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https://github.com/c64scene-ar/llvm-6502.git
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a22edc82ca
both work right according to the new flags. This removes the TII::isReallySideEffectFree predicate, and adds TII::isInvariantLoad. It removes NeverHasSideEffects+MayHaveSideEffects and adds UnmodeledSideEffects as machine instr flags. Now the clients can decide everything they need. I think isRematerializable can be implemented in terms of the flags we have now, though I will let others tackle that. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45843 91177308-0d34-0410-b5e6-96231b3b80d8
326 lines
12 KiB
C++
326 lines
12 KiB
C++
//===-- MachineLICM.cpp - Machine Loop Invariant Code Motion Pass ---------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass performs loop invariant code motion on machine instructions. We
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// attempt to remove as much code from the body of a loop as possible.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "machine-licm"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Target/MRegisterInfo.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/Debug.h"
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using namespace llvm;
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STATISTIC(NumHoisted, "Number of machine instructions hoisted out of loops");
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namespace {
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class VISIBILITY_HIDDEN MachineLICM : public MachineFunctionPass {
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const TargetMachine *TM;
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const TargetInstrInfo *TII;
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MachineFunction *CurMF; // Current MachineFunction
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// Various analyses that we use...
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MachineLoopInfo *LI; // Current MachineLoopInfo
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MachineDominatorTree *DT; // Machine dominator tree for the current Loop
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MachineRegisterInfo *RegInfo; // Machine register information
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// State that is updated as we process loops
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bool Changed; // True if a loop is changed.
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MachineLoop *CurLoop; // The current loop we are working on.
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public:
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static char ID; // Pass identification, replacement for typeid
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MachineLICM() : MachineFunctionPass((intptr_t)&ID) {}
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virtual bool runOnMachineFunction(MachineFunction &MF);
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/// FIXME: Loop preheaders?
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///
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesCFG();
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AU.addRequired<MachineLoopInfo>();
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AU.addRequired<MachineDominatorTree>();
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AU.addPreserved<MachineLoopInfo>();
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AU.addPreserved<MachineDominatorTree>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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private:
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/// VisitAllLoops - Visit all of the loops in depth first order and try to
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/// hoist invariant instructions from them.
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///
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void VisitAllLoops(MachineLoop *L) {
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const std::vector<MachineLoop*> &SubLoops = L->getSubLoops();
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for (MachineLoop::iterator
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I = SubLoops.begin(), E = SubLoops.end(); I != E; ++I) {
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MachineLoop *ML = *I;
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// Traverse the body of the loop in depth first order on the dominator
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// tree so that we are guaranteed to see definitions before we see uses.
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VisitAllLoops(ML);
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HoistRegion(DT->getNode(ML->getHeader()));
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}
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HoistRegion(DT->getNode(L->getHeader()));
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}
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/// IsInSubLoop - A little predicate that returns true if the specified
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/// basic block is in a subloop of the current one, not the current one
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/// itself.
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///
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bool IsInSubLoop(MachineBasicBlock *BB) {
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assert(CurLoop->contains(BB) && "Only valid if BB is IN the loop");
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return LI->getLoopFor(BB) != CurLoop;
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}
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/// IsLoopInvariantInst - Returns true if the instruction is loop
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/// invariant. I.e., all virtual register operands are defined outside of
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/// the loop, physical registers aren't accessed (explicitly or implicitly),
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/// and the instruction is hoistable.
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///
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bool IsLoopInvariantInst(MachineInstr &I);
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/// FindPredecessors - Get all of the predecessors of the loop that are not
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/// back-edges.
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///
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void FindPredecessors(std::vector<MachineBasicBlock*> &Preds) {
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const MachineBasicBlock *Header = CurLoop->getHeader();
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for (MachineBasicBlock::const_pred_iterator
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I = Header->pred_begin(), E = Header->pred_end(); I != E; ++I)
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if (!CurLoop->contains(*I))
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Preds.push_back(*I);
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}
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/// MoveInstToEndOfBlock - Moves the machine instruction to the bottom of
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/// the predecessor basic block (but before the terminator instructions).
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///
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void MoveInstToEndOfBlock(MachineBasicBlock *ToMBB,
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MachineBasicBlock *FromMBB,
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MachineInstr *MI) {
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DEBUG({
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DOUT << "Hoisting " << *MI;
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if (ToMBB->getBasicBlock())
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DOUT << " to MachineBasicBlock "
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<< ToMBB->getBasicBlock()->getName();
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DOUT << "\n";
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});
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MachineBasicBlock::iterator WhereIter = ToMBB->getFirstTerminator();
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MachineBasicBlock::iterator To, From = FromMBB->begin();
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while (&*From != MI)
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++From;
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assert(From != FromMBB->end() && "Didn't find instr in BB!");
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To = From;
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ToMBB->splice(WhereIter, FromMBB, From, ++To);
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++NumHoisted;
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}
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/// HoistRegion - Walk the specified region of the CFG (defined by all
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/// blocks dominated by the specified block, and that are in the current
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/// loop) in depth first order w.r.t the DominatorTree. This allows us to
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/// visit definitions before uses, allowing us to hoist a loop body in one
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/// pass without iteration.
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///
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void HoistRegion(MachineDomTreeNode *N);
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/// Hoist - When an instruction is found to only use loop invariant operands
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/// that is safe to hoist, this instruction is called to do the dirty work.
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///
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void Hoist(MachineInstr &MI);
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};
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char MachineLICM::ID = 0;
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RegisterPass<MachineLICM> X("machine-licm",
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"Machine Loop Invariant Code Motion");
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} // end anonymous namespace
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FunctionPass *llvm::createMachineLICMPass() { return new MachineLICM(); }
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/// Hoist expressions out of the specified loop. Note, alias info for inner loop
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/// is not preserved so it is not a good idea to run LICM multiple times on one
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/// loop.
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///
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bool MachineLICM::runOnMachineFunction(MachineFunction &MF) {
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DOUT << "******** Machine LICM ********\n";
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Changed = false;
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CurMF = &MF;
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TM = &CurMF->getTarget();
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TII = TM->getInstrInfo();
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RegInfo = &CurMF->getRegInfo();
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// Get our Loop information...
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LI = &getAnalysis<MachineLoopInfo>();
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DT = &getAnalysis<MachineDominatorTree>();
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for (MachineLoopInfo::iterator
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I = LI->begin(), E = LI->end(); I != E; ++I) {
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CurLoop = *I;
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// Visit all of the instructions of the loop. We want to visit the subloops
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// first, though, so that we can hoist their invariants first into their
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// containing loop before we process that loop.
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VisitAllLoops(CurLoop);
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}
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return Changed;
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}
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/// HoistRegion - Walk the specified region of the CFG (defined by all blocks
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/// dominated by the specified block, and that are in the current loop) in depth
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/// first order w.r.t the DominatorTree. This allows us to visit definitions
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/// before uses, allowing us to hoist a loop body in one pass without iteration.
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///
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void MachineLICM::HoistRegion(MachineDomTreeNode *N) {
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assert(N != 0 && "Null dominator tree node?");
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MachineBasicBlock *BB = N->getBlock();
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// If this subregion is not in the top level loop at all, exit.
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if (!CurLoop->contains(BB)) return;
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// Only need to process the contents of this block if it is not part of a
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// subloop (which would already have been processed).
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if (!IsInSubLoop(BB))
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for (MachineBasicBlock::iterator
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I = BB->begin(), E = BB->end(); I != E; ) {
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MachineInstr &MI = *I++;
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// Try hoisting the instruction out of the loop. We can only do this if
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// all of the operands of the instruction are loop invariant and if it is
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// safe to hoist the instruction.
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Hoist(MI);
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}
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const std::vector<MachineDomTreeNode*> &Children = N->getChildren();
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for (unsigned I = 0, E = Children.size(); I != E; ++I)
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HoistRegion(Children[I]);
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}
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/// IsLoopInvariantInst - Returns true if the instruction is loop
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/// invariant. I.e., all virtual register operands are defined outside of the
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/// loop, physical registers aren't accessed explicitly, and there are no side
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/// effects that aren't captured by the operands or other flags.
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///
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bool MachineLICM::IsLoopInvariantInst(MachineInstr &I) {
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const TargetInstrDesc &TID = I.getDesc();
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// Ignore stuff that we obviously can't hoist.
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if (TID.mayStore() || TID.isCall() || TID.isReturn() || TID.isBranch() ||
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TID.hasUnmodeledSideEffects())
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return false;
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if (TID.mayLoad()) {
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// Okay, this instruction does a load. As a refinement, allow the target
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// to decide whether the loaded value is actually a constant. If so, we
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// can actually use it as a load.
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if (!TII->isInvariantLoad(&I)) {
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// FIXME: we should be able to sink loads with no other side effects if
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// there is nothing that can change memory from here until the end of
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// block. This is a trivial form of alias analysis.
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return false;
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}
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}
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DEBUG({
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DOUT << "--- Checking if we can hoist " << I;
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if (I.getDesc().getImplicitUses()) {
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DOUT << " * Instruction has implicit uses:\n";
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const MRegisterInfo *MRI = TM->getRegisterInfo();
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for (const unsigned *ImpUses = I.getDesc().getImplicitUses();
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*ImpUses; ++ImpUses)
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DOUT << " -> " << MRI->getName(*ImpUses) << "\n";
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}
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if (I.getDesc().getImplicitDefs()) {
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DOUT << " * Instruction has implicit defines:\n";
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const MRegisterInfo *MRI = TM->getRegisterInfo();
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for (const unsigned *ImpDefs = I.getDesc().getImplicitDefs();
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*ImpDefs; ++ImpDefs)
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DOUT << " -> " << MRI->getName(*ImpDefs) << "\n";
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}
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//if (TII->hasUnmodelledSideEffects(&I))
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//DOUT << " * Instruction has side effects.\n";
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});
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// The instruction is loop invariant if all of its operands are loop-invariant
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for (unsigned i = 0, e = I.getNumOperands(); i != e; ++i) {
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const MachineOperand &MO = I.getOperand(i);
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if (!(MO.isRegister() && MO.getReg() && MO.isUse()))
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continue;
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unsigned Reg = MO.getReg();
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// Don't hoist instructions that access physical registers.
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if (!MRegisterInfo::isVirtualRegister(Reg))
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return false;
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assert(RegInfo->getVRegDef(Reg)&&"Machine instr not mapped for this vreg?");
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// If the loop contains the definition of an operand, then the instruction
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// isn't loop invariant.
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if (CurLoop->contains(RegInfo->getVRegDef(Reg)->getParent()))
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return false;
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}
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// If we got this far, the instruction is loop invariant!
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return true;
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}
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/// Hoist - When an instruction is found to only use loop invariant operands
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/// that is safe to hoist, this instruction is called to do the dirty work.
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///
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void MachineLICM::Hoist(MachineInstr &MI) {
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if (!IsLoopInvariantInst(MI)) return;
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std::vector<MachineBasicBlock*> Preds;
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// Non-back-edge predecessors.
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FindPredecessors(Preds);
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// Either we don't have any predecessors(?!) or we have more than one, which
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// is forbidden.
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if (Preds.empty() || Preds.size() != 1) return;
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// Check that the predecessor is qualified to take the hoisted
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// instruction. I.e., there is only one edge from the predecessor, and it's to
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// the loop header.
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MachineBasicBlock *MBB = Preds.front();
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// FIXME: We are assuming at first that the basic block coming into this loop
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// has only one successor. This isn't the case in general because we haven't
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// broken critical edges or added preheaders.
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if (MBB->succ_size() != 1) return;
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assert(*MBB->succ_begin() == CurLoop->getHeader() &&
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"The predecessor doesn't feed directly into the loop header!");
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// Now move the instructions to the predecessor.
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MoveInstToEndOfBlock(MBB, MI.getParent(), &MI);
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Changed = true;
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}
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