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1632 lines
70 KiB
HTML
1632 lines
70 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<title>The LLVM Target-Independent Code Generator</title>
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<link rel="stylesheet" href="llvm.css" type="text/css">
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</head>
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<body>
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<div class="doc_title">
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The LLVM Target-Independent Code Generator
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</div>
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<ol>
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<li><a href="#introduction">Introduction</a>
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<ul>
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<li><a href="#required">Required components in the code generator</a></li>
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<li><a href="#high-level-design">The high-level design of the code
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generator</a></li>
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<li><a href="#tablegen">Using TableGen for target description</a></li>
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</ul>
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</li>
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<li><a href="#targetdesc">Target description classes</a>
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<ul>
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<li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li>
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<li><a href="#targetdata">The <tt>TargetData</tt> class</a></li>
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<li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li>
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<li><a href="#mregisterinfo">The <tt>MRegisterInfo</tt> class</a></li>
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<li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li>
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<li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li>
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<li><a href="#targetsubtarget">The <tt>TargetSubtarget</tt> class</a></li>
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<li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li>
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</ul>
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</li>
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<li><a href="#codegendesc">Machine code description classes</a>
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<ul>
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<li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li>
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<li><a href="#machinebasicblock">The <tt>MachineBasicBlock</tt>
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class</a></li>
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<li><a href="#machinefunction">The <tt>MachineFunction</tt> class</a></li>
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</ul>
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</li>
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<li><a href="#codegenalgs">Target-independent code generation algorithms</a>
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<ul>
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<li><a href="#instselect">Instruction Selection</a>
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<ul>
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<li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li>
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<li><a href="#selectiondag_process">SelectionDAG Code Generation
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Process</a></li>
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<li><a href="#selectiondag_build">Initial SelectionDAG
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Construction</a></li>
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<li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li>
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<li><a href="#selectiondag_optimize">SelectionDAG Optimization
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Phase: the DAG Combiner</a></li>
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<li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li>
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<li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation
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Phase</a></li>
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<li><a href="#selectiondag_future">Future directions for the
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SelectionDAG</a></li>
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</ul></li>
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<li><a href="#regalloc">Register Allocation</a>
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<ul>
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<li><a href="#regAlloc_represent">How registers are represented in
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LLVM</a></li>
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<li><a href="#regAlloc_howTo">Mapping virtual registers to physical
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registers</a></li>
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<li><a href="#regAlloc_twoAddr">Handling two address instructions</a></li>
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<li><a href="#regAlloc_ssaDecon">The SSA deconstruction phase</a></li>
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<li><a href="#regAlloc_fold">Instruction folding</a></li>
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<li><a href="#regAlloc_builtIn">Built in register allocators</a></li>
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</ul></li>
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<li><a href="#codeemit">Code Emission</a>
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<ul>
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<li><a href="#codeemit_asm">Generating Assembly Code</a></li>
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<li><a href="#codeemit_bin">Generating Binary Machine Code</a></li>
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</ul></li>
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</ul>
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</li>
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<li><a href="#targetimpls">Target-specific Implementation Notes</a>
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<ul>
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<li><a href="#x86">The X86 backend</a></li>
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</ul>
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</li>
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</ol>
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<div class="doc_author">
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<p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a>,
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<a href="mailto:isanbard@gmail.com">Bill Wendling</a>, and
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<a href="mailto:pronesto@gmail.com">Fernando Magno Quintao
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Pereira</a></p>
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</div>
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<div class="doc_warning">
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<p>Warning: This is a work in progress.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="introduction">Introduction</a>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p>The LLVM target-independent code generator is a framework that provides a
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suite of reusable components for translating the LLVM internal representation to
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the machine code for a specified target—either in assembly form (suitable
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for a static compiler) or in binary machine code format (usable for a JIT
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compiler). The LLVM target-independent code generator consists of five main
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components:</p>
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<ol>
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<li><a href="#targetdesc">Abstract target description</a> interfaces which
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capture important properties about various aspects of the machine, independently
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of how they will be used. These interfaces are defined in
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<tt>include/llvm/Target/</tt>.</li>
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<li>Classes used to represent the <a href="#codegendesc">machine code</a> being
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generated for a target. These classes are intended to be abstract enough to
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represent the machine code for <i>any</i> target machine. These classes are
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defined in <tt>include/llvm/CodeGen/</tt>.</li>
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<li><a href="#codegenalgs">Target-independent algorithms</a> used to implement
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various phases of native code generation (register allocation, scheduling, stack
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frame representation, etc). This code lives in <tt>lib/CodeGen/</tt>.</li>
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<li><a href="#targetimpls">Implementations of the abstract target description
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interfaces</a> for particular targets. These machine descriptions make use of
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the components provided by LLVM, and can optionally provide custom
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target-specific passes, to build complete code generators for a specific target.
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Target descriptions live in <tt>lib/Target/</tt>.</li>
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<li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is
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completely target independent (it uses the <tt>TargetJITInfo</tt> structure to
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interface for target-specific issues. The code for the target-independent
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JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li>
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</ol>
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<p>
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Depending on which part of the code generator you are interested in working on,
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different pieces of this will be useful to you. In any case, you should be
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familiar with the <a href="#targetdesc">target description</a> and <a
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href="#codegendesc">machine code representation</a> classes. If you want to add
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a backend for a new target, you will need to <a href="#targetimpls">implement the
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target description</a> classes for your new target and understand the <a
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href="LangRef.html">LLVM code representation</a>. If you are interested in
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implementing a new <a href="#codegenalgs">code generation algorithm</a>, it
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should only depend on the target-description and machine code representation
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classes, ensuring that it is portable.
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</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="required">Required components in the code generator</a>
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</div>
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<div class="doc_text">
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<p>The two pieces of the LLVM code generator are the high-level interface to the
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code generator and the set of reusable components that can be used to build
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target-specific backends. The two most important interfaces (<a
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href="#targetmachine"><tt>TargetMachine</tt></a> and <a
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href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are
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required to be defined for a backend to fit into the LLVM system, but the others
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must be defined if the reusable code generator components are going to be
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used.</p>
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<p>This design has two important implications. The first is that LLVM can
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support completely non-traditional code generation targets. For example, the C
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backend does not require register allocation, instruction selection, or any of
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the other standard components provided by the system. As such, it only
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implements these two interfaces, and does its own thing. Another example of a
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code generator like this is a (purely hypothetical) backend that converts LLVM
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to the GCC RTL form and uses GCC to emit machine code for a target.</p>
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<p>This design also implies that it is possible to design and
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implement radically different code generators in the LLVM system that do not
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make use of any of the built-in components. Doing so is not recommended at all,
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but could be required for radically different targets that do not fit into the
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LLVM machine description model: FPGAs for example.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="high-level-design">The high-level design of the code generator</a>
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</div>
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<div class="doc_text">
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<p>The LLVM target-independent code generator is designed to support efficient and
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quality code generation for standard register-based microprocessors. Code
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generation in this model is divided into the following stages:</p>
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<ol>
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<li><b><a href="#instselect">Instruction Selection</a></b> - This phase
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determines an efficient way to express the input LLVM code in the target
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instruction set.
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This stage produces the initial code for the program in the target instruction
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set, then makes use of virtual registers in SSA form and physical registers that
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represent any required register assignments due to target constraints or calling
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conventions. This step turns the LLVM code into a DAG of target
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instructions.</li>
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<li><b><a href="#selectiondag_sched">Scheduling and Formation</a></b> - This
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phase takes the DAG of target instructions produced by the instruction selection
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phase, determines an ordering of the instructions, then emits the instructions
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as <tt><a href="#machineinstr">MachineInstr</a></tt>s with that ordering. Note
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that we describe this in the <a href="#instselect">instruction selection
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section</a> because it operates on a <a
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href="#selectiondag_intro">SelectionDAG</a>.
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</li>
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<li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> - This
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optional stage consists of a series of machine-code optimizations that
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operate on the SSA-form produced by the instruction selector. Optimizations
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like modulo-scheduling or peephole optimization work here.
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</li>
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<li><b><a href="#regalloc">Register Allocation</a></b> - The
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target code is transformed from an infinite virtual register file in SSA form
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to the concrete register file used by the target. This phase introduces spill
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code and eliminates all virtual register references from the program.</li>
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<li><b><a href="#proepicode">Prolog/Epilog Code Insertion</a></b> - Once the
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machine code has been generated for the function and the amount of stack space
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required is known (used for LLVM alloca's and spill slots), the prolog and
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epilog code for the function can be inserted and "abstract stack location
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references" can be eliminated. This stage is responsible for implementing
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optimizations like frame-pointer elimination and stack packing.</li>
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<li><b><a href="#latemco">Late Machine Code Optimizations</a></b> - Optimizations
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that operate on "final" machine code can go here, such as spill code scheduling
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and peephole optimizations.</li>
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<li><b><a href="#codeemit">Code Emission</a></b> - The final stage actually
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puts out the code for the current function, either in the target assembler
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format or in machine code.</li>
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</ol>
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<p>The code generator is based on the assumption that the instruction selector
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will use an optimal pattern matching selector to create high-quality sequences of
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native instructions. Alternative code generator designs based on pattern
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expansion and aggressive iterative peephole optimization are much slower. This
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design permits efficient compilation (important for JIT environments) and
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aggressive optimization (used when generating code offline) by allowing
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components of varying levels of sophistication to be used for any step of
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compilation.</p>
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<p>In addition to these stages, target implementations can insert arbitrary
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target-specific passes into the flow. For example, the X86 target uses a
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special pass to handle the 80x87 floating point stack architecture. Other
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targets with unusual requirements can be supported with custom passes as
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needed.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="tablegen">Using TableGen for target description</a>
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</div>
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<div class="doc_text">
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<p>The target description classes require a detailed description of the target
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architecture. These target descriptions often have a large amount of common
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information (e.g., an <tt>add</tt> instruction is almost identical to a
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<tt>sub</tt> instruction).
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In order to allow the maximum amount of commonality to be factored out, the LLVM
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code generator uses the <a href="TableGenFundamentals.html">TableGen</a> tool to
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describe big chunks of the target machine, which allows the use of
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domain-specific and target-specific abstractions to reduce the amount of
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repetition.</p>
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<p>As LLVM continues to be developed and refined, we plan to move more and more
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of the target description to the <tt>.td</tt> form. Doing so gives us a
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number of advantages. The most important is that it makes it easier to port
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LLVM because it reduces the amount of C++ code that has to be written, and the
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surface area of the code generator that needs to be understood before someone
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can get something working. Second, it makes it easier to change things. In
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particular, if tables and other things are all emitted by <tt>tblgen</tt>, we
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only need a change in one place (<tt>tblgen</tt>) to update all of the targets
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to a new interface.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="targetdesc">Target description classes</a>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p>The LLVM target description classes (located in the
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<tt>include/llvm/Target</tt> directory) provide an abstract description of the
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target machine independent of any particular client. These classes are
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designed to capture the <i>abstract</i> properties of the target (such as the
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instructions and registers it has), and do not incorporate any particular pieces
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of code generation algorithms.</p>
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<p>All of the target description classes (except the <tt><a
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href="#targetdata">TargetData</a></tt> class) are designed to be subclassed by
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the concrete target implementation, and have virtual methods implemented. To
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get to these implementations, the <tt><a
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href="#targetmachine">TargetMachine</a></tt> class provides accessors that
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should be implemented by the target.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="targetmachine">The <tt>TargetMachine</tt> class</a>
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</div>
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<div class="doc_text">
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<p>The <tt>TargetMachine</tt> class provides virtual methods that are used to
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access the target-specific implementations of the various target description
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classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>,
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<tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.). This class is
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designed to be specialized by
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a concrete target implementation (e.g., <tt>X86TargetMachine</tt>) which
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implements the various virtual methods. The only required target description
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class is the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the
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code generator components are to be used, the other interfaces should be
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implemented as well.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="targetdata">The <tt>TargetData</tt> class</a>
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</div>
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<div class="doc_text">
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<p>The <tt>TargetData</tt> class is the only required target description class,
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and it is the only class that is not extensible (you cannot derived a new
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class from it). <tt>TargetData</tt> specifies information about how the target
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lays out memory for structures, the alignment requirements for various data
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types, the size of pointers in the target, and whether the target is
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little-endian or big-endian.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="targetlowering">The <tt>TargetLowering</tt> class</a>
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</div>
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<div class="doc_text">
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<p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction
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selectors primarily to describe how LLVM code should be lowered to SelectionDAG
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operations. Among other things, this class indicates:</p>
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<ul>
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<li>an initial register class to use for various <tt>ValueType</tt>s</li>
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<li>which operations are natively supported by the target machine</li>
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<li>the return type of <tt>setcc</tt> operations</li>
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<li>the type to use for shift amounts</li>
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<li>various high-level characteristics, like whether it is profitable to turn
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division by a constant into a multiplication sequence</li>
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</ol>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="mregisterinfo">The <tt>MRegisterInfo</tt> class</a>
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</div>
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<div class="doc_text">
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<p>The <tt>MRegisterInfo</tt> class (which will eventually be renamed to
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<tt>TargetRegisterInfo</tt>) is used to describe the register file of the
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target and any interactions between the registers.</p>
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<p>Registers in the code generator are represented in the code generator by
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unsigned integers. Physical registers (those that actually exist in the target
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description) are unique small numbers, and virtual registers are generally
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large. Note that register #0 is reserved as a flag value.</p>
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<p>Each register in the processor description has an associated
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<tt>TargetRegisterDesc</tt> entry, which provides a textual name for the
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register (used for assembly output and debugging dumps) and a set of aliases
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(used to indicate whether one register overlaps with another).
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</p>
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<p>In addition to the per-register description, the <tt>MRegisterInfo</tt> class
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exposes a set of processor specific register classes (instances of the
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<tt>TargetRegisterClass</tt> class). Each register class contains sets of
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registers that have the same properties (for example, they are all 32-bit
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integer registers). Each SSA virtual register created by the instruction
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selector has an associated register class. When the register allocator runs, it
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replaces virtual registers with a physical register in the set.</p>
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<p>
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The target-specific implementations of these classes is auto-generated from a <a
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href="TableGenFundamentals.html">TableGen</a> description of the register file.
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</p>
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</div>
|
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|
|
<!-- ======================================================================= -->
|
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<div class="doc_subsection">
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<a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a>
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</div>
|
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<div class="doc_text">
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<p>The <tt>TargetInstrInfo</tt> class is used to describe the machine
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instructions supported by the target. It is essentially an array of
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<tt>TargetInstrDescriptor</tt> objects, each of which describes one
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instruction the target supports. Descriptors define things like the mnemonic
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for the opcode, the number of operands, the list of implicit register uses
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and defs, whether the instruction has certain target-independent properties
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(accesses memory, is commutable, etc), and holds any target-specific
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flags.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a>
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</div>
|
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<div class="doc_text">
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<p>The <tt>TargetFrameInfo</tt> class is used to provide information about the
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stack frame layout of the target. It holds the direction of stack growth,
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the known stack alignment on entry to each function, and the offset to the
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local area. The offset to the local area is the offset from the stack
|
|
pointer on function entry to the first location where function data (local
|
|
variables, spill locations) can be stored.</p>
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="targetsubtarget">The <tt>TargetSubtarget</tt> class</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
<p>The <tt>TargetSubtarget</tt> class is used to provide information about the
|
|
specific chip set being targeted. A sub-target informs code generation of
|
|
which instructions are supported, instruction latencies and instruction
|
|
execution itinerary; i.e., which processing units are used, in what order, and
|
|
for how long.</p>
|
|
</div>
|
|
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
<p>The <tt>TargetJITInfo</tt> class exposes an abstract interface used by the
|
|
Just-In-Time code generator to perform target-specific activities, such as
|
|
emitting stubs. If a <tt>TargetMachine</tt> supports JIT code generation, it
|
|
should provide one of these objects through the <tt>getJITInfo</tt>
|
|
method.</p>
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<div class="doc_section">
|
|
<a name="codegendesc">Machine code description classes</a>
|
|
</div>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>At the high-level, LLVM code is translated to a machine specific
|
|
representation formed out of
|
|
<a href="#machinefunction"><tt>MachineFunction</tt></a>,
|
|
<a href="#machinebasicblock"><tt>MachineBasicBlock</tt></a>, and <a
|
|
href="#machineinstr"><tt>MachineInstr</tt></a> instances
|
|
(defined in <tt>include/llvm/CodeGen</tt>). This representation is completely
|
|
target agnostic, representing instructions in their most abstract form: an
|
|
opcode and a series of operands. This representation is designed to support
|
|
both an SSA representation for machine code, as well as a register allocated,
|
|
non-SSA form.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="machineinstr">The <tt>MachineInstr</tt> class</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>Target machine instructions are represented as instances of the
|
|
<tt>MachineInstr</tt> class. This class is an extremely abstract way of
|
|
representing machine instructions. In particular, it only keeps track of
|
|
an opcode number and a set of operands.</p>
|
|
|
|
<p>The opcode number is a simple unsigned integer that only has meaning to a
|
|
specific backend. All of the instructions for a target should be defined in
|
|
the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values
|
|
are auto-generated from this description. The <tt>MachineInstr</tt> class does
|
|
not have any information about how to interpret the instruction (i.e., what the
|
|
semantics of the instruction are); for that you must refer to the
|
|
<tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p>
|
|
|
|
<p>The operands of a machine instruction can be of several different types:
|
|
a register reference, a constant integer, a basic block reference, etc. In
|
|
addition, a machine operand should be marked as a def or a use of the value
|
|
(though only registers are allowed to be defs).</p>
|
|
|
|
<p>By convention, the LLVM code generator orders instruction operands so that
|
|
all register definitions come before the register uses, even on architectures
|
|
that are normally printed in other orders. For example, the SPARC add
|
|
instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers
|
|
and stores the result into the "%i3" register. In the LLVM code generator,
|
|
the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the destination
|
|
first.</p>
|
|
|
|
<p>Keeping destination (definition) operands at the beginning of the operand
|
|
list has several advantages. In particular, the debugging printer will print
|
|
the instruction like this:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
%r3 = add %i1, %i2
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Also if the first operand is a def, it is easier to <a
|
|
href="#buildmi">create instructions</a> whose only def is the first
|
|
operand.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>Machine instructions are created by using the <tt>BuildMI</tt> functions,
|
|
located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The
|
|
<tt>BuildMI</tt> functions make it easy to build arbitrary machine
|
|
instructions. Usage of the <tt>BuildMI</tt> functions look like this:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
// Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
|
|
// instruction. The '1' specifies how many operands will be added.
|
|
MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
|
|
|
|
// Create the same instr, but insert it at the end of a basic block.
|
|
MachineBasicBlock &MBB = ...
|
|
BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
|
|
|
|
// Create the same instr, but insert it before a specified iterator point.
|
|
MachineBasicBlock::iterator MBBI = ...
|
|
BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
|
|
|
|
// Create a 'cmp Reg, 0' instruction, no destination reg.
|
|
MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
|
|
// Create an 'sahf' instruction which takes no operands and stores nothing.
|
|
MI = BuildMI(X86::SAHF, 0);
|
|
|
|
// Create a self looping branch instruction.
|
|
BuildMI(MBB, X86::JNE, 1).addMBB(&MBB);
|
|
</pre>
|
|
</div>
|
|
|
|
<p>The key thing to remember with the <tt>BuildMI</tt> functions is that you
|
|
have to specify the number of operands that the machine instruction will take.
|
|
This allows for efficient memory allocation. You also need to specify if
|
|
operands default to be uses of values, not definitions. If you need to add a
|
|
definition operand (other than the optional destination register), you must
|
|
explicitly mark it as such:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
MI.addReg(Reg, MachineOperand::Def);
|
|
</pre>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="fixedregs">Fixed (preassigned) registers</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>One important issue that the code generator needs to be aware of is the
|
|
presence of fixed registers. In particular, there are often places in the
|
|
instruction stream where the register allocator <em>must</em> arrange for a
|
|
particular value to be in a particular register. This can occur due to
|
|
limitations of the instruction set (e.g., the X86 can only do a 32-bit divide
|
|
with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like calling
|
|
conventions. In any case, the instruction selector should emit code that
|
|
copies a virtual register into or out of a physical register when needed.</p>
|
|
|
|
<p>For example, consider this simple LLVM example:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
int %test(int %X, int %Y) {
|
|
%Z = div int %X, %Y
|
|
ret int %Z
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>The X86 instruction selector produces this machine code for the <tt>div</tt>
|
|
and <tt>ret</tt> (use
|
|
"<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to get this):</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
;; Start of div
|
|
%EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX
|
|
%reg1027 = sar %reg1024, 31
|
|
%EDX = mov %reg1027 ;; Sign extend X into EDX
|
|
idiv %reg1025 ;; Divide by Y (in reg1025)
|
|
%reg1026 = mov %EAX ;; Read the result (Z) out of EAX
|
|
|
|
;; Start of ret
|
|
%EAX = mov %reg1026 ;; 32-bit return value goes in EAX
|
|
ret
|
|
</pre>
|
|
</div>
|
|
|
|
<p>By the end of code generation, the register allocator has coalesced
|
|
the registers and deleted the resultant identity moves producing the
|
|
following code:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
;; X is in EAX, Y is in ECX
|
|
mov %EAX, %EDX
|
|
sar %EDX, 31
|
|
idiv %ECX
|
|
ret
|
|
</pre>
|
|
</div>
|
|
|
|
<p>This approach is extremely general (if it can handle the X86 architecture,
|
|
it can handle anything!) and allows all of the target specific
|
|
knowledge about the instruction stream to be isolated in the instruction
|
|
selector. Note that physical registers should have a short lifetime for good
|
|
code generation, and all physical registers are assumed dead on entry to and
|
|
exit from basic blocks (before register allocation). Thus, if you need a value
|
|
to be live across basic block boundaries, it <em>must</em> live in a virtual
|
|
register.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="ssa">Machine code in SSA form</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and
|
|
are maintained in SSA-form until register allocation happens. For the most
|
|
part, this is trivially simple since LLVM is already in SSA form; LLVM PHI nodes
|
|
become machine code PHI nodes, and virtual registers are only allowed to have a
|
|
single definition.</p>
|
|
|
|
<p>After register allocation, machine code is no longer in SSA-form because there
|
|
are no virtual registers left in the code.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="machinebasicblock">The <tt>MachineBasicBlock</tt> class</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The <tt>MachineBasicBlock</tt> class contains a list of machine instructions
|
|
(<tt><a href="#machineinstr">MachineInstr</a></tt> instances). It roughly
|
|
corresponds to the LLVM code input to the instruction selector, but there can be
|
|
a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine
|
|
basic blocks). The <tt>MachineBasicBlock</tt> class has a
|
|
"<tt>getBasicBlock</tt>" method, which returns the LLVM basic block that it
|
|
comes from.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="machinefunction">The <tt>MachineFunction</tt> class</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The <tt>MachineFunction</tt> class contains a list of machine basic blocks
|
|
(<tt><a href="#machinebasicblock">MachineBasicBlock</a></tt> instances). It
|
|
corresponds one-to-one with the LLVM function input to the instruction selector.
|
|
In addition to a list of basic blocks, the <tt>MachineFunction</tt> contains a
|
|
a <tt>MachineConstantPool</tt>, a <tt>MachineFrameInfo</tt>, a
|
|
<tt>MachineFunctionInfo</tt>, a <tt>SSARegMap</tt>, and a set of live in and
|
|
live out registers for the function. See
|
|
<tt>include/llvm/CodeGen/MachineFunction.h</tt> for more information.</p>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<div class="doc_section">
|
|
<a name="codegenalgs">Target-independent code generation algorithms</a>
|
|
</div>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>This section documents the phases described in the <a
|
|
href="#high-level-design">high-level design of the code generator</a>. It
|
|
explains how they work and some of the rationale behind their design.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="instselect">Instruction Selection</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
<p>
|
|
Instruction Selection is the process of translating LLVM code presented to the
|
|
code generator into target-specific machine instructions. There are several
|
|
well-known ways to do this in the literature. In LLVM there are two main forms:
|
|
the SelectionDAG based instruction selector framework and an old-style 'simple'
|
|
instruction selector, which effectively peephole selects each LLVM instruction
|
|
into a series of machine instructions. We recommend that all targets use the
|
|
SelectionDAG infrastructure.
|
|
</p>
|
|
|
|
<p>Portions of the DAG instruction selector are generated from the target
|
|
description (<tt>*.td</tt>) files. Our goal is for the entire instruction
|
|
selector to be generated from these <tt>.td</tt> files.</p>
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="selectiondag_intro">Introduction to SelectionDAGs</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The SelectionDAG provides an abstraction for code representation in a way
|
|
that is amenable to instruction selection using automatic techniques
|
|
(e.g. dynamic-programming based optimal pattern matching selectors). It is also
|
|
well-suited to other phases of code generation; in particular,
|
|
instruction scheduling (SelectionDAG's are very close to scheduling DAGs
|
|
post-selection). Additionally, the SelectionDAG provides a host representation
|
|
where a large variety of very-low-level (but target-independent)
|
|
<a href="#selectiondag_optimize">optimizations</a> may be
|
|
performed; ones which require extensive information about the instructions
|
|
efficiently supported by the target.</p>
|
|
|
|
<p>The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
|
|
<tt>SDNode</tt> class. The primary payload of the <tt>SDNode</tt> is its
|
|
operation code (Opcode) that indicates what operation the node performs and
|
|
the operands to the operation.
|
|
The various operation node types are described at the top of the
|
|
<tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt> file.</p>
|
|
|
|
<p>Although most operations define a single value, each node in the graph may
|
|
define multiple values. For example, a combined div/rem operation will define
|
|
both the dividend and the remainder. Many other situations require multiple
|
|
values as well. Each node also has some number of operands, which are edges
|
|
to the node defining the used value. Because nodes may define multiple values,
|
|
edges are represented by instances of the <tt>SDOperand</tt> class, which is
|
|
a <tt><SDNode, unsigned></tt> pair, indicating the node and result
|
|
value being used, respectively. Each value produced by an <tt>SDNode</tt> has
|
|
an associated <tt>MVT::ValueType</tt> indicating what type the value is.</p>
|
|
|
|
<p>SelectionDAGs contain two different kinds of values: those that represent
|
|
data flow and those that represent control flow dependencies. Data values are
|
|
simple edges with an integer or floating point value type. Control edges are
|
|
represented as "chain" edges which are of type <tt>MVT::Other</tt>. These edges
|
|
provide an ordering between nodes that have side effects (such as
|
|
loads, stores, calls, returns, etc). All nodes that have side effects should
|
|
take a token chain as input and produce a new one as output. By convention,
|
|
token chain inputs are always operand #0, and chain results are always the last
|
|
value produced by an operation.</p>
|
|
|
|
<p>A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is
|
|
always a marker node with an Opcode of <tt>ISD::EntryToken</tt>. The Root node
|
|
is the final side-effecting node in the token chain. For example, in a single
|
|
basic block function it would be the return node.</p>
|
|
|
|
<p>One important concept for SelectionDAGs is the notion of a "legal" vs.
|
|
"illegal" DAG. A legal DAG for a target is one that only uses supported
|
|
operations and supported types. On a 32-bit PowerPC, for example, a DAG with
|
|
a value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a
|
|
SREM or UREM operation. The
|
|
<a href="#selectiondag_legalize">legalize</a> phase is responsible for turning
|
|
an illegal DAG into a legal DAG.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="selectiondag_process">SelectionDAG Instruction Selection Process</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>SelectionDAG-based instruction selection consists of the following steps:</p>
|
|
|
|
<ol>
|
|
<li><a href="#selectiondag_build">Build initial DAG</a> - This stage
|
|
performs a simple translation from the input LLVM code to an illegal
|
|
SelectionDAG.</li>
|
|
<li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> - This stage
|
|
performs simple optimizations on the SelectionDAG to simplify it, and
|
|
recognize meta instructions (like rotates and <tt>div</tt>/<tt>rem</tt>
|
|
pairs) for targets that support these meta operations. This makes the
|
|
resultant code more efficient and the <a href="#selectiondag_select">select
|
|
instructions from DAG</a> phase (below) simpler.</li>
|
|
<li><a href="#selectiondag_legalize">Legalize SelectionDAG</a> - This stage
|
|
converts the illegal SelectionDAG to a legal SelectionDAG by eliminating
|
|
unsupported operations and data types.</li>
|
|
<li><a href="#selectiondag_optimize">Optimize SelectionDAG (#2)</a> - This
|
|
second run of the SelectionDAG optimizes the newly legalized DAG to
|
|
eliminate inefficiencies introduced by legalization.</li>
|
|
<li><a href="#selectiondag_select">Select instructions from DAG</a> - Finally,
|
|
the target instruction selector matches the DAG operations to target
|
|
instructions. This process translates the target-independent input DAG into
|
|
another DAG of target instructions.</li>
|
|
<li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation</a>
|
|
- The last phase assigns a linear order to the instructions in the
|
|
target-instruction DAG and emits them into the MachineFunction being
|
|
compiled. This step uses traditional prepass scheduling techniques.</li>
|
|
</ol>
|
|
|
|
<p>After all of these steps are complete, the SelectionDAG is destroyed and the
|
|
rest of the code generation passes are run.</p>
|
|
|
|
<p>One great way to visualize what is going on here is to take advantage of a
|
|
few LLC command line options. In particular, the <tt>-view-isel-dags</tt>
|
|
option pops up a window with the SelectionDAG input to the Select phase for all
|
|
of the code compiled (if you only get errors printed to the console while using
|
|
this, you probably <a href="ProgrammersManual.html#ViewGraph">need to configure
|
|
your system</a> to add support for it). The <tt>-view-sched-dags</tt> option
|
|
views the SelectionDAG output from the Select phase and input to the Scheduler
|
|
phase.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="selectiondag_build">Initial SelectionDAG Construction</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The initial SelectionDAG is naïvely peephole expanded from the LLVM
|
|
input by the <tt>SelectionDAGLowering</tt> class in the
|
|
<tt>lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp</tt> file. The intent of this
|
|
pass is to expose as much low-level, target-specific details to the SelectionDAG
|
|
as possible. This pass is mostly hard-coded (e.g. an LLVM <tt>add</tt> turns
|
|
into an <tt>SDNode add</tt> while a <tt>geteelementptr</tt> is expanded into the
|
|
obvious arithmetic). This pass requires target-specific hooks to lower calls,
|
|
returns, varargs, etc. For these features, the
|
|
<tt><a href="#targetlowering">TargetLowering</a></tt> interface is used.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="selectiondag_legalize">SelectionDAG Legalize Phase</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The Legalize phase is in charge of converting a DAG to only use the types and
|
|
operations that are natively supported by the target. This involves two major
|
|
tasks:</p>
|
|
|
|
<ol>
|
|
<li><p>Convert values of unsupported types to values of supported types.</p>
|
|
<p>There are two main ways of doing this: converting small types to
|
|
larger types ("promoting"), and breaking up large integer types
|
|
into smaller ones ("expanding"). For example, a target might require
|
|
that all f32 values are promoted to f64 and that all i1/i8/i16 values
|
|
are promoted to i32. The same target might require that all i64 values
|
|
be expanded into i32 values. These changes can insert sign and zero
|
|
extensions as needed to make sure that the final code has the same
|
|
behavior as the input.</p>
|
|
<p>A target implementation tells the legalizer which types are supported
|
|
(and which register class to use for them) by calling the
|
|
<tt>addRegisterClass</tt> method in its TargetLowering constructor.</p>
|
|
</li>
|
|
|
|
<li><p>Eliminate operations that are not supported by the target.</p>
|
|
<p>Targets often have weird constraints, such as not supporting every
|
|
operation on every supported datatype (e.g. X86 does not support byte
|
|
conditional moves and PowerPC does not support sign-extending loads from
|
|
a 16-bit memory location). Legalize takes care of this by open-coding
|
|
another sequence of operations to emulate the operation ("expansion"), by
|
|
promoting one type to a larger type that supports the operation
|
|
("promotion"), or by using a target-specific hook to implement the
|
|
legalization ("custom").</p>
|
|
<p>A target implementation tells the legalizer which operations are not
|
|
supported (and which of the above three actions to take) by calling the
|
|
<tt>setOperationAction</tt> method in its <tt>TargetLowering</tt>
|
|
constructor.</p>
|
|
</li>
|
|
</ol>
|
|
|
|
<p>Prior to the existance of the Legalize pass, we required that every target
|
|
<a href="#selectiondag_optimize">selector</a> supported and handled every
|
|
operator and type even if they are not natively supported. The introduction of
|
|
the Legalize phase allows all of the cannonicalization patterns to be shared
|
|
across targets, and makes it very easy to optimize the cannonicalized code
|
|
because it is still in the form of a DAG.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="selectiondag_optimize">SelectionDAG Optimization Phase: the DAG
|
|
Combiner</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The SelectionDAG optimization phase is run twice for code generation: once
|
|
immediately after the DAG is built and once after legalization. The first run
|
|
of the pass allows the initial code to be cleaned up (e.g. performing
|
|
optimizations that depend on knowing that the operators have restricted type
|
|
inputs). The second run of the pass cleans up the messy code generated by the
|
|
Legalize pass, which allows Legalize to be very simple (it can focus on making
|
|
code legal instead of focusing on generating <em>good</em> and legal code).</p>
|
|
|
|
<p>One important class of optimizations performed is optimizing inserted sign
|
|
and zero extension instructions. We currently use ad-hoc techniques, but could
|
|
move to more rigorous techniques in the future. Here are some good papers on
|
|
the subject:</p>
|
|
|
|
<p>
|
|
"<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening
|
|
integer arithmetic</a>"<br>
|
|
Kevin Redwine and Norman Ramsey<br>
|
|
International Conference on Compiler Construction (CC) 2004
|
|
</p>
|
|
|
|
|
|
<p>
|
|
"<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective
|
|
sign extension elimination</a>"<br>
|
|
Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br>
|
|
Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
|
|
and Implementation.
|
|
</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="selectiondag_select">SelectionDAG Select Phase</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The Select phase is the bulk of the target-specific code for instruction
|
|
selection. This phase takes a legal SelectionDAG as input, pattern matches the
|
|
instructions supported by the target to this DAG, and produces a new DAG of
|
|
target code. For example, consider the following LLVM fragment:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
%t1 = add float %W, %X
|
|
%t2 = mul float %t1, %Y
|
|
%t3 = add float %t2, %Z
|
|
</pre>
|
|
</div>
|
|
|
|
<p>This LLVM code corresponds to a SelectionDAG that looks basically like
|
|
this:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
(fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
|
|
</pre>
|
|
</div>
|
|
|
|
<p>If a target supports floating point multiply-and-add (FMA) operations, one
|
|
of the adds can be merged with the multiply. On the PowerPC, for example, the
|
|
output of the instruction selector might look like this DAG:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
(FMADDS (FADDS W, X), Y, Z)
|
|
</pre>
|
|
</div>
|
|
|
|
<p>The <tt>FMADDS</tt> instruction is a ternary instruction that multiplies its
|
|
first two operands and adds the third (as single-precision floating-point
|
|
numbers). The <tt>FADDS</tt> instruction is a simple binary single-precision
|
|
add instruction. To perform this pattern match, the PowerPC backend includes
|
|
the following instruction definitions:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
def FMADDS : AForm_1<59, 29,
|
|
(ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
|
|
"fmadds $FRT, $FRA, $FRC, $FRB",
|
|
[<b>(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
|
|
F4RC:$FRB))</b>]>;
|
|
def FADDS : AForm_2<59, 21,
|
|
(ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
|
|
"fadds $FRT, $FRA, $FRB",
|
|
[<b>(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))</b>]>;
|
|
</pre>
|
|
</div>
|
|
|
|
<p>The portion of the instruction definition in bold indicates the pattern used
|
|
to match the instruction. The DAG operators (like <tt>fmul</tt>/<tt>fadd</tt>)
|
|
are defined in the <tt>lib/Target/TargetSelectionDAG.td</tt> file.
|
|
"<tt>F4RC</tt>" is the register class of the input and result values.<p>
|
|
|
|
<p>The TableGen DAG instruction selector generator reads the instruction
|
|
patterns in the <tt>.td</tt> file and automatically builds parts of the pattern
|
|
matching code for your target. It has the following strengths:</p>
|
|
|
|
<ul>
|
|
<li>At compiler-compiler time, it analyzes your instruction patterns and tells
|
|
you if your patterns make sense or not.</li>
|
|
<li>It can handle arbitrary constraints on operands for the pattern match. In
|
|
particular, it is straight-forward to say things like "match any immediate
|
|
that is a 13-bit sign-extended value". For examples, see the
|
|
<tt>immSExt16</tt> and related <tt>tblgen</tt> classes in the PowerPC
|
|
backend.</li>
|
|
<li>It knows several important identities for the patterns defined. For
|
|
example, it knows that addition is commutative, so it allows the
|
|
<tt>FMADDS</tt> pattern above to match "<tt>(fadd X, (fmul Y, Z))</tt>" as
|
|
well as "<tt>(fadd (fmul X, Y), Z)</tt>", without the target author having
|
|
to specially handle this case.</li>
|
|
<li>It has a full-featured type-inferencing system. In particular, you should
|
|
rarely have to explicitly tell the system what type parts of your patterns
|
|
are. In the <tt>FMADDS</tt> case above, we didn't have to tell
|
|
<tt>tblgen</tt> that all of the nodes in the pattern are of type 'f32'. It
|
|
was able to infer and propagate this knowledge from the fact that
|
|
<tt>F4RC</tt> has type 'f32'.</li>
|
|
<li>Targets can define their own (and rely on built-in) "pattern fragments".
|
|
Pattern fragments are chunks of reusable patterns that get inlined into your
|
|
patterns during compiler-compiler time. For example, the integer
|
|
"<tt>(not x)</tt>" operation is actually defined as a pattern fragment that
|
|
expands as "<tt>(xor x, -1)</tt>", since the SelectionDAG does not have a
|
|
native '<tt>not</tt>' operation. Targets can define their own short-hand
|
|
fragments as they see fit. See the definition of '<tt>not</tt>' and
|
|
'<tt>ineg</tt>' for examples.</li>
|
|
<li>In addition to instructions, targets can specify arbitrary patterns that
|
|
map to one or more instructions using the 'Pat' class. For example,
|
|
the PowerPC has no way to load an arbitrary integer immediate into a
|
|
register in one instruction. To tell tblgen how to do this, it defines:
|
|
<br>
|
|
<br>
|
|
<div class="doc_code">
|
|
<pre>
|
|
// Arbitrary immediate support. Implement in terms of LIS/ORI.
|
|
def : Pat<(i32 imm:$imm),
|
|
(ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
|
|
</pre>
|
|
</div>
|
|
<br>
|
|
If none of the single-instruction patterns for loading an immediate into a
|
|
register match, this will be used. This rule says "match an arbitrary i32
|
|
immediate, turning it into an <tt>ORI</tt> ('or a 16-bit immediate') and an
|
|
<tt>LIS</tt> ('load 16-bit immediate, where the immediate is shifted to the
|
|
left 16 bits') instruction". To make this work, the
|
|
<tt>LO16</tt>/<tt>HI16</tt> node transformations are used to manipulate the
|
|
input immediate (in this case, take the high or low 16-bits of the
|
|
immediate).</li>
|
|
<li>While the system does automate a lot, it still allows you to write custom
|
|
C++ code to match special cases if there is something that is hard to
|
|
express.</li>
|
|
</ul>
|
|
|
|
<p>While it has many strengths, the system currently has some limitations,
|
|
primarily because it is a work in progress and is not yet finished:</p>
|
|
|
|
<ul>
|
|
<li>Overall, there is no way to define or match SelectionDAG nodes that define
|
|
multiple values (e.g. <tt>ADD_PARTS</tt>, <tt>LOAD</tt>, <tt>CALL</tt>,
|
|
etc). This is the biggest reason that you currently still <em>have to</em>
|
|
write custom C++ code for your instruction selector.</li>
|
|
<li>There is no great way to support matching complex addressing modes yet. In
|
|
the future, we will extend pattern fragments to allow them to define
|
|
multiple values (e.g. the four operands of the <a href="#x86_memory">X86
|
|
addressing mode</a>). In addition, we'll extend fragments so that a
|
|
fragment can match multiple different patterns.</li>
|
|
<li>We don't automatically infer flags like isStore/isLoad yet.</li>
|
|
<li>We don't automatically generate the set of supported registers and
|
|
operations for the <a href="#"selectiondag_legalize>Legalizer</a> yet.</li>
|
|
<li>We don't have a way of tying in custom legalized nodes yet.</li>
|
|
</ul>
|
|
|
|
<p>Despite these limitations, the instruction selector generator is still quite
|
|
useful for most of the binary and logical operations in typical instruction
|
|
sets. If you run into any problems or can't figure out how to do something,
|
|
please let Chris know!</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="selectiondag_sched">SelectionDAG Scheduling and Formation Phase</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The scheduling phase takes the DAG of target instructions from the selection
|
|
phase and assigns an order. The scheduler can pick an order depending on
|
|
various constraints of the machines (i.e. order for minimal register pressure or
|
|
try to cover instruction latencies). Once an order is established, the DAG is
|
|
converted to a list of <tt><a href="#machineinstr">MachineInstr</a></tt>s and
|
|
the SelectionDAG is destroyed.</p>
|
|
|
|
<p>Note that this phase is logically separate from the instruction selection
|
|
phase, but is tied to it closely in the code because it operates on
|
|
SelectionDAGs.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="selectiondag_future">Future directions for the SelectionDAG</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<ol>
|
|
<li>Optional function-at-a-time selection.</li>
|
|
<li>Auto-generate entire selector from <tt>.td</tt> file.</li>
|
|
</li>
|
|
</ol>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="ssamco">SSA-based Machine Code Optimizations</a>
|
|
</div>
|
|
<div class="doc_text"><p>To Be Written</p></div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="regalloc">Register Allocation</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The <i>Register Allocation problem</i> consists in mapping a
|
|
program <i>P<sub>v</sub></i>, that can use an unbounded number of
|
|
virtual registers, to a program <i>P<sub>p</sub></i> that contains a
|
|
finite (possibly small) number of physical registers. Each target
|
|
architecture has a different number of physical registers. If the
|
|
number of physical registers is not enough to accommodate all the
|
|
virtual registers, some of them will have to be mapped into
|
|
memory. These virtuals are called <i>spilled virtuals</i>.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
|
|
<div class="doc_subsubsection">
|
|
<a name="regAlloc_represent">How registers are represented in LLVM</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>In LLVM, physical registers are denoted by integer numbers that
|
|
normally range from 1 to 1023. To see how this numbering is defined
|
|
for a particular architecture, you can read the
|
|
<tt>GenRegisterNames.inc</tt> file for that architecture. For
|
|
instance, by inspecting
|
|
<tt>lib/Target/X86/X86GenRegisterNames.inc</tt> we see that the 32-bit
|
|
register <tt>EAX</tt> is denoted by 15, and the MMX register
|
|
<tt>MM0</tt> is mapped to 48.</p>
|
|
|
|
<p>Some architectures contain registers that share the same physical
|
|
location. A notable example is the X86 platform. For instance, in the
|
|
X86 architecture, the registers <tt>EAX</tt>, <tt>AX</tt> and
|
|
<tt>AL</tt> share the first eight bits. These physical registers are
|
|
marked as <i>aliased</i> in LLVM. Given a particular architecture, you
|
|
can check which registers are aliased by inspecting its
|
|
<tt>RegisterInfo.td</tt> file. Moreover, the method
|
|
<tt>MRegisterInfo::getAliasSet(p_reg)</tt> returns an array containing
|
|
all the physical registers aliased to the register <tt>p_reg</tt>.</p>
|
|
|
|
<p>Physical registers, in LLVM, are grouped in <i>Register Classes</i>.
|
|
Elements in the same register class are functionally equivalent, and can
|
|
be interchangeably used. Each virtual register can only be mapped to
|
|
physical registers of a particular class. For instance, in the X86
|
|
architecture, some virtuals can only be allocated to 8 bit registers.
|
|
A register class is described by <tt>TargetRegisterClass</tt> objects.
|
|
To discover if a virtual register is compatible with a given physical,
|
|
this code can be used:
|
|
</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
bool RegMapping_Fer::compatible_class(MachineFunction &mf,
|
|
unsigned v_reg,
|
|
unsigned p_reg) {
|
|
assert(MRegisterInfo::isPhysicalRegister(p_reg) &&
|
|
"Target register must be physical");
|
|
const TargetRegisterClass *trc = mf.getSSARegMap()->getRegClass(v_reg);
|
|
return trc->contains(p_reg);
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Sometimes, mostly for debugging purposes, it is useful to change
|
|
the number of physical registers available in the target
|
|
architecture. This must be done statically, inside the
|
|
<tt>TargetRegsterInfo.td</tt> file. Just <tt>grep</tt> for
|
|
<tt>RegisterClass</tt>, the last parameter of which is a list of
|
|
registers. Just commenting some out is one simple way to avoid them
|
|
being used. A more polite way is to explicitly exclude some registers
|
|
from the <i>allocation order</i>. See the definition of the
|
|
<tt>GR</tt> register class in
|
|
<tt>lib/Target/IA64/IA64RegisterInfo.td</tt> for an example of this
|
|
(e.g., <tt>numReservedRegs</tt> registers are hidden.)</p>
|
|
|
|
<p>Virtual registers are also denoted by integer numbers. Contrary to
|
|
physical registers, different virtual registers never share the same
|
|
number. The smallest virtual register is normally assigned the number
|
|
1024. This may change, so, in order to know which is the first virtual
|
|
register, you should access
|
|
<tt>MRegisterInfo::FirstVirtualRegister</tt>. Any register whose
|
|
number is greater than or equal to
|
|
<tt>MRegisterInfo::FirstVirtualRegister</tt> is considered a virtual
|
|
register. Whereas physical registers are statically defined in a
|
|
<tt>TargetRegisterInfo.td</tt> file and cannot be created by the
|
|
application developer, that is not the case with virtual registers.
|
|
In order to create new virtual registers, use the method
|
|
<tt>SSARegMap::createVirtualRegister()</tt>. This method will return a
|
|
virtual register with the highest code.
|
|
</p>
|
|
|
|
<p>Before register allocation, the operands of an instruction are
|
|
mostly virtual registers, although physical registers may also be
|
|
used. In order to check if a given machine operand is a register, use
|
|
the boolean function <tt>MachineOperand::isRegister()</tt>. To obtain
|
|
the integer code of a register, use
|
|
<tt>MachineOperand::getReg()</tt>. An instruction may define or use a
|
|
register. For instance, <tt>ADD reg:1026 := reg:1025 reg:1024</tt>
|
|
defines the registers 1024, and uses registers 1025 and 1026. Given a
|
|
register operand, the method <tt>MachineOperand::isUse()</tt> informs
|
|
if that register is being used by the instruction. The method
|
|
<tt>MachineOperand::isDef()</tt> informs if that registers is being
|
|
defined.</p>
|
|
|
|
<p>We will call physical registers present in the LLVM bytecode before
|
|
register allocation <i>pre-colored registers</i>. Pre-colored
|
|
registers are used in many different situations, for instance, to pass
|
|
parameters of functions calls, and to store results of particular
|
|
instructions. There are two types of pre-colored registers: the ones
|
|
<i>implicitly</i> defined, and those <i>explicitly</i>
|
|
defined. Explicitly defined registers are normal operands, and can be
|
|
accessed with <tt>MachineInstr::getOperand(int)::getReg()</tt>. In
|
|
order to check which registers are implicitly defined by an
|
|
instruction, use the
|
|
<tt>TargetInstrInfo::get(opcode)::ImplicitDefs</tt>, where
|
|
<tt>opcode</tt> is the opcode of the target instruction. One important
|
|
difference between explicit and implicit physical registers is that
|
|
the latter are defined statically for each instruction, whereas the
|
|
former may vary depending on the program being compiled. For example,
|
|
an instruction that represents a function call will always implicitly
|
|
define or use the same set of physical registers. To read the
|
|
registers implicitly used by an instruction, use
|
|
<tt>TargetInstrInfo::get(opcode)::ImplicitUses</tt>. Pre-colored
|
|
registers impose constraints on any register allocation algorithm. The
|
|
register allocator must make sure that none of them is been
|
|
overwritten by the values of virtual registers while still alive.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
|
|
<div class="doc_subsubsection">
|
|
<a name="regAlloc_howTo">Mapping virtual registers to physical registers</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>There are two ways to map virtual registers to physical registers (or to
|
|
memory slots). The first way, that we will call <i>direct mapping</i>,
|
|
is based on the use of methods of the classes <tt>MRegisterInfo</tt>,
|
|
and <tt>MachineOperand</tt>. The second way, that we will call
|
|
<i>indirect mapping</i>, relies on the <tt>VirtRegMap</tt> class in
|
|
order to insert loads and stores sending and getting values to and from
|
|
memory.</p>
|
|
|
|
<p>The direct mapping provides more flexibility to the developer of
|
|
the register allocator; however, it is more error prone, and demands
|
|
more implementation work. Basically, the programmer will have to
|
|
specify where load and store instructions should be inserted in the
|
|
target function being compiled in order to get and store values in
|
|
memory. To assign a physical register to a virtual register present in
|
|
a given operand, use <tt>MachineOperand::setReg(p_reg)</tt>. To insert
|
|
a store instruction, use
|
|
<tt>MRegisterInfo::storeRegToStackSlot(...)</tt>, and to insert a load
|
|
instruction, use <tt>MRegisterInfo::loadRegFromStackSlot</tt>.</p>
|
|
|
|
<p>The indirect mapping shields the application developer from the
|
|
complexities of inserting load and store instructions. In order to map
|
|
a virtual register to a physical one, use
|
|
<tt>VirtRegMap::assignVirt2Phys(vreg, preg)</tt>. In order to map a
|
|
certain virtual register to memory, use
|
|
<tt>VirtRegMap::assignVirt2StackSlot(vreg)</tt>. This method will
|
|
return the stack slot where <tt>vreg</tt>'s value will be located. If
|
|
it is necessary to map another virtual register to the same stack
|
|
slot, use <tt>VirtRegMap::assignVirt2StackSlot(vreg,
|
|
stack_location)</tt>. One important point to consider when using the
|
|
indirect mapping, is that even if a virtual register is mapped to
|
|
memory, it still needs to be mapped to a physical register. This
|
|
physical register is the location where the virtual register is
|
|
supposed to be found before being stored or after being reloaded.</p>
|
|
|
|
<p>If the indirect strategy is used, after all the virtual registers
|
|
have been mapped to physical registers or stack slots, it is necessary
|
|
to use a spiller object to place load and store instructions in the
|
|
code. Every virtual that has been mapped to a stack slot will be
|
|
stored to memory after been defined and will be loaded before being
|
|
used. The implementation of the spiller tries to recycle load/store
|
|
instructions, avoiding unnecessary instructions. For an example of how
|
|
to invoke the spiller, see
|
|
<tt>RegAllocLinearScan::runOnMachineFunction</tt> in
|
|
<tt>lib/CodeGen/RegAllocLinearScan.cpp</tt>.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="regAlloc_twoAddr">Handling two address instructions</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>With very rare exceptions (e.g., function calls), the LLVM machine
|
|
code instructions are three address instructions. That is, each
|
|
instruction is expected to define at most one register, and to use at
|
|
most two registers. However, some architectures use two address
|
|
instructions. In this case, the defined register is also one of the
|
|
used register. For instance, an instruction such as <tt>ADD %EAX,
|
|
%EBX</tt>, in X86 is actually equivalent to <tt>%EAX = %EAX +
|
|
%EBX</tt>.</p>
|
|
|
|
<p>In order to produce correct code, LLVM must convert three address
|
|
instructions that represent two address instructions into true two
|
|
address instructions. LLVM provides the pass
|
|
<tt>TwoAddressInstructionPass</tt> for this specific purpose. It must
|
|
be run before register allocation takes place. After its execution,
|
|
the resulting code may no longer be in SSA form. This happens, for
|
|
instance, in situations where an instruction such as <tt>%a = ADD %b
|
|
%c</tt> is converted to two instructions such as:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
%a = MOVE %b
|
|
%a = ADD %a %b
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Notice that, internally, the second instruction is represented as
|
|
<tt>ADD %a[def/use] %b</tt>. I.e., the register operand <tt>%a</tt> is
|
|
both used and defined by the instruction.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="regAlloc_ssaDecon">The SSA deconstruction phase</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>An important transformation that happens during register allocation is called
|
|
the <i>SSA Deconstruction Phase</i>. The SSA form simplifies many
|
|
analyses that are performed on the control flow graph of
|
|
programs. However, traditional instruction sets do not implement
|
|
PHI instructions. Thus, in order to generate executable code, compilers
|
|
must replace PHI instructions with other instructions that preserve their
|
|
semantics.</p>
|
|
|
|
<p>There are many ways in which PHI instructions can safely be removed
|
|
from the target code. The most traditional PHI deconstruction
|
|
algorithm replaces PHI instructions with copy instructions. That is
|
|
the strategy adopted by LLVM. The SSA deconstruction algorithm is
|
|
implemented in n<tt>lib/CodeGen/>PHIElimination.cpp</tt>. In order to
|
|
invoke this pass, the identifier <tt>PHIEliminationID</tt> must be
|
|
marked as required in the code of the register allocator.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="regAlloc_fold">Instruction folding</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p><i>Instruction folding</i> is an optimization performed during
|
|
register allocation that removes unnecessary copy instructions. For
|
|
instance, a sequence of instructions such as:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
%EBX = LOAD %mem_address
|
|
%EAX = COPY %EBX
|
|
</pre>
|
|
</div>
|
|
|
|
<p>can be safely substituted by the single instruction:
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
%EAX = LOAD %mem_address
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Instructions can be folded with the
|
|
<tt>MRegisterInfo::foldMemoryOperand(...)</tt> method. Care must be
|
|
taken when folding instructions; a folded instruction can be quite
|
|
different from the original instruction. See
|
|
<tt>LiveIntervals::addIntervalsForSpills</tt> in
|
|
<tt>lib/CodeGen/LiveIntervalAnalysis.cpp</tt> for an example of its use.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
|
|
<div class="doc_subsubsection">
|
|
<a name="regAlloc_builtIn">Built in register allocators</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The LLVM infrastructure provides the application developer with
|
|
three different register allocators:</p>
|
|
|
|
<ul>
|
|
<li><i>Simple</i> - This is a very simple implementation that does
|
|
not keep values in registers across instructions. This register
|
|
allocator immediately spills every value right after it is
|
|
computed, and reloads all used operands from memory to temporary
|
|
registers before each instruction.</li>
|
|
<li><i>Local</i> - This register allocator is an improvement on the
|
|
<i>Simple</i> implementation. It allocates registers on a basic
|
|
block level, attempting to keep values in registers and reusing
|
|
registers as appropriate.</li>
|
|
<li><i>Linear Scan</i> - <i>The default allocator</i>. This is the
|
|
well-know linear scan register allocator. Whereas the
|
|
<i>Simple</i> and <i>Local</i> algorithms use a direct mapping
|
|
implementation technique, the <i>Linear Scan</i> implementation
|
|
uses a spiller in order to place load and stores.</li>
|
|
</ul>
|
|
|
|
<p>The type of register allocator used in <tt>llc</tt> can be chosen with the
|
|
command line option <tt>-regalloc=...</tt>:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
$ llc -f -regalloc=simple file.bc -o sp.s;
|
|
$ llc -f -regalloc=local file.bc -o lc.s;
|
|
$ llc -f -regalloc=linearscan file.bc -o ln.s;
|
|
</pre>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="proepicode">Prolog/Epilog Code Insertion</a>
|
|
</div>
|
|
<div class="doc_text"><p>To Be Written</p></div>
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="latemco">Late Machine Code Optimizations</a>
|
|
</div>
|
|
<div class="doc_text"><p>To Be Written</p></div>
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="codeemit">Code Emission</a>
|
|
</div>
|
|
<div class="doc_text"><p>To Be Written</p></div>
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="codeemit_asm">Generating Assembly Code</a>
|
|
</div>
|
|
<div class="doc_text"><p>To Be Written</p></div>
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="codeemit_bin">Generating Binary Machine Code</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
<p>For the JIT or <tt>.o</tt> file writer</p>
|
|
</div>
|
|
|
|
|
|
<!-- *********************************************************************** -->
|
|
<div class="doc_section">
|
|
<a name="targetimpls">Target-specific Implementation Notes</a>
|
|
</div>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>This section of the document explains features or design decisions that
|
|
are specific to the code generator for a particular target.</p>
|
|
|
|
</div>
|
|
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="x86">The X86 backend</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The X86 code generator lives in the <tt>lib/Target/X86</tt> directory. This
|
|
code generator currently targets a generic P6-like processor. As such, it
|
|
produces a few P6-and-above instructions (like conditional moves), but it does
|
|
not make use of newer features like MMX or SSE. In the future, the X86 backend
|
|
will have sub-target support added for specific processor families and
|
|
implementations.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="x86_tt">X86 Target Triples Supported</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The following are the known target triples that are supported by the X86
|
|
backend. This is not an exhaustive list, and it would be useful to add those
|
|
that people test.</p>
|
|
|
|
<ul>
|
|
<li><b>i686-pc-linux-gnu</b> - Linux</li>
|
|
<li><b>i386-unknown-freebsd5.3</b> - FreeBSD 5.3</li>
|
|
<li><b>i686-pc-cygwin</b> - Cygwin on Win32</li>
|
|
<li><b>i686-pc-mingw32</b> - MingW on Win32</li>
|
|
<li><b>i686-apple-darwin*</b> - Apple Darwin on X86</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The x86 has a very flexible way of accessing memory. It is capable of
|
|
forming memory addresses of the following expression directly in integer
|
|
instructions (which use ModR/M addressing):</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
Base + [1,2,4,8] * IndexReg + Disp32
|
|
</pre>
|
|
</div>
|
|
|
|
<p>In order to represent this, LLVM tracks no less than 4 operands for each
|
|
memory operand of this form. This means that the "load" form of '<tt>mov</tt>'
|
|
has the following <tt>MachineOperand</tt>s in this order:</p>
|
|
|
|
<pre>
|
|
Index: 0 | 1 2 3 4
|
|
Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement
|
|
OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm
|
|
</pre>
|
|
|
|
<p>Stores, and all other instructions, treat the four memory operands in the
|
|
same way and in the same order.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="x86_names">Instruction naming</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>An instruction name consists of the base name, a default operand size, and a
|
|
a character per operand with an optional special size. For example:</p>
|
|
|
|
<p>
|
|
<tt>ADD8rr</tt> -> add, 8-bit register, 8-bit register<br>
|
|
<tt>IMUL16rmi</tt> -> imul, 16-bit register, 16-bit memory, 16-bit immediate<br>
|
|
<tt>IMUL16rmi8</tt> -> imul, 16-bit register, 16-bit memory, 8-bit immediate<br>
|
|
<tt>MOVSX32rm16</tt> -> movsx, 32-bit register, 16-bit memory
|
|
</p>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<hr>
|
|
<address>
|
|
<a href="http://jigsaw.w3.org/css-validator/check/referer"><img
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src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"></a>
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src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!" /></a>
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|
|
|
<a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
|
|
<a href="http://llvm.org">The LLVM Compiler Infrastructure</a><br>
|
|
Last modified: $Date$
|
|
</address>
|
|
|
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</body>
|
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</html>
|