//===- ADCE.cpp - Code to perform aggressive dead code elimination --------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements "aggressive" dead code elimination. ADCE is DCe where // values are assumed to be dead until proven otherwise. This is similar to // SCCP, except applied to the liveness of values. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "adce" #include "llvm/Transforms/Scalar.h" #include "llvm/Constants.h" #include "llvm/Instructions.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/Analysis/PostDominators.h" #include "llvm/Support/CFG.h" #include "llvm/Transforms/Utils/BasicBlockUtils.h" #include "llvm/Transforms/Utils/Local.h" #include "llvm/Transforms/Utils/UnifyFunctionExitNodes.h" #include "llvm/Support/Debug.h" #include "llvm/ADT/DepthFirstIterator.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/Statistic.h" #include "llvm/ADT/STLExtras.h" #include "llvm/Support/Compiler.h" #include using namespace llvm; STATISTIC(NumBlockRemoved, "Number of basic blocks removed"); STATISTIC(NumInstRemoved , "Number of instructions removed"); STATISTIC(NumCallRemoved , "Number of calls removed"); namespace { //===----------------------------------------------------------------------===// // ADCE Class // // This class does all of the work of Aggressive Dead Code Elimination. // It's public interface consists of a constructor and a doADCE() method. // class VISIBILITY_HIDDEN ADCE : public FunctionPass { Function *Func; // The function that we are working on std::vector WorkList; // Instructions that just became live std::set LiveSet; // The set of live instructions //===--------------------------------------------------------------------===// // The public interface for this class // public: static char ID; // Pass identification, replacement for typeid ADCE() : FunctionPass((intptr_t)&ID) {} // Execute the Aggressive Dead Code Elimination Algorithm // virtual bool runOnFunction(Function &F) { Func = &F; bool Changed = doADCE(); assert(WorkList.empty()); LiveSet.clear(); return Changed; } // getAnalysisUsage - We require post dominance frontiers (aka Control // Dependence Graph) virtual void getAnalysisUsage(AnalysisUsage &AU) const { // We require that all function nodes are unified, because otherwise code // can be marked live that wouldn't necessarily be otherwise. AU.addRequired(); AU.addRequired(); AU.addRequired(); AU.addRequired(); } //===--------------------------------------------------------------------===// // The implementation of this class // private: // doADCE() - Run the Aggressive Dead Code Elimination algorithm, returning // true if the function was modified. // bool doADCE(); void markBlockAlive(BasicBlock *BB); // deleteDeadInstructionsInLiveBlock - Loop over all of the instructions in // the specified basic block, deleting ones that are dead according to // LiveSet. bool deleteDeadInstructionsInLiveBlock(BasicBlock *BB); TerminatorInst *convertToUnconditionalBranch(TerminatorInst *TI); inline void markInstructionLive(Instruction *I) { if (!LiveSet.insert(I).second) return; DOUT << "Insn Live: " << *I; WorkList.push_back(I); } inline void markTerminatorLive(const BasicBlock *BB) { DOUT << "Terminator Live: " << *BB->getTerminator(); markInstructionLive(const_cast(BB->getTerminator())); } }; } // End of anonymous namespace char ADCE::ID = 0; static RegisterPass X("adce", "Aggressive Dead Code Elimination"); FunctionPass *llvm::createAggressiveDCEPass() { return new ADCE(); } void ADCE::markBlockAlive(BasicBlock *BB) { // Mark the basic block as being newly ALIVE... and mark all branches that // this block is control dependent on as being alive also... // PostDominanceFrontier &CDG = getAnalysis(); PostDominanceFrontier::const_iterator It = CDG.find(BB); if (It != CDG.end()) { // Get the blocks that this node is control dependent on... const PostDominanceFrontier::DomSetType &CDB = It->second; for (PostDominanceFrontier::DomSetType::const_iterator I = CDB.begin(), E = CDB.end(); I != E; ++I) markTerminatorLive(*I); // Mark all their terminators as live } // If this basic block is live, and it ends in an unconditional branch, then // the branch is alive as well... if (BranchInst *BI = dyn_cast(BB->getTerminator())) if (BI->isUnconditional()) markTerminatorLive(BB); } // deleteDeadInstructionsInLiveBlock - Loop over all of the instructions in the // specified basic block, deleting ones that are dead according to LiveSet. bool ADCE::deleteDeadInstructionsInLiveBlock(BasicBlock *BB) { bool Changed = false; for (BasicBlock::iterator II = BB->begin(), E = --BB->end(); II != E; ) { Instruction *I = II++; if (!LiveSet.count(I)) { // Is this instruction alive? if (!I->use_empty()) I->replaceAllUsesWith(UndefValue::get(I->getType())); // Nope... remove the instruction from it's basic block... if (isa(I)) ++NumCallRemoved; else ++NumInstRemoved; BB->getInstList().erase(I); Changed = true; } } return Changed; } /// convertToUnconditionalBranch - Transform this conditional terminator /// instruction into an unconditional branch because we don't care which of the /// successors it goes to. This eliminate a use of the condition as well. /// TerminatorInst *ADCE::convertToUnconditionalBranch(TerminatorInst *TI) { BranchInst *NB = BranchInst::Create(TI->getSuccessor(0), TI); BasicBlock *BB = TI->getParent(); // Remove entries from PHI nodes to avoid confusing ourself later... for (unsigned i = 1, e = TI->getNumSuccessors(); i != e; ++i) TI->getSuccessor(i)->removePredecessor(BB); // Delete the old branch itself... BB->getInstList().erase(TI); return NB; } // doADCE() - Run the Aggressive Dead Code Elimination algorithm, returning // true if the function was modified. // bool ADCE::doADCE() { bool MadeChanges = false; AliasAnalysis &AA = getAnalysis(); // Iterate over all of the instructions in the function, eliminating trivially // dead instructions, and marking instructions live that are known to be // needed. Perform the walk in depth first order so that we avoid marking any // instructions live in basic blocks that are unreachable. These blocks will // be eliminated later, along with the instructions inside. // std::set ReachableBBs; std::vector Stack; Stack.push_back(&Func->getEntryBlock()); while (!Stack.empty()) { BasicBlock* BB = Stack.back(); if (ReachableBBs.count(BB)) { Stack.pop_back(); continue; } else { ReachableBBs.insert(BB); } for (BasicBlock::iterator II = BB->begin(), EI = BB->end(); II != EI; ) { Instruction *I = II++; if (CallInst *CI = dyn_cast(I)) { if (AA.onlyReadsMemory(CI)) { if (CI->use_empty()) { BB->getInstList().erase(CI); ++NumCallRemoved; } } else { markInstructionLive(I); } } else if (I->mayWriteToMemory() || isa(I) || isa(I) || isa(I)) { // FIXME: Unreachable instructions should not be marked intrinsically // live here. markInstructionLive(I); } else if (isInstructionTriviallyDead(I)) { // Remove the instruction from it's basic block... BB->getInstList().erase(I); ++NumInstRemoved; } } for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI) { // Back edges (as opposed to cross edges) indicate loops, so implicitly // mark them live. if (std::find(Stack.begin(), Stack.end(), *SI) != Stack.end()) markInstructionLive(BB->getTerminator()); if (!ReachableBBs.count(*SI)) Stack.push_back(*SI); } } // Check to ensure we have an exit node for this CFG. If we don't, we won't // have any post-dominance information, thus we cannot perform our // transformations safely. // PostDominatorTree &DT = getAnalysis(); if (DT[&Func->getEntryBlock()] == 0) { WorkList.clear(); return MadeChanges; } // Scan the function marking blocks without post-dominance information as // live. Blocks without post-dominance information occur when there is an // infinite loop in the program. Because the infinite loop could contain a // function which unwinds, exits or has side-effects, we don't want to delete // the infinite loop or those blocks leading up to it. for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I) if (DT[I] == 0 && ReachableBBs.count(I)) for (pred_iterator PI = pred_begin(I), E = pred_end(I); PI != E; ++PI) markInstructionLive((*PI)->getTerminator()); DOUT << "Processing work list\n"; // AliveBlocks - Set of basic blocks that we know have instructions that are // alive in them... // std::set AliveBlocks; // Process the work list of instructions that just became live... if they // became live, then that means that all of their operands are necessary as // well... make them live as well. // while (!WorkList.empty()) { Instruction *I = WorkList.back(); // Get an instruction that became live... WorkList.pop_back(); BasicBlock *BB = I->getParent(); if (!ReachableBBs.count(BB)) continue; if (AliveBlocks.insert(BB).second) // Basic block not alive yet. markBlockAlive(BB); // Make it so now! // PHI nodes are a special case, because the incoming values are actually // defined in the predecessor nodes of this block, meaning that the PHI // makes the predecessors alive. // if (PHINode *PN = dyn_cast(I)) { for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) { // If the incoming edge is clearly dead, it won't have control // dependence information. Do not mark it live. BasicBlock *PredBB = PN->getIncomingBlock(i); if (ReachableBBs.count(PredBB)) { // FIXME: This should mark the control dependent edge as live, not // necessarily the predecessor itself! if (AliveBlocks.insert(PredBB).second) markBlockAlive(PN->getIncomingBlock(i)); // Block is newly ALIVE! if (Instruction *Op = dyn_cast(PN->getIncomingValue(i))) markInstructionLive(Op); } } } else { // Loop over all of the operands of the live instruction, making sure that // they are known to be alive as well. // for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op) if (Instruction *Operand = dyn_cast(I->getOperand(op))) markInstructionLive(Operand); } } DEBUG( DOUT << "Current Function: X = Live\n"; for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I){ DOUT << I->getName() << ":\t" << (AliveBlocks.count(I) ? "LIVE\n" : "DEAD\n"); for (BasicBlock::iterator BI = I->begin(), BE = I->end(); BI != BE; ++BI){ if (LiveSet.count(BI)) DOUT << "X "; DOUT << *BI; } }); // All blocks being live is a common case, handle it specially. if (AliveBlocks.size() == Func->size()) { // No dead blocks? for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I) { // Loop over all of the instructions in the function deleting instructions // to drop their references. deleteDeadInstructionsInLiveBlock(I); // Check to make sure the terminator instruction is live. If it isn't, // this means that the condition that it branches on (we know it is not an // unconditional branch), is not needed to make the decision of where to // go to, because all outgoing edges go to the same place. We must remove // the use of the condition (because it's probably dead), so we convert // the terminator to an unconditional branch. // TerminatorInst *TI = I->getTerminator(); if (!LiveSet.count(TI)) convertToUnconditionalBranch(TI); } return MadeChanges; } // If the entry node is dead, insert a new entry node to eliminate the entry // node as a special case. // if (!AliveBlocks.count(&Func->front())) { BasicBlock *NewEntry = BasicBlock::Create(); BranchInst::Create(&Func->front(), NewEntry); Func->getBasicBlockList().push_front(NewEntry); AliveBlocks.insert(NewEntry); // This block is always alive! LiveSet.insert(NewEntry->getTerminator()); // The branch is live } // Loop over all of the alive blocks in the function. If any successor // blocks are not alive, we adjust the outgoing branches to branch to the // first live postdominator of the live block, adjusting any PHI nodes in // the block to reflect this. // for (Function::iterator I = Func->begin(), E = Func->end(); I != E; ++I) if (AliveBlocks.count(I)) { BasicBlock *BB = I; TerminatorInst *TI = BB->getTerminator(); // If the terminator instruction is alive, but the block it is contained // in IS alive, this means that this terminator is a conditional branch on // a condition that doesn't matter. Make it an unconditional branch to // ONE of the successors. This has the side effect of dropping a use of // the conditional value, which may also be dead. if (!LiveSet.count(TI)) TI = convertToUnconditionalBranch(TI); // Loop over all of the successors, looking for ones that are not alive. // We cannot save the number of successors in the terminator instruction // here because we may remove them if we don't have a postdominator. // for (unsigned i = 0; i != TI->getNumSuccessors(); ++i) if (!AliveBlocks.count(TI->getSuccessor(i))) { // Scan up the postdominator tree, looking for the first // postdominator that is alive, and the last postdominator that is // dead... // DomTreeNode *LastNode = DT[TI->getSuccessor(i)]; DomTreeNode *NextNode = 0; if (LastNode) { NextNode = LastNode->getIDom(); while (!AliveBlocks.count(NextNode->getBlock())) { LastNode = NextNode; NextNode = NextNode->getIDom(); if (NextNode == 0) { LastNode = 0; break; } } } // There is a special case here... if there IS no post-dominator for // the block we have nowhere to point our branch to. Instead, convert // it to a return. This can only happen if the code branched into an // infinite loop. Note that this may not be desirable, because we // _are_ altering the behavior of the code. This is a well known // drawback of ADCE, so in the future if we choose to revisit the // decision, this is where it should be. // if (LastNode == 0) { // No postdominator! if (!isa(TI)) { // Call RemoveSuccessor to transmogrify the terminator instruction // to not contain the outgoing branch, or to create a new // terminator if the form fundamentally changes (i.e., // unconditional branch to return). Note that this will change a // branch into an infinite loop into a return instruction! // RemoveSuccessor(TI, i); // RemoveSuccessor may replace TI... make sure we have a fresh // pointer. // TI = BB->getTerminator(); // Rescan this successor... --i; } else { } } else { // Get the basic blocks that we need... BasicBlock *LastDead = LastNode->getBlock(); BasicBlock *NextAlive = NextNode->getBlock(); // Make the conditional branch now go to the next alive block... TI->getSuccessor(i)->removePredecessor(BB); TI->setSuccessor(i, NextAlive); // If there are PHI nodes in NextAlive, we need to add entries to // the PHI nodes for the new incoming edge. The incoming values // should be identical to the incoming values for LastDead. // for (BasicBlock::iterator II = NextAlive->begin(); isa(II); ++II) { PHINode *PN = cast(II); if (LiveSet.count(PN)) { // Only modify live phi nodes // Get the incoming value for LastDead... int OldIdx = PN->getBasicBlockIndex(LastDead); assert(OldIdx != -1 &&"LastDead is not a pred of NextAlive!"); Value *InVal = PN->getIncomingValue(OldIdx); // Add an incoming value for BB now... PN->addIncoming(InVal, BB); } } } } // Now loop over all of the instructions in the basic block, deleting // dead instructions. This is so that the next sweep over the program // can safely delete dead instructions without other dead instructions // still referring to them. // deleteDeadInstructionsInLiveBlock(BB); } // Loop over all of the basic blocks in the function, dropping references of // the dead basic blocks. We must do this after the previous step to avoid // dropping references to PHIs which still have entries... // std::vector DeadBlocks; for (Function::iterator BB = Func->begin(), E = Func->end(); BB != E; ++BB) if (!AliveBlocks.count(BB)) { // Remove PHI node entries for this block in live successor blocks. for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) if (!SI->empty() && isa(SI->front()) && AliveBlocks.count(*SI)) (*SI)->removePredecessor(BB); BB->dropAllReferences(); MadeChanges = true; DeadBlocks.push_back(BB); } NumBlockRemoved += DeadBlocks.size(); // Now loop through all of the blocks and delete the dead ones. We can safely // do this now because we know that there are no references to dead blocks // (because they have dropped all of their references). for (std::vector::iterator I = DeadBlocks.begin(), E = DeadBlocks.end(); I != E; ++I) Func->getBasicBlockList().erase(*I); return MadeChanges; }