llvm-6502/test/CodeGen/Thumb2/2010-06-14-NEONCoalescer.ll
Bob Wilson 7d24705f65 Change register allocation order for ARM VFP and NEON registers to put the
callee-saved registers at the end of the lists.  Also prefer to avoid using
the low registers that are in register subclasses required by certain
instructions, so that those registers will more likely be available when needed.
This change makes a huge improvement in spilling in some cases.  Thanks to
Jakob for helping me realize the problem.

Most of this patch is fixing the testsuite.  There are quite a few places
where we're checking for specific registers.  I changed those to wildcards
in places where that doesn't weaken the tests.  The spill-q.ll and
thumb2-spill-q.ll tests stopped spilling with this change, so I added a bunch
of live values to force spills on those tests.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@116055 91177308-0d34-0410-b5e6-96231b3b80d8
2010-10-08 06:15:13 +00:00

42 lines
2.3 KiB
LLVM

; RUN: llc < %s -O3 -relocation-model=pic -mattr=+thumb2 -mcpu=cortex-a8 | FileCheck %s
target datalayout = "e-p:32:32:32-i1:8:32-i8:8:32-i16:16:32-i32:32:32-i64:32:32-f32:32:32-f64:32:32-v64:64:64-v128:128:128-a0:0:32-n32"
target triple = "thumbv7-apple-darwin10"
; This is a case where the coalescer was too eager. These two copies were
; considered equivalent and coalescable:
;
; 140 %reg1038:dsub_0<def> = VMOVD %reg1047:dsub_0, pred:14, pred:%reg0
; 148 %reg1038:dsub_1<def> = VMOVD %reg1047:dsub_0, pred:14, pred:%reg0
;
; Only one can be coalesced.
@.str = private constant [7 x i8] c"%g %g\0A\00", align 4 ; <[7 x i8]*> [#uses=1]
define i32 @main(i32 %argc, i8** nocapture %Argv) nounwind {
entry:
%0 = icmp eq i32 %argc, 2123 ; <i1> [#uses=1]
%U.0 = select i1 %0, double 3.282190e+01, double 8.731834e+02 ; <double> [#uses=2]
%1 = icmp eq i32 %argc, 5123 ; <i1> [#uses=1]
%V.0.ph = select i1 %1, double 7.779980e+01, double 0x409CCB9C779A6B51 ; <double> [#uses=1]
%2 = insertelement <2 x double> undef, double %U.0, i32 0 ; <<2 x double>> [#uses=2]
%3 = insertelement <2 x double> %2, double %U.0, i32 1 ; <<2 x double>> [#uses=2]
%4 = insertelement <2 x double> %2, double %V.0.ph, i32 1 ; <<2 x double>> [#uses=2]
; Constant pool load followed by add.
; Then clobber the loaded register, not the sum.
; CHECK: vldr.64 [[LDR:d.*]],
; CHECK: vadd.f64 [[ADD:d.*]], [[LDR]], [[LDR]]
; CHECK: vmov.f64 [[LDR]]
%5 = fadd <2 x double> %3, %3 ; <<2 x double>> [#uses=2]
%6 = fadd <2 x double> %4, %4 ; <<2 x double>> [#uses=2]
%tmp7 = extractelement <2 x double> %5, i32 0 ; <double> [#uses=1]
%tmp5 = extractelement <2 x double> %5, i32 1 ; <double> [#uses=1]
; CHECK: printf
%7 = tail call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([7 x i8]* @.str, i32 0, i32 0), double %tmp7, double %tmp5) nounwind ; <i32> [#uses=0]
%tmp3 = extractelement <2 x double> %6, i32 0 ; <double> [#uses=1]
%tmp1 = extractelement <2 x double> %6, i32 1 ; <double> [#uses=1]
%8 = tail call i32 (i8*, ...)* @printf(i8* getelementptr inbounds ([7 x i8]* @.str, i32 0, i32 0), double %tmp3, double %tmp1) nounwind ; <i32> [#uses=0]
ret i32 0
}
declare i32 @printf(i8* nocapture, ...) nounwind