mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-06 21:05:51 +00:00
024d943bca
One performs: (X == 13 | X == 14) -> X-13 <u 2 The other: (A == C1 || A == C2) -> (A & ~(C1 ^ C2)) == C1 The problem is that there are certain values of C1 and C2 that trigger both transforms but the first one blocks out the second, this generates suboptimal code. Reordering the transforms should be better in every case and allows us to do interesting stuff like turn: %shr = lshr i32 %X, 4 %and = and i32 %shr, 15 %add = add i32 %and, -14 %tobool = icmp ne i32 %add, 0 into: %and = and i32 %X, 240 %tobool = icmp ne i32 %and, 224 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@179493 91177308-0d34-0410-b5e6-96231b3b80d8 |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
InstCombine.h | ||
InstCombineAddSub.cpp | ||
InstCombineAndOrXor.cpp | ||
InstCombineCalls.cpp | ||
InstCombineCasts.cpp | ||
InstCombineCompares.cpp | ||
InstCombineLoadStoreAlloca.cpp | ||
InstCombineMulDivRem.cpp | ||
InstCombinePHI.cpp | ||
InstCombineSelect.cpp | ||
InstCombineShifts.cpp | ||
InstCombineSimplifyDemanded.cpp | ||
InstCombineVectorOps.cpp | ||
InstCombineWorklist.h | ||
InstructionCombining.cpp | ||
LLVMBuild.txt | ||
Makefile |