could change how name lookup is performed.
The C and C++ front-ends represent information about the program in a format that is effectively identical to DWARF 3.0 in terms of information content. This allows code generators to trivially support native debuggers by generating standard dwarf information, and contains enough information for non-dwarf targets to translate it as needed.
This section describes the forms used to represent C and C++ programs. Other languages could pattern themselves after this (which itself is tuned to representing programs in the same way that DWARF 3 does), or they could choose to provide completely different forms if they don't fit into the DWARF model. As support for debugging information gets added to the various LLVM source-language front-ends, the information used should be documented here.
The following sections provide examples of various C/C++ constructs and the debug information that would best describe those constructs.
Given the source files MySource.cpp and MyHeader.h located in the directory /Users/mine/sources, the following code:
#include "MyHeader.h" int main(int argc, char *argv[]) { return 0; }
a C/C++ front-end would generate the following descriptors:
... ;; ;; Define the compile unit for the source file "/Users/mine/sources/MySource.cpp". ;; !3 = metadata !{ i32 458769, ;; Tag i32 0, ;; Unused i32 4, ;; Language Id metadata !"MySource.cpp", metadata !"/Users/mine/sources", metadata !"4.2.1 (Based on Apple Inc. build 5649) (LLVM build 00)", i1 true, ;; Main Compile Unit i1 false, ;; Optimized compile unit metadata !"", ;; Compiler flags i32 0} ;; Runtime version ;; ;; Define the compile unit for the header file "/Users/mine/sources/MyHeader.h". ;; !1 = metadata !{ i32 458769, ;; Tag i32 0, ;; Unused i32 4, ;; Language Id metadata !"MyHeader.h", metadata !"/Users/mine/sources", metadata !"4.2.1 (Based on Apple Inc. build 5649) (LLVM build 00)", i1 false, ;; Main Compile Unit i1 false, ;; Optimized compile unit metadata !"", ;; Compiler flags i32 0} ;; Runtime version ...
Given an integer global variable declared as follows:
int MyGlobal = 100;
a C/C++ front-end would generate the following descriptors:
;; ;; Define the global itself. ;; %MyGlobal = global int 100 ... ;; ;; List of debug info of globals ;; !llvm.dbg.gv = !{!0} ;; ;; Define the global variable descriptor. Note the reference to the global ;; variable anchor and the global variable itself. ;; !0 = metadata !{ i32 458804, ;; Tag i32 0, ;; Unused metadata !1, ;; Context metadata !"MyGlobal", ;; Name metadata !"MyGlobal", ;; Display Name metadata !"MyGlobal", ;; Linkage Name metadata !1, ;; Compile Unit i32 1, ;; Line Number metadata !2, ;; Type i1 false, ;; Is a local variable i1 true, ;; Is this a definition i32* @MyGlobal ;; The global variable } ;; ;; Define the basic type of 32 bit signed integer. Note that since int is an ;; intrinsic type the source file is NULL and line 0. ;; !2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"int", ;; Name metadata !1, ;; Compile Unit i32 0, ;; Line number i64 32, ;; Size in Bits i64 32, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 5 ;; Encoding }
Given a function declared as follows:
int main(int argc, char *argv[]) { return 0; }
a C/C++ front-end would generate the following descriptors:
;; ;; Define the anchor for subprograms. Note that the second field of the ;; anchor is 46, which is the same as the tag for subprograms ;; (46 = DW_TAG_subprogram.) ;; !0 = metadata !{ i32 458798, ;; Tag i32 0, ;; Unused metadata !1, ;; Context metadata !"main", ;; Name metadata !"main", ;; Display name metadata !"main", ;; Linkage name metadata !1, ;; Compile unit i32 1, ;; Line number metadata !2, ;; Type i1 false, ;; Is local i1 true ;; Is definition } ;; ;; Define the subprogram itself. ;; define i32 @main(i32 %argc, i8** %argv) { ... }
The following are the basic type descriptors for C/C++ core types:
!2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"bool", ;; Name metadata !1, ;; Compile Unit i32 0, ;; Line number i64 8, ;; Size in Bits i64 8, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 2 ;; Encoding }
!2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"char", ;; Name metadata !1, ;; Compile Unit i32 0, ;; Line number i64 8, ;; Size in Bits i64 8, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 6 ;; Encoding }
!2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"unsigned char", metadata !1, ;; Compile Unit i32 0, ;; Line number i64 8, ;; Size in Bits i64 8, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 8 ;; Encoding }
!2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"short int", metadata !1, ;; Compile Unit i32 0, ;; Line number i64 16, ;; Size in Bits i64 16, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 5 ;; Encoding }
!2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"short unsigned int", metadata !1, ;; Compile Unit i32 0, ;; Line number i64 16, ;; Size in Bits i64 16, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 7 ;; Encoding }
!2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"int", ;; Name metadata !1, ;; Compile Unit i32 0, ;; Line number i64 32, ;; Size in Bits i64 32, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 5 ;; Encoding }
!2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"unsigned int", metadata !1, ;; Compile Unit i32 0, ;; Line number i64 32, ;; Size in Bits i64 32, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 7 ;; Encoding }
!2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"long long int", metadata !1, ;; Compile Unit i32 0, ;; Line number i64 64, ;; Size in Bits i64 64, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 5 ;; Encoding }
!2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"long long unsigned int", metadata !1, ;; Compile Unit i32 0, ;; Line number i64 64, ;; Size in Bits i64 64, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 7 ;; Encoding }
!2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"float", metadata !1, ;; Compile Unit i32 0, ;; Line number i64 32, ;; Size in Bits i64 32, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 4 ;; Encoding }
!2 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"double",;; Name metadata !1, ;; Compile Unit i32 0, ;; Line number i64 64, ;; Size in Bits i64 64, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 4 ;; Encoding }
Given the following as an example of C/C++ derived type:
typedef const int *IntPtr;
a C/C++ front-end would generate the following descriptors:
;; ;; Define the typedef "IntPtr". ;; !2 = metadata !{ i32 458774, ;; Tag metadata !1, ;; Context metadata !"IntPtr", ;; Name metadata !3, ;; Compile unit i32 0, ;; Line number i64 0, ;; Size in bits i64 0, ;; Align in bits i64 0, ;; Offset in bits i32 0, ;; Flags metadata !4 ;; Derived From type } ;; ;; Define the pointer type. ;; !4 = metadata !{ i32 458767, ;; Tag metadata !1, ;; Context metadata !"", ;; Name metadata !1, ;; Compile unit i32 0, ;; Line number i64 64, ;; Size in bits i64 64, ;; Align in bits i64 0, ;; Offset in bits i32 0, ;; Flags metadata !5 ;; Derived From type } ;; ;; Define the const type. ;; !5 = metadata !{ i32 458790, ;; Tag metadata !1, ;; Context metadata !"", ;; Name metadata !1, ;; Compile unit i32 0, ;; Line number i64 32, ;; Size in bits i64 32, ;; Align in bits i64 0, ;; Offset in bits i32 0, ;; Flags metadata !6 ;; Derived From type } ;; ;; Define the int type. ;; !6 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"int", ;; Name metadata !1, ;; Compile unit i32 0, ;; Line number i64 32, ;; Size in bits i64 32, ;; Align in bits i64 0, ;; Offset in bits i32 0, ;; Flags 5 ;; Encoding }
Given the following as an example of C/C++ struct type:
struct Color { unsigned Red; unsigned Green; unsigned Blue; };
a C/C++ front-end would generate the following descriptors:
;; ;; Define basic type for unsigned int. ;; !5 = metadata !{ i32 458788, ;; Tag metadata !1, ;; Context metadata !"unsigned int", metadata !1, ;; Compile Unit i32 0, ;; Line number i64 32, ;; Size in Bits i64 32, ;; Align in Bits i64 0, ;; Offset in Bits i32 0, ;; Flags i32 7 ;; Encoding } ;; ;; Define composite type for struct Color. ;; !2 = metadata !{ i32 458771, ;; Tag metadata !1, ;; Context metadata !"Color", ;; Name metadata !1, ;; Compile unit i32 1, ;; Line number i64 96, ;; Size in bits i64 32, ;; Align in bits i64 0, ;; Offset in bits i32 0, ;; Flags null, ;; Derived From metadata !3, ;; Elements i32 0 ;; Runtime Language } ;; ;; Define the Red field. ;; !4 = metadata !{ i32 458765, ;; Tag metadata !1, ;; Context metadata !"Red", ;; Name metadata !1, ;; Compile Unit i32 2, ;; Line number i64 32, ;; Size in bits i64 32, ;; Align in bits i64 0, ;; Offset in bits i32 0, ;; Flags metadata !5 ;; Derived From type } ;; ;; Define the Green field. ;; !6 = metadata !{ i32 458765, ;; Tag metadata !1, ;; Context metadata !"Green", ;; Name metadata !1, ;; Compile Unit i32 3, ;; Line number i64 32, ;; Size in bits i64 32, ;; Align in bits i64 32, ;; Offset in bits i32 0, ;; Flags metadata !5 ;; Derived From type } ;; ;; Define the Blue field. ;; !7 = metadata !{ i32 458765, ;; Tag metadata !1, ;; Context metadata !"Blue", ;; Name metadata !1, ;; Compile Unit i32 4, ;; Line number i64 32, ;; Size in bits i64 32, ;; Align in bits i64 64, ;; Offset in bits i32 0, ;; Flags metadata !5 ;; Derived From type } ;; ;; Define the array of fields used by the composite type Color. ;; !3 = metadata !{metadata !4, metadata !6, metadata !7}
Given the following as an example of C/C++ enumeration type:
enum Trees { Spruce = 100, Oak = 200, Maple = 300 };
a C/C++ front-end would generate the following descriptors:
;; ;; Define composite type for enum Trees ;; !2 = metadata !{ i32 458756, ;; Tag metadata !1, ;; Context metadata !"Trees", ;; Name metadata !1, ;; Compile unit i32 1, ;; Line number i64 32, ;; Size in bits i64 32, ;; Align in bits i64 0, ;; Offset in bits i32 0, ;; Flags null, ;; Derived From type metadata !3, ;; Elements i32 0 ;; Runtime language } ;; ;; Define the array of enumerators used by composite type Trees. ;; !3 = metadata !{metadata !4, metadata !5, metadata !6} ;; ;; Define Spruce enumerator. ;; !4 = metadata !{i32 458792, metadata !"Spruce", i64 100} ;; ;; Define Oak enumerator. ;; !5 = metadata !{i32 458792, metadata !"Oak", i64 200} ;; ;; Define Maple enumerator. ;; !6 = metadata !{i32 458792, metadata !"Maple", i64 300}