//===-- SlotTable.cpp - Abstract data type for slot numbers ---------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements an abstract data type for keeping track of slot numbers // for bytecode and assembly writing or any other purpose. // //===----------------------------------------------------------------------===// #include "SlotTable.h" #include "llvm/Constants.h" #include "llvm/Type.h" #include "llvm/GlobalValue.h" using namespace llvm; //===----------------------------------------------------------------------===// // SlotTable Implementation //===----------------------------------------------------------------------===// SlotTable::SlotTable( bool dont_insert_primitives ) { if ( ! dont_insert_primitives ) this->insertPrimitives(); } // empty - determine if the slot table is completely empty. bool SlotTable::empty() const { return vTable.empty() && vMap.empty() && tPlane.empty() && tMap.empty(); } // getSlot - get the slot number associated with value Val SlotTable::SlotNum SlotTable::getSlot(const Value* Val) const { ValueMap::const_iterator I = vMap.find( Val ); if ( I != vMap.end() ) return I->second; // Do not number ConstantPointerRef's at all. They are an abomination. if (const ConstantPointerRef *CPR = dyn_cast(Val)) return this->getSlot(CPR->getValue()); return BAD_SLOT; } // getSlot - get the slot number associated with type Typ SlotTable::SlotNum SlotTable::getSlot(const Type* Typ) const { TypeMap::const_iterator I = tMap.find( Typ ); if ( I != tMap.end() ) return I->second; return BAD_SLOT; } // clear - completely clear the slot table of all entries void SlotTable::clear() { vTable.clear(); vMap.clear(); tPlane.clear(); tMap.clear(); } // resize - make sure there's enough room for specific number of planes void SlotTable::resize( size_t new_size ) { vTable.resize( new_size ); } // insert - insert a Value into a specific plane SlotTable::SlotNum SlotTable::insert( const Value* Val, PlaneNum plane ) { if ( vTable.size() <= plane ) // Make sure we have the type plane allocated vTable.resize(plane+1, ValuePlane()); // Insert node into table and map SlotNum DestSlot = vMap[Val] = vTable[plane].size(); vTable[plane].push_back(Val); return DestSlot; } // insert - insert a type SlotTable::SlotNum SlotTable::insert( const Type* Typ ) { // Insert node into table and map making sure that // the same type isn't inserted twice. assert(tMap.find(Typ) == tMap.end() && "Can't insert a Type multiple times"); SlotNum DestSlot = tMap[Typ] = tPlane.size(); tPlane.push_back(Typ); return DestSlot; } // remove - remove a value from the slot table SlotTable::SlotNum SlotTable::remove( const Value* Val, PlaneNum plane ) { // FIXME: not implemented - not sure we need it return BAD_SLOT; } // remove - remove a type from the slot table SlotTable::SlotNum SlotTable::remove( const Type* Typ ) { // FIXME: not implemented - not sure we need it return BAD_SLOT; } // insertPrimitives - insert the primitive types for initialization // Make sure that all of the primitive types are in the table // and that their Primitive ID is equal to their slot # void SlotTable::insertPrimitives() { for (PlaneNum plane = 0; plane < Type::FirstDerivedTyID; ++plane) { const Type* Ty = Type::getPrimitiveType((Type::TypeID) plane); assert(Ty && "Couldn't get primitive type id"); SlotNum slot = this->insert(Ty); assert(slot == plane && "Type slot didn't match plane number"); } } // vim: sw=2