llvm-6502/lib/Analysis/LoopInfo.cpp
2007-11-14 02:33:58 +00:00

286 lines
11 KiB
C++

//===- LoopInfo.cpp - Natural Loop Calculator -----------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the LoopInfo class that is used to identify natural loops
// and determine the loop depth of various nodes of the CFG. Note that the
// loops identified may actually be several natural loops that share the same
// header node... not just a single natural loop.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/Assembly/Writer.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/Streams.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/SmallPtrSet.h"
#include <algorithm>
#include <ostream>
using namespace llvm;
char LoopInfo::ID = 0;
static RegisterPass<LoopInfo>
X("loops", "Natural Loop Construction", true);
//===----------------------------------------------------------------------===//
// Loop implementation
//
/// getNumBackEdges - Calculate the number of back edges to the loop header.
///
//===----------------------------------------------------------------------===//
// LoopInfo implementation
//
bool LoopInfo::runOnFunction(Function &) {
releaseMemory();
Calculate(getAnalysis<DominatorTree>()); // Update
return false;
}
void LoopInfo::releaseMemory() {
for (std::vector<Loop*>::iterator I = TopLevelLoops.begin(),
E = TopLevelLoops.end(); I != E; ++I)
delete *I; // Delete all of the loops...
BBMap.clear(); // Reset internal state of analysis
TopLevelLoops.clear();
}
void LoopInfo::Calculate(DominatorTree &DT) {
BasicBlock *RootNode = DT.getRootNode()->getBlock();
for (df_iterator<BasicBlock*> NI = df_begin(RootNode),
NE = df_end(RootNode); NI != NE; ++NI)
if (Loop *L = ConsiderForLoop(*NI, DT))
TopLevelLoops.push_back(L);
}
void LoopInfo::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<DominatorTree>();
}
void LoopInfo::print(std::ostream &OS, const Module* ) const {
for (unsigned i = 0; i < TopLevelLoops.size(); ++i)
TopLevelLoops[i]->print(OS);
#if 0
for (std::map<BasicBlock*, Loop*>::const_iterator I = BBMap.begin(),
E = BBMap.end(); I != E; ++I)
OS << "BB '" << I->first->getName() << "' level = "
<< I->second->getLoopDepth() << "\n";
#endif
}
static bool isNotAlreadyContainedIn(Loop *SubLoop, Loop *ParentLoop) {
if (SubLoop == 0) return true;
if (SubLoop == ParentLoop) return false;
return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop);
}
Loop *LoopInfo::ConsiderForLoop(BasicBlock *BB, DominatorTree &DT) {
if (BBMap.find(BB) != BBMap.end()) return 0; // Haven't processed this node?
std::vector<BasicBlock *> TodoStack;
// Scan the predecessors of BB, checking to see if BB dominates any of
// them. This identifies backedges which target this node...
for (pred_iterator I = pred_begin(BB), E = pred_end(BB); I != E; ++I)
if (DT.dominates(BB, *I)) // If BB dominates it's predecessor...
TodoStack.push_back(*I);
if (TodoStack.empty()) return 0; // No backedges to this block...
// Create a new loop to represent this basic block...
Loop *L = new Loop(BB);
BBMap[BB] = L;
BasicBlock *EntryBlock = &BB->getParent()->getEntryBlock();
while (!TodoStack.empty()) { // Process all the nodes in the loop
BasicBlock *X = TodoStack.back();
TodoStack.pop_back();
if (!L->contains(X) && // As of yet unprocessed??
DT.dominates(EntryBlock, X)) { // X is reachable from entry block?
// Check to see if this block already belongs to a loop. If this occurs
// then we have a case where a loop that is supposed to be a child of the
// current loop was processed before the current loop. When this occurs,
// this child loop gets added to a part of the current loop, making it a
// sibling to the current loop. We have to reparent this loop.
if (Loop *SubLoop = const_cast<Loop*>(getLoopFor(X)))
if (SubLoop->getHeader() == X && isNotAlreadyContainedIn(SubLoop, L)) {
// Remove the subloop from it's current parent...
assert(SubLoop->ParentLoop && SubLoop->ParentLoop != L);
Loop *SLP = SubLoop->ParentLoop; // SubLoopParent
std::vector<Loop*>::iterator I =
std::find(SLP->SubLoops.begin(), SLP->SubLoops.end(), SubLoop);
assert(I != SLP->SubLoops.end() && "SubLoop not a child of parent?");
SLP->SubLoops.erase(I); // Remove from parent...
// Add the subloop to THIS loop...
SubLoop->ParentLoop = L;
L->SubLoops.push_back(SubLoop);
}
// Normal case, add the block to our loop...
L->Blocks.push_back(X);
// Add all of the predecessors of X to the end of the work stack...
TodoStack.insert(TodoStack.end(), pred_begin(X), pred_end(X));
}
}
// If there are any loops nested within this loop, create them now!
for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(),
E = L->Blocks.end(); I != E; ++I)
if (Loop *NewLoop = ConsiderForLoop(*I, DT)) {
L->SubLoops.push_back(NewLoop);
NewLoop->ParentLoop = L;
}
// Add the basic blocks that comprise this loop to the BBMap so that this
// loop can be found for them.
//
for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(),
E = L->Blocks.end(); I != E; ++I) {
std::map<BasicBlock*, Loop*>::iterator BBMI = BBMap.lower_bound(*I);
if (BBMI == BBMap.end() || BBMI->first != *I) // Not in map yet...
BBMap.insert(BBMI, std::make_pair(*I, L)); // Must be at this level
}
// Now that we have a list of all of the child loops of this loop, check to
// see if any of them should actually be nested inside of each other. We can
// accidentally pull loops our of their parents, so we must make sure to
// organize the loop nests correctly now.
{
std::map<BasicBlock*, Loop*> ContainingLoops;
for (unsigned i = 0; i != L->SubLoops.size(); ++i) {
Loop *Child = L->SubLoops[i];
assert(Child->getParentLoop() == L && "Not proper child loop?");
if (Loop *ContainingLoop = ContainingLoops[Child->getHeader()]) {
// If there is already a loop which contains this loop, move this loop
// into the containing loop.
MoveSiblingLoopInto(Child, ContainingLoop);
--i; // The loop got removed from the SubLoops list.
} else {
// This is currently considered to be a top-level loop. Check to see if
// any of the contained blocks are loop headers for subloops we have
// already processed.
for (unsigned b = 0, e = Child->Blocks.size(); b != e; ++b) {
Loop *&BlockLoop = ContainingLoops[Child->Blocks[b]];
if (BlockLoop == 0) { // Child block not processed yet...
BlockLoop = Child;
} else if (BlockLoop != Child) {
Loop *SubLoop = BlockLoop;
// Reparent all of the blocks which used to belong to BlockLoops
for (unsigned j = 0, e = SubLoop->Blocks.size(); j != e; ++j)
ContainingLoops[SubLoop->Blocks[j]] = Child;
// There is already a loop which contains this block, that means
// that we should reparent the loop which the block is currently
// considered to belong to to be a child of this loop.
MoveSiblingLoopInto(SubLoop, Child);
--i; // We just shrunk the SubLoops list.
}
}
}
}
}
return L;
}
/// MoveSiblingLoopInto - This method moves the NewChild loop to live inside of
/// the NewParent Loop, instead of being a sibling of it.
void LoopInfo::MoveSiblingLoopInto(Loop *NewChild, Loop *NewParent) {
Loop *OldParent = NewChild->getParentLoop();
assert(OldParent && OldParent == NewParent->getParentLoop() &&
NewChild != NewParent && "Not sibling loops!");
// Remove NewChild from being a child of OldParent
std::vector<Loop*>::iterator I =
std::find(OldParent->SubLoops.begin(), OldParent->SubLoops.end(), NewChild);
assert(I != OldParent->SubLoops.end() && "Parent fields incorrect??");
OldParent->SubLoops.erase(I); // Remove from parent's subloops list
NewChild->ParentLoop = 0;
InsertLoopInto(NewChild, NewParent);
}
/// InsertLoopInto - This inserts loop L into the specified parent loop. If the
/// parent loop contains a loop which should contain L, the loop gets inserted
/// into L instead.
void LoopInfo::InsertLoopInto(Loop *L, Loop *Parent) {
BasicBlock *LHeader = L->getHeader();
assert(Parent->contains(LHeader) && "This loop should not be inserted here!");
// Check to see if it belongs in a child loop...
for (unsigned i = 0, e = Parent->SubLoops.size(); i != e; ++i)
if (Parent->SubLoops[i]->contains(LHeader)) {
InsertLoopInto(L, Parent->SubLoops[i]);
return;
}
// If not, insert it here!
Parent->SubLoops.push_back(L);
L->ParentLoop = Parent;
}
/// changeLoopFor - Change the top-level loop that contains BB to the
/// specified loop. This should be used by transformations that restructure
/// the loop hierarchy tree.
void LoopInfo::changeLoopFor(BasicBlock *BB, Loop *L) {
Loop *&OldLoop = BBMap[BB];
assert(OldLoop && "Block not in a loop yet!");
OldLoop = L;
}
/// changeTopLevelLoop - Replace the specified loop in the top-level loops
/// list with the indicated loop.
void LoopInfo::changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop) {
std::vector<Loop*>::iterator I = std::find(TopLevelLoops.begin(),
TopLevelLoops.end(), OldLoop);
assert(I != TopLevelLoops.end() && "Old loop not at top level!");
*I = NewLoop;
assert(NewLoop->ParentLoop == 0 && OldLoop->ParentLoop == 0 &&
"Loops already embedded into a subloop!");
}
/// removeLoop - This removes the specified top-level loop from this loop info
/// object. The loop is not deleted, as it will presumably be inserted into
/// another loop.
Loop *LoopInfo::removeLoop(iterator I) {
assert(I != end() && "Cannot remove end iterator!");
Loop *L = *I;
assert(L->getParentLoop() == 0 && "Not a top-level loop!");
TopLevelLoops.erase(TopLevelLoops.begin() + (I-begin()));
return L;
}
/// removeBlock - This method completely removes BB from all data structures,
/// including all of the Loop objects it is nested in and our mapping from
/// BasicBlocks to loops.
void LoopInfo::removeBlock(BasicBlock *BB) {
std::map<BasicBlock *, Loop*>::iterator I = BBMap.find(BB);
if (I != BBMap.end()) {
for (Loop *L = I->second; L; L = L->getParentLoop())
L->removeBlockFromLoop(BB);
BBMap.erase(I);
}
}
// Ensure this file gets linked when LoopInfo.h is used.
DEFINING_FILE_FOR(LoopInfo)