llvm-6502/include/llvm/Target/TargetMachine.h
2003-10-20 20:19:47 +00:00

121 lines
4.6 KiB
C++

//===-- llvm/Target/TargetMachine.h - Target Information --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file describes the general parts of a Target machine.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TARGET_TARGETMACHINE_H
#define LLVM_TARGET_TARGETMACHINE_H
#include "llvm/Target/TargetData.h"
#include <cassert>
class TargetInstrInfo;
class TargetInstrDescriptor;
class TargetSchedInfo;
class TargetRegInfo;
class TargetFrameInfo;
class TargetCacheInfo;
class MachineCodeEmitter;
class MRegisterInfo;
class FunctionPassManager;
class PassManager;
class Pass;
//===----------------------------------------------------------------------===//
///
/// TargetMachine - Primary interface to the complete machine description for
/// the target machine. All target-specific information should be accessible
/// through this interface.
///
class TargetMachine {
const std::string Name;
const TargetData DataLayout; // Calculates type size & alignment
TargetMachine(const TargetMachine&); // DO NOT IMPLEMENT
void operator=(const TargetMachine&); // DO NOT IMPLEMENT
protected:
TargetMachine(const std::string &name, // Can only create subclasses...
bool LittleEndian = false,
unsigned char PtrSize = 8, unsigned char PtrAl = 8,
unsigned char DoubleAl = 8, unsigned char FloatAl = 4,
unsigned char LongAl = 8, unsigned char IntAl = 4,
unsigned char ShortAl = 2, unsigned char ByteAl = 1)
: Name(name), DataLayout(name, LittleEndian,
PtrSize, PtrAl, DoubleAl, FloatAl, LongAl,
IntAl, ShortAl, ByteAl) {}
public:
virtual ~TargetMachine() {}
const std::string &getName() const { return Name; }
// Interfaces to the major aspects of target machine information:
// -- Instruction opcode and operand information
// -- Pipelines and scheduling information
// -- Register information
// -- Stack frame information
// -- Cache hierarchy information
// -- Machine-level optimization information (peephole only)
//
virtual const TargetInstrInfo& getInstrInfo() const = 0;
virtual const TargetSchedInfo& getSchedInfo() const = 0;
virtual const TargetRegInfo& getRegInfo() const = 0;
virtual const TargetFrameInfo& getFrameInfo() const = 0;
virtual const TargetCacheInfo& getCacheInfo() const = 0;
const TargetData &getTargetData() const { return DataLayout; }
/// getRegisterInfo - If register information is available, return it. If
/// not, return null. This is kept separate from RegInfo until RegInfo has
/// details of graph coloring register allocation removed from it.
///
virtual const MRegisterInfo* getRegisterInfo() const { return 0; }
// Data storage information
//
virtual unsigned findOptimalStorageSize(const Type* ty) const;
/// addPassesToJITCompile - Add passes to the specified pass manager to
/// implement a fast dynamic compiler for this target. Return true if this is
/// not supported for this target.
///
virtual bool addPassesToJITCompile(FunctionPassManager &PM) { return true; }
/// addPassesToEmitAssembly - Add passes to the specified pass manager to get
/// assembly langage code emitted. Typically this will involve several steps
/// of code generation. This method should return true if assembly emission
/// is not supported.
///
virtual bool addPassesToEmitAssembly(PassManager &PM, std::ostream &Out) {
return true;
}
/// addPassesToEmitMachineCode - Add passes to the specified pass manager to
/// get machine code emitted. This uses a MachineCodeEmitter object to handle
/// actually outputting the machine code and resolving things like the address
/// of functions. This method should returns true if machine code emission is
/// not supported.
///
virtual bool addPassesToEmitMachineCode(FunctionPassManager &PM,
MachineCodeEmitter &MCE) {
return true;
}
/// replaceMachineCodeForFunction - Make it so that calling the
/// function whose machine code is at OLD turns into a call to NEW,
/// perhaps by overwriting OLD with a branch to NEW. FIXME: this is
/// JIT-specific.
///
virtual void replaceMachineCodeForFunction (void *Old, void *New) {
assert (0 && "Current target cannot replace machine code for functions");
}
};
#endif