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For projects depending on LLVM, I find it very useful to combine a release-no-asserts build of LLVM with a debug+asserts build of the dependent project. The motivation is that when developing a dependent project, you are debugging that project itself, not LLVM. In my usecase, a significant part of the runtime is spent in LLVM optimization passes, so I would like to build LLVM without assertions to get the best performance from this combination. Currently, `lib/Support/Debug.cpp` changes the set of symbols it provides depending on NDEBUG, while `include/llvm/Support/Debug.h` requires extra symbols when NDEBUG is not defined. Thus, it is not possible to enable assertions in an external project that uses facilities of `Debug.h`. This patch changes `Debug.cpp` and `Valgrind.cpp` to always define the symbols that other code may depend on when #including LLVM headers without NDEBUG. http://reviews.llvm.org/D7662 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@229819 91177308-0d34-0410-b5e6-96231b3b80d8
Design Of lib/System ==================== The software in this directory is designed to completely shield LLVM from any and all operating system specific functionality. It is not intended to be a complete operating system wrapper (such as ACE), but only to provide the functionality necessary to support LLVM. The software located here, of necessity, has very specific and stringent design rules. Violation of these rules means that cracks in the shield could form and the primary goal of the library is defeated. By consistently using this library, LLVM becomes more easily ported to new platforms since the only thing requiring porting is this library. Complete documentation for the library can be found in the file: llvm/docs/SystemLibrary.html or at this URL: http://llvm.org/docs/SystemLibrary.html While we recommend that you read the more detailed documentation, for the impatient, here's a high level summary of the library's requirements. 1. No system header files are to be exposed through the interface. 2. Std C++ and Std C header files are okay to be exposed through the interface. 3. No exposed system-specific functions. 4. No exposed system-specific data. 5. Data in lib/System classes must use only simple C++ intrinsic types. 6. Errors are handled by returning "true" and setting an optional std::string 7. Library must not throw any exceptions, period. 8. Interface functions must not have throw() specifications. 9. No duplicate function impementations are permitted within an operating system class. To accomplish these requirements, the library has numerous design criteria that must be satisfied. Here's a high level summary of the library's design criteria: 1. No unused functionality (only what LLVM needs) 2. High-Level Interfaces 3. Use Opaque Classes 4. Common Implementations 5. Multiple Implementations 6. Minimize Memory Allocation 7. No Virtual Methods