llvm-6502/include/llvm/Pass.h
Chris Lattner 05ad462d1b Checkin new pass framework. This one is more useful and automatically
creates analysis results for passes that need them.   MethodPass's never
have to worry about being invoked on external methods.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1594 91177308-0d34-0410-b5e6-96231b3b80d8
2002-01-30 23:20:39 +00:00

246 lines
9.1 KiB
C++

//===- llvm/Pass.h - Base class for XForm Passes -----------------*- C++ -*--=//
//
// This file defines a base class that indicates that a specified class is a
// transformation pass implementation.
//
// Pass's are designed this way so that it is possible to run passes in a cache
// and organizationally optimal order without having to specify it at the front
// end. This allows arbitrary passes to be strung together and have them
// executed as effeciently as possible.
//
// Passes should extend one of the classes below, depending on the guarantees
// that it can make about what will be modified as it is run. For example, most
// global optimizations should derive from MethodPass, because they do not add
// or delete methods, they operate on the internals of the method.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_PASS_H
#define LLVM_PASS_H
#include <vector>
#include <map>
class Value;
class BasicBlock;
class Method;
class Module;
class AnalysisID;
class Pass;
template<class UnitType> class PassManagerT;
struct AnalysisResolver;
//===----------------------------------------------------------------------===//
// Pass interface - Implemented by all 'passes'. Subclass this if you are an
// interprocedural optimization or you do not fit into any of the more
// constrained passes described below.
//
class Pass {
friend class AnalysisResolver;
AnalysisResolver *Resolver; // AnalysisResolver this pass is owned by...
public:
typedef std::vector<AnalysisID> AnalysisSet;
inline Pass(AnalysisResolver *AR = 0) : Resolver(AR) {}
inline virtual ~Pass() {} // Destructor is virtual so we can be subclassed
// run - Run this pass, returning true if a modification was made to the
// module argument. This should be implemented by all concrete subclasses.
//
virtual bool run(Module *M) = 0;
// getAnalysisUsageInfo - This function should be overriden by passes that
// need analysis information to do their job. If a pass specifies that it
// uses a particular analysis result to this function, it can then use the
// getAnalysis<AnalysisType>() function, below.
//
// The Destroyed vector is used to communicate what analyses are invalidated
// by this pass. This is critical to specify so that the PassManager knows
// which analysis must be rerun after this pass has proceeded. Analysis are
// only invalidated if run() returns true.
//
// The Provided vector is used for passes that provide analysis information,
// these are the analysis passes themselves. All analysis passes should
// override this method to return themselves in the provided set.
//
virtual void getAnalysisUsageInfo(AnalysisSet &Required,
AnalysisSet &Destroyed,
AnalysisSet &Provided) {
// By default, no analysis results are used or destroyed.
}
#ifndef NDEBUG
// dumpPassStructure - Implement the -debug-passes=PassStructure option
virtual void dumpPassStructure(unsigned Offset = 0);
#endif
protected:
// getAnalysis<AnalysisType>() - This function is used by subclasses to get to
// the analysis information that they claim to use by overriding the
// getAnalysisUsageInfo function.
//
template<typename AnalysisType>
AnalysisType &getAnalysis(AnalysisID AID = AnalysisType::ID) {
assert(Resolver && "Pass not resident in a PassManager object!");
return *(AnalysisType*)Resolver->getAnalysis(AID);
}
private:
friend class PassManagerT<Module>;
friend class PassManagerT<Method>;
friend class PassManagerT<BasicBlock>;
virtual void addToPassManager(PassManagerT<Module> *PM,
AnalysisSet &Destroyed,
AnalysisSet &Provided);
};
//===----------------------------------------------------------------------===//
// MethodPass class - This class is used to implement most global optimizations.
// Optimizations should subclass this class if they meet the following
// constraints:
// 1. Optimizations are organized globally, ie a method at a time
// 2. Optimizing a method does not cause the addition or removal of any methods
// in the module
//
struct MethodPass : public Pass {
// doInitialization - Virtual method overridden by subclasses to do
// any neccesary per-module initialization.
//
virtual bool doInitialization(Module *M) { return false; }
// runOnMethod - Virtual method overriden by subclasses to do the per-method
// processing of the pass.
//
virtual bool runOnMethod(Method *M) = 0;
// doFinalization - Virtual method overriden by subclasses to do any post
// processing needed after all passes have run.
//
virtual bool doFinalization(Module *M) { return false; }
// run - On a module, we run this pass by initializing, ronOnMethod'ing once
// for every method in the module, then by finalizing.
//
virtual bool run(Module *M);
// run - On a method, we simply initialize, run the method, then finalize.
//
bool run(Method *M);
private:
friend class PassManagerT<Module>;
friend class PassManagerT<Method>;
friend class PassManagerT<BasicBlock>;
virtual void addToPassManager(PassManagerT<Module> *PM,AnalysisSet &Destroyed,
AnalysisSet &Provided);
virtual void addToPassManager(PassManagerT<Method> *PM,AnalysisSet &Destroyed,
AnalysisSet &Provided);
};
//===----------------------------------------------------------------------===//
// BasicBlockPass class - This class is used to implement most local
// optimizations. Optimizations should subclass this class if they
// meet the following constraints:
// 1. Optimizations are local, operating on either a basic block or
// instruction at a time.
// 2. Optimizations do not modify the CFG of the contained method, or any
// other basic block in the method.
// 3. Optimizations conform to all of the contstraints of MethodPass's.
//
struct BasicBlockPass : public MethodPass {
// runOnBasicBlock - Virtual method overriden by subclasses to do the
// per-basicblock processing of the pass.
//
virtual bool runOnBasicBlock(BasicBlock *M) = 0;
// To run this pass on a method, we simply call runOnBasicBlock once for each
// method.
//
virtual bool runOnMethod(Method *BB);
// To run directly on the basic block, we initialize, runOnBasicBlock, then
// finalize.
//
bool run(BasicBlock *BB);
private:
friend class PassManagerT<Method>;
friend class PassManagerT<BasicBlock>;
virtual void addToPassManager(PassManagerT<Method> *PM,AnalysisSet &Destroyed,
AnalysisSet &Provided);
virtual void addToPassManager(PassManagerT<BasicBlock> *PM,
AnalysisSet &Destroyed,
AnalysisSet &Provided);
};
// CreatePass - Helper template to invoke the constructor for the AnalysisID
// class. Note that this should be a template internal to AnalysisID, but
// GCC 2.95.3 crashes if we do that, doh.
//
template<class AnalysisType>
static Pass *CreatePass(AnalysisID ID) { return new AnalysisType(ID); }
//===----------------------------------------------------------------------===//
// AnalysisID - This class is used to uniquely identify an analysis pass that
// is referenced by a transformation.
//
class AnalysisID {
static unsigned NextID; // Next ID # to deal out...
unsigned ID; // Unique ID for this analysis
Pass *(*Constructor)(AnalysisID); // Constructor to return the Analysis
AnalysisID(); // Disable default ctor
AnalysisID(unsigned id, Pass *(*Ct)(AnalysisID)) : ID(id), Constructor(Ct) {}
public:
// create - the only way to define a new AnalysisID. This static method is
// supposed to be used to define the class static AnalysisID's that are
// provided by analysis passes. In the implementation (.cpp) file for the
// class, there should be a line that looks like this (using CallGraph as an
// example):
//
// AnalysisID CallGraph::ID(AnalysisID::create<CallGraph>());
//
template<class AnalysisType>
static AnalysisID create() {
return AnalysisID(NextID++, CreatePass<AnalysisType>);
}
inline Pass *createPass() const { return Constructor(*this); }
inline bool operator==(const AnalysisID &A) const {
return A.ID == ID;
}
inline bool operator!=(const AnalysisID &A) const {
return A.ID != ID;
}
inline bool operator<(const AnalysisID &A) const {
return ID < A.ID;
}
};
//===----------------------------------------------------------------------===//
// AnalysisResolver - Simple interface implemented by PassManagers objects that
// is used to pull analysis information out of them.
//
struct AnalysisResolver {
virtual Pass *getAnalysisOrNullUp(AnalysisID ID) = 0;
virtual Pass *getAnalysisOrNullDown(AnalysisID ID) = 0;
Pass *getAnalysis(AnalysisID ID) {
Pass *Result = getAnalysisOrNullUp(ID);
assert(Result && "Pass has an incorrect analysis uses set!");
return Result;
}
virtual unsigned getDepth() const = 0;
protected:
void setAnalysisResolver(Pass *P, AnalysisResolver *AR);
};
#endif