mirror of
https://github.com/c64scene-ar/llvm-6502.git
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9c336fabd5
to use lowercase letters for the start of most method names and to replace some method names with more descriptive names (e.g., "getLeft()" instead of "Left()"). No real functionality change. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@120070 91177308-0d34-0410-b5e6-96231b3b80d8
223 lines
6.8 KiB
C++
223 lines
6.8 KiB
C++
//==--- ImmutableList.h - Immutable (functional) list interface --*- C++ -*-==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the ImmutableList class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_IMLIST_H
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#define LLVM_ADT_IMLIST_H
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#include "llvm/Support/Allocator.h"
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/System/DataTypes.h"
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#include <cassert>
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namespace llvm {
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template <typename T> class ImmutableListFactory;
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template <typename T>
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class ImmutableListImpl : public FoldingSetNode {
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T Head;
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const ImmutableListImpl* Tail;
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ImmutableListImpl(const T& head, const ImmutableListImpl* tail = 0)
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: Head(head), Tail(tail) {}
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friend class ImmutableListFactory<T>;
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// Do not implement.
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void operator=(const ImmutableListImpl&);
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ImmutableListImpl(const ImmutableListImpl&);
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public:
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const T& getHead() const { return Head; }
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const ImmutableListImpl* getTail() const { return Tail; }
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static inline void Profile(FoldingSetNodeID& ID, const T& H,
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const ImmutableListImpl* L){
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ID.AddPointer(L);
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ID.Add(H);
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}
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void Profile(FoldingSetNodeID& ID) {
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Profile(ID, Head, Tail);
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}
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};
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/// ImmutableList - This class represents an immutable (functional) list.
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/// It is implemented as a smart pointer (wraps ImmutableListImpl), so it
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/// it is intended to always be copied by value as if it were a pointer.
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/// This interface matches ImmutableSet and ImmutableMap. ImmutableList
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/// objects should almost never be created directly, and instead should
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/// be created by ImmutableListFactory objects that manage the lifetime
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/// of a group of lists. When the factory object is reclaimed, all lists
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/// created by that factory are released as well.
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template <typename T>
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class ImmutableList {
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public:
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typedef T value_type;
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typedef ImmutableListFactory<T> Factory;
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private:
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const ImmutableListImpl<T>* X;
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public:
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// This constructor should normally only be called by ImmutableListFactory<T>.
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// There may be cases, however, when one needs to extract the internal pointer
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// and reconstruct a list object from that pointer.
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ImmutableList(const ImmutableListImpl<T>* x = 0) : X(x) {}
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const ImmutableListImpl<T>* getInternalPointer() const {
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return X;
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}
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class iterator {
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const ImmutableListImpl<T>* L;
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public:
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iterator() : L(0) {}
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iterator(ImmutableList l) : L(l.getInternalPointer()) {}
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iterator& operator++() { L = L->getTail(); return *this; }
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bool operator==(const iterator& I) const { return L == I.L; }
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bool operator!=(const iterator& I) const { return L != I.L; }
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const value_type& operator*() const { return L->getHead(); }
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ImmutableList getList() const { return L; }
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};
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/// begin - Returns an iterator referring to the head of the list, or
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/// an iterator denoting the end of the list if the list is empty.
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iterator begin() const { return iterator(X); }
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/// end - Returns an iterator denoting the end of the list. This iterator
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/// does not refer to a valid list element.
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iterator end() const { return iterator(); }
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/// isEmpty - Returns true if the list is empty.
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bool isEmpty() const { return !X; }
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/// isEqual - Returns true if two lists are equal. Because all lists created
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/// from the same ImmutableListFactory are uniqued, this has O(1) complexity
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/// because it the contents of the list do not need to be compared. Note
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/// that you should only compare two lists created from the same
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/// ImmutableListFactory.
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bool isEqual(const ImmutableList& L) const { return X == L.X; }
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bool operator==(const ImmutableList& L) const { return isEqual(L); }
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/// getHead - Returns the head of the list.
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const T& getHead() {
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assert (!isEmpty() && "Cannot get the head of an empty list.");
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return X->getHead();
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}
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/// getTail - Returns the tail of the list, which is another (possibly empty)
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/// ImmutableList.
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ImmutableList getTail() {
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return X ? X->getTail() : 0;
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}
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void Profile(FoldingSetNodeID& ID) const {
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ID.AddPointer(X);
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}
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};
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template <typename T>
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class ImmutableListFactory {
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typedef ImmutableListImpl<T> ListTy;
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typedef FoldingSet<ListTy> CacheTy;
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CacheTy Cache;
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uintptr_t Allocator;
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bool ownsAllocator() const {
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return Allocator & 0x1 ? false : true;
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}
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BumpPtrAllocator& getAllocator() const {
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return *reinterpret_cast<BumpPtrAllocator*>(Allocator & ~0x1);
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}
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public:
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ImmutableListFactory()
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: Allocator(reinterpret_cast<uintptr_t>(new BumpPtrAllocator())) {}
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ImmutableListFactory(BumpPtrAllocator& Alloc)
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: Allocator(reinterpret_cast<uintptr_t>(&Alloc) | 0x1) {}
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~ImmutableListFactory() {
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if (ownsAllocator()) delete &getAllocator();
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}
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ImmutableList<T> concat(const T& Head, ImmutableList<T> Tail) {
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// Profile the new list to see if it already exists in our cache.
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FoldingSetNodeID ID;
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void* InsertPos;
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const ListTy* TailImpl = Tail.getInternalPointer();
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ListTy::Profile(ID, Head, TailImpl);
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ListTy* L = Cache.FindNodeOrInsertPos(ID, InsertPos);
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if (!L) {
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// The list does not exist in our cache. Create it.
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BumpPtrAllocator& A = getAllocator();
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L = (ListTy*) A.Allocate<ListTy>();
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new (L) ListTy(Head, TailImpl);
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// Insert the new list into the cache.
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Cache.InsertNode(L, InsertPos);
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}
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return L;
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}
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ImmutableList<T> add(const T& D, ImmutableList<T> L) {
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return concat(D, L);
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}
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ImmutableList<T> getEmptyList() const {
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return ImmutableList<T>(0);
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}
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ImmutableList<T> create(const T& X) {
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return Concat(X, getEmptyList());
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}
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};
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//===----------------------------------------------------------------------===//
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// Partially-specialized Traits.
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//===----------------------------------------------------------------------===//
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template<typename T> struct DenseMapInfo;
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template<typename T> struct DenseMapInfo<ImmutableList<T> > {
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static inline ImmutableList<T> getEmptyKey() {
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return reinterpret_cast<ImmutableListImpl<T>*>(-1);
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}
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static inline ImmutableList<T> getTombstoneKey() {
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return reinterpret_cast<ImmutableListImpl<T>*>(-2);
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}
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static unsigned getHashValue(ImmutableList<T> X) {
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uintptr_t PtrVal = reinterpret_cast<uintptr_t>(X.getInternalPointer());
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return (unsigned((uintptr_t)PtrVal) >> 4) ^
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(unsigned((uintptr_t)PtrVal) >> 9);
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}
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static bool isEqual(ImmutableList<T> X1, ImmutableList<T> X2) {
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return X1 == X2;
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}
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};
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template <typename T> struct isPodLike;
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template <typename T>
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struct isPodLike<ImmutableList<T> > { static const bool value = true; };
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} // end llvm namespace
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#endif
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