llvm-6502/lib/Target/NVPTX/NVPTXUtilities.h
Chandler Carruth 0b8c9a80f2 Move all of the header files which are involved in modelling the LLVM IR
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.

There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.

The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.

I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).

I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
2013-01-02 11:36:10 +00:00

95 lines
3.1 KiB
C++

//===-- NVPTXUtilities - Utilities -----------------------------*- C++ -*-====//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the declaration of the NVVM specific utility functions.
//
//===----------------------------------------------------------------------===//
#ifndef NVPTXUTILITIES_H
#define NVPTXUTILITIES_H
#include "llvm/IR/Function.h"
#include "llvm/IR/GlobalVariable.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Value.h"
#include <cstdarg>
#include <set>
#include <string>
#include <vector>
namespace llvm
{
#define NVCL_IMAGE2D_READONLY_FUNCNAME "__is_image2D_readonly"
#define NVCL_IMAGE3D_READONLY_FUNCNAME "__is_image3D_readonly"
bool findOneNVVMAnnotation(const llvm::GlobalValue *, std::string, unsigned &);
bool findAllNVVMAnnotation(const llvm::GlobalValue *, std::string,
std::vector<unsigned> &);
bool isTexture(const llvm::Value &);
bool isSurface(const llvm::Value &);
bool isSampler(const llvm::Value &);
bool isImage(const llvm::Value &);
bool isImageReadOnly(const llvm::Value &);
bool isImageWriteOnly(const llvm::Value &);
std::string getTextureName(const llvm::Value &);
std::string getSurfaceName(const llvm::Value &);
std::string getSamplerName(const llvm::Value &);
bool getMaxNTIDx(const llvm::Function &, unsigned &);
bool getMaxNTIDy(const llvm::Function &, unsigned &);
bool getMaxNTIDz(const llvm::Function &, unsigned &);
bool getReqNTIDx(const llvm::Function &, unsigned &);
bool getReqNTIDy(const llvm::Function &, unsigned &);
bool getReqNTIDz(const llvm::Function &, unsigned &);
bool getMinCTASm(const llvm::Function &, unsigned &);
bool isKernelFunction(const llvm::Function &);
bool getAlign(const llvm::Function &, unsigned index, unsigned &);
bool getAlign(const llvm::CallInst &, unsigned index, unsigned &);
bool isBarrierIntrinsic(llvm::Intrinsic::ID);
/// make_vector - Helper function which is useful for building temporary vectors
/// to pass into type construction of CallInst ctors. This turns a null
/// terminated list of pointers (or other value types) into a real live vector.
///
template<typename T>
inline std::vector<T> make_vector(T A, ...) {
va_list Args;
va_start(Args, A);
std::vector<T> Result;
Result.push_back(A);
while (T Val = va_arg(Args, T))
Result.push_back(Val);
va_end(Args);
return Result;
}
bool isMemorySpaceTransferIntrinsic(Intrinsic::ID id);
const Value *skipPointerTransfer(const Value *V, bool ignore_GEP_indices);
const Value *skipPointerTransfer(const Value *V,
std::set<const Value *> &processed);
BasicBlock *getParentBlock(Value *v);
Function *getParentFunction(Value *v);
void dumpBlock(Value *v, char *blockName);
Instruction *getInst(Value *base, char *instName);
void dumpInst(Value *base, char *instName);
void dumpInstRec(Value *v, std::set<Instruction *> *visited);
void dumpInstRec(Value *v);
void dumpParent(Value *v);
}
#endif