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control dependencies. :( git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@119 91177308-0d34-0410-b5e6-96231b3b80d8
127 lines
3.7 KiB
C++
127 lines
3.7 KiB
C++
//===- ADCE.cpp - Code to perform agressive dead code elimination ---------===//
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//
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// This file implements "agressive" dead code elimination. ADCE is DCe where
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// values are assumed to be dead until proven otherwise. This is similar to
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// SCCP, except applied to the liveness of values.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Optimizations/DCE.h"
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#include "llvm/Instruction.h"
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#include "llvm/Type.h"
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#include <set>
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#include "llvm/Assembly/Writer.h"
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//===----------------------------------------------------------------------===//
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// ADCE Class
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//
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// This class does all of the work of Agressive Dead Code Elimination.
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// It's public interface consists of a constructor and a doADCE() method.
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//
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class ADCE {
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Method *M; // The method that we are working on...
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vector<Instruction*> WorkList; // Instructions that just became live
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set<Instruction*> LiveSet; // The set of live instructions
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//===--------------------------------------------------------------------===//
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// The public interface for this class
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//
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public:
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// ADCE Ctor - Save the method to operate on...
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inline ADCE(Method *m) : M(m) {}
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// doADCE() - Run the Agressive Dead Code Elimination algorithm, returning
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// true if the method was modified.
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bool doADCE();
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//===--------------------------------------------------------------------===//
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// The implementation of this class
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//
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private:
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inline void markInstructionLive(Instruction *I) {
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if (LiveSet.count(I)) return;
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cerr << "Insn Live: " << I;
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LiveSet.insert(I);
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WorkList.push_back(I);
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}
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};
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// doADCE() - Run the Agressive Dead Code Elimination algorithm, returning
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// true if the method was modified.
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//
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bool ADCE::doADCE() {
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// Iterate over all of the instructions in the method, eliminating trivially
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// dead instructions, and marking instructions live that are known to be
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// needed.
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//
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for (Method::inst_iterator II = M->inst_begin(); II != M->inst_end(); ) {
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Instruction *I = *II;
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switch (I->getInstType()) {
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case Instruction::Call:
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case Instruction::Store:
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markInstructionLive(I);
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break;
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default:
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if (I->getType() == Type::VoidTy) {
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markInstructionLive(I); // Catches terminators and friends
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} else {
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if (I->use_size() == 0) { // Check to see if anything is trivially dead
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// Remove the instruction from it's basic block...
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BasicBlock *BB = I->getParent();
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delete BB->getInstList().remove(II.getInstructionIterator());
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// Make sure to sync up the iterator again...
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II.resyncInstructionIterator();
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continue; // Don't increment the iterator past the current slot
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}
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}
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}
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++II; // Increment the iterator
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}
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cerr << "Processing work list\n";
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// Process the work list of instructions that just became live... if they
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// became live, then that means that all of their operands are neccesary as
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// well... make them live as well.
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//
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while (!WorkList.empty()) {
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Instruction *I = WorkList.back();
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WorkList.pop_back();
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for (unsigned op = 0; Value *Op = I->getOperand(op); ++op) {
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Instruction *Operand = Op->castInstruction();
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if (Operand) markInstructionLive(Operand);
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}
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}
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// After the worklist is processed, loop through the instructions again,
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// removing any that are not live... by the definition of the LiveSet.
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//
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for (Method::inst_iterator II = M->inst_begin(); II != M->inst_end(); ) {
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Instruction *I = *II;
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if (!LiveSet.count(I)) {
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cerr << "Instruction Dead: " << I;
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}
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++II; // Increment the iterator
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}
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return false;
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}
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// DoADCE - Execute the Agressive Dead Code Elimination Algorithm
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//
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bool opt::DoADCE(Method *M) {
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ADCE DCE(M);
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return DCE.doADCE();
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}
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