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3c34a46c7e
Method::inst_* is now in llvm/Support/InstIterator.h git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1745 91177308-0d34-0410-b5e6-96231b3b80d8
94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
//===-- DCE.h - Functions that perform Dead Code Elimination -----*- C++ -*--=//
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//
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// This family of functions is useful for performing dead code elimination of
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// various sorts.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_OPT_DCE_H
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#define LLVM_OPT_DCE_H
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#include "llvm/Pass.h"
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#include "llvm/Method.h"
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#include "llvm/BasicBlock.h"
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//===----------------------------------------------------------------------===//
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// DeadInstElimination - This pass quickly removes trivially dead instructions
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// without modifying the CFG of the function. It is a BasicBlockPass, so it
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// runs efficiently when queued next to other BasicBlockPass's.
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//
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struct DeadInstElimination : public BasicBlockPass {
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virtual bool runOnBasicBlock(BasicBlock *BB);
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};
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//===----------------------------------------------------------------------===//
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// DeadCodeElimination - This pass is more powerful than DeadInstElimination,
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// because it will remove dead basic blocks as well as all of the instructions
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// contained within them. This pass is useful to run after another pass has
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// reorganized the CFG and possibly modified control flow.
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//
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// TODO: In addition to DCE stuff, this also merges basic blocks together and
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// otherwise simplifies control flow. This should be factored out of this pass
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// eventually into it's own pass.
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//
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struct DeadCodeElimination : public MethodPass {
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// External Interface:
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//
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static bool doDCE(Method *M);
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// dceInstruction - Inspect the instruction at *BBI and figure out if it's
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// [trivially] dead. If so, remove the instruction and update the iterator
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// to point to the instruction that immediately succeeded the original
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// instruction.
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//
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static bool dceInstruction(BasicBlock::InstListType &BBIL,
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BasicBlock::iterator &BBI);
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// Remove unused global values - This removes unused global values of no
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// possible value. This currently includes unused method prototypes and
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// unitialized global variables.
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//
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static bool RemoveUnusedGlobalValues(Module *M);
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// Pass Interface...
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virtual bool doInitialization(Module *M) {
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return RemoveUnusedGlobalValues(M);
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}
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virtual bool runOnMethod(Method *M) { return doDCE(M); }
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virtual bool doFinalization(Module *M) {
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return RemoveUnusedGlobalValues(M);
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}
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};
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//===----------------------------------------------------------------------===//
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// AgressiveDCE - This pass uses the SSA based Agressive DCE algorithm. This
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// algorithm assumes instructions are dead until proven otherwise, which makes
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// it more successful are removing non-obviously dead instructions.
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//
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struct AgressiveDCE : public MethodPass {
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virtual bool runOnMethod(Method *M);
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// getAnalysisUsageInfo - We require post dominance frontiers (aka Control
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// Dependence Graph)
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virtual void getAnalysisUsageInfo(Pass::AnalysisSet &Requires,
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Pass::AnalysisSet &Destroyed,
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Pass::AnalysisSet &Provided);
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};
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// SimplifyCFG - This function is used to do simplification of a CFG. For
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// example, it adjusts branches to branches to eliminate the extra hop, it
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// eliminates unreachable basic blocks, and does other "peephole" optimization
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// of the CFG. It returns true if a modification was made, and returns an
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// iterator that designates the first element remaining after the block that
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// was deleted.
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//
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// WARNING: The entry node of a method may not be simplified.
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//
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bool SimplifyCFG(Method::iterator &BBIt);
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#endif
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