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https://github.com/c64scene-ar/llvm-6502.git
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7c18fa87a4
gun as does. This makes it a lot easier to compare the output of both as the addresses are now a lot closer. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@127972 91177308-0d34-0410-b5e6-96231b3b80d8
36 lines
1.1 KiB
LLVM
36 lines
1.1 KiB
LLVM
; RUN: llc %s -mtriple=armv7-linux-gnueabi -filetype=obj -o - | \
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; RUN: elf-dump --dump-section-data | FileCheck -check-prefix=OBJ %s
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; RUN: llc %s -mtriple=armv7-linux-gnueabi -o - | \
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; RUN: FileCheck -check-prefix=ASM %s
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@dummy = internal global i32 666
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@array00 = internal global [20 x i32] zeroinitializer
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@sum = internal global i32 55
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@STRIDE = internal global i32 8
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; ASM: .type array00,%object @ @array00
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; ASM-NEXT: .lcomm array00,80 @ @array00
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; ASM-NEXT: .type _MergedGlobals,%object @ @_MergedGlobals
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; OBJ: Section 0x00000004
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; OBJ-NEXT: '.bss'
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; OBJ: 'array00'
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; OBJ-NEXT: 'st_value', 0x00000000
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; OBJ-NEXT: 'st_size', 0x00000050
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; OBJ-NEXT: 'st_bind', 0x00000000
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; OBJ-NEXT: 'st_type', 0x00000001
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; OBJ-NEXT: 'st_other', 0x00000000
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; OBJ-NEXT: 'st_shndx', 0x00000004
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define i32 @main(i32 %argc) nounwind {
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%1 = load i32* @sum, align 4
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%2 = getelementptr [20 x i32]* @array00, i32 0, i32 %argc
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%3 = load i32* %2, align 4
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%4 = add i32 %1, %3
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ret i32 %4;
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}
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