mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-12 13:30:51 +00:00
29f94c7201
This commit starts with a "git mv ARM64 AArch64" and continues out from there, renaming the C++ classes, intrinsics, and other target-local objects for consistency. "ARM64" test directories are also moved, and tests that began their life in ARM64 use an arm64 triple, those from AArch64 use an aarch64 triple. Both should be equivalent though. This finishes the AArch64 merge, and everyone should feel free to continue committing as normal now. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209577 91177308-0d34-0410-b5e6-96231b3b80d8
209 lines
9.9 KiB
ArmAsm
209 lines
9.9 KiB
ArmAsm
// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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// Check that the assembler can handle the documented syntax for AArch64
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//----------------------------------------------------------------------
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// Vector Move Immediate Shifted
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//----------------------------------------------------------------------
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movi v0.2s, #1
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movi v1.2s, #0
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movi v15.2s, #1, lsl #8
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movi v16.2s, #1, lsl #16
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movi v31.2s, #1, lsl #24
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movi v0.4s, #1
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movi v0.4s, #1, lsl #8
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movi v0.4s, #1, lsl #16
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movi v0.4s, #1, lsl #24
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movi v0.4h, #1
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movi v0.4h, #1, lsl #8
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movi v0.8h, #1
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movi v0.8h, #1, lsl #8
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// CHECK: movi v0.2s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x0f]
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// CHECK: movi v1.2s, #{{0x0|0}} // encoding: [0x01,0x04,0x00,0x0f]
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// CHECK: movi v15.2s, #{{0x1|1}}, lsl #8 // encoding: [0x2f,0x24,0x00,0x0f]
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// CHECK: movi v16.2s, #{{0x1|1}}, lsl #16 // encoding: [0x30,0x44,0x00,0x0f]
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// CHECK: movi v31.2s, #{{0x1|1}}, lsl #24 // encoding: [0x3f,0x64,0x00,0x0f]
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// CHECK: movi v0.4s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x4f]
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// CHECK: movi v0.4s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x24,0x00,0x4f]
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// CHECK: movi v0.4s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x44,0x00,0x4f]
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// CHECK: movi v0.4s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x64,0x00,0x4f]
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// CHECK: movi v0.4h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x0f]
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// CHECK: movi v0.4h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x0f]
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// CHECK: movi v0.8h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x4f]
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// CHECK: movi v0.8h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x4f]
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//----------------------------------------------------------------------
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// Vector Move Inverted Immediate Shifted
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//----------------------------------------------------------------------
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mvni v0.2s, #1
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mvni v1.2s, #0
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mvni v0.2s, #1, lsl #8
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mvni v0.2s, #1, lsl #16
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mvni v0.2s, #1, lsl #24
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mvni v0.4s, #1
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mvni v15.4s, #1, lsl #8
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mvni v16.4s, #1, lsl #16
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mvni v31.4s, #1, lsl #24
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mvni v0.4h, #1
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mvni v0.4h, #1, lsl #8
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mvni v0.8h, #1
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mvni v0.8h, #1, lsl #8
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// CHECK: mvni v0.2s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x2f]
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// CHECK: mvni v1.2s, #{{0x0|0}} // encoding: [0x01,0x04,0x00,0x2f]
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// CHECK: mvni v0.2s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x24,0x00,0x2f]
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// CHECK: mvni v0.2s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x44,0x00,0x2f]
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// CHECK: mvni v0.2s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x64,0x00,0x2f]
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// CHECK: mvni v0.4s, #{{0x1|1}} // encoding: [0x20,0x04,0x00,0x6f]
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// CHECK: mvni v15.4s, #{{0x1|1}}, lsl #8 // encoding: [0x2f,0x24,0x00,0x6f]
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// CHECK: mvni v16.4s, #{{0x1|1}}, lsl #16 // encoding: [0x30,0x44,0x00,0x6f]
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// CHECK: mvni v31.4s, #{{0x1|1}}, lsl #24 // encoding: [0x3f,0x64,0x00,0x6f]
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// CHECK: mvni v0.4h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x2f]
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// CHECK: mvni v0.4h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x2f]
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// CHECK: mvni v0.8h, #{{0x1|1}} // encoding: [0x20,0x84,0x00,0x6f]
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// CHECK: mvni v0.8h, #{{0x1|1}}, lsl #8 // encoding: [0x20,0xa4,0x00,0x6f]
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//----------------------------------------------------------------------
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// Vector Bitwise Bit Clear (AND NOT) - immediate
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//----------------------------------------------------------------------
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bic v0.2s, #1
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bic v1.2s, #0
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bic v0.2s, #1, lsl #8
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bic v0.2s, #1, lsl #16
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bic v0.2s, #1, lsl #24
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bic v0.4s, #1
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bic v0.4s, #1, lsl #8
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bic v0.4s, #1, lsl #16
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bic v0.4s, #1, lsl #24
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bic v15.4h, #1
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bic v16.4h, #1, lsl #8
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bic v0.8h, #1
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bic v31.8h, #1, lsl #8
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// CHECK: bic v0.2s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x2f]
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// CHECK: bic v1.2s, #{{0x0|0}} // encoding: [0x01,0x14,0x00,0x2f]
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// CHECK: bic v0.2s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x2f]
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// CHECK: bic v0.2s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x2f]
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// CHECK: bic v0.2s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x2f]
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// CHECK: bic v0.4s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x6f]
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// CHECK: bic v0.4s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x6f]
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// CHECK: bic v0.4s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x6f]
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// CHECK: bic v0.4s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x6f]
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// CHECK: bic v15.4h, #{{0x1|1}} // encoding: [0x2f,0x94,0x00,0x2f]
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// CHECK: bic v16.4h, #{{0x1|1}}, lsl #8 // encoding: [0x30,0xb4,0x00,0x2f]
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// CHECK: bic v0.8h, #{{0x1|1}} // encoding: [0x20,0x94,0x00,0x6f]
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// CHECK: bic v31.8h, #{{0x1|1}}, lsl #8 // encoding: [0x3f,0xb4,0x00,0x6f]
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//----------------------------------------------------------------------
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// Vector Bitwise OR - immedidate
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//----------------------------------------------------------------------
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orr v0.2s, #1
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orr v1.2s, #0
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orr v0.2s, #1, lsl #8
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orr v0.2s, #1, lsl #16
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orr v0.2s, #1, lsl #24
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orr v0.4s, #1
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orr v0.4s, #1, lsl #8
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orr v0.4s, #1, lsl #16
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orr v0.4s, #1, lsl #24
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orr v31.4h, #1
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orr v15.4h, #1, lsl #8
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orr v0.8h, #1
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orr v16.8h, #1, lsl #8
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// CHECK: orr v0.2s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x0f]
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// CHECK: orr v1.2s, #{{0x0|0}} // encoding: [0x01,0x14,0x00,0x0f]
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// CHECK: orr v0.2s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x0f]
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// CHECK: orr v0.2s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x0f]
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// CHECK: orr v0.2s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x0f]
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// CHECK: orr v0.4s, #{{0x1|1}} // encoding: [0x20,0x14,0x00,0x4f]
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// CHECK: orr v0.4s, #{{0x1|1}}, lsl #8 // encoding: [0x20,0x34,0x00,0x4f]
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// CHECK: orr v0.4s, #{{0x1|1}}, lsl #16 // encoding: [0x20,0x54,0x00,0x4f]
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// CHECK: orr v0.4s, #{{0x1|1}}, lsl #24 // encoding: [0x20,0x74,0x00,0x4f]
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// CHECK: orr v31.4h, #{{0x1|1}} // encoding: [0x3f,0x94,0x00,0x0f]
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// CHECK: orr v15.4h, #{{0x1|1}}, lsl #8 // encoding: [0x2f,0xb4,0x00,0x0f]
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// CHECK: orr v0.8h, #{{0x1|1}} // encoding: [0x20,0x94,0x00,0x4f]
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// CHECK: orr v16.8h, #{{0x1|1}}, lsl #8 // encoding: [0x30,0xb4,0x00,0x4f]
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//----------------------------------------------------------------------
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// Vector Move Immediate Masked
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//----------------------------------------------------------------------
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movi v0.2s, #1, msl #8
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movi v1.2s, #1, msl #16
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movi v0.4s, #1, msl #8
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movi v31.4s, #1, msl #16
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// CHECK: movi v0.2s, #{{0x1|1}}, msl #8 // encoding: [0x20,0xc4,0x00,0x0f]
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// CHECK: movi v1.2s, #{{0x1|1}}, msl #16 // encoding: [0x21,0xd4,0x00,0x0f]
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// CHECK: movi v0.4s, #{{0x1|1}}, msl #8 // encoding: [0x20,0xc4,0x00,0x4f]
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// CHECK: movi v31.4s, #{{0x1|1}}, msl #16 // encoding: [0x3f,0xd4,0x00,0x4f]
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//----------------------------------------------------------------------
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// Vector Move Inverted Immediate Masked
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//----------------------------------------------------------------------
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mvni v1.2s, #0x1, msl #8
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mvni v0.2s, #0x1, msl #16
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mvni v31.4s, #0x1, msl #8
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mvni v0.4s, #0x1, msl #16
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// CHECK: mvni v1.2s, #{{0x1|1}}, msl #8 // encoding: [0x21,0xc4,0x00,0x2f]
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// CHECK: mvni v0.2s, #{{0x1|1}}, msl #16 // encoding: [0x20,0xd4,0x00,0x2f]
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// CHECK: mvni v31.4s, #{{0x1|1}}, msl #8 // encoding: [0x3f,0xc4,0x00,0x6f]
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// CHECK: mvni v0.4s, #{{0x1|1}}, msl #16 // encoding: [0x20,0xd4,0x00,0x6f]
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//----------------------------------------------------------------------
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// Vector Immediate - per byte
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//----------------------------------------------------------------------
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movi v0.8b, #0
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movi v31.8b, #0xff
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movi v15.16b, #0xf
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movi v31.16b, #0x1f
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// CHECK: movi v0.8b, #{{0x0|0}} // encoding: [0x00,0xe4,0x00,0x0f]
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// CHECK: movi v31.8b, #{{0xff|255}} // encoding: [0xff,0xe7,0x07,0x0f]
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// CHECK: movi v15.16b, #{{0xf|15}} // encoding: [0xef,0xe5,0x00,0x4f]
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// CHECK: movi v31.16b, #{{0x1f|31}} // encoding: [0xff,0xe7,0x00,0x4f]
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//----------------------------------------------------------------------
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// Vector Move Immediate - bytemask, per doubleword
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//---------------------------------------------------------------------
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movi v0.2d, #0xff00ff00ff00ff00
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// CHECK: movi v0.2d, #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x6f]
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//----------------------------------------------------------------------
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// Vector Move Immediate - bytemask, one doubleword
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//----------------------------------------------------------------------
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movi d0, #0xff00ff00ff00ff00
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// CHECK: movi d0, #0xff00ff00ff00ff00 // encoding: [0x40,0xe5,0x05,0x2f]
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//----------------------------------------------------------------------
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// Vector Floating Point Move Immediate
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//----------------------------------------------------------------------
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fmov v1.2s, #1.0
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fmov v15.4s, #1.0
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fmov v31.2d, #1.0
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// CHECK: fmov v1.2s, #{{1.00000000|1.000000e\+00}} // encoding: [0x01,0xf6,0x03,0x0f]
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// CHECK: fmov v15.4s, #{{1.00000000|1.000000e\+00}} // encoding: [0x0f,0xf6,0x03,0x4f]
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// CHECK: fmov v31.2d, #{{1.00000000|1.000000e\+00}} // encoding: [0x1f,0xf6,0x03,0x6f]
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//----------------------------------------------------------------------
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// Vector Move - register
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//----------------------------------------------------------------------
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mov v0.8b, v31.8b
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mov v15.16b, v16.16b
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orr v0.8b, v31.8b, v31.8b
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orr v15.16b, v16.16b, v16.16b
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// CHECK: mov v0.8b, v31.8b // encoding: [0xe0,0x1f,0xbf,0x0e]
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// CHECK: mov v15.16b, v16.16b // encoding: [0x0f,0x1e,0xb0,0x4e]
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// CHECK: mov v0.8b, v31.8b // encoding: [0xe0,0x1f,0xbf,0x0e]
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// CHECK: mov v15.16b, v16.16b // encoding: [0x0f,0x1e,0xb0,0x4e]
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