llvm-6502/lib/CodeGen/SlotIndexes.cpp
Jakob Stoklund Olesen 2c11eb333c Renumber slot indexes uniformly instead of spacing according to the number of defs.
There are probably much larger speedups to be had by renumbering locally instead
of looping over the whole function. For now, the greedy register allocator is
25% faster.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@126926 91177308-0d34-0410-b5e6-96231b3b80d8
2011-03-03 06:29:01 +00:00

174 lines
5.1 KiB
C++

//===-- SlotIndexes.cpp - Slot Indexes Pass ------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "slotindexes"
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
using namespace llvm;
char SlotIndexes::ID = 0;
INITIALIZE_PASS(SlotIndexes, "slotindexes",
"Slot index numbering", false, false)
void SlotIndexes::getAnalysisUsage(AnalysisUsage &au) const {
au.setPreservesAll();
MachineFunctionPass::getAnalysisUsage(au);
}
void SlotIndexes::releaseMemory() {
mi2iMap.clear();
mbb2IdxMap.clear();
idx2MBBMap.clear();
clearList();
}
bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
// Compute numbering as follows:
// Grab an iterator to the start of the index list.
// Iterate over all MBBs, and within each MBB all MIs, keeping the MI
// iterator in lock-step (though skipping it over indexes which have
// null pointers in the instruction field).
// At each iteration assert that the instruction pointed to in the index
// is the same one pointed to by the MI iterator. This
// FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
// only need to be set up once after the first numbering is computed.
mf = &fn;
initList();
// Check that the list contains only the sentinal.
assert(indexListHead->getNext() == 0 &&
"Index list non-empty at initial numbering?");
assert(idx2MBBMap.empty() &&
"Index -> MBB mapping non-empty at initial numbering?");
assert(mbb2IdxMap.empty() &&
"MBB -> Index mapping non-empty at initial numbering?");
assert(mi2iMap.empty() &&
"MachineInstr -> Index mapping non-empty at initial numbering?");
functionSize = 0;
unsigned index = 0;
push_back(createEntry(0, index));
// Iterate over the function.
for (MachineFunction::iterator mbbItr = mf->begin(), mbbEnd = mf->end();
mbbItr != mbbEnd; ++mbbItr) {
MachineBasicBlock *mbb = &*mbbItr;
// Insert an index for the MBB start.
SlotIndex blockStartIndex(back(), SlotIndex::LOAD);
index += SlotIndex::NUM;
for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
miItr != miEnd; ++miItr) {
MachineInstr *mi = miItr;
if (mi->isDebugValue())
continue;
// Insert a store index for the instr.
push_back(createEntry(mi, index));
// Save this base index in the maps.
mi2iMap.insert(
std::make_pair(mi, SlotIndex(back(), SlotIndex::LOAD)));
++functionSize;
unsigned Slots = mi->getDesc().getNumDefs();
if (Slots == 0)
Slots = 1;
index += (Slots + 1) * SlotIndex::NUM;
}
// We insert two blank instructions between basic blocks.
// One to represent live-out registers and one to represent live-ins.
push_back(createEntry(0, index));
index += SlotIndex::NUM;
push_back(createEntry(0, index));
SlotIndex blockEndIndex(back(), SlotIndex::LOAD);
mbb2IdxMap.insert(
std::make_pair(mbb, std::make_pair(blockStartIndex, blockEndIndex)));
idx2MBBMap.push_back(IdxMBBPair(blockStartIndex, mbb));
}
// Sort the Idx2MBBMap
std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
DEBUG(dump());
// And we're done!
return false;
}
void SlotIndexes::renumberIndexes() {
// Renumber updates the index of every element of the index list.
// If all instrs in the function have been allocated an index (which has been
// placed in the index list in the order of instruction iteration) then the
// resulting numbering will match what would have been generated by the
// pass during the initial numbering of the function if the new instructions
// had been present.
DEBUG(dbgs() << "\n*** Renumbering SlotIndexes ***\n");
unsigned index = 0;
for (IndexListEntry *curEntry = front(); curEntry != getTail();
curEntry = curEntry->getNext()) {
curEntry->setIndex(index);
index += 4*SlotIndex::NUM;
}
}
void SlotIndexes::dump() const {
for (const IndexListEntry *itr = front(); itr != getTail();
itr = itr->getNext()) {
dbgs() << itr->getIndex() << " ";
if (itr->getInstr() != 0) {
dbgs() << *itr->getInstr();
} else {
dbgs() << "\n";
}
}
for (MBB2IdxMap::const_iterator itr = mbb2IdxMap.begin();
itr != mbb2IdxMap.end(); ++itr) {
dbgs() << "MBB " << itr->first->getNumber() << " (" << itr->first << ") - ["
<< itr->second.first << ", " << itr->second.second << "]\n";
}
}
// Print a SlotIndex to a raw_ostream.
void SlotIndex::print(raw_ostream &os) const {
if (isValid())
os << entry().getIndex() << "LudS"[getSlot()];
else
os << "invalid";
}
// Dump a SlotIndex to stderr.
void SlotIndex::dump() const {
print(dbgs());
dbgs() << "\n";
}