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https://github.com/c64scene-ar/llvm-6502.git
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0aba46f4cd
The ARM backend has been using most of the MachO related subtarget checks almost interchangeably, and since the only target it's had to run on has been IOS (which is all three of MachO, Darwin and IOS) it's worked out OK so far. But we'd like to support embedded targets under the "*-*-none-macho" triple, which means everything starts falling apart and inconsistent behaviours emerge. This patch should pick a reasonably sensible set of behaviours for the new triple (and any others that come along, with luck). Some choices were debatable (notably FP == r7 or r11), but we can revisit those later when deficiencies become apparent. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@198617 91177308-0d34-0410-b5e6-96231b3b80d8
165 lines
4.5 KiB
LLVM
165 lines
4.5 KiB
LLVM
; RUN: llc -mtriple=thumbv7-apple-none-macho < %s | FileCheck %s
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; RUN: llc -mtriple=thumbv6m-apple-none-macho -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-T1
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; RUN: llc -mtriple=thumbv7-apple-darwin-ios -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-IOS
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declare void @bar(i8*)
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%bigVec = type [2 x double]
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@var = global %bigVec zeroinitializer
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define void @check_simple() minsize {
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; CHECK-LABEL: check_simple:
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; CHECK: push {r3, r4, r5, r6, r7, lr}
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; CHECK-NOT: sub sp, sp,
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; ...
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; CHECK-NOT: add sp, sp,
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; CHECK: pop {r0, r1, r2, r3, r7, pc}
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; CHECK-T1-LABEL: check_simple:
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; CHECK-T1: push {r3, r4, r5, r6, r7, lr}
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; CHECK-T1: add r7, sp, #16
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; CHECK-T1-NOT: sub sp, sp,
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; ...
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; CHECK-T1-NOT: add sp, sp,
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; CHECK-T1: pop {r0, r1, r2, r3, r7, pc}
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; iOS always has a frame pointer and messing with the push affects
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; how it's set in the prologue. Make sure we get that right.
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; CHECK-IOS-LABEL: check_simple:
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; CHECK-IOS: push {r3, r4, r5, r6, r7, lr}
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; CHECK-NOT: sub sp,
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; CHECK-IOS: add r7, sp, #16
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; CHECK-NOT: sub sp,
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; ...
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; CHECK-NOT: add sp,
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; CHEC: pop {r3, r4, r5, r6, r7, pc}
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%var = alloca i8, i32 16
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call void @bar(i8* %var)
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ret void
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}
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define void @check_simple_too_big() minsize {
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; CHECK-LABEL: check_simple_too_big:
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; CHECK: push {r7, lr}
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; CHECK: sub sp,
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; ...
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; CHECK: add sp,
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; CHECK: pop {r7, pc}
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%var = alloca i8, i32 64
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call void @bar(i8* %var)
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ret void
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}
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define void @check_vfp_fold() minsize {
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; CHECK-LABEL: check_vfp_fold:
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; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
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; CHECK: vpush {d6, d7, d8, d9}
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; CHECK-NOT: sub sp,
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; ...
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; CHECK: vldmia r[[GLOBREG]], {d8, d9}
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; ...
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; CHECK-NOT: add sp,
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; CHECK: vpop {d6, d7, d8, d9}
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; CHECKL pop {r[[GLOBREG]], pc}
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; iOS uses aligned NEON stores here, which is convenient since we
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; want to make sure that works too.
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; CHECK-IOS-LABEL: check_vfp_fold:
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; CHECK-IOS: push {r0, r1, r2, r3, r4, r7, lr}
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; CHECK-IOS: sub.w r4, sp, #16
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; CHECK-IOS: bic r4, r4, #15
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; CHECK-IOS: mov sp, r4
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; CHECK-IOS: vst1.64 {d8, d9}, [r4:128]
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; ...
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; CHECK-IOS: add r4, sp, #16
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; CHECK-IOS: vld1.64 {d8, d9}, [r4:128]
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; CHECK-IOS: mov sp, r4
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; CHECK-IOS: pop {r4, r7, pc}
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%var = alloca i8, i32 16
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%tmp = load %bigVec* @var
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call void @bar(i8* %var)
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store %bigVec %tmp, %bigVec* @var
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ret void
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}
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; This function should use just enough space that the "add sp, sp, ..." could be
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; folded in except that doing so would clobber the value being returned.
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define i64 @check_no_return_clobber() minsize {
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; CHECK-LABEL: check_no_return_clobber:
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; CHECK: push {r1, r2, r3, r4, r5, r6, r7, lr}
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; CHECK-NOT: sub sp,
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; ...
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; CHECK: add sp, #24
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; CHECK: pop {r7, pc}
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; Just to keep iOS FileCheck within previous function:
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; CHECK-IOS-LABEL: check_no_return_clobber:
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%var = alloca i8, i32 20
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call void @bar(i8* %var)
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ret i64 0
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}
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define arm_aapcs_vfpcc double @check_vfp_no_return_clobber() minsize {
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; CHECK-LABEL: check_vfp_no_return_clobber:
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; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
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; CHECK: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8, d9}
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; CHECK-NOT: sub sp,
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; ...
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; CHECK: add sp, #64
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; CHECK: vpop {d8, d9}
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; CHECK: pop {r[[GLOBREG]], pc}
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%var = alloca i8, i32 64
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%tmp = load %bigVec* @var
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call void @bar(i8* %var)
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store %bigVec %tmp, %bigVec* @var
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ret double 1.0
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}
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@dbl = global double 0.0
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; PR18136: there was a bug determining where the first eligible pop in a
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; basic-block was when the entire block was epilogue code.
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define void @test_fold_point(i1 %tst) minsize {
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; CHECK-LABEL: test_fold_point:
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; Important to check for beginning of basic block, because if it gets
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; if-converted the test is probably no longer checking what it should.
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; CHECK: {{LBB[0-9]+_2}}:
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; CHECK-NEXT: vpop {d7, d8}
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; CHECK-NEXT: pop {r4, pc}
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; With a guaranteed frame-pointer, we want to make sure that its offset in the
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; push block is correct, even if a few registers have been tacked onto a later
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; vpush (PR18160).
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; CHECK-IOS-LABEL: test_fold_point:
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; CHECK-IOS: push {r4, r7, lr}
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; CHECK-IOS-NEXT: add r7, sp, #4
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; CHECK-IOS-NEXT: vpush {d7, d8}
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; We want some memory so there's a stack adjustment to fold...
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%var = alloca i8, i32 8
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; We want a long-lived floating register so that a callee-saved dN is used and
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; there's both a vpop and a pop.
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%live_val = load double* @dbl
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br i1 %tst, label %true, label %end
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true:
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call void @bar(i8* %var)
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store double %live_val, double* @dbl
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br label %end
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end:
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; We want the epilogue to be the only thing in a basic block so that we hit
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; the correct edge-case (first inst in block is correct one to adjust).
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ret void
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}
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