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BumpPtrAllocator-allocated region to allow it to be stored in a more compact form and to avoid the need for a non-trivial destructor call. Use this new mechanism in ScalarEvolution instead of FastFoldingSetNode to avoid leaking memory in the case where a FoldingSetNodeID uses heap storage, and to reduce overall memory usage. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@98829 91177308-0d34-0410-b5e6-96231b3b80d8
Analysis Opportunities: //===---------------------------------------------------------------------===// In test/Transforms/LoopStrengthReduce/quadradic-exit-value.ll, the ScalarEvolution expression for %r is this: {1,+,3,+,2}<loop> Outside the loop, this could be evaluated simply as (%n * %n), however ScalarEvolution currently evaluates it as (-2 + (2 * (trunc i65 (((zext i64 (-2 + %n) to i65) * (zext i64 (-1 + %n) to i65)) /u 2) to i64)) + (3 * %n)) In addition to being much more complicated, it involves i65 arithmetic, which is very inefficient when expanded into code. //===---------------------------------------------------------------------===//