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192 lines
6.0 KiB
C++
192 lines
6.0 KiB
C++
//===-- Internal/SlotTable.h - Type/Value Slot Holder -----------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Reid Spencer and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the SlotTable class for type plane numbering.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_INTERNAL_SLOTTABLE_H
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#define LLVM_INTERNAL_SLOTTABLE_H
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#include <vector>
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#include <map>
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namespace llvm {
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// Forward declarations
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class Value;
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class Type;
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class Module;
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class Function;
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class SymbolTable;
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class ConstantArray;
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/// This class is the common abstract data type for both the SlotMachine and
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/// the SlotCalculator. It provides the two-way mapping between Values and
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/// Slots as well as the two-way mapping between Types and Slots. For Values,
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/// the slot number can be extracted by simply using the getSlot()
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/// method and passing in the Value. For Types, it is the same.
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/// @brief Abstract data type for slot numbers.
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class SlotTable
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{
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/// @name Types
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/// @{
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public:
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/// This type is used throughout the code to make it clear that
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/// an unsigned value refers to a Slot number and not something else.
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/// @brief Type slot number identification type.
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typedef unsigned SlotNum;
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/// This type is used throughout the code to make it clear that an
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/// unsigned value refers to a type plane number and not something else.
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/// @brief The type of a plane number (corresponds to Type::TypeID).
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typedef unsigned PlaneNum;
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/// @brief Some constants used as flags instead of actual slot numbers
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enum Constants {
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MAX_SLOT = 4294967294U,
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BAD_SLOT = 4294967295U
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};
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/// @brief A single plane of Values. Intended index is slot number.
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typedef std::vector<const Value*> ValuePlane;
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/// @brief A table of Values. Intended index is Type::TypeID.
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typedef std::vector<ValuePlane> ValueTable;
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/// @brief A map of values to slot numbers.
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typedef std::map<const Value*,SlotNum> ValueMap;
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/// @brief A single plane of Types. Intended index is slot number.
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typedef std::vector<const Type*> TypePlane;
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/// @brief A map of types to slot numbers.
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typedef std::map<const Type*,SlotNum> TypeMap;
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/// @}
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/// @name Constructors
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/// @{
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public:
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/// This constructor initializes all the containers in the SlotTable
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/// to empty and then inserts all the primitive types into the type plane
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/// by default. This is done as a convenience since most uses of the
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/// SlotTable will need the primitive types. If you don't need them, pass
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/// in true.
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/// @brief Default Constructor
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explicit SlotTable(
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bool dont_insert_primitives = false ///< Control insertion of primitives.
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);
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/// @}
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/// @name Accessors
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/// @{
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public:
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/// @brief Get the number of planes of values.
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size_t value_size() const { return vTable.size(); }
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/// @brief Determine if a specific type plane in the value table exists
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bool plane_exists(PlaneNum plane) const {
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return vTable.size() > plane;
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}
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/// @brief Determine if a specific type plane in the value table is empty
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bool plane_empty(PlaneNum plane) const {
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return (plane_exists(plane) ? vTable[plane].empty() : true);
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}
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/// @brief Get the number of entries in a specific plane of the value table
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size_t plane_size(PlaneNum plane) const {
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return (plane_exists(plane) ? vTable[plane].size() : 0 );
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}
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/// @returns true if the slot table is completely empty.
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/// @brief Determine if the SlotTable is empty.
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bool empty() const;
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/// @returns the slot number or BAD_SLOT if Val is not in table.
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/// @brief Get a slot number for a Value.
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SlotNum getSlot(const Value* Val) const;
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/// @returns the slot number or BAD_SLOT if Type is not in the table.
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/// @brief Get a slot number for a Type.
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SlotNum getSlot(const Type* Typ) const;
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/// @returns true iff the Value is in the table.
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/// @brief Determine if a Value has a slot number.
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bool hasSlot(const Value* Val) { return getSlot(Val) != BAD_SLOT; }
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/// @returns true iff the Type is in the table.
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/// @brief Determine if a Type has a slot number.
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bool hasSlot(const Type* Typ) { return getSlot(Typ) != BAD_SLOT; }
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/// @}
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/// @name Mutators
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/// @{
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public:
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/// @brief Completely clear the SlotTable;
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void clear();
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/// @brief Resize the table to incorporate at least \p new_size planes
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void resize( size_t new_size );
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/// @returns the slot number of the newly inserted value in its plane
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/// @brief Add a Value to the SlotTable
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SlotNum insert(const Value* Val, PlaneNum plane );
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/// @returns the slot number of the newly inserted type
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/// @brief Add a Type to the SlotTable
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SlotNum insert( const Type* Typ );
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/// @returns the slot number that \p Val had when it was in the table
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/// @brief Remove a Value from the SlotTable
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SlotNum remove( const Value* Val, PlaneNum plane );
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/// @returns the slot number that \p Typ had when it was in the table
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/// @brief Remove a Type from the SlotTable
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SlotNum remove( const Type* Typ );
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/// @}
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/// @name Implementation Details
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/// @{
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private:
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/// Insert the primitive types into the type plane. This is called
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/// by the constructor to initialize the type plane.
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void insertPrimitives();
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/// @}
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/// @name Data
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/// @{
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private:
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/// A two dimensional table of Values indexed by type and slot number. This
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/// allows for efficient lookup of a Value by its type and slot number.
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ValueTable vTable;
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/// A map of Values to unsigned integer. This allows for efficient lookup of
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/// A Value's slot number in its type plane.
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ValueMap vMap;
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/// A one dimensional vector of Types indexed by slot number. Types are
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/// handled separately because they are not Values.
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TypePlane tPlane;
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/// A map of Types to unsigned integer. This allows for efficient lookup of
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/// a Type's slot number in the type plane.
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TypeMap tMap;
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/// @}
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};
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} // End llvm namespace
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// vim: sw=2
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#endif
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