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https://github.com/c64scene-ar/llvm-6502.git
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4ee42eaec9
The OpenCL specs say: "The vector versions of the math functions operate component-wise. The description is per-component." Patch by: Jan Vesely Reviewed-by: Tom Stellard <thomas.stellard@amd.com> Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu> git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@200773 91177308-0d34-0410-b5e6-96231b3b80d8
41 lines
1.8 KiB
LLVM
41 lines
1.8 KiB
LLVM
;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
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;CHECK-LABEL: test1:
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;CHECK: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
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;CHECK-NEXT: MUL NON-IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
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;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
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define void @test1(<4 x float> inreg %reg0) #0 {
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%r0 = extractelement <4 x float> %reg0, i32 0
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%r1 = extractelement <4 x float> %reg0, i32 1
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%r2 = call float @llvm.pow.f32( float %r0, float %r1)
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%vec = insertelement <4 x float> undef, float %r2, i32 0
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call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0)
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ret void
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}
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;CHECK-LABEL: test2:
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;CHECK: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
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;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
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;CHECK-NEXT: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
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;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
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;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
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;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
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;CHECK-NEXT: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
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;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
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;CHECK-NEXT: LOG_IEEE * T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW]}},
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;CHECK-NEXT: MUL NON-IEEE T{{[0-9]+\.[XYZW], T[0-9]+\.[XYZW], PS}},
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;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
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;CHECK-NEXT: EXP_IEEE * T{{[0-9]+\.[XYZW], PV\.[XYZW]}},
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define void @test2(<4 x float> inreg %reg0, <4 x float> inreg %reg1) #0 {
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%vec = call <4 x float> @llvm.pow.v4f32( <4 x float> %reg0, <4 x float> %reg1)
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call void @llvm.R600.store.swizzle(<4 x float> %vec, i32 0, i32 0)
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ret void
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}
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declare float @llvm.pow.f32(float ,float ) readonly
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declare <4 x float> @llvm.pow.v4f32(<4 x float> ,<4 x float> ) readonly
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declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
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attributes #0 = { "ShaderType"="0" }
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