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https://github.com/c64scene-ar/llvm-6502.git
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fd55bcd060
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227214 91177308-0d34-0410-b5e6-96231b3b80d8
29 lines
1.2 KiB
LLVM
29 lines
1.2 KiB
LLVM
; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols - | FileCheck --check-prefix=ELF-CHECK %s
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; RUN: llc < %s -march=amdgcn -mcpu=SI -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG-CHECK %s
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; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs -filetype=obj | llvm-readobj -s -symbols - | FileCheck --check-prefix=ELF-CHECK %s
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; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs -o - | FileCheck --check-prefix=CONFIG-CHECK %s
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; ELF-CHECK: Format: ELF32
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; ELF-CHECK: Name: .AMDGPU.config
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; ELF-CHECK: Type: SHT_PROGBITS
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; ELF-CHECK: Symbol {
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; ELF-CHECK: Name: test
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; ELF-CHECK: Binding: Global
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; CONFIG-CHECK: .align 256
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; CONFIG-CHECK: test:
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; CONFIG-CHECK: .section .AMDGPU.config
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; CONFIG-CHECK-NEXT: .long 45096
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; CONFIG-CHECK-NEXT: .long 0
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define void @test(i32 %p) #0 {
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%i = add i32 %p, 2
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%r = bitcast i32 %i to float
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call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
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ret void
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}
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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attributes #0 = { "ShaderType"="0" } ; Pixel Shader
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