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256-bit vectors with lane-crossing. Rather than immediately decomposing to 128-bit vectors, try flipping the 256-bit vector lanes, shuffling them and blending them together. This reduces our worst case shuffle by a pretty significant margin across the board. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218446 91177308-0d34-0410-b5e6-96231b3b80d8