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14d2638e38
used through a base pointer/reference so inproper destruction should never be an issue. Removing this last virtual function also saves 4 bytes off each InstVisitor instance. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13664 91177308-0d34-0410-b5e6-96231b3b80d8
196 lines
8.1 KiB
C++
196 lines
8.1 KiB
C++
//===- llvm/Support/InstVisitor.h - Define instruction visitors -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This template class is used to define instruction visitors in a typesafe
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// manner without having to use lots of casts and a big switch statement (in
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// your code that is). The win here is that if instructions are added in the
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// future, they will be added to the InstVisitor<T> class, allowing you to
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// automatically support them (if you handle on of their superclasses).
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//
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// Note that this library is specifically designed as a template to avoid
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// virtual function call overhead. Defining and using an InstVisitor is just as
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// efficient as having your own switch statement over the instruction opcode.
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//
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// InstVisitor Usage:
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// You define InstVisitors from inheriting from the InstVisitor base class
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// and "overriding" functions in your class. I say "overriding" because this
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// class is defined in terms of statically resolved overloading, not virtual
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// functions. As an example, here is a visitor that counts the number of malloc
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// instructions processed:
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//
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// // Declare the class. Note that we derive from InstVisitor instantiated
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// // with _our new subclasses_ type.
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// //
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// struct CountMallocVisitor : public InstVisitor<CountMallocVisitor> {
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// unsigned Count;
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// CountMallocVisitor() : Count(0) {}
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//
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// void visitMallocInst(MallocInst *MI) { ++Count; }
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// };
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//
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// And this class would be used like this:
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// CountMallocVistor CMV;
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// CMV.visit(function);
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// NumMallocs = CMV.Count;
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//
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// Returning a value from the visitation function:
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// The InstVisitor class takes an optional second template argument that
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// specifies what type the instruction visitation functions should return. If
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// you specify this, you *MUST* provide an implementation of visitInstruction
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// though!.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_INSTVISITOR_H
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#define LLVM_SUPPORT_INSTVISITOR_H
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#include "llvm/Function.h"
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#include "llvm/Module.h"
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namespace llvm {
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// We operate on opaque instruction classes, so forward declare all instruction
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// types now...
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//
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#define HANDLE_INST(NUM, OPCODE, CLASS) class CLASS;
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#include "llvm/Instruction.def"
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// Forward declare the intermediate types...
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class TerminatorInst; class BinaryOperator;
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class AllocationInst;
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#define DELEGATE(CLASS_TO_VISIT) \
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return ((SubClass*)this)->visit##CLASS_TO_VISIT((CLASS_TO_VISIT&)I)
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template<typename SubClass, typename RetTy=void>
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struct InstVisitor {
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//===--------------------------------------------------------------------===//
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// Interface code - This is the public interface of the InstVisitor that you
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// use to visit instructions...
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//
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// Generic visit method - Allow visitation to all instructions in a range
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template<class Iterator>
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void visit(Iterator Start, Iterator End) {
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while (Start != End)
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((SubClass*)this)->visit(*Start++);
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}
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// Define visitors for functions and basic blocks...
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//
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void visit(Module &M) {
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((SubClass*)this)->visitModule(M);
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visit(M.begin(), M.end());
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}
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void visit(Function &F) {
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((SubClass*)this)->visitFunction(F);
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visit(F.begin(), F.end());
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}
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void visit(BasicBlock &BB) {
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((SubClass*)this)->visitBasicBlock(BB);
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visit(BB.begin(), BB.end());
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}
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// Forwarding functions so that the user can visit with pointers AND refs.
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void visit(Module *M) { visit(*M); }
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void visit(Function *F) { visit(*F); }
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void visit(BasicBlock *BB) { visit(*BB); }
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RetTy visit(Instruction *I) { return visit(*I); }
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// visit - Finally, code to visit an instruction...
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//
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RetTy visit(Instruction &I) {
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switch (I.getOpcode()) {
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default: assert(0 && "Unknown instruction type encountered!");
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abort();
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// Build the switch statement using the Instruction.def file...
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#define HANDLE_INST(NUM, OPCODE, CLASS) \
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case Instruction::OPCODE:return ((SubClass*)this)->visit##OPCODE((CLASS&)I);
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#include "llvm/Instruction.def"
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}
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}
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//===--------------------------------------------------------------------===//
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// Visitation functions... these functions provide default fallbacks in case
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// the user does not specify what to do for a particular instruction type.
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// The default behavior is to generalize the instruction type to its subtype
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// and try visiting the subtype. All of this should be inlined perfectly,
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// because there are no virtual functions to get in the way.
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//
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// When visiting a module, function or basic block directly, these methods get
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// called to indicate when transitioning into a new unit.
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//
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void visitModule (Module &M) {}
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void visitFunction (Function &F) {}
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void visitBasicBlock(BasicBlock &BB) {}
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// Define instruction specific visitor functions that can be overridden to
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// handle SPECIFIC instructions. These functions automatically define
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// visitMul to proxy to visitBinaryOperator for instance in case the user does
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// not need this generality.
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//
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// The one problem case we have to handle here though is that the PHINode
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// class and opcode name are the exact same. Because of this, we cannot
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// define visitPHINode (the inst version) to forward to visitPHINode (the
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// generic version) without multiply defined symbols and recursion. To handle
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// this, we do not autoexpand "Other" instructions, we do it manually.
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//
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#define HANDLE_INST(NUM, OPCODE, CLASS) \
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RetTy visit##OPCODE(CLASS &I) { DELEGATE(CLASS); }
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#include "llvm/Instruction.def"
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// Specific Instruction type classes... note that all of the casts are
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// necessary because we use the instruction classes as opaque types...
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//
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RetTy visitReturnInst(ReturnInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitBranchInst(BranchInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitSwitchInst(SwitchInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitInvokeInst(InvokeInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitUnwindInst(UnwindInst &I) { DELEGATE(TerminatorInst);}
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RetTy visitSetCondInst(SetCondInst &I) { DELEGATE(BinaryOperator);}
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RetTy visitMallocInst(MallocInst &I) { DELEGATE(AllocationInst);}
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RetTy visitAllocaInst(AllocaInst &I) { DELEGATE(AllocationInst);}
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RetTy visitFreeInst(FreeInst &I) { DELEGATE(Instruction); }
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RetTy visitLoadInst(LoadInst &I) { DELEGATE(Instruction); }
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RetTy visitStoreInst(StoreInst &I) { DELEGATE(Instruction); }
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RetTy visitGetElementPtrInst(GetElementPtrInst &I){ DELEGATE(Instruction); }
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RetTy visitPHINode(PHINode &I) { DELEGATE(Instruction); }
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RetTy visitCastInst(CastInst &I) { DELEGATE(Instruction); }
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RetTy visitSelectInst(SelectInst &I) { DELEGATE(Instruction); }
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RetTy visitCallInst(CallInst &I) { DELEGATE(Instruction); }
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RetTy visitShiftInst(ShiftInst &I) { DELEGATE(Instruction); }
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RetTy visitVANextInst(VANextInst &I) { DELEGATE(Instruction); }
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RetTy visitVAArgInst(VAArgInst &I) { DELEGATE(Instruction); }
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// Next level propagators... if the user does not overload a specific
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// instruction type, they can overload one of these to get the whole class
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// of instructions...
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//
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RetTy visitTerminatorInst(TerminatorInst &I) { DELEGATE(Instruction); }
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RetTy visitBinaryOperator(BinaryOperator &I) { DELEGATE(Instruction); }
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RetTy visitAllocationInst(AllocationInst &I) { DELEGATE(Instruction); }
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// If the user wants a 'default' case, they can choose to override this
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// function. If this function is not overloaded in the users subclass, then
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// this instruction just gets ignored.
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//
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// Note that you MUST override this function if your return type is not void.
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//
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void visitInstruction(Instruction &I) {} // Ignore unhandled instructions
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};
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#undef DELEGATE
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} // End llvm namespace
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#endif
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