mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-21 00:32:23 +00:00
9e7919785e
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@36251 91177308-0d34-0410-b5e6-96231b3b80d8
313 lines
8.2 KiB
C++
313 lines
8.2 KiB
C++
//===- llvm/Analysis/ET-Forest.h - ET-Forest implementation -----*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was written by Daniel Berlin from code written by Pavel Nejedy, and
|
|
// is distributed under the University of Illinois Open Source License. See
|
|
// LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file defines the following classes:
|
|
// 1. ETNode: A node in the ET forest.
|
|
// 2. ETOccurrence: An occurrence of the node in the splay tree
|
|
// storing the DFS path information.
|
|
//
|
|
// The ET-forest structure is described in:
|
|
// D. D. Sleator and R. E. Tarjan. A data structure for dynamic trees.
|
|
// J. G'omput. System Sci., 26(3):362 381, 1983.
|
|
//
|
|
// Basically, the ET-Forest is storing the dominator tree (ETNode),
|
|
// and a splay tree containing the depth first path information for
|
|
// those nodes (ETOccurrence). This enables us to answer queries
|
|
// about domination (DominatedBySlow), and ancestry (NCA) in
|
|
// logarithmic time, and perform updates to the information in
|
|
// logarithmic time.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_ANALYSIS_ETFOREST_H
|
|
#define LLVM_ANALYSIS_ETFOREST_H
|
|
|
|
#include <cassert>
|
|
#include <cstdlib>
|
|
|
|
namespace llvm {
|
|
class ETNode;
|
|
|
|
/// ETOccurrence - An occurrence for a node in the et tree
|
|
///
|
|
/// The et occurrence tree is really storing the sequences you get from
|
|
/// doing a DFS over the ETNode's. It is stored as a modified splay
|
|
/// tree.
|
|
/// ET occurrences can occur at multiple places in the ordering depending
|
|
/// on how many ET nodes have it as their father. To handle
|
|
/// this, they are separate from the nodes.
|
|
///
|
|
class ETOccurrence {
|
|
public:
|
|
ETOccurrence(ETNode *n): OccFor(n), Parent(NULL), Left(NULL), Right(NULL),
|
|
Depth(0), Min(0), MinOccurrence(this) {};
|
|
|
|
void setParent(ETOccurrence *n) {
|
|
assert(n != this && "Trying to set parent to ourselves");
|
|
Parent = n;
|
|
}
|
|
|
|
// Add D to our current depth
|
|
void setDepthAdd(int d) {
|
|
Min += d;
|
|
Depth += d;
|
|
}
|
|
|
|
// Reset our depth to D
|
|
void setDepth(int d) {
|
|
Min += d - Depth;
|
|
Depth = d;
|
|
}
|
|
|
|
// Set Left to N
|
|
void setLeft(ETOccurrence *n) {
|
|
assert(n != this && "Trying to set our left to ourselves");
|
|
Left = n;
|
|
if (n)
|
|
n->setParent(this);
|
|
}
|
|
|
|
// Set Right to N
|
|
void setRight(ETOccurrence *n) {
|
|
assert(n != this && "Trying to set our right to ourselves");
|
|
Right = n;
|
|
if (n)
|
|
n->setParent(this);
|
|
}
|
|
|
|
// Splay us to the root of the tree
|
|
void Splay(void);
|
|
|
|
// Recompute the minimum occurrence for this occurrence.
|
|
void recomputeMin(void) {
|
|
ETOccurrence *themin = Left;
|
|
|
|
// The min may be our Right, too.
|
|
if (!themin || (Right && themin->Min > Right->Min))
|
|
themin = Right;
|
|
|
|
if (themin && themin->Min < 0) {
|
|
Min = themin->Min + Depth;
|
|
MinOccurrence = themin->MinOccurrence;
|
|
} else {
|
|
Min = Depth;
|
|
MinOccurrence = this;
|
|
}
|
|
}
|
|
private:
|
|
friend class ETNode;
|
|
|
|
// Node we represent
|
|
ETNode *OccFor;
|
|
|
|
// Parent in the splay tree
|
|
ETOccurrence *Parent;
|
|
|
|
// Left Son in the splay tree
|
|
ETOccurrence *Left;
|
|
|
|
// Right Son in the splay tree
|
|
ETOccurrence *Right;
|
|
|
|
// Depth of the node is the sum of the depth on the path to the
|
|
// root.
|
|
int Depth;
|
|
|
|
// Subtree occurrence's minimum depth
|
|
int Min;
|
|
|
|
// Subtree occurrence with minimum depth
|
|
ETOccurrence *MinOccurrence;
|
|
};
|
|
|
|
|
|
class ETNode {
|
|
public:
|
|
ETNode(void *d) : data(d), DFSNumIn(-1), DFSNumOut(-1),
|
|
Father(NULL), Left(NULL),
|
|
Right(NULL), Son(NULL), ParentOcc(NULL) {
|
|
RightmostOcc = new ETOccurrence(this);
|
|
};
|
|
|
|
// This does *not* maintain the tree structure.
|
|
// If you want to remove a node from the forest structure, use
|
|
// removeFromForest()
|
|
~ETNode() {
|
|
delete RightmostOcc;
|
|
delete ParentOcc;
|
|
}
|
|
|
|
void removeFromForest() {
|
|
// Split us away from all our sons.
|
|
while (Son)
|
|
Son->Split();
|
|
|
|
// And then split us away from our father.
|
|
if (Father)
|
|
Father->Split();
|
|
}
|
|
|
|
// Split us away from our parents and children, so that we can be
|
|
// reparented. NB: setFather WILL NOT DO WHAT YOU WANT IF YOU DO NOT
|
|
// SPLIT US FIRST.
|
|
void Split();
|
|
|
|
// Set our parent node to the passed in node
|
|
void setFather(ETNode *);
|
|
|
|
// Nearest Common Ancestor of two et nodes.
|
|
ETNode *NCA(ETNode *);
|
|
|
|
// Return true if we are below the passed in node in the forest.
|
|
bool Below(ETNode *);
|
|
/*
|
|
Given a dominator tree, we can determine whether one thing
|
|
dominates another in constant time by using two DFS numbers:
|
|
|
|
1. The number for when we visit a node on the way down the tree
|
|
2. The number for when we visit a node on the way back up the tree
|
|
|
|
You can view these as bounds for the range of dfs numbers the
|
|
nodes in the subtree of the dominator tree rooted at that node
|
|
will contain.
|
|
|
|
The dominator tree is always a simple acyclic tree, so there are
|
|
only three possible relations two nodes in the dominator tree have
|
|
to each other:
|
|
|
|
1. Node A is above Node B (and thus, Node A dominates node B)
|
|
|
|
A
|
|
|
|
|
C
|
|
/ \
|
|
B D
|
|
|
|
|
|
In the above case, DFS_Number_In of A will be <= DFS_Number_In of
|
|
B, and DFS_Number_Out of A will be >= DFS_Number_Out of B. This is
|
|
because we must hit A in the dominator tree *before* B on the walk
|
|
down, and we will hit A *after* B on the walk back up
|
|
|
|
2. Node A is below node B (and thus, node B dominates node B)
|
|
|
|
B
|
|
|
|
|
A
|
|
/ \
|
|
C D
|
|
|
|
In the above case, DFS_Number_In of A will be >= DFS_Number_In of
|
|
B, and DFS_Number_Out of A will be <= DFS_Number_Out of B.
|
|
|
|
This is because we must hit A in the dominator tree *after* B on
|
|
the walk down, and we will hit A *before* B on the walk back up
|
|
|
|
3. Node A and B are siblings (and thus, neither dominates the other)
|
|
|
|
C
|
|
|
|
|
D
|
|
/ \
|
|
A B
|
|
|
|
In the above case, DFS_Number_In of A will *always* be <=
|
|
DFS_Number_In of B, and DFS_Number_Out of A will *always* be <=
|
|
DFS_Number_Out of B. This is because we will always finish the dfs
|
|
walk of one of the subtrees before the other, and thus, the dfs
|
|
numbers for one subtree can't intersect with the range of dfs
|
|
numbers for the other subtree. If you swap A and B's position in
|
|
the dominator tree, the comparison changes direction, but the point
|
|
is that both comparisons will always go the same way if there is no
|
|
dominance relationship.
|
|
|
|
Thus, it is sufficient to write
|
|
|
|
A_Dominates_B(node A, node B) {
|
|
return DFS_Number_In(A) <= DFS_Number_In(B) &&
|
|
DFS_Number_Out(A) >= DFS_Number_Out(B);
|
|
}
|
|
|
|
A_Dominated_by_B(node A, node B) {
|
|
return DFS_Number_In(A) >= DFS_Number_In(A) &&
|
|
DFS_Number_Out(A) <= DFS_Number_Out(B);
|
|
}
|
|
*/
|
|
bool DominatedBy(ETNode *other) const {
|
|
return this->DFSNumIn >= other->DFSNumIn &&
|
|
this->DFSNumOut <= other->DFSNumOut;
|
|
}
|
|
|
|
// This method is slower, but doesn't require the DFS numbers to
|
|
// be up to date.
|
|
bool DominatedBySlow(ETNode *other) {
|
|
return this->Below(other);
|
|
}
|
|
|
|
void assignDFSNumber (int);
|
|
|
|
bool hasFather() const {
|
|
return Father != NULL;
|
|
}
|
|
|
|
// Do not let people play around with fathers.
|
|
const ETNode *getFather() const {
|
|
return Father;
|
|
}
|
|
|
|
template <typename T>
|
|
T *getData() const {
|
|
return static_cast<T*>(data);
|
|
}
|
|
|
|
unsigned getDFSNumIn() const {
|
|
return DFSNumIn;
|
|
}
|
|
|
|
unsigned getDFSNumOut() const {
|
|
return DFSNumOut;
|
|
}
|
|
|
|
const ETNode *getSon() const {
|
|
return Son;
|
|
}
|
|
|
|
const ETNode *getBrother() const {
|
|
return Left;
|
|
}
|
|
|
|
private:
|
|
// Data represented by the node
|
|
void *data;
|
|
|
|
// DFS Numbers
|
|
int DFSNumIn, DFSNumOut;
|
|
|
|
// Father
|
|
ETNode *Father;
|
|
|
|
// Brothers. Node, this ends up being a circularly linked list.
|
|
// Thus, if you want to get all the brothers, you need to stop when
|
|
// you hit node == this again.
|
|
ETNode *Left, *Right;
|
|
|
|
// First Son
|
|
ETNode *Son;
|
|
|
|
// Rightmost occurrence for this node
|
|
ETOccurrence *RightmostOcc;
|
|
|
|
// Parent occurrence for this node
|
|
ETOccurrence *ParentOcc;
|
|
};
|
|
} // end llvm namespace
|
|
|
|
#endif
|