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0d05e6d942
functions were split out from DSNode class. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4509 91177308-0d34-0410-b5e6-96231b3b80d8
224 lines
8.2 KiB
C++
224 lines
8.2 KiB
C++
//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
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//
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// Support for graph nodes, call sites, and types.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DSSUPPORT_H
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#define LLVM_ANALYSIS_DSSUPPORT_H
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#include <vector>
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#include <map>
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#include <functional>
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#include <string>
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class Function;
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class CallInst;
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class Value;
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class GlobalValue;
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class Type;
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class DSNode; // Each node in the graph
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class DSGraph; // A graph for a function
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class DSNodeIterator; // Data structure graph traversal iterator
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//===----------------------------------------------------------------------===//
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/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
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/// of all of the add/un'refing of the node to prevent the backpointers in the
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/// graph from getting out of date. This class represents a "pointer" in the
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/// graph, whose destination is an indexed offset into a node.
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///
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/// Note: some functions that are marked as inline in DSNodeHandle are actually
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/// defined in DSNode.h because they need knowledge of DSNode operation. Putting
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/// them in a CPP file wouldn't help making them inlined and keeping DSNode and
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/// DSNodeHandle (and friends) in one file complicates things.
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class DSNodeHandle {
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DSNode *N;
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unsigned Offset;
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public:
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// Allow construction, destruction, and assignment...
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DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(offs) {
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setNode(n);
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}
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DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(H.Offset) { setNode(H.N); }
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~DSNodeHandle() { setNode((DSNode*)0); }
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DSNodeHandle &operator=(const DSNodeHandle &H) {
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setNode(H.N); Offset = H.Offset;
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return *this;
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}
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bool operator<(const DSNodeHandle &H) const { // Allow sorting
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return N < H.N || (N == H.N && Offset < H.Offset);
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}
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bool operator>(const DSNodeHandle &H) const { return H < *this; }
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bool operator==(const DSNodeHandle &H) const { // Allow comparison
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return N == H.N && Offset == H.Offset;
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}
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bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
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// Allow explicit conversion to DSNode...
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DSNode *getNode() const { return N; }
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unsigned getOffset() const { return Offset; }
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inline void setNode(DSNode *N); // Defined inline later...
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void setOffset(unsigned O) { Offset = O; }
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void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
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void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
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/// mergeWith - Merge the logical node pointed to by 'this' with the node
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/// pointed to by 'N'.
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///
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void mergeWith(const DSNodeHandle &N);
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// hasLink - Return true if there is a link at the specified offset...
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inline bool hasLink(unsigned Num) const;
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/// getLink - Treat this current node pointer as a pointer to a structure of
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/// some sort. This method will return the pointer a mem[this+Num]
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///
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inline const DSNodeHandle *getLink(unsigned Num) const;
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inline DSNodeHandle *getLink(unsigned Num);
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inline void setLink(unsigned Num, const DSNodeHandle &NH);
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};
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//===----------------------------------------------------------------------===//
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/// DSTypeRec - This structure is used to represent a single type that is held
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/// in a DSNode.
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///
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struct DSTypeRec {
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const Type *Ty; // The type itself...
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unsigned Offset; // The offset in the node
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bool isArray; // Have we accessed an array of elements?
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DSTypeRec() : Ty(0), Offset(0), isArray(false) {}
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DSTypeRec(const Type *T, unsigned O) : Ty(T), Offset(O), isArray(false) {}
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bool operator<(const DSTypeRec &TR) const {
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// Sort first by offset!
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return Offset < TR.Offset || (Offset == TR.Offset && Ty < TR.Ty);
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}
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bool operator==(const DSTypeRec &TR) const {
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return Ty == TR.Ty && Offset == TR.Offset;
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}
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bool operator!=(const DSTypeRec &TR) const { return !operator==(TR); }
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};
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//===----------------------------------------------------------------------===//
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/// DSCallSite - Representation of a call site via its call instruction,
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/// the DSNode handle for the callee function (or function pointer), and
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/// the DSNode handles for the function arguments.
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///
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/// One unusual aspect of this callsite record is the ResolvingCaller member.
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/// If this is non-null, then it indicates the function that allowed a call-site
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/// to finally be resolved. Because of indirect calls, this function may not
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/// actually be the function that contains the Call instruction itself. This is
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/// used by the BU and TD passes to communicate.
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///
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class DSCallSite {
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CallInst *Inst; // Actual call site
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DSNodeHandle RetVal; // Returned value
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DSNodeHandle Callee; // The function node called
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std::vector<DSNodeHandle> CallArgs; // The pointer arguments
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Function *ResolvingCaller; // See comments above
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static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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const std::map<const DSNode*, DSNode*> &NodeMap) {
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if (DSNode *N = Src.getNode()) {
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std::map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
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assert(I != NodeMap.end() && "Not not in mapping!");
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NH.setOffset(Src.getOffset());
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NH.setNode(I->second);
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}
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}
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static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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const std::map<const DSNode*, DSNodeHandle> &NodeMap) {
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if (DSNode *N = Src.getNode()) {
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std::map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
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assert(I != NodeMap.end() && "Not not in mapping!");
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NH.setOffset(Src.getOffset()+I->second.getOffset());
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NH.setNode(I->second.getNode());
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}
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}
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DSCallSite(); // DO NOT IMPLEMENT
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public:
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/// Constructor. Note - This ctor destroys the argument vector passed in. On
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/// exit, the argument vector is empty.
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///
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DSCallSite(CallInst &inst, const DSNodeHandle &rv, const DSNodeHandle &callee,
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std::vector<DSNodeHandle> &Args)
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: Inst(&inst), RetVal(rv), Callee(callee), ResolvingCaller(0) {
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Args.swap(CallArgs);
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}
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DSCallSite(const DSCallSite &DSCS) // Simple copy ctor
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: Inst(DSCS.Inst), RetVal(DSCS.RetVal),
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Callee(DSCS.Callee), CallArgs(DSCS.CallArgs),
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ResolvingCaller(DSCS.ResolvingCaller) {}
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/// Mapping copy constructor - This constructor takes a preexisting call site
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/// to copy plus a map that specifies how the links should be transformed.
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/// This is useful when moving a call site from one graph to another.
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///
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template<typename MapTy>
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DSCallSite(const DSCallSite &FromCall, const MapTy &NodeMap) {
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Inst = FromCall.Inst;
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InitNH(RetVal, FromCall.RetVal, NodeMap);
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InitNH(Callee, FromCall.Callee, NodeMap);
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CallArgs.resize(FromCall.CallArgs.size());
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for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
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InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
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ResolvingCaller = FromCall.ResolvingCaller;
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}
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// Accessor functions...
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Function &getCaller() const;
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CallInst &getCallInst() const { return *Inst; }
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DSNodeHandle &getRetVal() { return RetVal; }
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DSNodeHandle &getCallee() { return Callee; }
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const DSNodeHandle &getRetVal() const { return RetVal; }
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const DSNodeHandle &getCallee() const { return Callee; }
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void setCallee(const DSNodeHandle &H) { Callee = H; }
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unsigned getNumPtrArgs() const { return CallArgs.size(); }
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Function *getResolvingCaller() const { return ResolvingCaller; }
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void setResolvingCaller(Function *F) { ResolvingCaller = F; }
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DSNodeHandle &getPtrArg(unsigned i) {
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assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
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return CallArgs[i];
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}
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const DSNodeHandle &getPtrArg(unsigned i) const {
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assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
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return CallArgs[i];
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}
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bool operator<(const DSCallSite &CS) const {
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if (RetVal < CS.RetVal) return true;
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if (RetVal > CS.RetVal) return false;
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if (Callee < CS.Callee) return true;
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if (Callee > CS.Callee) return false;
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return CallArgs < CS.CallArgs;
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}
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bool operator==(const DSCallSite &CS) const {
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return RetVal == CS.RetVal && Callee == CS.Callee &&
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CallArgs == CS.CallArgs;
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}
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};
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#endif
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