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https://github.com/c64scene-ar/llvm-6502.git
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0f7c8fd635
Re-reading the comment I updated in previous commit, it's better to make it more explicit and avoid ambiguity more effectively. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@197458 91177308-0d34-0410-b5e6-96231b3b80d8
179 lines
6.1 KiB
C++
179 lines
6.1 KiB
C++
//===-- RegisterClassInfo.cpp - Dynamic Register Class Info ---------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the RegisterClassInfo class which provides dynamic
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// information about target register classes. Callee-saved vs. caller-saved and
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// reserved registers depend on calling conventions and other dynamic
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// information, so some things cannot be determined statically.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "regalloc"
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#include "llvm/CodeGen/RegisterClassInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetMachine.h"
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using namespace llvm;
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static cl::opt<unsigned>
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StressRA("stress-regalloc", cl::Hidden, cl::init(0), cl::value_desc("N"),
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cl::desc("Limit all regclasses to N registers"));
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RegisterClassInfo::RegisterClassInfo() : Tag(0), MF(0), TRI(0), CalleeSaved(0)
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{}
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void RegisterClassInfo::runOnMachineFunction(const MachineFunction &mf) {
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bool Update = false;
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MF = &mf;
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// Allocate new array the first time we see a new target.
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if (MF->getTarget().getRegisterInfo() != TRI) {
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TRI = MF->getTarget().getRegisterInfo();
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RegClass.reset(new RCInfo[TRI->getNumRegClasses()]);
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unsigned NumPSets = TRI->getNumRegPressureSets();
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PSetLimits.reset(new unsigned[NumPSets]);
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std::fill(&PSetLimits[0], &PSetLimits[NumPSets], 0);
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Update = true;
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}
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// Does this MF have different CSRs?
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const MCPhysReg *CSR = TRI->getCalleeSavedRegs(MF);
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if (Update || CSR != CalleeSaved) {
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// Build a CSRNum map. Every CSR alias gets an entry pointing to the last
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// overlapping CSR.
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CSRNum.clear();
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CSRNum.resize(TRI->getNumRegs(), 0);
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for (unsigned N = 0; unsigned Reg = CSR[N]; ++N)
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for (MCRegAliasIterator AI(Reg, TRI, true); AI.isValid(); ++AI)
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CSRNum[*AI] = N + 1; // 0 means no CSR, 1 means CalleeSaved[0], ...
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Update = true;
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}
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CalleeSaved = CSR;
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// Different reserved registers?
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const BitVector &RR = MF->getRegInfo().getReservedRegs();
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if (Reserved.size() != RR.size() || RR != Reserved) {
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Update = true;
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Reserved = RR;
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}
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// Invalidate cached information from previous function.
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if (Update)
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++Tag;
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}
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/// compute - Compute the preferred allocation order for RC with reserved
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/// registers filtered out. Volatile registers come first followed by CSR
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/// aliases ordered according to the CSR order specified by the target.
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void RegisterClassInfo::compute(const TargetRegisterClass *RC) const {
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RCInfo &RCI = RegClass[RC->getID()];
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// Raw register count, including all reserved regs.
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unsigned NumRegs = RC->getNumRegs();
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if (!RCI.Order)
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RCI.Order.reset(new MCPhysReg[NumRegs]);
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unsigned N = 0;
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SmallVector<MCPhysReg, 16> CSRAlias;
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unsigned MinCost = 0xff;
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unsigned LastCost = ~0u;
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unsigned LastCostChange = 0;
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// FIXME: Once targets reserve registers instead of removing them from the
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// allocation order, we can simply use begin/end here.
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ArrayRef<MCPhysReg> RawOrder = RC->getRawAllocationOrder(*MF);
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for (unsigned i = 0; i != RawOrder.size(); ++i) {
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unsigned PhysReg = RawOrder[i];
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// Remove reserved registers from the allocation order.
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if (Reserved.test(PhysReg))
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continue;
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unsigned Cost = TRI->getCostPerUse(PhysReg);
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MinCost = std::min(MinCost, Cost);
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if (CSRNum[PhysReg])
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// PhysReg aliases a CSR, save it for later.
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CSRAlias.push_back(PhysReg);
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else {
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if (Cost != LastCost)
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LastCostChange = N;
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RCI.Order[N++] = PhysReg;
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LastCost = Cost;
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}
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}
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RCI.NumRegs = N + CSRAlias.size();
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assert (RCI.NumRegs <= NumRegs && "Allocation order larger than regclass");
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// CSR aliases go after the volatile registers, preserve the target's order.
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for (unsigned i = 0, e = CSRAlias.size(); i != e; ++i) {
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unsigned PhysReg = CSRAlias[i];
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unsigned Cost = TRI->getCostPerUse(PhysReg);
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if (Cost != LastCost)
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LastCostChange = N;
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RCI.Order[N++] = PhysReg;
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LastCost = Cost;
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}
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// Register allocator stress test. Clip register class to N registers.
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if (StressRA && RCI.NumRegs > StressRA)
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RCI.NumRegs = StressRA;
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// Check if RC is a proper sub-class.
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if (const TargetRegisterClass *Super = TRI->getLargestLegalSuperClass(RC))
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if (Super != RC && getNumAllocatableRegs(Super) > RCI.NumRegs)
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RCI.ProperSubClass = true;
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RCI.MinCost = uint8_t(MinCost);
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RCI.LastCostChange = LastCostChange;
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DEBUG({
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dbgs() << "AllocationOrder(" << RC->getName() << ") = [";
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for (unsigned I = 0; I != RCI.NumRegs; ++I)
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dbgs() << ' ' << PrintReg(RCI.Order[I], TRI);
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dbgs() << (RCI.ProperSubClass ? " ] (sub-class)\n" : " ]\n");
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});
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// RCI is now up-to-date.
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RCI.Tag = Tag;
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}
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/// This is not accurate because two overlapping register sets may have some
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/// nonoverlapping reserved registers. However, computing the allocation order
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/// for all register classes would be too expensive.
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unsigned RegisterClassInfo::computePSetLimit(unsigned Idx) const {
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const TargetRegisterClass *RC = 0;
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unsigned NumRCUnits = 0;
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for (TargetRegisterInfo::regclass_iterator
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RI = TRI->regclass_begin(), RE = TRI->regclass_end(); RI != RE; ++RI) {
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const int *PSetID = TRI->getRegClassPressureSets(*RI);
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for (; *PSetID != -1; ++PSetID) {
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if ((unsigned)*PSetID == Idx)
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break;
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}
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if (*PSetID == -1)
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continue;
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// Found a register class that counts against this pressure set.
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// For efficiency, only compute the set order for the largest set.
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unsigned NUnits = TRI->getRegClassWeight(*RI).WeightLimit;
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if (!RC || NUnits > NumRCUnits) {
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RC = *RI;
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NumRCUnits = NUnits;
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}
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}
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compute(RC);
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unsigned NReserved = RC->getNumRegs() - getNumAllocatableRegs(RC);
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return TRI->getRegPressureSetLimit(Idx)
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- TRI->getRegClassWeight(RC).RegWeight * NReserved;
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}
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