mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-07 12:07:17 +00:00
c57441f716
Messed it up because I didn't realize there were two different iterators here (& clearly didn't build any of this... ) - still seems easier to just use the injected class name than introduce a self typedef. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@232462 91177308-0d34-0410-b5e6-96231b3b80d8
1219 lines
38 KiB
C++
1219 lines
38 KiB
C++
//===--- ImmutableSet.h - Immutable (functional) set interface --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the ImutAVLTree and ImmutableSet classes.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_IMMUTABLESET_H
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#define LLVM_ADT_IMMUTABLESET_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/DataTypes.h"
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#include "llvm/Support/ErrorHandling.h"
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#include <cassert>
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#include <functional>
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#include <vector>
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namespace llvm {
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//===----------------------------------------------------------------------===//
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// Immutable AVL-Tree Definition.
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//===----------------------------------------------------------------------===//
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template <typename ImutInfo> class ImutAVLFactory;
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template <typename ImutInfo> class ImutIntervalAVLFactory;
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template <typename ImutInfo> class ImutAVLTreeInOrderIterator;
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template <typename ImutInfo> class ImutAVLTreeGenericIterator;
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template <typename ImutInfo >
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class ImutAVLTree {
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public:
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typedef typename ImutInfo::key_type_ref key_type_ref;
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typedef typename ImutInfo::value_type value_type;
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typedef typename ImutInfo::value_type_ref value_type_ref;
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typedef ImutAVLFactory<ImutInfo> Factory;
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friend class ImutAVLFactory<ImutInfo>;
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friend class ImutIntervalAVLFactory<ImutInfo>;
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friend class ImutAVLTreeGenericIterator<ImutInfo>;
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typedef ImutAVLTreeInOrderIterator<ImutInfo> iterator;
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//===----------------------------------------------------===//
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// Public Interface.
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//===----------------------------------------------------===//
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/// Return a pointer to the left subtree. This value
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/// is NULL if there is no left subtree.
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ImutAVLTree *getLeft() const { return left; }
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/// Return a pointer to the right subtree. This value is
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/// NULL if there is no right subtree.
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ImutAVLTree *getRight() const { return right; }
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/// getHeight - Returns the height of the tree. A tree with no subtrees
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/// has a height of 1.
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unsigned getHeight() const { return height; }
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/// getValue - Returns the data value associated with the tree node.
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const value_type& getValue() const { return value; }
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/// find - Finds the subtree associated with the specified key value.
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/// This method returns NULL if no matching subtree is found.
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ImutAVLTree* find(key_type_ref K) {
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ImutAVLTree *T = this;
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while (T) {
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key_type_ref CurrentKey = ImutInfo::KeyOfValue(T->getValue());
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if (ImutInfo::isEqual(K,CurrentKey))
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return T;
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else if (ImutInfo::isLess(K,CurrentKey))
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T = T->getLeft();
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else
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T = T->getRight();
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}
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return nullptr;
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}
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/// getMaxElement - Find the subtree associated with the highest ranged
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/// key value.
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ImutAVLTree* getMaxElement() {
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ImutAVLTree *T = this;
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ImutAVLTree *Right = T->getRight();
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while (Right) { T = Right; Right = T->getRight(); }
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return T;
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}
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/// size - Returns the number of nodes in the tree, which includes
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/// both leaves and non-leaf nodes.
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unsigned size() const {
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unsigned n = 1;
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if (const ImutAVLTree* L = getLeft())
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n += L->size();
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if (const ImutAVLTree* R = getRight())
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n += R->size();
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return n;
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}
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/// begin - Returns an iterator that iterates over the nodes of the tree
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/// in an inorder traversal. The returned iterator thus refers to the
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/// the tree node with the minimum data element.
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iterator begin() const { return iterator(this); }
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/// end - Returns an iterator for the tree that denotes the end of an
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/// inorder traversal.
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iterator end() const { return iterator(); }
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bool isElementEqual(value_type_ref V) const {
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// Compare the keys.
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if (!ImutInfo::isEqual(ImutInfo::KeyOfValue(getValue()),
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ImutInfo::KeyOfValue(V)))
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return false;
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// Also compare the data values.
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if (!ImutInfo::isDataEqual(ImutInfo::DataOfValue(getValue()),
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ImutInfo::DataOfValue(V)))
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return false;
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return true;
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}
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bool isElementEqual(const ImutAVLTree* RHS) const {
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return isElementEqual(RHS->getValue());
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}
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/// isEqual - Compares two trees for structural equality and returns true
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/// if they are equal. This worst case performance of this operation is
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// linear in the sizes of the trees.
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bool isEqual(const ImutAVLTree& RHS) const {
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if (&RHS == this)
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return true;
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iterator LItr = begin(), LEnd = end();
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iterator RItr = RHS.begin(), REnd = RHS.end();
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while (LItr != LEnd && RItr != REnd) {
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if (&*LItr == &*RItr) {
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LItr.skipSubTree();
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RItr.skipSubTree();
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continue;
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}
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if (!LItr->isElementEqual(&*RItr))
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return false;
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++LItr;
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++RItr;
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}
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return LItr == LEnd && RItr == REnd;
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}
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/// isNotEqual - Compares two trees for structural inequality. Performance
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/// is the same is isEqual.
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bool isNotEqual(const ImutAVLTree& RHS) const { return !isEqual(RHS); }
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/// contains - Returns true if this tree contains a subtree (node) that
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/// has an data element that matches the specified key. Complexity
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/// is logarithmic in the size of the tree.
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bool contains(key_type_ref K) { return (bool) find(K); }
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/// foreach - A member template the accepts invokes operator() on a functor
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/// object (specifed by Callback) for every node/subtree in the tree.
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/// Nodes are visited using an inorder traversal.
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template <typename Callback>
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void foreach(Callback& C) {
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if (ImutAVLTree* L = getLeft())
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L->foreach(C);
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C(value);
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if (ImutAVLTree* R = getRight())
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R->foreach(C);
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}
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/// validateTree - A utility method that checks that the balancing and
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/// ordering invariants of the tree are satisifed. It is a recursive
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/// method that returns the height of the tree, which is then consumed
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/// by the enclosing validateTree call. External callers should ignore the
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/// return value. An invalid tree will cause an assertion to fire in
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/// a debug build.
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unsigned validateTree() const {
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unsigned HL = getLeft() ? getLeft()->validateTree() : 0;
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unsigned HR = getRight() ? getRight()->validateTree() : 0;
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(void) HL;
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(void) HR;
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assert(getHeight() == ( HL > HR ? HL : HR ) + 1
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&& "Height calculation wrong");
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assert((HL > HR ? HL-HR : HR-HL) <= 2
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&& "Balancing invariant violated");
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assert((!getLeft() ||
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ImutInfo::isLess(ImutInfo::KeyOfValue(getLeft()->getValue()),
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ImutInfo::KeyOfValue(getValue()))) &&
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"Value in left child is not less that current value");
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assert(!(getRight() ||
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ImutInfo::isLess(ImutInfo::KeyOfValue(getValue()),
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ImutInfo::KeyOfValue(getRight()->getValue()))) &&
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"Current value is not less that value of right child");
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return getHeight();
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}
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//===----------------------------------------------------===//
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// Internal values.
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//===----------------------------------------------------===//
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private:
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Factory *factory;
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ImutAVLTree *left;
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ImutAVLTree *right;
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ImutAVLTree *prev;
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ImutAVLTree *next;
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unsigned height : 28;
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unsigned IsMutable : 1;
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unsigned IsDigestCached : 1;
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unsigned IsCanonicalized : 1;
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value_type value;
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uint32_t digest;
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uint32_t refCount;
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//===----------------------------------------------------===//
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// Internal methods (node manipulation; used by Factory).
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//===----------------------------------------------------===//
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private:
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/// ImutAVLTree - Internal constructor that is only called by
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/// ImutAVLFactory.
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ImutAVLTree(Factory *f, ImutAVLTree* l, ImutAVLTree* r, value_type_ref v,
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unsigned height)
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: factory(f), left(l), right(r), prev(nullptr), next(nullptr),
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height(height), IsMutable(true), IsDigestCached(false),
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IsCanonicalized(0), value(v), digest(0), refCount(0)
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{
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if (left) left->retain();
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if (right) right->retain();
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}
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/// isMutable - Returns true if the left and right subtree references
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/// (as well as height) can be changed. If this method returns false,
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/// the tree is truly immutable. Trees returned from an ImutAVLFactory
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/// object should always have this method return true. Further, if this
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/// method returns false for an instance of ImutAVLTree, all subtrees
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/// will also have this method return false. The converse is not true.
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bool isMutable() const { return IsMutable; }
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/// hasCachedDigest - Returns true if the digest for this tree is cached.
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/// This can only be true if the tree is immutable.
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bool hasCachedDigest() const { return IsDigestCached; }
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//===----------------------------------------------------===//
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// Mutating operations. A tree root can be manipulated as
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// long as its reference has not "escaped" from internal
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// methods of a factory object (see below). When a tree
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// pointer is externally viewable by client code, the
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// internal "mutable bit" is cleared to mark the tree
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// immutable. Note that a tree that still has its mutable
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// bit set may have children (subtrees) that are themselves
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// immutable.
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//===----------------------------------------------------===//
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/// markImmutable - Clears the mutable flag for a tree. After this happens,
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/// it is an error to call setLeft(), setRight(), and setHeight().
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void markImmutable() {
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assert(isMutable() && "Mutable flag already removed.");
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IsMutable = false;
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}
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/// markedCachedDigest - Clears the NoCachedDigest flag for a tree.
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void markedCachedDigest() {
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assert(!hasCachedDigest() && "NoCachedDigest flag already removed.");
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IsDigestCached = true;
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}
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/// setHeight - Changes the height of the tree. Used internally by
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/// ImutAVLFactory.
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void setHeight(unsigned h) {
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assert(isMutable() && "Only a mutable tree can have its height changed.");
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height = h;
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}
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static uint32_t computeDigest(ImutAVLTree *L, ImutAVLTree *R,
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value_type_ref V) {
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uint32_t digest = 0;
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if (L)
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digest += L->computeDigest();
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// Compute digest of stored data.
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FoldingSetNodeID ID;
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ImutInfo::Profile(ID,V);
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digest += ID.ComputeHash();
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if (R)
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digest += R->computeDigest();
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return digest;
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}
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uint32_t computeDigest() {
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// Check the lowest bit to determine if digest has actually been
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// pre-computed.
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if (hasCachedDigest())
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return digest;
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uint32_t X = computeDigest(getLeft(), getRight(), getValue());
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digest = X;
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markedCachedDigest();
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return X;
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}
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//===----------------------------------------------------===//
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// Reference count operations.
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//===----------------------------------------------------===//
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public:
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void retain() { ++refCount; }
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void release() {
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assert(refCount > 0);
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if (--refCount == 0)
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destroy();
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}
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void destroy() {
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if (left)
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left->release();
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if (right)
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right->release();
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if (IsCanonicalized) {
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if (next)
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next->prev = prev;
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if (prev)
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prev->next = next;
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else
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factory->Cache[factory->maskCacheIndex(computeDigest())] = next;
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}
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// We need to clear the mutability bit in case we are
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// destroying the node as part of a sweep in ImutAVLFactory::recoverNodes().
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IsMutable = false;
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factory->freeNodes.push_back(this);
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}
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};
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//===----------------------------------------------------------------------===//
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// Immutable AVL-Tree Factory class.
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//===----------------------------------------------------------------------===//
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template <typename ImutInfo >
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class ImutAVLFactory {
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friend class ImutAVLTree<ImutInfo>;
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typedef ImutAVLTree<ImutInfo> TreeTy;
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typedef typename TreeTy::value_type_ref value_type_ref;
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typedef typename TreeTy::key_type_ref key_type_ref;
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typedef DenseMap<unsigned, TreeTy*> CacheTy;
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CacheTy Cache;
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uintptr_t Allocator;
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std::vector<TreeTy*> createdNodes;
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std::vector<TreeTy*> freeNodes;
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bool ownsAllocator() const {
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return Allocator & 0x1 ? false : true;
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}
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BumpPtrAllocator& getAllocator() const {
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return *reinterpret_cast<BumpPtrAllocator*>(Allocator & ~0x1);
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}
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//===--------------------------------------------------===//
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// Public interface.
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//===--------------------------------------------------===//
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public:
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ImutAVLFactory()
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: Allocator(reinterpret_cast<uintptr_t>(new BumpPtrAllocator())) {}
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ImutAVLFactory(BumpPtrAllocator& Alloc)
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: Allocator(reinterpret_cast<uintptr_t>(&Alloc) | 0x1) {}
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~ImutAVLFactory() {
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if (ownsAllocator()) delete &getAllocator();
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}
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TreeTy* add(TreeTy* T, value_type_ref V) {
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T = add_internal(V,T);
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markImmutable(T);
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recoverNodes();
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return T;
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}
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TreeTy* remove(TreeTy* T, key_type_ref V) {
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T = remove_internal(V,T);
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markImmutable(T);
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recoverNodes();
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return T;
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}
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TreeTy* getEmptyTree() const { return nullptr; }
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protected:
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//===--------------------------------------------------===//
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// A bunch of quick helper functions used for reasoning
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// about the properties of trees and their children.
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// These have succinct names so that the balancing code
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// is as terse (and readable) as possible.
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//===--------------------------------------------------===//
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bool isEmpty(TreeTy* T) const { return !T; }
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unsigned getHeight(TreeTy* T) const { return T ? T->getHeight() : 0; }
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TreeTy* getLeft(TreeTy* T) const { return T->getLeft(); }
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TreeTy* getRight(TreeTy* T) const { return T->getRight(); }
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value_type_ref getValue(TreeTy* T) const { return T->value; }
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// Make sure the index is not the Tombstone or Entry key of the DenseMap.
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static unsigned maskCacheIndex(unsigned I) { return (I & ~0x02); }
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unsigned incrementHeight(TreeTy* L, TreeTy* R) const {
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unsigned hl = getHeight(L);
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unsigned hr = getHeight(R);
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return (hl > hr ? hl : hr) + 1;
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}
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static bool compareTreeWithSection(TreeTy* T,
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typename TreeTy::iterator& TI,
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typename TreeTy::iterator& TE) {
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typename TreeTy::iterator I = T->begin(), E = T->end();
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for ( ; I!=E ; ++I, ++TI) {
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if (TI == TE || !I->isElementEqual(&*TI))
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return false;
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}
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return true;
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}
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//===--------------------------------------------------===//
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// "createNode" is used to generate new tree roots that link
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// to other trees. The functon may also simply move links
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// in an existing root if that root is still marked mutable.
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// This is necessary because otherwise our balancing code
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// would leak memory as it would create nodes that are
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// then discarded later before the finished tree is
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// returned to the caller.
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//===--------------------------------------------------===//
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TreeTy* createNode(TreeTy* L, value_type_ref V, TreeTy* R) {
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BumpPtrAllocator& A = getAllocator();
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TreeTy* T;
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if (!freeNodes.empty()) {
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T = freeNodes.back();
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freeNodes.pop_back();
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assert(T != L);
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assert(T != R);
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} else {
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T = (TreeTy*) A.Allocate<TreeTy>();
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}
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new (T) TreeTy(this, L, R, V, incrementHeight(L,R));
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createdNodes.push_back(T);
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return T;
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}
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TreeTy* createNode(TreeTy* newLeft, TreeTy* oldTree, TreeTy* newRight) {
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return createNode(newLeft, getValue(oldTree), newRight);
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}
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void recoverNodes() {
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for (unsigned i = 0, n = createdNodes.size(); i < n; ++i) {
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TreeTy *N = createdNodes[i];
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if (N->isMutable() && N->refCount == 0)
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N->destroy();
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}
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createdNodes.clear();
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}
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/// balanceTree - Used by add_internal and remove_internal to
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/// balance a newly created tree.
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TreeTy* balanceTree(TreeTy* L, value_type_ref V, TreeTy* R) {
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unsigned hl = getHeight(L);
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unsigned hr = getHeight(R);
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if (hl > hr + 2) {
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assert(!isEmpty(L) && "Left tree cannot be empty to have a height >= 2");
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TreeTy *LL = getLeft(L);
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TreeTy *LR = getRight(L);
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if (getHeight(LL) >= getHeight(LR))
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return createNode(LL, L, createNode(LR,V,R));
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assert(!isEmpty(LR) && "LR cannot be empty because it has a height >= 1");
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TreeTy *LRL = getLeft(LR);
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TreeTy *LRR = getRight(LR);
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return createNode(createNode(LL,L,LRL), LR, createNode(LRR,V,R));
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}
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if (hr > hl + 2) {
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assert(!isEmpty(R) && "Right tree cannot be empty to have a height >= 2");
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TreeTy *RL = getLeft(R);
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TreeTy *RR = getRight(R);
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|
|
if (getHeight(RR) >= getHeight(RL))
|
|
return createNode(createNode(L,V,RL), R, RR);
|
|
|
|
assert(!isEmpty(RL) && "RL cannot be empty because it has a height >= 1");
|
|
|
|
TreeTy *RLL = getLeft(RL);
|
|
TreeTy *RLR = getRight(RL);
|
|
|
|
return createNode(createNode(L,V,RLL), RL, createNode(RLR,R,RR));
|
|
}
|
|
|
|
return createNode(L,V,R);
|
|
}
|
|
|
|
/// add_internal - Creates a new tree that includes the specified
|
|
/// data and the data from the original tree. If the original tree
|
|
/// already contained the data item, the original tree is returned.
|
|
TreeTy* add_internal(value_type_ref V, TreeTy* T) {
|
|
if (isEmpty(T))
|
|
return createNode(T, V, T);
|
|
assert(!T->isMutable());
|
|
|
|
key_type_ref K = ImutInfo::KeyOfValue(V);
|
|
key_type_ref KCurrent = ImutInfo::KeyOfValue(getValue(T));
|
|
|
|
if (ImutInfo::isEqual(K,KCurrent))
|
|
return createNode(getLeft(T), V, getRight(T));
|
|
else if (ImutInfo::isLess(K,KCurrent))
|
|
return balanceTree(add_internal(V, getLeft(T)), getValue(T), getRight(T));
|
|
else
|
|
return balanceTree(getLeft(T), getValue(T), add_internal(V, getRight(T)));
|
|
}
|
|
|
|
/// remove_internal - Creates a new tree that includes all the data
|
|
/// from the original tree except the specified data. If the
|
|
/// specified data did not exist in the original tree, the original
|
|
/// tree is returned.
|
|
TreeTy* remove_internal(key_type_ref K, TreeTy* T) {
|
|
if (isEmpty(T))
|
|
return T;
|
|
|
|
assert(!T->isMutable());
|
|
|
|
key_type_ref KCurrent = ImutInfo::KeyOfValue(getValue(T));
|
|
|
|
if (ImutInfo::isEqual(K,KCurrent)) {
|
|
return combineTrees(getLeft(T), getRight(T));
|
|
} else if (ImutInfo::isLess(K,KCurrent)) {
|
|
return balanceTree(remove_internal(K, getLeft(T)),
|
|
getValue(T), getRight(T));
|
|
} else {
|
|
return balanceTree(getLeft(T), getValue(T),
|
|
remove_internal(K, getRight(T)));
|
|
}
|
|
}
|
|
|
|
TreeTy* combineTrees(TreeTy* L, TreeTy* R) {
|
|
if (isEmpty(L))
|
|
return R;
|
|
if (isEmpty(R))
|
|
return L;
|
|
TreeTy* OldNode;
|
|
TreeTy* newRight = removeMinBinding(R,OldNode);
|
|
return balanceTree(L, getValue(OldNode), newRight);
|
|
}
|
|
|
|
TreeTy* removeMinBinding(TreeTy* T, TreeTy*& Noderemoved) {
|
|
assert(!isEmpty(T));
|
|
if (isEmpty(getLeft(T))) {
|
|
Noderemoved = T;
|
|
return getRight(T);
|
|
}
|
|
return balanceTree(removeMinBinding(getLeft(T), Noderemoved),
|
|
getValue(T), getRight(T));
|
|
}
|
|
|
|
/// markImmutable - Clears the mutable bits of a root and all of its
|
|
/// descendants.
|
|
void markImmutable(TreeTy* T) {
|
|
if (!T || !T->isMutable())
|
|
return;
|
|
T->markImmutable();
|
|
markImmutable(getLeft(T));
|
|
markImmutable(getRight(T));
|
|
}
|
|
|
|
public:
|
|
TreeTy *getCanonicalTree(TreeTy *TNew) {
|
|
if (!TNew)
|
|
return nullptr;
|
|
|
|
if (TNew->IsCanonicalized)
|
|
return TNew;
|
|
|
|
// Search the hashtable for another tree with the same digest, and
|
|
// if find a collision compare those trees by their contents.
|
|
unsigned digest = TNew->computeDigest();
|
|
TreeTy *&entry = Cache[maskCacheIndex(digest)];
|
|
do {
|
|
if (!entry)
|
|
break;
|
|
for (TreeTy *T = entry ; T != nullptr; T = T->next) {
|
|
// Compare the Contents('T') with Contents('TNew')
|
|
typename TreeTy::iterator TI = T->begin(), TE = T->end();
|
|
if (!compareTreeWithSection(TNew, TI, TE))
|
|
continue;
|
|
if (TI != TE)
|
|
continue; // T has more contents than TNew.
|
|
// Trees did match! Return 'T'.
|
|
if (TNew->refCount == 0)
|
|
TNew->destroy();
|
|
return T;
|
|
}
|
|
entry->prev = TNew;
|
|
TNew->next = entry;
|
|
}
|
|
while (false);
|
|
|
|
entry = TNew;
|
|
TNew->IsCanonicalized = true;
|
|
return TNew;
|
|
}
|
|
};
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Immutable AVL-Tree Iterators.
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
template <typename ImutInfo>
|
|
class ImutAVLTreeGenericIterator
|
|
: public std::iterator<std::bidirectional_iterator_tag,
|
|
ImutAVLTree<ImutInfo>> {
|
|
SmallVector<uintptr_t,20> stack;
|
|
public:
|
|
enum VisitFlag { VisitedNone=0x0, VisitedLeft=0x1, VisitedRight=0x3,
|
|
Flags=0x3 };
|
|
|
|
typedef ImutAVLTree<ImutInfo> TreeTy;
|
|
|
|
ImutAVLTreeGenericIterator() {}
|
|
ImutAVLTreeGenericIterator(const TreeTy *Root) {
|
|
if (Root) stack.push_back(reinterpret_cast<uintptr_t>(Root));
|
|
}
|
|
|
|
TreeTy &operator*() const {
|
|
assert(!stack.empty());
|
|
return *reinterpret_cast<TreeTy *>(stack.back() & ~Flags);
|
|
}
|
|
TreeTy *operator->() const { return &*this; }
|
|
|
|
uintptr_t getVisitState() const {
|
|
assert(!stack.empty());
|
|
return stack.back() & Flags;
|
|
}
|
|
|
|
|
|
bool atEnd() const { return stack.empty(); }
|
|
|
|
bool atBeginning() const {
|
|
return stack.size() == 1 && getVisitState() == VisitedNone;
|
|
}
|
|
|
|
void skipToParent() {
|
|
assert(!stack.empty());
|
|
stack.pop_back();
|
|
if (stack.empty())
|
|
return;
|
|
switch (getVisitState()) {
|
|
case VisitedNone:
|
|
stack.back() |= VisitedLeft;
|
|
break;
|
|
case VisitedLeft:
|
|
stack.back() |= VisitedRight;
|
|
break;
|
|
default:
|
|
llvm_unreachable("Unreachable.");
|
|
}
|
|
}
|
|
|
|
bool operator==(const ImutAVLTreeGenericIterator &x) const {
|
|
return stack == x.stack;
|
|
}
|
|
|
|
bool operator!=(const ImutAVLTreeGenericIterator &x) const {
|
|
return !(*this == x);
|
|
}
|
|
|
|
ImutAVLTreeGenericIterator &operator++() {
|
|
assert(!stack.empty());
|
|
TreeTy* Current = reinterpret_cast<TreeTy*>(stack.back() & ~Flags);
|
|
assert(Current);
|
|
switch (getVisitState()) {
|
|
case VisitedNone:
|
|
if (TreeTy* L = Current->getLeft())
|
|
stack.push_back(reinterpret_cast<uintptr_t>(L));
|
|
else
|
|
stack.back() |= VisitedLeft;
|
|
break;
|
|
case VisitedLeft:
|
|
if (TreeTy* R = Current->getRight())
|
|
stack.push_back(reinterpret_cast<uintptr_t>(R));
|
|
else
|
|
stack.back() |= VisitedRight;
|
|
break;
|
|
case VisitedRight:
|
|
skipToParent();
|
|
break;
|
|
default:
|
|
llvm_unreachable("Unreachable.");
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
ImutAVLTreeGenericIterator &operator--() {
|
|
assert(!stack.empty());
|
|
TreeTy* Current = reinterpret_cast<TreeTy*>(stack.back() & ~Flags);
|
|
assert(Current);
|
|
switch (getVisitState()) {
|
|
case VisitedNone:
|
|
stack.pop_back();
|
|
break;
|
|
case VisitedLeft:
|
|
stack.back() &= ~Flags; // Set state to "VisitedNone."
|
|
if (TreeTy* L = Current->getLeft())
|
|
stack.push_back(reinterpret_cast<uintptr_t>(L) | VisitedRight);
|
|
break;
|
|
case VisitedRight:
|
|
stack.back() &= ~Flags;
|
|
stack.back() |= VisitedLeft;
|
|
if (TreeTy* R = Current->getRight())
|
|
stack.push_back(reinterpret_cast<uintptr_t>(R) | VisitedRight);
|
|
break;
|
|
default:
|
|
llvm_unreachable("Unreachable.");
|
|
}
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
template <typename ImutInfo>
|
|
class ImutAVLTreeInOrderIterator
|
|
: public std::iterator<std::bidirectional_iterator_tag,
|
|
ImutAVLTree<ImutInfo>> {
|
|
typedef ImutAVLTreeGenericIterator<ImutInfo> InternalIteratorTy;
|
|
InternalIteratorTy InternalItr;
|
|
|
|
public:
|
|
typedef ImutAVLTree<ImutInfo> TreeTy;
|
|
|
|
ImutAVLTreeInOrderIterator(const TreeTy* Root) : InternalItr(Root) {
|
|
if (Root)
|
|
++*this; // Advance to first element.
|
|
}
|
|
|
|
ImutAVLTreeInOrderIterator() : InternalItr() {}
|
|
|
|
bool operator==(const ImutAVLTreeInOrderIterator &x) const {
|
|
return InternalItr == x.InternalItr;
|
|
}
|
|
|
|
bool operator!=(const ImutAVLTreeInOrderIterator &x) const {
|
|
return !(*this == x);
|
|
}
|
|
|
|
TreeTy &operator*() const { return *InternalItr; }
|
|
TreeTy *operator->() const { return &*InternalItr; }
|
|
|
|
ImutAVLTreeInOrderIterator &operator++() {
|
|
do ++InternalItr;
|
|
while (!InternalItr.atEnd() &&
|
|
InternalItr.getVisitState() != InternalIteratorTy::VisitedLeft);
|
|
|
|
return *this;
|
|
}
|
|
|
|
ImutAVLTreeInOrderIterator &operator--() {
|
|
do --InternalItr;
|
|
while (!InternalItr.atBeginning() &&
|
|
InternalItr.getVisitState() != InternalIteratorTy::VisitedLeft);
|
|
|
|
return *this;
|
|
}
|
|
|
|
void skipSubTree() {
|
|
InternalItr.skipToParent();
|
|
|
|
while (!InternalItr.atEnd() &&
|
|
InternalItr.getVisitState() != InternalIteratorTy::VisitedLeft)
|
|
++InternalItr;
|
|
}
|
|
};
|
|
|
|
/// Generic iterator that wraps a T::TreeTy::iterator and exposes
|
|
/// iterator::getValue() on dereference.
|
|
template <typename T>
|
|
struct ImutAVLValueIterator
|
|
: iterator_adaptor_base<
|
|
ImutAVLValueIterator<T>, typename T::TreeTy::iterator,
|
|
typename std::iterator_traits<
|
|
typename T::TreeTy::iterator>::iterator_category,
|
|
const typename T::value_type> {
|
|
ImutAVLValueIterator() = default;
|
|
explicit ImutAVLValueIterator(typename T::TreeTy *Tree)
|
|
: ImutAVLValueIterator::iterator_adaptor_base(Tree) {}
|
|
|
|
typename ImutAVLValueIterator::reference operator*() const {
|
|
return this->I->getValue();
|
|
}
|
|
};
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Trait classes for Profile information.
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
/// Generic profile template. The default behavior is to invoke the
|
|
/// profile method of an object. Specializations for primitive integers
|
|
/// and generic handling of pointers is done below.
|
|
template <typename T>
|
|
struct ImutProfileInfo {
|
|
typedef const T value_type;
|
|
typedef const T& value_type_ref;
|
|
|
|
static void Profile(FoldingSetNodeID &ID, value_type_ref X) {
|
|
FoldingSetTrait<T>::Profile(X,ID);
|
|
}
|
|
};
|
|
|
|
/// Profile traits for integers.
|
|
template <typename T>
|
|
struct ImutProfileInteger {
|
|
typedef const T value_type;
|
|
typedef const T& value_type_ref;
|
|
|
|
static void Profile(FoldingSetNodeID &ID, value_type_ref X) {
|
|
ID.AddInteger(X);
|
|
}
|
|
};
|
|
|
|
#define PROFILE_INTEGER_INFO(X)\
|
|
template<> struct ImutProfileInfo<X> : ImutProfileInteger<X> {};
|
|
|
|
PROFILE_INTEGER_INFO(char)
|
|
PROFILE_INTEGER_INFO(unsigned char)
|
|
PROFILE_INTEGER_INFO(short)
|
|
PROFILE_INTEGER_INFO(unsigned short)
|
|
PROFILE_INTEGER_INFO(unsigned)
|
|
PROFILE_INTEGER_INFO(signed)
|
|
PROFILE_INTEGER_INFO(long)
|
|
PROFILE_INTEGER_INFO(unsigned long)
|
|
PROFILE_INTEGER_INFO(long long)
|
|
PROFILE_INTEGER_INFO(unsigned long long)
|
|
|
|
#undef PROFILE_INTEGER_INFO
|
|
|
|
/// Profile traits for booleans.
|
|
template <>
|
|
struct ImutProfileInfo<bool> {
|
|
typedef const bool value_type;
|
|
typedef const bool& value_type_ref;
|
|
|
|
static void Profile(FoldingSetNodeID &ID, value_type_ref X) {
|
|
ID.AddBoolean(X);
|
|
}
|
|
};
|
|
|
|
|
|
/// Generic profile trait for pointer types. We treat pointers as
|
|
/// references to unique objects.
|
|
template <typename T>
|
|
struct ImutProfileInfo<T*> {
|
|
typedef const T* value_type;
|
|
typedef value_type value_type_ref;
|
|
|
|
static void Profile(FoldingSetNodeID &ID, value_type_ref X) {
|
|
ID.AddPointer(X);
|
|
}
|
|
};
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Trait classes that contain element comparison operators and type
|
|
// definitions used by ImutAVLTree, ImmutableSet, and ImmutableMap. These
|
|
// inherit from the profile traits (ImutProfileInfo) to include operations
|
|
// for element profiling.
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
|
|
/// ImutContainerInfo - Generic definition of comparison operations for
|
|
/// elements of immutable containers that defaults to using
|
|
/// std::equal_to<> and std::less<> to perform comparison of elements.
|
|
template <typename T>
|
|
struct ImutContainerInfo : public ImutProfileInfo<T> {
|
|
typedef typename ImutProfileInfo<T>::value_type value_type;
|
|
typedef typename ImutProfileInfo<T>::value_type_ref value_type_ref;
|
|
typedef value_type key_type;
|
|
typedef value_type_ref key_type_ref;
|
|
typedef bool data_type;
|
|
typedef bool data_type_ref;
|
|
|
|
static key_type_ref KeyOfValue(value_type_ref D) { return D; }
|
|
static data_type_ref DataOfValue(value_type_ref) { return true; }
|
|
|
|
static bool isEqual(key_type_ref LHS, key_type_ref RHS) {
|
|
return std::equal_to<key_type>()(LHS,RHS);
|
|
}
|
|
|
|
static bool isLess(key_type_ref LHS, key_type_ref RHS) {
|
|
return std::less<key_type>()(LHS,RHS);
|
|
}
|
|
|
|
static bool isDataEqual(data_type_ref, data_type_ref) { return true; }
|
|
};
|
|
|
|
/// ImutContainerInfo - Specialization for pointer values to treat pointers
|
|
/// as references to unique objects. Pointers are thus compared by
|
|
/// their addresses.
|
|
template <typename T>
|
|
struct ImutContainerInfo<T*> : public ImutProfileInfo<T*> {
|
|
typedef typename ImutProfileInfo<T*>::value_type value_type;
|
|
typedef typename ImutProfileInfo<T*>::value_type_ref value_type_ref;
|
|
typedef value_type key_type;
|
|
typedef value_type_ref key_type_ref;
|
|
typedef bool data_type;
|
|
typedef bool data_type_ref;
|
|
|
|
static key_type_ref KeyOfValue(value_type_ref D) { return D; }
|
|
static data_type_ref DataOfValue(value_type_ref) { return true; }
|
|
|
|
static bool isEqual(key_type_ref LHS, key_type_ref RHS) { return LHS == RHS; }
|
|
|
|
static bool isLess(key_type_ref LHS, key_type_ref RHS) { return LHS < RHS; }
|
|
|
|
static bool isDataEqual(data_type_ref, data_type_ref) { return true; }
|
|
};
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Immutable Set
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
template <typename ValT, typename ValInfo = ImutContainerInfo<ValT> >
|
|
class ImmutableSet {
|
|
public:
|
|
typedef typename ValInfo::value_type value_type;
|
|
typedef typename ValInfo::value_type_ref value_type_ref;
|
|
typedef ImutAVLTree<ValInfo> TreeTy;
|
|
|
|
private:
|
|
TreeTy *Root;
|
|
|
|
public:
|
|
/// Constructs a set from a pointer to a tree root. In general one
|
|
/// should use a Factory object to create sets instead of directly
|
|
/// invoking the constructor, but there are cases where make this
|
|
/// constructor public is useful.
|
|
explicit ImmutableSet(TreeTy* R) : Root(R) {
|
|
if (Root) { Root->retain(); }
|
|
}
|
|
ImmutableSet(const ImmutableSet &X) : Root(X.Root) {
|
|
if (Root) { Root->retain(); }
|
|
}
|
|
ImmutableSet &operator=(const ImmutableSet &X) {
|
|
if (Root != X.Root) {
|
|
if (X.Root) { X.Root->retain(); }
|
|
if (Root) { Root->release(); }
|
|
Root = X.Root;
|
|
}
|
|
return *this;
|
|
}
|
|
~ImmutableSet() {
|
|
if (Root) { Root->release(); }
|
|
}
|
|
|
|
class Factory {
|
|
typename TreeTy::Factory F;
|
|
const bool Canonicalize;
|
|
|
|
public:
|
|
Factory(bool canonicalize = true)
|
|
: Canonicalize(canonicalize) {}
|
|
|
|
Factory(BumpPtrAllocator& Alloc, bool canonicalize = true)
|
|
: F(Alloc), Canonicalize(canonicalize) {}
|
|
|
|
/// getEmptySet - Returns an immutable set that contains no elements.
|
|
ImmutableSet getEmptySet() {
|
|
return ImmutableSet(F.getEmptyTree());
|
|
}
|
|
|
|
/// add - Creates a new immutable set that contains all of the values
|
|
/// of the original set with the addition of the specified value. If
|
|
/// the original set already included the value, then the original set is
|
|
/// returned and no memory is allocated. The time and space complexity
|
|
/// of this operation is logarithmic in the size of the original set.
|
|
/// The memory allocated to represent the set is released when the
|
|
/// factory object that created the set is destroyed.
|
|
ImmutableSet add(ImmutableSet Old, value_type_ref V) {
|
|
TreeTy *NewT = F.add(Old.Root, V);
|
|
return ImmutableSet(Canonicalize ? F.getCanonicalTree(NewT) : NewT);
|
|
}
|
|
|
|
/// remove - Creates a new immutable set that contains all of the values
|
|
/// of the original set with the exception of the specified value. If
|
|
/// the original set did not contain the value, the original set is
|
|
/// returned and no memory is allocated. The time and space complexity
|
|
/// of this operation is logarithmic in the size of the original set.
|
|
/// The memory allocated to represent the set is released when the
|
|
/// factory object that created the set is destroyed.
|
|
ImmutableSet remove(ImmutableSet Old, value_type_ref V) {
|
|
TreeTy *NewT = F.remove(Old.Root, V);
|
|
return ImmutableSet(Canonicalize ? F.getCanonicalTree(NewT) : NewT);
|
|
}
|
|
|
|
BumpPtrAllocator& getAllocator() { return F.getAllocator(); }
|
|
|
|
typename TreeTy::Factory *getTreeFactory() const {
|
|
return const_cast<typename TreeTy::Factory *>(&F);
|
|
}
|
|
|
|
private:
|
|
Factory(const Factory& RHS) = delete;
|
|
void operator=(const Factory& RHS) = delete;
|
|
};
|
|
|
|
friend class Factory;
|
|
|
|
/// Returns true if the set contains the specified value.
|
|
bool contains(value_type_ref V) const {
|
|
return Root ? Root->contains(V) : false;
|
|
}
|
|
|
|
bool operator==(const ImmutableSet &RHS) const {
|
|
return Root && RHS.Root ? Root->isEqual(*RHS.Root) : Root == RHS.Root;
|
|
}
|
|
|
|
bool operator!=(const ImmutableSet &RHS) const {
|
|
return Root && RHS.Root ? Root->isNotEqual(*RHS.Root) : Root != RHS.Root;
|
|
}
|
|
|
|
TreeTy *getRoot() {
|
|
if (Root) { Root->retain(); }
|
|
return Root;
|
|
}
|
|
|
|
TreeTy *getRootWithoutRetain() const {
|
|
return Root;
|
|
}
|
|
|
|
/// isEmpty - Return true if the set contains no elements.
|
|
bool isEmpty() const { return !Root; }
|
|
|
|
/// isSingleton - Return true if the set contains exactly one element.
|
|
/// This method runs in constant time.
|
|
bool isSingleton() const { return getHeight() == 1; }
|
|
|
|
template <typename Callback>
|
|
void foreach(Callback& C) { if (Root) Root->foreach(C); }
|
|
|
|
template <typename Callback>
|
|
void foreach() { if (Root) { Callback C; Root->foreach(C); } }
|
|
|
|
//===--------------------------------------------------===//
|
|
// Iterators.
|
|
//===--------------------------------------------------===//
|
|
|
|
typedef ImutAVLValueIterator<ImmutableSet> iterator;
|
|
|
|
iterator begin() const { return iterator(Root); }
|
|
iterator end() const { return iterator(); }
|
|
|
|
//===--------------------------------------------------===//
|
|
// Utility methods.
|
|
//===--------------------------------------------------===//
|
|
|
|
unsigned getHeight() const { return Root ? Root->getHeight() : 0; }
|
|
|
|
static void Profile(FoldingSetNodeID &ID, const ImmutableSet &S) {
|
|
ID.AddPointer(S.Root);
|
|
}
|
|
|
|
void Profile(FoldingSetNodeID &ID) const { return Profile(ID, *this); }
|
|
|
|
//===--------------------------------------------------===//
|
|
// For testing.
|
|
//===--------------------------------------------------===//
|
|
|
|
void validateTree() const { if (Root) Root->validateTree(); }
|
|
};
|
|
|
|
// NOTE: This may some day replace the current ImmutableSet.
|
|
template <typename ValT, typename ValInfo = ImutContainerInfo<ValT> >
|
|
class ImmutableSetRef {
|
|
public:
|
|
typedef typename ValInfo::value_type value_type;
|
|
typedef typename ValInfo::value_type_ref value_type_ref;
|
|
typedef ImutAVLTree<ValInfo> TreeTy;
|
|
typedef typename TreeTy::Factory FactoryTy;
|
|
|
|
private:
|
|
TreeTy *Root;
|
|
FactoryTy *Factory;
|
|
|
|
public:
|
|
/// Constructs a set from a pointer to a tree root. In general one
|
|
/// should use a Factory object to create sets instead of directly
|
|
/// invoking the constructor, but there are cases where make this
|
|
/// constructor public is useful.
|
|
explicit ImmutableSetRef(TreeTy* R, FactoryTy *F)
|
|
: Root(R),
|
|
Factory(F) {
|
|
if (Root) { Root->retain(); }
|
|
}
|
|
ImmutableSetRef(const ImmutableSetRef &X)
|
|
: Root(X.Root),
|
|
Factory(X.Factory) {
|
|
if (Root) { Root->retain(); }
|
|
}
|
|
ImmutableSetRef &operator=(const ImmutableSetRef &X) {
|
|
if (Root != X.Root) {
|
|
if (X.Root) { X.Root->retain(); }
|
|
if (Root) { Root->release(); }
|
|
Root = X.Root;
|
|
Factory = X.Factory;
|
|
}
|
|
return *this;
|
|
}
|
|
~ImmutableSetRef() {
|
|
if (Root) { Root->release(); }
|
|
}
|
|
|
|
static ImmutableSetRef getEmptySet(FactoryTy *F) {
|
|
return ImmutableSetRef(0, F);
|
|
}
|
|
|
|
ImmutableSetRef add(value_type_ref V) {
|
|
return ImmutableSetRef(Factory->add(Root, V), Factory);
|
|
}
|
|
|
|
ImmutableSetRef remove(value_type_ref V) {
|
|
return ImmutableSetRef(Factory->remove(Root, V), Factory);
|
|
}
|
|
|
|
/// Returns true if the set contains the specified value.
|
|
bool contains(value_type_ref V) const {
|
|
return Root ? Root->contains(V) : false;
|
|
}
|
|
|
|
ImmutableSet<ValT> asImmutableSet(bool canonicalize = true) const {
|
|
return ImmutableSet<ValT>(canonicalize ?
|
|
Factory->getCanonicalTree(Root) : Root);
|
|
}
|
|
|
|
TreeTy *getRootWithoutRetain() const {
|
|
return Root;
|
|
}
|
|
|
|
bool operator==(const ImmutableSetRef &RHS) const {
|
|
return Root && RHS.Root ? Root->isEqual(*RHS.Root) : Root == RHS.Root;
|
|
}
|
|
|
|
bool operator!=(const ImmutableSetRef &RHS) const {
|
|
return Root && RHS.Root ? Root->isNotEqual(*RHS.Root) : Root != RHS.Root;
|
|
}
|
|
|
|
/// isEmpty - Return true if the set contains no elements.
|
|
bool isEmpty() const { return !Root; }
|
|
|
|
/// isSingleton - Return true if the set contains exactly one element.
|
|
/// This method runs in constant time.
|
|
bool isSingleton() const { return getHeight() == 1; }
|
|
|
|
//===--------------------------------------------------===//
|
|
// Iterators.
|
|
//===--------------------------------------------------===//
|
|
|
|
typedef ImutAVLValueIterator<ImmutableSetRef> iterator;
|
|
|
|
iterator begin() const { return iterator(Root); }
|
|
iterator end() const { return iterator(); }
|
|
|
|
//===--------------------------------------------------===//
|
|
// Utility methods.
|
|
//===--------------------------------------------------===//
|
|
|
|
unsigned getHeight() const { return Root ? Root->getHeight() : 0; }
|
|
|
|
static void Profile(FoldingSetNodeID &ID, const ImmutableSetRef &S) {
|
|
ID.AddPointer(S.Root);
|
|
}
|
|
|
|
void Profile(FoldingSetNodeID &ID) const { return Profile(ID, *this); }
|
|
|
|
//===--------------------------------------------------===//
|
|
// For testing.
|
|
//===--------------------------------------------------===//
|
|
|
|
void validateTree() const { if (Root) Root->validateTree(); }
|
|
};
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif
|