llvm-6502/test/CodeGen/X86/avx-blend.ll
Filipe Cabecinhas c3648ce2dc Make blend tests more specific
Following the lead set by r209324, I'm making these tests match the whole
instruction, so we can be sure we're lowering them correctly.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209947 91177308-0d34-0410-b5e6-96231b3b80d8
2014-05-31 00:52:23 +00:00

203 lines
7.1 KiB
LLVM

; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=corei7-avx -mattr=+avx | FileCheck %s
; AVX128 tests:
;CHECK-LABEL: vsel_float:
; select mask is <i1 true, i1 false, i1 true, i1 false>.
; Big endian representation is 0101 = 5.
; '1' means takes the first argument, '0' means takes the second argument.
; This is the opposite of the intel syntax, thus we expect
; the inverted mask: 1010 = 10.
; According to the ABI:
; v1 is in xmm0 => first argument is xmm0.
; v2 is in xmm1 => second argument is xmm1.
; result is in xmm0 => destination argument.
;CHECK: vblendps $10, %xmm1, %xmm0, %xmm0
;CHECK: ret
define <4 x float> @vsel_float(<4 x float> %v1, <4 x float> %v2) {
%vsel = select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x float> %v1, <4 x float> %v2
ret <4 x float> %vsel
}
;CHECK-LABEL: vsel_i32:
;CHECK: vblendps $10, %xmm1, %xmm0, %xmm0
;CHECK: ret
define <4 x i32> @vsel_i32(<4 x i32> %v1, <4 x i32> %v2) {
%vsel = select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x i32> %v1, <4 x i32> %v2
ret <4 x i32> %vsel
}
;CHECK-LABEL: vsel_double:
;CHECK: vmovsd
;CHECK: ret
define <2 x double> @vsel_double(<2 x double> %v1, <2 x double> %v2) {
%vsel = select <2 x i1> <i1 true, i1 false>, <2 x double> %v1, <2 x double> %v2
ret <2 x double> %vsel
}
;CHECK-LABEL: vsel_i64:
;CHECK: vmovsd
;CHECK: ret
define <2 x i64> @vsel_i64(<2 x i64> %v1, <2 x i64> %v2) {
%vsel = select <2 x i1> <i1 true, i1 false>, <2 x i64> %v1, <2 x i64> %v2
ret <2 x i64> %vsel
}
;CHECK-LABEL: vsel_i8:
;CHECK: vpblendvb
;CHECK: ret
define <16 x i8> @vsel_i8(<16 x i8> %v1, <16 x i8> %v2) {
%vsel = select <16 x i1> <i1 true, i1 false, i1 false, i1 false, i1 true, i1 false, i1 false, i1 false, i1 true, i1 false, i1 false, i1 false, i1 true, i1 false, i1 false, i1 false>, <16 x i8> %v1, <16 x i8> %v2
ret <16 x i8> %vsel
}
; AVX256 tests:
;CHECK-LABEL: vsel_float8:
;CHECK-NOT: vinsertf128
; <i1 true, i1 false, i1 false, i1 false, i1 true, i1 false, i1 false, i1 false>
; which translates into the boolean mask (big endian representation):
; 00010001 = 17.
; '1' means takes the first argument, '0' means takes the second argument.
; This is the opposite of the intel syntax, thus we expect
; the inverted mask: 11101110 = 238.
;CHECK: vblendps $238, %ymm1, %ymm0, %ymm0
;CHECK: ret
define <8 x float> @vsel_float8(<8 x float> %v1, <8 x float> %v2) {
%vsel = select <8 x i1> <i1 true, i1 false, i1 false, i1 false, i1 true, i1 false, i1 false, i1 false>, <8 x float> %v1, <8 x float> %v2
ret <8 x float> %vsel
}
;CHECK-LABEL: vsel_i328:
;CHECK-NOT: vinsertf128
;CHECK: vblendps $238, %ymm1, %ymm0, %ymm0
;CHECK-NEXT: ret
define <8 x i32> @vsel_i328(<8 x i32> %v1, <8 x i32> %v2) {
%vsel = select <8 x i1> <i1 true, i1 false, i1 false, i1 false, i1 true, i1 false, i1 false, i1 false>, <8 x i32> %v1, <8 x i32> %v2
ret <8 x i32> %vsel
}
;CHECK-LABEL: vsel_double8:
; select mask is 2x: 0001 => intel mask: ~0001 = 14
; ABI:
; v1 is in ymm0 and ymm1.
; v2 is in ymm2 and ymm3.
; result is in ymm0 and ymm1.
; Compute the low part: res.low = blend v1.low, v2.low, blendmask
;CHECK: vblendpd $14, %ymm2, %ymm0, %ymm0
; Compute the high part.
;CHECK: vblendpd $14, %ymm3, %ymm1, %ymm1
;CHECK: ret
define <8 x double> @vsel_double8(<8 x double> %v1, <8 x double> %v2) {
%vsel = select <8 x i1> <i1 true, i1 false, i1 false, i1 false, i1 true, i1 false, i1 false, i1 false>, <8 x double> %v1, <8 x double> %v2
ret <8 x double> %vsel
}
;CHECK-LABEL: vsel_i648:
;CHECK: vblendpd $14, %ymm2, %ymm0, %ymm0
;CHECK: vblendpd $14, %ymm3, %ymm1, %ymm1
;CHECK: ret
define <8 x i64> @vsel_i648(<8 x i64> %v1, <8 x i64> %v2) {
%vsel = select <8 x i1> <i1 true, i1 false, i1 false, i1 false, i1 true, i1 false, i1 false, i1 false>, <8 x i64> %v1, <8 x i64> %v2
ret <8 x i64> %vsel
}
;CHECK-LABEL: vsel_double4:
;CHECK-NOT: vinsertf128
;CHECK: vshufpd $10
;CHECK-NEXT: ret
define <4 x double> @vsel_double4(<4 x double> %v1, <4 x double> %v2) {
%vsel = select <4 x i1> <i1 true, i1 false, i1 true, i1 false>, <4 x double> %v1, <4 x double> %v2
ret <4 x double> %vsel
}
;; TEST blend + compares
; CHECK: testa
define <2 x double> @testa(<2 x double> %x, <2 x double> %y) {
; CHECK: vcmplepd
; CHECK: vblendvpd
%max_is_x = fcmp oge <2 x double> %x, %y
%max = select <2 x i1> %max_is_x, <2 x double> %x, <2 x double> %y
ret <2 x double> %max
}
; CHECK: testb
define <2 x double> @testb(<2 x double> %x, <2 x double> %y) {
; CHECK: vcmpnlepd
; CHECK: vblendvpd
%min_is_x = fcmp ult <2 x double> %x, %y
%min = select <2 x i1> %min_is_x, <2 x double> %x, <2 x double> %y
ret <2 x double> %min
}
; If we can figure out a blend has a constant mask, we should emit the
; blend instruction with an immediate mask
define <4 x double> @constant_blendvpd_avx(<4 x double> %xy, <4 x double> %ab) {
; CHECK-LABEL: constant_blendvpd_avx:
; CHECK-NOT: mov
; CHECK: vblendpd
; CHECK: ret
%1 = select <4 x i1> <i1 false, i1 false, i1 true, i1 false>, <4 x double> %xy, <4 x double> %ab
ret <4 x double> %1
}
define <8 x float> @constant_blendvps_avx(<8 x float> %xyzw, <8 x float> %abcd) {
; CHECK-LABEL: constant_blendvps_avx:
; CHECK-NOT: mov
; CHECK: vblendps
; CHECK: ret
%1 = select <8 x i1> <i1 false, i1 false, i1 false, i1 true, i1 false, i1 false, i1 false, i1 true>, <8 x float> %xyzw, <8 x float> %abcd
ret <8 x float> %1
}
declare <8 x float> @llvm.x86.avx.blendv.ps.256(<8 x float>, <8 x float>, <8 x float>)
declare <4 x double> @llvm.x86.avx.blendv.pd.256(<4 x double>, <4 x double>, <4 x double>)
;; 4 tests for shufflevectors that optimize to blend + immediate
; CHECK-LABEL: @blend_shufflevector_4xfloat
define <4 x float> @blend_shufflevector_4xfloat(<4 x float> %a, <4 x float> %b) {
; Equivalent select mask is <i1 true, i1 false, i1 true, i1 false>.
; Big endian representation is 0101 = 5.
; '1' means takes the first argument, '0' means takes the second argument.
; This is the opposite of the intel syntax, thus we expect
; Inverted mask: 1010 = 10.
; According to the ABI:
; a is in xmm0 => first argument is xmm0.
; b is in xmm1 => second argument is xmm1.
; Result is in xmm0 => destination argument.
; CHECK: vblendps $10, %xmm1, %xmm0, %xmm0
; CHECK: ret
%1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 7>
ret <4 x float> %1
}
; CHECK-LABEL: @blend_shufflevector_8xfloat
define <8 x float> @blend_shufflevector_8xfloat(<8 x float> %a, <8 x float> %b) {
; CHECK: vblendps $190, %ymm1, %ymm0, %ymm0
; CHECK: ret
%1 = shufflevector <8 x float> %a, <8 x float> %b, <8 x i32> <i32 0, i32 9, i32 10, i32 11, i32 12, i32 13, i32 6, i32 15>
ret <8 x float> %1
}
; CHECK-LABEL: @blend_shufflevector_4xdouble
define <4 x double> @blend_shufflevector_4xdouble(<4 x double> %a, <4 x double> %b) {
; CHECK: vblendpd $2, %ymm1, %ymm0, %ymm0
; CHECK: ret
%1 = shufflevector <4 x double> %a, <4 x double> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 3>
ret <4 x double> %1
}
; CHECK-LABEL: @blend_shufflevector_4xi64
define <4 x i64> @blend_shufflevector_4xi64(<4 x i64> %a, <4 x i64> %b) {
; CHECK: vblendpd $13, %ymm1, %ymm0, %ymm0
; CHECK: ret
%1 = shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 7>
ret <4 x i64> %1
}