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78d033e086
Take an incremental step towards type plane elimination. This change separates types from values in the symbol tables by finally making use of the TypeSymbolTable class. This yields more natural interfaces for dealing with types and unclutters the SymbolTable class. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@32956 91177308-0d34-0410-b5e6-96231b3b80d8
239 lines
9.4 KiB
C++
239 lines
9.4 KiB
C++
//===-- llvm/Function.h - Class to represent a single function --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the declaration of the Function class, which represents a
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// single function/procedure in LLVM.
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//
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// A function basically consists of a list of basic blocks, a list of arguments,
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// and a symbol table.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_FUNCTION_H
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#define LLVM_FUNCTION_H
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#include "llvm/GlobalValue.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/Argument.h"
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#include "llvm/Support/Annotation.h"
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namespace llvm {
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class FunctionType;
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// Traits for intrusive list of instructions...
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template<> struct ilist_traits<BasicBlock>
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: public SymbolTableListTraits<BasicBlock, Function, Function> {
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// createSentinel is used to create a node that marks the end of the list...
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static BasicBlock *createSentinel();
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static void destroySentinel(BasicBlock *BB) { delete BB; }
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static iplist<BasicBlock> &getList(Function *F);
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};
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template<> struct ilist_traits<Argument>
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: public SymbolTableListTraits<Argument, Function, Function> {
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// createSentinel is used to create a node that marks the end of the list...
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static Argument *createSentinel();
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static void destroySentinel(Argument *A) { delete A; }
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static iplist<Argument> &getList(Function *F);
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};
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class Function : public GlobalValue, public Annotable {
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public:
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typedef iplist<Argument> ArgumentListType;
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typedef iplist<BasicBlock> BasicBlockListType;
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// BasicBlock iterators...
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typedef BasicBlockListType::iterator iterator;
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typedef BasicBlockListType::const_iterator const_iterator;
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typedef ArgumentListType::iterator arg_iterator;
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typedef ArgumentListType::const_iterator const_arg_iterator;
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private:
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// Important things that make up a function!
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BasicBlockListType BasicBlocks; // The basic blocks
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ArgumentListType ArgumentList; // The formal arguments
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SymbolTable *SymTab;
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unsigned CallingConvention;
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friend class SymbolTableListTraits<Function, Module, Module>;
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void setParent(Module *parent);
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Function *Prev, *Next;
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void setNext(Function *N) { Next = N; }
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void setPrev(Function *N) { Prev = N; }
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public:
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/// Function ctor - If the (optional) Module argument is specified, the
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/// function is automatically inserted into the end of the function list for
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/// the module.
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///
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Function(const FunctionType *Ty, LinkageTypes Linkage,
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const std::string &N = "", Module *M = 0);
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~Function();
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const Type *getReturnType() const; // Return the type of the ret val
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const FunctionType *getFunctionType() const; // Return the FunctionType for me
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/// isVarArg - Return true if this function takes a variable number of
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/// arguments.
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bool isVarArg() const;
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/// isExternal - Is the body of this function unknown? (The basic block list
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/// is empty if so.) This is true for external functions, defined as forward
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/// "declare"ations
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///
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virtual bool isExternal() const { return BasicBlocks.empty(); }
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/// getIntrinsicID - This method returns the ID number of the specified
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/// function, or Intrinsic::not_intrinsic if the function is not an
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/// instrinsic, or if the pointer is null. This value is always defined to be
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/// zero to allow easy checking for whether a function is intrinsic or not.
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/// The particular intrinsic functions which correspond to this value are
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/// defined in llvm/Intrinsics.h.
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///
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unsigned getIntrinsicID() const;
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bool isIntrinsic() const { return getIntrinsicID() != 0; }
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/// getCallingConv()/setCallingConv(uint) - These method get and set the
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/// calling convention of this function. The enum values for the known
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/// calling conventions are defined in CallingConv.h.
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unsigned getCallingConv() const { return CallingConvention; }
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void setCallingConv(unsigned CC) { CallingConvention = CC; }
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/// renameLocalSymbols - This method goes through the Function's symbol table
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/// and renames any symbols that conflict with symbols at global scope. This
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/// is required before printing out to a textual form, to ensure that there is
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/// no ambiguity when parsing.
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void renameLocalSymbols();
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/// deleteBody - This method deletes the body of the function, and converts
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/// the linkage to external.
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///
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void deleteBody() {
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dropAllReferences();
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setLinkage(ExternalLinkage);
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}
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/// removeFromParent - This method unlinks 'this' from the containing module,
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/// but does not delete it.
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///
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void removeFromParent();
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/// eraseFromParent - This method unlinks 'this' from the containing module
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/// and deletes it.
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///
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void eraseFromParent();
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// getNext/Prev - Return the next or previous function in the list. These
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// methods should never be used directly, and are only used to implement the
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// function list as part of the module.
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//
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Function *getNext() { return Next; }
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const Function *getNext() const { return Next; }
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Function *getPrev() { return Prev; }
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const Function *getPrev() const { return Prev; }
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/// Get the underlying elements of the Function... the basic block list is
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/// empty for external functions.
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///
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const ArgumentListType &getArgumentList() const { return ArgumentList; }
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ArgumentListType &getArgumentList() { return ArgumentList; }
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const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
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BasicBlockListType &getBasicBlockList() { return BasicBlocks; }
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const BasicBlock &getEntryBlock() const { return front(); }
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BasicBlock &getEntryBlock() { return front(); }
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//===--------------------------------------------------------------------===//
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// Symbol Table Accessing functions...
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/// getSymbolTable() - Return the symbol table...
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///
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inline SymbolTable &getValueSymbolTable() { return *SymTab; }
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inline const SymbolTable &getValueSymbolTable() const { return *SymTab; }
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//===--------------------------------------------------------------------===//
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// BasicBlock iterator forwarding functions
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//
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iterator begin() { return BasicBlocks.begin(); }
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const_iterator begin() const { return BasicBlocks.begin(); }
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iterator end () { return BasicBlocks.end(); }
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const_iterator end () const { return BasicBlocks.end(); }
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size_t size() const { return BasicBlocks.size(); }
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bool empty() const { return BasicBlocks.empty(); }
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const BasicBlock &front() const { return BasicBlocks.front(); }
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BasicBlock &front() { return BasicBlocks.front(); }
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const BasicBlock &back() const { return BasicBlocks.back(); }
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BasicBlock &back() { return BasicBlocks.back(); }
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//===--------------------------------------------------------------------===//
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// Argument iterator forwarding functions
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//
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arg_iterator arg_begin() { return ArgumentList.begin(); }
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const_arg_iterator arg_begin() const { return ArgumentList.begin(); }
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arg_iterator arg_end () { return ArgumentList.end(); }
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const_arg_iterator arg_end () const { return ArgumentList.end(); }
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size_t arg_size () const { return ArgumentList.size(); }
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bool arg_empty() const { return ArgumentList.empty(); }
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virtual void print(std::ostream &OS) const { print(OS, 0); }
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void print(std::ostream *OS) const { if (OS) print(*OS); }
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void print(std::ostream &OS, AssemblyAnnotationWriter *AAW) const;
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/// viewCFG - This function is meant for use from the debugger. You can just
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/// say 'call F->viewCFG()' and a ghostview window should pop up from the
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/// program, displaying the CFG of the current function with the code for each
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/// basic block inside. This depends on there being a 'dot' and 'gv' program
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/// in your path.
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///
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void viewCFG() const;
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/// viewCFGOnly - This function is meant for use from the debugger. It works
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/// just like viewCFG, but it does not include the contents of basic blocks
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/// into the nodes, just the label. If you are only interested in the CFG
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/// this can make the graph smaller.
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///
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void viewCFGOnly() const;
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/// Methods for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const Function *) { return true; }
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static inline bool classof(const Value *V) {
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return V->getValueType() == Value::FunctionVal;
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}
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/// dropAllReferences() - This method causes all the subinstructions to "let
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/// go" of all references that they are maintaining. This allows one to
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/// 'delete' a whole module at a time, even though there may be circular
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/// references... first all references are dropped, and all use counts go to
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/// zero. Then everything is deleted for real. Note that no operations are
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/// valid on an object that has "dropped all references", except operator
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/// delete.
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///
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/// Since no other object in the module can have references into the body of a
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/// function, dropping all references deletes the entire body of the function,
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/// including any contained basic blocks.
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///
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void dropAllReferences();
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};
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} // End llvm namespace
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#endif
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