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91ac04aa86
Use ParamAttrsList for writing parameter attributes. Since they are sparse now, we also write them sparsely (saves a few bytes). Unfortunately, this is a bytecode file format change. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35811 91177308-0d34-0410-b5e6-96231b3b80d8
139 lines
4.9 KiB
C++
139 lines
4.9 KiB
C++
//===- WriterInternals.h - Data structures shared by the Writer -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This header defines the interface used between components of the bytecode
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// writer.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
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#define LLVM_LIB_BYTECODE_WRITER_WRITERINTERNALS_H
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#include "SlotCalculator.h"
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#include "llvm/Bytecode/Writer.h"
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#include "llvm/Bytecode/Format.h"
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#include "llvm/Instruction.h"
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namespace llvm {
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class InlineAsm;
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class TypeSymbolTable;
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class ValueSymbolTable;
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class ParamAttrsList;
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class BytecodeWriter {
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std::vector<unsigned char> &Out;
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SlotCalculator Table;
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public:
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BytecodeWriter(std::vector<unsigned char> &o, const Module *M);
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private:
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void outputConstants();
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void outputConstantStrings();
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void outputFunction(const Function *F);
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void outputInstructions(const Function *F);
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void outputInstruction(const Instruction &I);
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void outputInstructionFormat0(const Instruction *I, unsigned Opcode,
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const SlotCalculator &Table,
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unsigned Type);
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void outputInstrVarArgsCall(const Instruction *I,
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unsigned Opcode,
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const SlotCalculator &Table,
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unsigned Type) ;
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inline void outputInstructionFormat1(const Instruction *I,
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unsigned Opcode,
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unsigned *Slots,
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unsigned Type) ;
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inline void outputInstructionFormat2(const Instruction *I,
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unsigned Opcode,
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unsigned *Slots,
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unsigned Type) ;
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inline void outputInstructionFormat3(const Instruction *I,
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unsigned Opcode,
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unsigned *Slots,
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unsigned Type) ;
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void outputModuleInfoBlock(const Module *C);
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void outputTypeSymbolTable(const TypeSymbolTable &TST);
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void outputValueSymbolTable(const ValueSymbolTable &ST);
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void outputTypes(unsigned StartNo);
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void outputParamAttrsList(const ParamAttrsList* Attrs);
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void outputConstantsInPlane(const Value *const*Plane, unsigned PlaneSize,
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unsigned StartNo);
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void outputConstant(const Constant *CPV);
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void outputInlineAsm(const InlineAsm *IA);
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void outputType(const Type *T);
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/// @brief Unsigned integer output primitive
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inline void output(unsigned i, int pos = -1);
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/// @brief Signed integer output primitive
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inline void output(int i);
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/// @brief 64-bit variable bit rate output primitive.
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inline void output_vbr(uint64_t i);
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/// @brief 32-bit variable bit rate output primitive.
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inline void output_vbr(unsigned i);
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/// @brief Signed 64-bit variable bit rate output primitive.
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inline void output_vbr(int64_t i);
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/// @brief Signed 32-bit variable bit rate output primitive.
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inline void output_vbr(int i);
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inline void output_str(const char *Str, unsigned Len);
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inline void output(const std::string &s) {
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output_str(&s[0], s.size());
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}
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inline void output_data(const void *Ptr, const void *End);
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inline void output_float(float& FloatVal);
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inline void output_double(double& DoubleVal);
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inline void output_typeid(unsigned i);
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inline size_t size() const { return Out.size(); }
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inline void resize(size_t S) { Out.resize(S); }
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friend class BytecodeBlock;
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};
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/// BytecodeBlock - Little helper class is used by the bytecode writer to help
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/// do backpatching of bytecode block sizes really easily. It backpatches when
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/// it goes out of scope.
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///
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class BytecodeBlock {
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unsigned Id;
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unsigned Loc;
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BytecodeWriter& Writer;
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/// ElideIfEmpty - If this is true and the bytecode block ends up being empty,
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/// the block can remove itself from the output stream entirely.
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bool ElideIfEmpty;
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/// If this is true then the block is written with a long format header using
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/// a uint (32-bits) for both the block id and size. Otherwise, it uses the
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/// short format which is a single uint with 27 bits for size and 5 bits for
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/// the block id. Both formats are used in a bc file with version 1.3.
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/// Previously only the long format was used.
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bool HasLongFormat;
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BytecodeBlock(const BytecodeBlock &); // do not implement
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void operator=(const BytecodeBlock &); // do not implement
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public:
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inline BytecodeBlock(unsigned ID, BytecodeWriter& w,
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bool elideIfEmpty = false, bool hasLongFormat = false);
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inline ~BytecodeBlock();
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};
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} // End llvm namespace
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#endif
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