//===-- IA64PCInstrBuilder.h - Aids for building IA64 insts -----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by Duraid Madina and is distributed under the // University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file exposes functions that may be used with BuildMI from the // MachineInstrBuilder.h file to simplify generating frame and constant pool // references. // //===----------------------------------------------------------------------===// #ifndef IA64_INSTRBUILDER_H #define IA64_INSTRBUILDER_H #include "llvm/CodeGen/MachineInstrBuilder.h" namespace llvm { /// addFrameReference - This function is used to add a reference to the base of /// an abstract object on the stack frame of the current function. This /// reference has base register as the FrameIndex offset until it is resolved. /// This allows a constant offset to be specified as well... /// inline const MachineInstrBuilder& addFrameReference(const MachineInstrBuilder &MIB, int FI, int Offset = 0, bool mem = true) { if (mem) return MIB.addSImm(Offset).addFrameIndex(FI); else return MIB.addFrameIndex(FI).addSImm(Offset); } /// addConstantPoolReference - This function is used to add a reference to the /// base of a constant value spilled to the per-function constant pool. The /// reference has base register ConstantPoolIndex offset which is retained until /// either machine code emission or assembly output. This allows an optional /// offset to be added as well. /// inline const MachineInstrBuilder& addConstantPoolReference(const MachineInstrBuilder &MIB, unsigned CPI, int Offset = 0) { return MIB.addSImm(Offset).addConstantPoolIndex(CPI); } } // End llvm namespace #endif