llvm-6502/include/llvm/Pass.h
Devang Patel 09e6e4303f Add PMStack, a Pass Manager stack.
Eventually, Top level pass managers  will use this to keep track of
active pass managers. Eass pass will also learn how to find appropriate
manager from these managers stack.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33018 91177308-0d34-0410-b5e6-96231b3b80d8
2007-01-08 19:29:38 +00:00

365 lines
14 KiB
C++

//===- llvm/Pass.h - Base class for Passes ----------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines a base class that indicates that a specified class is a
// transformation pass implementation.
//
// Passes are designed this way so that it is possible to run passes in a cache
// and organizationally optimal order without having to specify it at the front
// end. This allows arbitrary passes to be strung together and have them
// executed as effeciently as possible.
//
// Passes should extend one of the classes below, depending on the guarantees
// that it can make about what will be modified as it is run. For example, most
// global optimizations should derive from FunctionPass, because they do not add
// or delete functions, they operate on the internals of the function.
//
// Note that this file #includes PassSupport.h and PassAnalysisSupport.h (at the
// bottom), so the APIs exposed by these files are also automatically available
// to all users of this file.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_PASS_H
#define LLVM_PASS_H
#include "llvm/Support/Streams.h"
#include <vector>
#include <deque>
#include <map>
#include <iosfwd>
#include <typeinfo>
#include <cassert>
namespace llvm {
class Value;
class BasicBlock;
class Function;
class Module;
class AnalysisUsage;
class PassInfo;
class ImmutablePass;
template<class Trait> class PassManagerT;
class BasicBlockPassManager;
class FunctionPassManagerT;
class ModulePassManager;
class PMStack;
class AnalysisResolver;
// AnalysisID - Use the PassInfo to identify a pass...
typedef const PassInfo* AnalysisID;
//===----------------------------------------------------------------------===//
/// Pass interface - Implemented by all 'passes'. Subclass this if you are an
/// interprocedural optimization or you do not fit into any of the more
/// constrained passes described below.
///
class Pass {
AnalysisResolver *Resolver; // Used to resolve analysis
const PassInfo *PassInfoCache;
// AnalysisImpls - This keeps track of which passes implement the interfaces
// that are required by the current pass (to implement getAnalysis()).
//
std::vector<std::pair<const PassInfo*, Pass*> > AnalysisImpls;
void operator=(const Pass&); // DO NOT IMPLEMENT
Pass(const Pass &); // DO NOT IMPLEMENT
public:
Pass() : Resolver(0), PassInfoCache(0) {}
virtual ~Pass() {} // Destructor is virtual so we can be subclassed
/// getPassName - Return a nice clean name for a pass. This usually
/// implemented in terms of the name that is registered by one of the
/// Registration templates, but can be overloaded directly, and if nothing
/// else is available, C++ RTTI will be consulted to get a SOMEWHAT
/// intelligible name for the pass.
///
virtual const char *getPassName() const;
/// getPassInfo - Return the PassInfo data structure that corresponds to this
/// pass... If the pass has not been registered, this will return null.
///
const PassInfo *getPassInfo() const;
/// runPass - Run this pass, returning true if a modification was made to the
/// module argument. This should be implemented by all concrete subclasses.
///
virtual bool runPass(Module &M) { return false; }
virtual bool runPass(BasicBlock&) { return false; }
/// print - Print out the internal state of the pass. This is called by
/// Analyze to print out the contents of an analysis. Otherwise it is not
/// necessary to implement this method. Beware that the module pointer MAY be
/// null. This automatically forwards to a virtual function that does not
/// provide the Module* in case the analysis doesn't need it it can just be
/// ignored.
///
virtual void print(std::ostream &O, const Module *M) const;
void print(std::ostream *O, const Module *M) const { if (O) print(*O, M); }
void dump() const; // dump - call print(std::cerr, 0);
// Access AnalysisResolver
inline void setResolver(AnalysisResolver *AR) { Resolver = AR; }
inline AnalysisResolver *getResolver() { return Resolver; }
/// getAnalysisUsage - This function should be overriden by passes that need
/// analysis information to do their job. If a pass specifies that it uses a
/// particular analysis result to this function, it can then use the
/// getAnalysis<AnalysisType>() function, below.
///
virtual void getAnalysisUsage(AnalysisUsage &Info) const {
// By default, no analysis results are used, all are invalidated.
}
/// releaseMemory() - This member can be implemented by a pass if it wants to
/// be able to release its memory when it is no longer needed. The default
/// behavior of passes is to hold onto memory for the entire duration of their
/// lifetime (which is the entire compile time). For pipelined passes, this
/// is not a big deal because that memory gets recycled every time the pass is
/// invoked on another program unit. For IP passes, it is more important to
/// free memory when it is unused.
///
/// Optionally implement this function to release pass memory when it is no
/// longer used.
///
virtual void releaseMemory() {}
// dumpPassStructure - Implement the -debug-passes=PassStructure option
virtual void dumpPassStructure(unsigned Offset = 0);
template<typename AnalysisClass>
static const PassInfo *getClassPassInfo() {
return lookupPassInfo(typeid(AnalysisClass));
}
// lookupPassInfo - Return the pass info object for the specified pass class,
// or null if it is not known.
static const PassInfo *lookupPassInfo(const std::type_info &TI);
/// getAnalysisToUpdate<AnalysisType>() - This function is used by subclasses
/// to get to the analysis information that might be around that needs to be
/// updated. This is different than getAnalysis in that it can fail (ie the
/// analysis results haven't been computed), so should only be used if you
/// provide the capability to update an analysis that exists. This method is
/// often used by transformation APIs to update analysis results for a pass
/// automatically as the transform is performed.
///
template<typename AnalysisType>
AnalysisType *getAnalysisToUpdate() const; // Defined in PassAnalysisSupport.h
/// mustPreserveAnalysisID - This method serves the same function as
/// getAnalysisToUpdate, but works if you just have an AnalysisID. This
/// obviously cannot give you a properly typed instance of the class if you
/// don't have the class name available (use getAnalysisToUpdate if you do),
/// but it can tell you if you need to preserve the pass at least.
///
bool mustPreserveAnalysisID(const PassInfo *AnalysisID) const;
/// getAnalysis<AnalysisType>() - This function is used by subclasses to get
/// to the analysis information that they claim to use by overriding the
/// getAnalysisUsage function.
///
template<typename AnalysisType>
AnalysisType &getAnalysis() const; // Defined in PassAnalysisSupport.h
template<typename AnalysisType>
AnalysisType &getAnalysisID(const PassInfo *PI) const;
private:
template<typename Trait> friend class PassManagerT;
friend class ModulePassManager;
friend class FunctionPassManagerT;
friend class BasicBlockPassManager;
};
inline std::ostream &operator<<(std::ostream &OS, const Pass &P) {
P.print(OS, 0); return OS;
}
//===----------------------------------------------------------------------===//
/// ModulePass class - This class is used to implement unstructured
/// interprocedural optimizations and analyses. ModulePasses may do anything
/// they want to the program.
///
class ModulePass : public Pass {
public:
/// runOnModule - Virtual method overriden by subclasses to process the module
/// being operated on.
virtual bool runOnModule(Module &M) = 0;
virtual bool runPass(Module &M) { return runOnModule(M); }
virtual bool runPass(BasicBlock&) { return false; }
virtual void assignPassManager(PMStack &PMS);
// Force out-of-line virtual method.
virtual ~ModulePass();
};
//===----------------------------------------------------------------------===//
/// ImmutablePass class - This class is used to provide information that does
/// not need to be run. This is useful for things like target information and
/// "basic" versions of AnalysisGroups.
///
class ImmutablePass : public ModulePass {
public:
/// initializePass - This method may be overriden by immutable passes to allow
/// them to perform various initialization actions they require. This is
/// primarily because an ImmutablePass can "require" another ImmutablePass,
/// and if it does, the overloaded version of initializePass may get access to
/// these passes with getAnalysis<>.
///
virtual void initializePass() {}
/// ImmutablePasses are never run.
///
virtual bool runOnModule(Module &M) { return false; }
// Force out-of-line virtual method.
virtual ~ImmutablePass();
};
//===----------------------------------------------------------------------===//
/// FunctionPass class - This class is used to implement most global
/// optimizations. Optimizations should subclass this class if they meet the
/// following constraints:
///
/// 1. Optimizations are organized globally, i.e., a function at a time
/// 2. Optimizing a function does not cause the addition or removal of any
/// functions in the module
///
class FunctionPass : public ModulePass {
public:
/// doInitialization - Virtual method overridden by subclasses to do
/// any necessary per-module initialization.
///
virtual bool doInitialization(Module &M) { return false; }
/// runOnFunction - Virtual method overriden by subclasses to do the
/// per-function processing of the pass.
///
virtual bool runOnFunction(Function &F) = 0;
/// doFinalization - Virtual method overriden by subclasses to do any post
/// processing needed after all passes have run.
///
virtual bool doFinalization(Module &M) { return false; }
/// runOnModule - On a module, we run this pass by initializing,
/// ronOnFunction'ing once for every function in the module, then by
/// finalizing.
///
virtual bool runOnModule(Module &M);
/// run - On a function, we simply initialize, run the function, then
/// finalize.
///
bool run(Function &F);
virtual void assignPassManager(PMStack &PMS);
};
//===----------------------------------------------------------------------===//
/// BasicBlockPass class - This class is used to implement most local
/// optimizations. Optimizations should subclass this class if they
/// meet the following constraints:
/// 1. Optimizations are local, operating on either a basic block or
/// instruction at a time.
/// 2. Optimizations do not modify the CFG of the contained function, or any
/// other basic block in the function.
/// 3. Optimizations conform to all of the constraints of FunctionPasses.
///
class BasicBlockPass : public FunctionPass {
public:
/// doInitialization - Virtual method overridden by subclasses to do
/// any necessary per-module initialization.
///
virtual bool doInitialization(Module &M) { return false; }
/// doInitialization - Virtual method overridden by BasicBlockPass subclasses
/// to do any necessary per-function initialization.
///
virtual bool doInitialization(Function &F) { return false; }
/// runOnBasicBlock - Virtual method overriden by subclasses to do the
/// per-basicblock processing of the pass.
///
virtual bool runOnBasicBlock(BasicBlock &BB) = 0;
/// doFinalization - Virtual method overriden by BasicBlockPass subclasses to
/// do any post processing needed after all passes have run.
///
virtual bool doFinalization(Function &F) { return false; }
/// doFinalization - Virtual method overriden by subclasses to do any post
/// processing needed after all passes have run.
///
virtual bool doFinalization(Module &M) { return false; }
// To run this pass on a function, we simply call runOnBasicBlock once for
// each function.
//
bool runOnFunction(Function &F);
/// To run directly on the basic block, we initialize, runOnBasicBlock, then
/// finalize.
///
virtual bool runPass(Module &M) { return false; }
virtual bool runPass(BasicBlock &BB);
virtual void assignPassManager(PMStack &PMS);
};
/// PMStack
/// Top level pass manager (see PasManager.cpp) maintains active Pass Managers
/// using PMStack. Each Pass implements assignPassManager() to connect itself
/// with appropriate manager. assignPassManager() walks PMStack to find
/// suitable manager.
///
/// PMStack is just a wrapper around standard deque that overrides pop() and
/// push() methods.
class PMDataManager;
class PMStack {
public:
typedef std::deque<PMDataManager *>::reverse_iterator iterator;
iterator begin() { return S.rbegin(); }
iterator end() { return S.rend(); }
void handleLastUserOverflow();
void pop();
inline PMDataManager *top() { return S.back(); }
void push(PMDataManager *PM);
inline bool empty() { return S.empty(); }
private:
std::deque<PMDataManager *> S;
};
/// If the user specifies the -time-passes argument on an LLVM tool command line
/// then the value of this boolean will be true, otherwise false.
/// @brief This is the storage for the -time-passes option.
extern bool TimePassesIsEnabled;
} // End llvm namespace
// Include support files that contain important APIs commonly used by Passes,
// but that we want to separate out to make it easier to read the header files.
//
#include "llvm/PassSupport.h"
#include "llvm/PassAnalysisSupport.h"
#endif