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0cbf943733
Writing to the M0 register from an SMRD instruction hangs the GPU, so we need to use the SGPR_32 register class, which does not include M0. NOTE: This is a candidate for the 3.4 branch. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@195879 91177308-0d34-0410-b5e6-96231b3b80d8